Ayures II
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Posted - 2014.05.16 03:00:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes.
I'm saying we should get rid of game modes. Battles are won when they're decidedly won. Are you getting stomped? Retreat so you and your corpmates don't lose more isk. Out of clones? Looks like you're not spawning there anymore. Sov structure reinforced/destroyed? Fall back for now and come back later.
Start thinking outside the "game mode" box. Sure, they might be ok for some mindless "instant action" arena-style fights and maybe some PvE contracts, but CCP can make the game much more.
[edit] Since you're worried about contract resolution, just put the objective in the contract; Clone the enemy, destroy their infrastructure, kill X of their clones, etc. Or just abandon the idea of official ingame contracts for fights. Work out your own deal. A corp burns you on payment? Well, you should've asked for payment up front. A corp gets burned after paying up front? Well, they wont hire you again and will probably put a bounty out on you.
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Ayures II
Subdreddit Test Alliance Please Ignore
649
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Posted - 2014.05.16 03:19:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote: The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing.
The only other things I can think of would be lowsec/NPC nullsec shenanigans and PvE. I don't see anything wrong with open-world PvE. Lowsec and NPC nullsec would basically be PvE along with patrolling (and scanning) for enemies.
Like I say, maybe some kind of "instant action" NPC contract thing could be implemented for some short-attention-span fun, but it shouldn't be the core of the game. I don't know where these contracts would take place, though.
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