Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DustMercsBlog
Galactic News Network
133
|
Posted - 2014.06.24 13:16:00 -
[61] - Quote
The only thing more critical than the game's variety is the core mechanics. A contract system (or something similar) is a must for Legion.
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
|
Kincate
DUST University Ivy League
74
|
Posted - 2014.06.25 21:39:00 -
[62] - Quote
I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference.
1st Legionhare
|
DustMercsBlog
Galactic News Network
134
|
Posted - 2014.06.25 22:43:00 -
[63] - Quote
Kincate wrote:I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference.
But semantics hurt us in this instance, simple truth is no game that requires this much grinding can underestimate game variety. Allow CEOs and other high ranking corp officers to scroll through the countless NPC and player contracts and accept them. This is where the variety can be, in the actual objectives that specified by the contract holder. When those are completed? leave and collect your ISK...if not? keep looking for work.
Maybe The Broker wants Tibus Heth killed, or Mordu needs a convoy protected going from A to B on a random planet. Maybe someone puts another huge bounty on ChicagoCubs, or it could be the minmatar needing an amarr station destroyed or orbital artillery crippled on a planet in the heimatar region. It could be anything.......and thats the point, its not constant dom,
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11190
|
Posted - 2014.06.25 23:09:00 -
[64] - Quote
Anything with Siege mechanics in it would suit me just fine.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
375
|
Posted - 2014.06.25 23:18:00 -
[65] - Quote
DustMercsBlog wrote:Kincate wrote:I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference. But semantics hurt us in this instance, simple truth is no game that requires this much grinding can underestimate game variety. Allow CEOs and other high ranking corp officers to scroll through the countless NPC and player contracts and accept them. This is where the variety can be, in the actual objectives that specified by the contract holder. When those are completed? leave and collect your ISK...if not? keep looking for work. Maybe The Broker wants Tibus Heth killed, or Mordu needs a convoy protected going from A to B on a random planet. Maybe someone puts another huge bounty on ChicagoCubs, or it could be the minmatar needing an amarr station destroyed or orbital artillery crippled on a planet in the heimatar region. It could be anything.......and thats the point, its not constant dom,
Those are mostly NPC related, which means you'd deal with agents, which would mean missions. |
DustMercsBlog
Galactic News Network
134
|
Posted - 2014.06.26 05:27:00 -
[66] - Quote
Roger Cordill wrote:DustMercsBlog wrote:Kincate wrote:I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference. But semantics hurt us in this instance, simple truth is no game that requires this much grinding can underestimate game variety. Allow CEOs and other high ranking corp officers to scroll through the countless NPC and player contracts and accept them. This is where the variety can be, in the actual objectives that specified by the contract holder. When those are completed? leave and collect your ISK...if not? keep looking for work. Maybe The Broker wants Tibus Heth killed, or Mordu needs a convoy protected going from A to B on a random planet. Maybe someone puts another huge bounty on ChicagoCubs, or it could be the minmatar needing an amarr station destroyed or orbital artillery crippled on a planet in the heimatar region. It could be anything.......and thats the point, its not constant dom, Those are mostly NPC related, which means you'd deal with agents, which would mean missions.
we think its important to allow players to make contracts as well.
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |