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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1988
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Posted - 2014.05.17 00:33:00 -
[1] - Quote
I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1988
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Posted - 2014.05.17 01:18:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Well, what would you consider the vast majority of the battles in Eve to be exactly?
There doesn't need to be some form of structure for pixelated violence to occur.
Stop trying to make pixelated violence live in a nice little box and let it run wild and free like it should.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1988
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Posted - 2014.05.17 01:41:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have. The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden. That's not exactly an answer. I get the feeling that you guys want the vast majority of the battles to just be open world endless battles, which doesn't really make outside of persistent sandbox modes like planetary conquest and faction warfare. Which is why we can include Arena battles for the "e-sports superstars"
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1990
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Posted - 2014.05.17 03:18:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote: I'm not asking for silly modes like capture the flag, I'm asking for stuff that makes sense in context to war in the universe and our job as mercenaries as modes. Things like planetary conquest and faction warfare however should be completely open world. Regular public battles where we carry out jobs for NPC corporations should be game modes that make sense in context to war and our job as mercenaries should be game modes separate from sports.
See, when you describe it like that, that makes me think Mission Running.
Goto X, Deliver/Destroy/Kill Y, Goto Z->Collect Reward
I would hope that these would be worked into the Open World Sandbox and could be stumbled upon by other Legionnaires. If we have to scan down the anomalous signature, so be it, though I would hope that if there was a 100% safe "game mode" that could be played with zero outside interference it would be solely in the Arena (if even there).
I could see there being PvP missions too, One and Only pops to mind. Seize control of a item and deliver it back to one of multiple factions who each have a vested interest in said item ("ohnoes/yay that Imperial Armageddon went down over Matar, let's sent out people to recover the sensitive things from onboard/murder the crew and salvage the wreck!!").
They could be fun, but typical Lobby Shooter, join a queue, wait, load into redlined map, get roflstomped/quit/turn the tide of battle rinse and repeat needs to die for Legion to flourish.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2029
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Posted - 2014.06.13 02:29:00 -
[5] - Quote
True Adamance wrote:I think people are looking at game modes as something archaic and "passe"..... but in actuality they fit into the theme of being a mercenary perfectly.
We are cloned immortal soldiers. We don't fight wars like normal soldiers, we don't and probably logically won't have gruelling and intensive battles where we slog it out for hours, days, weeks.....not that there is anything wrong with this.
Instead what makes more sense and is better for immersion is if we as mercenaries pick up and deploy to "Flashpoints" emergent battles and conflicts. These being limited and specific battle types (our game modes) where our employers the NPC agents dictate the rules.
Logically as a mercenary I would never commit to massive attrition based campaigns without good reason. As a mercenary I would strike hard at the flanks of battle lines, cripple and destroy pockets of enemy resistance, and do all of the dangerous but highly important jobs no one else would do in very quick and isolated battles.
I am wholly in support of open world gameplay but that I doubt will be the crux of what Legion operates on for a very long time. There literally in my mind is no way to prevent lobby based process from occurring in Legion when you consider there are thousand of planets we could be individually operating on and exploring at any one time, with X number of districts.
I can get behind this idea if all "Lobby Action" takes place midst grand (or not so grand) NPC battles.
Something along the lines of:
We load into a Domination match, the target of our match is a particular checkpoint being used by the enemy for logistics (supply lines not reps), the reds have loaded in to defend said checkpoint.
We need to get our job done in a timely fashion so that our team of NPC soldiers can secure the checkpoint in order to press the attack further (a sequel contract if you will). There are blue NPC soldiers who help provide a distraction (off camera battle on the horizon that we can see "out there" if we choose to pay more attention that way than to the battle at hand) as well as light support (think two AI troops per Merc per side). We are the only clone soldiers (as well as our red counterparts) so we are the only ones to rapidly respawn, the AI troops get reinforced as well though only every X minutes.
I can see it so clearly in my head, I am just having trouble articulating it currently due to sleep dep (I am assuming).
I'll revisit this later unless someone else can articulate it better than I currently can.
Minmatar Weapons Specialist
Explosives Connoisseur
Logi for Hire
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