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Godin Thekiller
shadows of 514
2292
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Posted - 2014.05.16 02:53:00 -
[1] - Quote
I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake).
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Godin Thekiller
shadows of 514
2292
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Posted - 2014.05.16 03:12:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes.
1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False.
2: A gamemode implies a match, which implies
a- a set number for teams (usually)
b- the exact path you have to take to victory
That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy).
^this although a unpolished and probably horrible system is what I'm looking for.
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Godin Thekiller
shadows of 514
2292
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Posted - 2014.05.16 03:14:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Ayures II wrote:KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes. I'm saying we should get rid of game modes. Battles are won when they're decidedly won. Are you getting stomped? Retreat so you and your corpmates don't lose more isk. Out of clones? Looks like you're not spawning there anymore. Sov structure reinforced/destroyed? Fall back for now and come back later. Start thinking outside the "game mode" box. Sure, they might be ok for some mindless "instant action" arena-style fights and maybe some PvE contracts, but CCP can make the game much more. The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing.
These Hisec contracts don't even make any sense. We're quite literally nuking highly populated planets, daily.
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Godin Thekiller
shadows of 514
2294
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Posted - 2014.05.16 03:22:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes. 1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False. 2: A gamemode implies a match, which implies a- a set number for teams (usually) b- the exact path you have to take to victory That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy). ^this although a unpolished and probably horrible system is what I'm looking for. Our definitions of game mode aside. I said before, and I will say it again, planetary conquest and faction warfare can be completely open world, but I don't see the point in every single thing being open world. Also I hate the idea of time limits, battles should end when one side logically can no longer fight on. Example; one side runs out of clones, and they can no longer spawn.
timers keep people from losing progress that they have created for months due to not being able to field at least 200+ every minute of the day, and thus quitting/raging/doing something real goddamn stupid. Even EVE has reinforcement timers.
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Godin Thekiller
shadows of 514
2294
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Posted - 2014.05.16 03:33:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
If that's the case, a battle could last for hours, if not days (considering that a current district is a good 1k km or so, give or take), and I don't know about you, but I have a life.
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Godin Thekiller
shadows of 514
2294
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Posted - 2014.05.16 03:46:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
If that's the case, a battle could last for hours, if not days (considering that a current district is a good 1k km or so, give or take), and I don't know about you, but I have a life. Theoretically, but only if both sides have an innnnssaaaaaaaannneeeee amount of clones. At one point I assume one team will be dominating so much that the enemy will retreat because they know its pointless.
Unless clones cost a lot (80k is chump change), there will be clones a plently. FI I sold off my new Myrmidon, I could fund over 3k clones alone. And that's just one ship, from me, playing EVE solo, not even counting how many I could restock that every couple minutes, as well as having a sizable bank still, again just by myself.
Think of how much a well organized team vs. another well organized team will have. That's my point this would turn into a pissing contest that wouldn't end for a bit, and that's entirely unnecessary.
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Godin Thekiller
shadows of 514
2308
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Posted - 2014.05.17 00:49:00 -
[7] - Quote
Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea.
Then people could specialize as a pure sport player, a different style than being in the field tbh.
That was my point ( I'm horrible at saying what I mean), thanks for saying that.
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Godin Thekiller
shadows of 514
2310
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Posted - 2014.05.17 01:19:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have.
The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden.
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 01:08:00 -
[9] - Quote
I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything.
i stopped at "ignore everyone else". That mentality is what messed up Dust in the first place. That mentality is what messed a lot of things up tbh.
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 01:51:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything. i stopped at "ignore everyone else". That mentality is what messed up Dust in the first place. That mentality is what messed a lot of things up tbh. That doesn't even make sense, Dust's problems don't primarily stem from ignoring certain people; especially when certain people are pretty stupid. If you want the vast majority of the game to be open world, then it will just be Planetside 2, it would hurt the game in many ways. You can just go play Planetside 2 if this is what you want.
1: Not certain people, most of the player base, which is what you two think is a good idea.
2: Never said that it should be like PS2 (Actually, you yourself said that, so shut that **** up). I'm saying that gameemodes doesn't are too structured, and implies for quickly ending matches, which it shouldn't be (also that the ones in hisec don't even make sense).
3: I like how you think yourself as a genius( as in what you say is always right, and that nobody else has thought of that), however, most of the time, your ideas have already been stated by others.
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 02:24:00 -
[11] - Quote
I-Shayz-I wrote:If anything, you guys need to learn how to -snip- quotes.
Don't quote my WHOLE post just to say two lines.
I only snip if I run out of typing space. Harder to argue against someone if I have no proof on whatever I said (you could just change it).
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 02:25:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in.
I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right.
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 02:57:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace.
1: What drugs did you take today?
2: Are you drunk?
3: are you a rich little ****?
I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others.
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 03:28:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace. 1: What drugs did you take today? 2: Are you drunk? 3: are you a rich little ****? I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others. I only took a bit of spice today (AKA "melange"), my people get it from planet Arakis (AKA "Dune"). You're just hatin because I have ridden the sandworm. I am the god-king emperor. Seriously though, DUST Fiend is right. I actually laughed when you commented and thought I was actually serious. I would like some examples of my plagiarism; should be entertaining.
You never know with a know it all..........
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Godin Thekiller
shadows of 514
2607
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Posted - 2014.06.15 01:09:00 -
[15] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. I have seen YOU do that. EXCERPT FROM https://forums.dust514.com/default.aspx?g=posts&t=165162&find=unreadYou presume to speak for EVERYONE, EVEN CCP; which is false representation.
My statement is correct. You're an idiot if you think it's wrong. I never said I represented the playerbase, I simply stated facts.
And as you clearly have linked, I still haven't seen a person trying to do so, all I've seen is Kage trying to look like a know it all, and he knows it.
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Godin Thekiller
The Corporate Raiders
2607
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Posted - 2014.06.15 01:21:00 -
[16] - Quote
ZDub 303 wrote:Would you guys really want to spends hours roaming low sec and murdering people playing solo? Is that really all that people want out of Legion?
Go to any other site but this one and the eve forums and EVE Online is well known as one of the most boring MMOs out right now. Action is sooooooo freaking slow to come to the game at any one point in time.
Doing away with the contract system would be a horrible move (something CCP Shanghai is not averse to though I know that). Legion is in a great spot to provide 'quick action' where you can log in and get right into the game play. Valkyrie will be in a similar position too.
If you guys love the open world roaming aspect of eve so much, why do you play Dust at all? Why aren't you playing EVE?
Having open world game play will be huge for Legion, it is an absolute necessity imo. Having sandbox elements akin to sovereignty will also be an absolute necessity. While the contract system wouldn't be required, it will make Legion much more successful in general in bringing in new players and retaining people who just want to log in for a bit and play a couple matches.
I seriously can't believe you guys want the only form of action to be constantly going from planet to planet in low sec searching for a battle, which... just like eve, will rarely ever be a 'good fight'.
I enjoy eve for what it is, but when it takes hours to do anything in that game... it pretty much becomes the game you play when you're playing other games. I sincerely hope Legion doesn't end up that way.
IT doesn't make sense to wage war on a massive scale in Hisec (Which has the highest population in K-space) . Having arenas? Fine, as that's what you're really asking for. Arenas would be nice, and it could even give all those infantry-specific areas that players have been wanting. However, it won't take up possible space on the planets, and it'll make much more sense.
And no, roaming in losec doesn't take hours, unless you want it to last hours. I spent 15 minutes in losec plexing, and I got a fleet fight on my hands. I got another 5 in a 3 hr. time difference. It's usually about that time period that it takes to get a fight for me. You're obviously doing it wrong if you think that it takes any longer to get a fight.
Also, trying to play EVE and another game will get you ganked.
Lastly, usually those people try to literraly absorb the entire game at once and say it's too hard, or goes full on mining and manufacturing and never does PVE or PVP, and definitely doesn't do fleet ops.
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