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I HateMyFace
WarRavens Final Resolution.
87
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Posted - 2014.05.10 04:54:00 -
[1] - Quote
What do you think.
When you run up to a commando what's the worst one to see and what weapons does he use to insight fear in you?!?
I.Y.A.A.Y.A.S
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Chimichanga66605
Myrmidon Syndicate
107
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Posted - 2014.05.10 05:21:00 -
[2] - Quote
I love my Min Commando. MD & ACR are an obvious great combo. The suit also works as a great SL platform. Good suit. As far as Fear Factor tho; I gotta say Gallente with a Duvolle AR of some type plus SG can be pretty ******* intense to face-off with.
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Jett Pezzin
Northern Rangers
84
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Posted - 2014.05.10 05:24:00 -
[3] - Quote
Proto Heavy Gallente. With some shield, a f*cking train.
One Man Faction.
Northern Rangers [NRTHR] // DustLottery
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
247
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Posted - 2014.05.10 05:57:00 -
[4] - Quote
Calmandos make me laugh. So huggable, those marshmallow men.
Funny that I use one.
Well phooey, I never liked CCP one bit.
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MINA Longstrike
763
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Posted - 2014.05.10 06:03:00 -
[5] - Quote
Honestly, the Amarr and Minmatar commando's are probably the best, though there are *some* situations where the caldari commando is pretty okay.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Gaurdian Satyr
Glitched Connection
265
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Posted - 2014.05.10 06:03:00 -
[6] - Quote
Amarr
Kal RR
Tactical sniper
Cause i was tearing **** up with 10 straight kills in 30s cause they kept poking there heads out for me to blast them
NOBODY FUCKING CARES AVOUT YOUR FUCKING CONCOLE OR PC
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GILDENLOCK
Pradox One Proficiency V.
60
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Posted - 2014.05.10 06:43:00 -
[7] - Quote
Hurray another excuse to link my barely seen video "Caldari Commando Combos with Clamour"
https://www.youtube.com/watch?v=ent_w-OoXiE
22 minute music video making a case for the strength of the caldari commando.
I have fallen in love with my Caldari Commando Alt. Yes, it's true he is a silly looking pastel marshmallow man (well actually a woman wearing a unisex fat suit), but he/she is a pastel looking marshmallow suit WITH 10% DAMAGE TO RAIL RIFLES. Potentially the strongest rifle in the game, pairing this with a tactical or charge sniper rifle (which also gets a 10% damage bonus) makes for a very lethal long range warrior!
But wait, there's more! Think a little outside the box and you can pair that rail rifle baby with shotgun for cqc viability, second favourite choice is swarm launcher, yes it's **** poor av, but a little av in just right place always has a chance to crack a tank or even a bad/unlucky dropship. And both these weapons can be had at minimal sp investment. But get creative, and pair that rail rifle with whatever your heart desires!
I won't deny the other commandos have things to recommend them, but, I know there will be more players falling in love with the Caldari Commando, once they reach an understanding of what it's capable of.
Total 1.8 coverage, Music Videos, and tons more Dust 514 videos at https://www.youtube.com/user/gildenlock
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Ahkhomi Cypher
Team Bad Decisions
34
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Posted - 2014.05.10 08:51:00 -
[8] - Quote
I run minny with a CRutch and another CRutch rifle.
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LtGen Shanks
Kinsho Swords Caldari State
52
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Posted - 2014.05.10 08:55:00 -
[9] - Quote
Austrian
John Matrix
nuff said |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
347
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Posted - 2014.05.10 09:21:00 -
[10] - Quote
i love my gallente commando with a shotty.
x weapon + shotty ftw.
i only have levle 2 mando atm but soon or one day it mught be 5.
proto gallmando with creoshotty and all damge modded slots anyone?
Elite Gallenten Soldier
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McFurious
TeamPlayers Dirt Nap Squad.
756
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Posted - 2014.05.10 10:24:00 -
[11] - Quote
Minmatar Commando.
Half Irish. Often angry.
Closed Beta Masshole
PC > Console
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M1A1 Blaster Master
Capital Acquisitions LLC Dirt Nap Squad.
15
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Posted - 2014.05.10 10:27:00 -
[12] - Quote
I have proto cal commando with 2 rail rifles. I murder people. Once I figured out how to play it, I love it. |
Joseph Ridgeson
WarRavens Final Resolution.
1775
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Posted - 2014.05.10 10:30:00 -
[13] - Quote
I am going to give it to Minmatar as they have the best weapon bonuses. Combat Rifle + Mass Driver is pretty great. Compared to Rail Rifle / Sniper Rifle, Assault Rifle / Shotgun, or Scrambler Rifle / Laser Rifle I think it is a clear winner.
If people run different racial weapons from their commando, it doesn't really matter which Commando you go for. I think it falls into: Minmatar > Caldari = Amarr > Gallente
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Arkena Wyrnspire
Fatal Absolution
13119
|
Posted - 2014.05.10 10:47:00 -
[14] - Quote
Dual plasma cannon Galmando!
I know the key to Logibro's heart
Devposting in legion discussion is 10/10
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Yoma Carrim
Kinsho Swords Caldari State
537
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Posted - 2014.05.10 12:07:00 -
[15] - Quote
Well it depends on what you want your Commando to do.
If you want to kite the enemy a Calmando fit with a Rail Rifle and an Assault Rail Rifle good. Hey through on a sniper riffle if your tired of being picked at by Thale's
If your up for a good brawler fit the Galmando fit with a shotgun simply laughs at scouts. For LOLS fit two PLCs and go at it.
Want a great AV fit the Minmando fit with swarms and a ACR is a good choice. or if your looking to deny the enemy tacking ground tack on a MD and a CR
Even the Ammando simply shreds shield tankers at medium range with its ScR and AScR. through on a LR for longer range combat.
Oh Heck
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Spectral Clone
Dust2Dust. Top Men.
2595
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Posted - 2014.05.10 12:17:00 -
[16] - Quote
Gallente.
R.I.P. Dust 514. You were a beta. May 2014.
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
81
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Posted - 2014.05.10 12:17:00 -
[17] - Quote
i use min cmdo with dual swarms, not very good against inftry. but with my rep tool as long as i can keep a green berry alive from vehicles they should be able to protect me from red berries
The walking Missile tank
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LtGen Shanks
Kinsho Swords Caldari State
52
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Posted - 2014.05.10 12:21:00 -
[18] - Quote
Pocket Rocket Girl wrote: ur nastee... |
PARKOUR PRACTIONER
R 0 N 1 N
1471
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Posted - 2014.05.10 13:22:00 -
[19] - Quote
All of them. But I want to be a NINJA TURTLE so I'll go Gal, Matari are badass so I'll also Min, Cal, I giant marshmallow with a GK-3 AR and a shotty. Wellllllllllll, I might run every commando with a shotty, cause a shotgun is THE best sidearm. I'll also go Amarr cause there original.
As a scout EVERY suit I run into has a 80% chance of killing me, but the ultimate fear was running into a cloaked shotty commando that didn't show up on passives.
Scout Forever, GJR approved, CATLOSS' LogiBro, PSN; SIL4NTCHAOZZ
GLU-TAC user Efficiency LvL lll :D
/Z ) /V / /V
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I-Shayz-I
I-----I
3357
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Posted - 2014.05.10 14:20:00 -
[20] - Quote
Well, I did make this video of me messing around with the Minmatar commando and doing suprisingly well. 380 melee, plasma cannon, shotgun, 7 m/s sprint, cloak...let's just say that anything within 5 meters instantly dies.
http://youtu.be/-WtYQB524wE
But honestly I have to go with the Gallente commando. I saw someone get 40 kills with the thing with logi support. Not sure what the secondary weapon was, but they were stacking armor plates and using a shotgun, letting the enemy come to them.
The gallente heavies also have awesome neon orange boots. Not even kidding, it makes me jealous every time I see them.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8276
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Posted - 2014.05.10 15:14:00 -
[21] - Quote
Gaurdian Satyr wrote:Amarr
Kal RR
Tactical sniper
Cause i was tearing **** up with 10 straight kills in 30s cause they kept poking there heads out for me to blast them If your using a Kaalakiota RR and TacSR without the Caldari Commando, your doing it wrong.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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I HateMyFace
WarRavens Final Resolution.
87
|
Posted - 2014.05.10 15:30:00 -
[22] - Quote
I previously used rail and shotty on my amarr commando so I might go cal
I.Y.A.A.Y.A.S
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Fire of Prometheus
Alpha Response Command
5102
|
Posted - 2014.05.10 15:47:00 -
[23] - Quote
Over all, amarr commando.
If I had to rank them.... 1. Amarr 2.gallente 3.cal/min
This is because the shield regen is quite dismal atm (of course this is disregarding racial weapon bonus)
PSN: jcptmo8055
Commando 6
Long live commandos
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Fire of Prometheus
Alpha Response Command
5102
|
Posted - 2014.05.10 16:07:00 -
[24] - Quote
GILDENLOCK wrote:Hurray another excuse to link my barely seen video "Caldari Commando Combos with Clamour" https://www.youtube.com/watch?v=ent_w-OoXiE22 minute music video making a case for the strength of the caldari commando. I have fallen in love with my Caldari Commando Alt. Yes, it's true he is a silly looking pastel marshmallow man (well actually a woman wearing a unisex fat suit), but he/she is a pastel looking marshmallow suit WITH 10% DAMAGE TO RAIL RIFLES. Potentially the strongest rifle in the game, pairing this with a tactical or charge sniper rifle (which also gets a 10% damage bonus) makes for a very lethal long range warrior! But wait, there's more! Think a little outside the box and you can pair that rail rifle baby with shotgun for cqc viability, second favourite choice is swarm launcher, yes it's **** poor av, but a little av in just right place always has a chance to crack a tank or even a bad/unlucky dropship. And both these weapons can be had at minimal sp investment. But get creative, and pair that rail rifle with whatever your heart desires! I won't deny the other commandos have things to recommend them, but, I know there will be more players falling in love with the Caldari Commando, once they reach an understanding of what it's capable of. Great stuff here!!!!
PSN: jcptmo8055
Commando 6
Long live commandos
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I HateMyFace
WarRavens Final Resolution.
87
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Posted - 2014.05.10 16:13:00 -
[25] - Quote
Balls. I forgot about the shield regen.
I.Y.A.A.Y.A.S
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1566
|
Posted - 2014.05.10 17:02:00 -
[26] - Quote
Outsider looking in, but as far as bonuses go, I'd say the Am with a ScR/CR combo would be really good and Min w/ CR and Swarms/MD would be good as well. Cal's only real niche is sniping and it can't really compete otherwise (its shield regen is terrabad). Gallente seems pretty good defensive but it has bonuses to gimped weaponry; the shotgun is very situational and is still outclassed by scouts.
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Fire of Prometheus
Alpha Response Command
5102
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Posted - 2014.05.10 17:03:00 -
[27] - Quote
I HateMyFace wrote:Balls. I forgot about the shield regen. But didn't they add more slots? I could put a shield recharger on Yup wich is what I have on all commandos a basic or enhanced shield energizer, -2% shield/+25% shield recharge rate (at the basic level of course, proto is +63% shield recharge ^.^)
PSN: jcptmo8055
Commando 6
Long live commandos
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I HateMyFace
WarRavens Final Resolution.
88
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Posted - 2014.05.10 17:21:00 -
[28] - Quote
Whew. That's what I'm talking about. 63 percent is crazy. was thinking cal for the bonus to the RR. Cause I'm scrubby and only use rr and shotty.
I.Y.A.A.Y.A.S
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I HateMyFace
WarRavens Final Resolution.
88
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Posted - 2014.05.10 17:25:00 -
[29] - Quote
Vulpes Dolosus wrote:Outsider looking in, but as far as bonuses go, I'd say the Am with a ScR/CR combo would be really good and Min w/ CR and Swarms/MD would be good as well. Cal's only real niche is sniping and it can't really compete otherwise (its shield regen is terrabad). Gallente seems pretty good defensive but it has bonuses to gimped weaponry; the shotgun is very situational and is still outclassed by scouts.
With a shield recharger wouldn't cal be competetive?
I.Y.A.A.Y.A.S
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I HateMyFace
WarRavens Final Resolution.
88
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Posted - 2014.05.10 17:26:00 -
[30] - Quote
Fire of Prometheus wrote:Over all, amarr commando.
If I had to rank them.... 1. Amarr 2.gallente 3.cal/min
This is because the shield regen is quite dismal atm (of course this is disregarding racial weapon bonus)
Why is gallente 2. And with shield recharger how would these shake down?
And how would these shake down if you ran rr and shotty?
I.Y.A.A.Y.A.S
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Fire of Prometheus
Alpha Response Command
5103
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Posted - 2014.05.10 17:40:00 -
[31] - Quote
I HateMyFace wrote:Fire of Prometheus wrote:Over all, amarr commando.
If I had to rank them.... 1. Amarr 2.gallente 3.cal/min
This is because the shield regen is quite dismal atm (of course this is disregarding racial weapon bonus) Why is gallente 2. And with shield recharger how would these shake down? And how would these shake down if you ran rr and shotty? The armour tanks are top because they can take some hits and live(plus with a compact hive or logi, they are unstoppable)...the shield tanks are last because the shield recharge is brutal, however, if you setup each commando properly, you can easily take out every other commando.
EDIT: if you have each one a shield recharger and played to each suits weapon bonuses I would say
1.Amarr 2.Caldari (slightly worse than the amarr commando) 3.Minmatar 4.Gallente
PSN: jcptmo8055
Commando 6
Long live commandos
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Fire of Prometheus
Alpha Response Command
5103
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Posted - 2014.05.10 17:43:00 -
[32] - Quote
I HateMyFace wrote:Vulpes Dolosus wrote:Outsider looking in, but as far as bonuses go, I'd say the Am with a ScR/CR combo would be really good and Min w/ CR and Swarms/MD would be good as well. Cal's only real niche is sniping and it can't really compete otherwise (its shield regen is terrabad). Gallente seems pretty good defensive but it has bonuses to gimped weaponry; the shotgun is very situational and is still outclassed by scouts. With a shield recharger wouldn't cal be competetive? Cal is actually quite competitive if you play smart.
Basically, find a nice relatively protected perch (close to the combat), and setup shop.
I went 28/7/3 with a cal proto commando (kal rr and kal sniper). (First death was in Templar assault, to gage the enemies abilities)
PSN: jcptmo8055
Commando 6
Long live commandos
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I HateMyFace
WarRavens Final Resolution.
91
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Posted - 2014.05.10 18:43:00 -
[33] - Quote
Yeah I stay at a distance anyway. 10% to the RR is hard for me to ignore. I think I'm going to try it out with calmando. Once those skill points are plugged in though there is no going back
I.Y.A.A.Y.A.S
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Fire of Prometheus
Alpha Response Command
5107
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Posted - 2014.05.10 19:33:00 -
[34] - Quote
I HateMyFace wrote:Yeah I stay at a distance anyway. 10% to the RR is hard for me to ignore. I think I'm going to try it out with calmando. Once those skill points are plugged in though there is no going back. Makes me nervous Ahhhh don't worry about it :p
PSN: jcptmo8055
Commando 6
Long live commandos
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
869
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Posted - 2014.05.10 21:41:00 -
[35] - Quote
anyone with a BK-42 Combat Rifle and a Shotgun.
Public Relations - tick tick BOOM.
PSN: CallOfTheDark
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Tectonic Fusion
1658
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Posted - 2014.05.10 21:49:00 -
[36] - Quote
Caldari is master race.
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I HateMyFace
WarRavens Final Resolution.
92
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Posted - 2014.05.10 22:08:00 -
[37] - Quote
Hah now that I'm on I'm thinking of sticking to the amarr. Looks like the most well rounded
I.Y.A.A.Y.A.S
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Killar-12
OLDSPICE. Top Men.
2767
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Posted - 2014.05.10 22:16:00 -
[38] - Quote
Min or Gal...
Images... GOML
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Eko Sol
Strange Playings
261
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Posted - 2014.05.10 22:17:00 -
[39] - Quote
I HateMyFace wrote:What do you think. When you run up to a commando what's the worst one to see and what weapons does he use to insight fear in you?!?
I think it is the caldari one with the stupid reload bonus to RR and ARR. That makes it practically a non stop shooting suit.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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I HateMyFace
WarRavens Final Resolution.
92
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Posted - 2014.05.10 22:37:00 -
[40] - Quote
Well I went up to and calmando. I think I like it.
I.Y.A.A.Y.A.S
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I HateMyFace
WarRavens Final Resolution.
94
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Posted - 2014.05.10 23:08:00 -
[41] - Quote
Went proto. Wish it had another low slot instead of high slot
I.Y.A.A.Y.A.S
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5055
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Posted - 2014.05.10 23:23:00 -
[42] - Quote
All commandos but the amarr are pretty sweet. However, I would have to say the minmatar one is the best.
Observe the amount of f*cks given
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5055
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Posted - 2014.05.10 23:25:00 -
[43] - Quote
Chimichanga66605 wrote:I love my Min Commando. MD & ACR are an obvious great combo. The suit also works as a great SL platform. Good suit. As far as Fear Factor tho; I gotta say Gallente with a Duvolle AR of some type plus SG can be pretty ******* intense to face-off with.
Gal commandos can be scarier with a PLC if they know what they're doing. Anyone coming through your doorway is probably getting OHKed.
Observe the amount of f*cks given
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Fire of Prometheus
Alpha Response Command
5112
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Posted - 2014.05.10 23:36:00 -
[44] - Quote
I HateMyFace wrote:Went proto. Wish it had another low slot instead of high slot
Ehhhh you'll get used to it, once you have the core armour skill up to 5 you'll be fine, just keep your distance and you'll be fine :)
PSN: jcptmo8055
Commando 6
Long live commandos
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I HateMyFace
WarRavens Final Resolution.
96
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Posted - 2014.05.11 00:09:00 -
[45] - Quote
Fire of Prometheus wrote:I HateMyFace wrote:Went proto. Wish it had another low slot instead of high slot
Ehhhh you'll get used to it, once you have the core armour skill up to 5 you'll be fine, just keep your distance and you'll be fine :)
Armor and shields is 5. It's all good.
First 3 games
14/6/1 10/10/5 18/2/2
I'm liking it a lot
I.Y.A.A.Y.A.S
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Proto Annihilator
16 Vandals
183
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Posted - 2014.05.11 00:16:00 -
[46] - Quote
LtGen Shanks wrote:Austrian
John Matrix
nuff said
"I let him go" |
Fire of Prometheus
Alpha Response Command
5113
|
Posted - 2014.05.11 00:20:00 -
[47] - Quote
I HateMyFace wrote:Fire of Prometheus wrote:I HateMyFace wrote:Went proto. Wish it had another low slot instead of high slot
Ehhhh you'll get used to it, once you have the core armour skill up to 5 you'll be fine, just keep your distance and you'll be fine :) Armor and shields is 5. It's all good. First 3 games 14/6/1 10/10/5 18/2/2 I'm liking it a lot Haha good good, slap a shield energizer and shield extender on it, and you've got a pretty good fit already
PSN: jcptmo8055
Commando 6
Long live commandos
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Pvt Numnutz
R 0 N 1 N
1242
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Posted - 2014.05.11 00:52:00 -
[48] - Quote
Min commando, combat rifle (need I say more?) And swarm launcher |
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
248
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Posted - 2014.05.11 15:46:00 -
[49] - Quote
Fire of Prometheus wrote:I HateMyFace wrote:Fire of Prometheus wrote:I HateMyFace wrote:Went proto. Wish it had another low slot instead of high slot
Ehhhh you'll get used to it, once you have the core armour skill up to 5 you'll be fine, just keep your distance and you'll be fine :) Armor and shields is 5. It's all good. First 3 games 14/6/1 10/10/5 18/2/2 I'm liking it a lot Haha good good, slap a shield energizer and shield extender on it, and you've got a pretty good fit already If you're not slapping damage mods on a commando, you're doing it wrong.
Got killed by a cloaked Galmando earlier. Then witnessed a Minmatar commando duel an Amarr one.
Well phooey, I never liked CCP one bit.
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I HateMyFace
WarRavens Final Resolution.
97
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Posted - 2014.05.11 21:51:00 -
[50] - Quote
Had an awesome Dual with a galmando.
We spotted each other way out and we started raking each other shields down. We both started moving towards each other realizing we needed to get closer and better footing.
We lost sight of each other as we started weaving through buildings and other obstacles. I gained elevation as he lost some
I watched him pick off a teammate as I also defended myself against a red berry. Un phased we started to charge each other. We both whipped out shotguns at almost the same time.
As we both unloaded our shotties. We both reload. And take shots one at a time reloading one she'll after each shot while we both circle each other. My teammate stood by without interfering as I landed the kill shot.
Teammate said. "That was ******* rad" before running off.
I'm having so much fun with this game lately I can't imagine it going away
I.Y.A.A.Y.A.S
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Yoma Carrim
Kinsho Swords Caldari State
542
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Posted - 2014.05.11 22:18:00 -
[51] - Quote
I HateMyFace wrote:Had an awesome Dual with a galmando.
We spotted each other way out and we started raking each other shields down. We both started moving towards each other realizing we needed to get closer and better footing.
We lost sight of each other as we started weaving through buildings and other obstacles. I gained elevation as he lost some
I watched him pick off a teammate as I also defended myself against a red berry. Un phased we started to charge each other. We both whipped out shotguns at almost the same time.
As we both unloaded our shotties. We both reload. And take shots one at a time reloading one she'll after each shot while we both circle each other. My teammate stood by without interfering as I landed the kill shot.
Teammate said. "That was ******* rad" before running off.
I'm having so much fun with this game lately I can't imagine it going away
I found a Kin Kat tanked Galmando the other day. I was trying to rep him with my logi and he left me in the dust even when I sprinted after him
Oh Heck
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DeathwindRising
ROGUE RELICS
311
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Posted - 2014.05.29 09:38:00 -
[52] - Quote
Fire of Prometheus wrote:I HateMyFace wrote:Vulpes Dolosus wrote:Outsider looking in, but as far as bonuses go, I'd say the Am with a ScR/CR combo would be really good and Min w/ CR and Swarms/MD would be good as well. Cal's only real niche is sniping and it can't really compete otherwise (its shield regen is terrabad). Gallente seems pretty good defensive but it has bonuses to gimped weaponry; the shotgun is very situational and is still outclassed by scouts. With a shield recharger wouldn't cal be competetive? Cal is actually quite competitive if you play smart. Basically, find a nice relatively protected perch (close to the combat), and setup shop. I went 28/7/3 with a cal proto commando (kal rr and kal sniper). (First death was in Templar assault, to gage the enemies abilities)
ive done 46/11/5 with proto cal cmdo, RR and ARR
i can pull 20/3 in just a std cal cmdo suit with RR and tactical sniper rifle. i love it, just keep range. |
Leeroy Gannarsein
Legio DXIV
368
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Posted - 2014.05.29 12:54:00 -
[53] - Quote
Henrietta Unknown wrote:Fire of Prometheus wrote:I HateMyFace wrote:Fire of Prometheus wrote:I HateMyFace wrote:Went proto. Wish it had another low slot instead of high slot
Ehhhh you'll get used to it, once you have the core armour skill up to 5 you'll be fine, just keep your distance and you'll be fine :) Armor and shields is 5. It's all good. First 3 games 14/6/1 10/10/5 18/2/2 I'm liking it a lot Haha good good, slap a shield energizer and shield extender on it, and you've got a pretty good fit already If you're not slapping damage mods on a commando, you're doing it wrong. Got killed by a cloaked Galmando earlier. Then witnessed a Minmatar commando duel an Amarr one. I cannot fathom how you justify damage mods on anything aside from a heavy, a shotgun/NK scout, or a sniper.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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WeapondigitX V7
The Exemplars Top Men.
152
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Posted - 2014.05.29 13:16:00 -
[54] - Quote
I have lvl 5 amarr commando.
But I love the Proto Imperial Amarr Commando better. (2 light weapons, 1 side arm, a glitch or bug) I equip a proto specialist shotgun, adv smg, and proto assault scrambler rifle.
If that gets fixed, my favourite will be ISK proto armar commando with proto assault scrambler rifle and proto specialist shotgun.
Edit: With prot dmg mod and commando skills with lvl 3 reload and proficency skills. |
Death Shadow117
Capital Acquisitions LLC General Tso's Alliance
90
|
Posted - 2014.05.29 13:26:00 -
[55] - Quote
Alldin Kan w/ a pro min visiam scr and boundless cr
banned for: trolling pc eliteist cocksuckers
|
Feldt-Grace
Anaheim Electronics Manufacture Company
0
|
Posted - 2014.06.07 00:17:00 -
[56] - Quote
Caldari Commando + Assault RR + Massdriver~
TRANS-AM!
|
Toby Flenderson
research lab
544
|
Posted - 2014.06.07 15:46:00 -
[57] - Quote
Chimichanga66605 wrote:I love my Min Commando. MD & ACR are an obvious great combo. The suit also works as a great SL platform. Good suit. As far as Fear Factor tho; I gotta say Gallente with a Duvolle AR of some type plus SG can be pretty ******* intense to face-off with.
I'm more afraid of your minmatar fit. I started to run the gallente commando recently and people underestimate even a GEK. A MD would tear me up though so I'll have to say you would scare me haha |
Cody Sietz
Bullet Cluster Lokun Listamenn
3303
|
Posted - 2014.06.07 15:59:00 -
[58] - Quote
Henrietta Unknown wrote:Calmandos make me laugh. So huggable, those marshmallow men.
Funny that I use one. They are the worst, 100 percent.
Minny mandoes are really tough to take down because of that damp ACR and kincats make them crazy quick. I can only beat them if they whip out any other weapon besides the CR or if my PLC round hits close to home(I run Gal Commando btw)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Arkena Wyrnspire
Fatal Absolution
14190
|
Posted - 2014.06.07 16:27:00 -
[59] - Quote
There actually isn't a commando that immediately makes me think 'Oh ****' more than any of the others. They all seem to have some decent features to them. I like it. It's probably one of the more balanced classes.
You have long since made your choice. What you make now is a mistake.
|
Naega Wolf
G0DS AM0NG MEN General Tso's Alliance
0
|
Posted - 2014.06.07 17:37:00 -
[60] - Quote
I run Caldari with a Balac's and an ACR. Imperial Commando AK.0 though. 2 light weapons and a sidearm in the description. Hilarious, really.
It's a shame I don't miss. Your proto suit looked nice.
|
|
Soreconyr
Rise Of Old Dudes
20
|
Posted - 2014.06.07 17:48:00 -
[61] - Quote
Schwarzenegger is best Commando.
Ask Sully. |
Nocturnal Soul
Immortal Retribution
3246
|
Posted - 2014.06.07 20:17:00 -
[62] - Quote
It really just depends on how you play with you commando. I myself prefer the range game only engaging when pushing an objective, the best to me are... Amarr Minmatar Caldari Gallente
All using their racial weapons of course.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
HYENAKILLER X
WILL FIGHT ANYONE
748
|
Posted - 2014.06.07 21:10:00 -
[63] - Quote
What beats a smart playing proto caldari comando with a kaalikiota and 3x dmg mods? I doubt much of anything.
40% total added to weapon damage...at untouchable range and for back up use a ishokune rr.
Why havent we seen this?
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
|
Posted - 2014.06.07 23:01:00 -
[64] - Quote
Amarr Commando is the original and currently the best.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Atiim
Heaven's Lost Property
9192
|
Posted - 2014.06.07 23:03:00 -
[65] - Quote
True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
|
JP Acuna
Pendejitos Zero-Day
180
|
Posted - 2014.06.07 23:05:00 -
[66] - Quote
Whenever i start getting hit and i realize it's a commando with its ratial weapon, i get worried.
But probably Minnie commando is the best: fastest, slot versatile, CR, ACR, SMG, swarms, MD... powerful weapons with a nice damage bonus, wide variety of ranges due to all this arsenal.
My Galmando is nice, but too specific. Its weapons don't make too much damage except for the Shotgun, but that's always better in a scout suit. Mostly a medium range suit (not good at CQC really). Also it's not so customizable since the only decent option for high slot is a damage mod and lows need reps. |
HYENAKILLER X
WILL FIGHT ANYONE
748
|
Posted - 2014.06.07 23:06:00 -
[67] - Quote
True Adamance wrote:Amarr Commando is the original and currently the best. What?
Maybe if anyone was good enough with lasers or scr.......but on average ide trade my gal proto comando for a caldari w/ racial bonus in a heart beat.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
|
Posted - 2014.06.07 23:07:00 -
[68] - Quote
Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no.
I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday.
And the Combat Rifle is not worth losing almost all semblance of tank and the utility armour tanking doctrines give you.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Atiim
Heaven's Lost Property
9192
|
Posted - 2014.06.07 23:08:00 -
[69] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no. I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday. But when the tanks roll in...
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
|
Michael Arck
4623
|
Posted - 2014.06.07 23:09:00 -
[70] - Quote
LtGen Shanks wrote:Austrian
John Matrix
nuff said
+1 for the best post in the thread! Classic!!
"You remember when I told you I would kill you last?"
"You did, Matrix! You did!!"
"I LIED!!"
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
|
Posted - 2014.06.07 23:09:00 -
[71] - Quote
HYENAKILLER X wrote:True Adamance wrote:Amarr Commando is the original and currently the best. What? Maybe if anyone was good enough with lasers or scr.......but on average ide trade my gal proto comando for a caldari w/ racial bonus in a heart beat. I don't think you have been up again........any of the Amarr FW core players or Arkena....... Tiberius, Lea, Aero, and Arkena were the scariest energy weapon players to meet in the game.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Yeeeuuuupppp
The New Age Outlaws Proficiency V.
304
|
Posted - 2014.06.08 00:11:00 -
[72] - Quote
I personally think amarr is the best, but that is only becAuse I run min assault the majority of the time.. lazor weaponry ouch
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
|
D4GG3R
Heaven's Lost Property
369
|
Posted - 2014.06.08 00:19:00 -
[73] - Quote
they are all underpowered.
I'm pretty plain.
I watch anime for the boobs
|
HYENAKILLER X
WILL FIGHT ANYONE
748
|
Posted - 2014.06.08 00:29:00 -
[74] - Quote
True Adamance wrote:HYENAKILLER X wrote:True Adamance wrote:Amarr Commando is the original and currently the best. What? Maybe if anyone was good enough with lasers or scr.......but on average ide trade my gal proto comando for a caldari w/ racial bonus in a heart beat. I don't think you have been up again........any of the Amarr FW core players or Arkena....... Tiberius, Lea, Aero, and Arkena were the scariest energy weapon players to meet in the game. Lol yea they never got me...?
I meant in general.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
|
Joel II X
Dah Gods O Bacon
2674
|
Posted - 2014.06.08 00:36:00 -
[75] - Quote
Gaurdian Satyr wrote:Amarr
Kal RR
Tactical sniper
Cause i was tearing **** up with 10 straight kills in 30s cause they kept poking there heads out for me to blast them What a waste. The Caldari Commando gets a bonus to those weapons, not the Amarr.
Anyways, I use the Gallente with various fits. They all have some variant of the AR, though. |
HappyAsshole1
Bragian Order Amarr Empire
24
|
Posted - 2014.06.08 18:48:00 -
[76] - Quote
Amarr commando with laser + assault scr |
Gelan Corbaine
Gladiators Vanguard
445
|
Posted - 2014.06.08 19:16:00 -
[77] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no. I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday. And the Combat Rifle is not worth losing almost all semblance of tank and the utility armour tanking doctrines give you.
Let's see a Laser clear out an indoor corridor or fight a scout at cqc range.
No job is worth doing if you don't get paid in the end .
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10517
|
Posted - 2014.06.08 19:50:00 -
[78] - Quote
Gelan Corbaine wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no. I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday. And the Combat Rifle is not worth losing almost all semblance of tank and the utility armour tanking doctrines give you. Let's see a Laser clear out an indoor corridor or fight a scout at cqc range.
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Feldt-Grace
Anaheim Electronics Manufacture Company
5
|
Posted - 2014.06.08 20:05:00 -
[79] - Quote
HappyAsshole1 wrote:Amarr commando with laser + assault scr really?!
TRANS-AM!
Gundam, DUST and more Gameplays
|
Gelan Corbaine
Gladiators Vanguard
445
|
Posted - 2014.06.08 20:38:00 -
[80] - Quote
True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR .
No job is worth doing if you don't get paid in the end .
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10517
|
Posted - 2014.06.08 21:06:00 -
[81] - Quote
Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR .
To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable.
Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors.
LR laughs at both your ACR and MD.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Gelan Corbaine
Gladiators Vanguard
445
|
Posted - 2014.06.08 21:30:00 -
[82] - Quote
True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR . To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable. Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors. LR laughs at both your ACR and MD.
But ahh my friend .... what use is your Nanohives when they are destroyed ?
What use are your injectors when clones are permakilled by explosions ?
What use is your armor when when the bonuses of the weapon are against them ?
And the most important question of all ......... what use is your laser pointer when one does not have to step in sight of you to do all this ?
Laugh my golden friend .... laugh at your own peril !
No job is worth doing if you don't get paid in the end .
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10518
|
Posted - 2014.06.08 21:49:00 -
[83] - Quote
Gelan Corbaine wrote:True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR . To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable. Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors. LR laughs at both your ACR and MD. But ahh my friend .... what use is your Nanohives when they are destroyed ? What use are your injectors when clones are permakilled by explosions ? What use is your armor when when the bonuses of the weapon are against them ? And the most important question of all ......... what use is your laser pointer when one does not have to step in sight of you to do all this ? Laugh my golden friend .... laugh at your own peril !
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Doctor Day
Glitched Connection
298
|
Posted - 2014.06.08 22:22:00 -
[84] - Quote
Acr and Advanced SL is kickass on Mincommadno.....3 shotting tanks and 1 shot lav's....... |
Doctor Day
Glitched Connection
298
|
Posted - 2014.06.08 22:24:00 -
[85] - Quote
True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR . To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable. Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors. LR laughs at both your ACR and MD. But ahh my friend .... what use is your Nanohives when they are destroyed ? What use are your injectors when clones are permakilled by explosions ? What use is your armor when when the bonuses of the weapon are against them ? And the most important question of all ......... what use is your laser pointer when one does not have to step in sight of you to do all this ? Laugh my golden friend .... laugh at your own peril ! All of those examples are as asinine as me asking. What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away? What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you? I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day. Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game. In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role. Combat Rifle is better than the laser rifle im sorry.... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10518
|
Posted - 2014.06.08 22:28:00 -
[86] - Quote
Doctor Day wrote: Combat Rifle is better than the laser rifle im sorry....
Not on your life slave.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Gelan Corbaine
Gladiators Vanguard
445
|
Posted - 2014.06.08 22:46:00 -
[87] - Quote
True Adamance wrote:
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
The answer is very simple..... A smart minmatar is in no way obligated to walk straight into that scenario and has the speed to disengage and approach from another angle and actually have weapons that can adapt to a multitude of scenarios instead of one "perfect" one . Meanwhile your scenario makes you effectively immobile when you are already slow. "I'll beat you if you fight fair ." To paraphrase the old holoreel gives me little incentive to fight fair .
Any scenario that requires foolishness on your enemies part is in no way perfect .
Quote: I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
We agree to disagree then because I prefer mobility , adaptability on the fly . and to have more actual use at more than one point on the map that forces me to set up camp to get the maximum benefit out of my gear .
No job is worth doing if you don't get paid in the end .
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10518
|
Posted - 2014.06.08 22:57:00 -
[88] - Quote
Gelan Corbaine wrote:True Adamance wrote:
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
The answer is very simple..... A smart minmatar is in no way obligated to walk straight into that scenario and has the speed to disengage and approach from another angle and actually have weapons that can adapt to a multitude of scenarios instead of one "perfect" one . Meanwhile your scenario makes you effectively immobile when you are already slow. "I'll beat you if you fight fair ." To paraphrase the old holoreel gives me little incentive to fight fair . Any scenario that requires foolishness on your enemies part is in no way perfect . Quote: I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
We agree to disagree then because I prefer mobility , adaptability on the fly . and to have more actual use at more than one point on the map that forces me to set up camp to get the maximum benefit out of my gear .
If you believe the Amarr Commando is a static emplacement then you are wrong. I can become a durable static emplacement if I desire, just as I can before a rock solid assault unit. But I would never take a Min Commando over a Amarr Commando for MAV troop transport (which I do in my HAV) and not for Air Cav drops.
I have a mindset geared towards attrition gameplay...this is primarily because I consider any assault on a position the equivalent of a siege and approach it in the same way I would in any other game featuring fortifications and siege mechanics.
Dust needs more urban and more siege.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Doctor Day
Glitched Connection
298
|
Posted - 2014.06.08 23:03:00 -
[89] - Quote
True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
The answer is very simple..... A smart minmatar is in no way obligated to walk straight into that scenario and has the speed to disengage and approach from another angle and actually have weapons that can adapt to a multitude of scenarios instead of one "perfect" one . Meanwhile your scenario makes you effectively immobile when you are already slow. "I'll beat you if you fight fair ." To paraphrase the old holoreel gives me little incentive to fight fair . Any scenario that requires foolishness on your enemies part is in no way perfect . Quote: I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
We agree to disagree then because I prefer mobility , adaptability on the fly . and to have more actual use at more than one point on the map that forces me to set up camp to get the maximum benefit out of my gear . If you believe the Amarr Commando is a static emplacement then you are wrong. I can become a durable static emplacement if I desire, just as I can before a rock solid assault unit. But I would never take a Min Commando over a Amarr Commando for MAV troop transport (which I do in my HAV) and not for Air Cav drops. I have a mindset geared towards attrition gameplay...this is primarily because I consider any assault on a position the equivalent of a siege and approach it in the same way I would in any other game featuring fortifications and siege mechanics. Dust needs more urban and more siege. Mincommando does what Ammandon't |
DozersMouse XIII
Inner.Hell
834
|
Posted - 2014.06.08 23:11:00 -
[90] - Quote
i'd say minmatar because of the bonus to swarms making it the perfect AV suit.
don't harm the hamsters
|
|
Atiim
Heaven's Lost Property
9241
|
Posted - 2014.06.09 01:39:00 -
[91] - Quote
Is it really possible to do a complete comparison to determine which is better (Mass Driver or Laser Rifle) when they both have completely different ways of serving their niche?
I think the option of which is better simply boils down to personal preference.
Amarrians would prefer you be faithful. I'd rather you be logical.
Current Goal: Caldari Medium Dropsuits III
-HAND
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10522
|
Posted - 2014.06.09 01:41:00 -
[92] - Quote
Atiim wrote:Is it really possible to do a complete comparison to determine which is better (Mass Driver or Laser Rifle) when they both have completely different ways of serving their niche?
I think the option of which is better simply boils down to personal preference.
Yeah I prefer having to aim......
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5190
|
Posted - 2014.06.09 01:47:00 -
[93] - Quote
As of hotfix alpha, the gallente are now the commando kings.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5190
|
Posted - 2014.06.09 01:49:00 -
[94] - Quote
True Adamance wrote:Atiim wrote:Is it really possible to do a complete comparison to determine which is better (Mass Driver or Laser Rifle) when they both have completely different ways of serving their niche?
I think the option of which is better simply boils down to personal preference. Yeah I prefer having to aim...... So, because they make you aim more, you prefer the mass driver.
Compensating for arc and travel time is a hell of a lot more input than pointing and/or sweeping a perfectly-accurate beam laser
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Fire of Prometheus
Alpha Response Command
5168
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Posted - 2014.06.09 02:07:00 -
[95] - Quote
Disregarding weapons, and fitting each commando as best as possible with regards to module choices,
I say: Amarr Gallente Minmatar Caldari
PSN: jcptmo8055
Long live commandos
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10524
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Posted - 2014.06.09 02:33:00 -
[96] - Quote
Fire of Prometheus wrote:Disregarding weapons, and fitting each commando as best as possible with regards to module choices,
I say: Amarr Gallente Minmatar Caldari
The Omnimando God has spoken.
Let all witness this foolish godlike individual who has OP 5 for every Commando!
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Lorhak Gannarsein
Legio DXIV
3432
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Posted - 2014.06.09 06:48:00 -
[97] - Quote
HYENAKILLER X wrote:What beats a smart playing proto caldari comando with a kaalikiota and 3x dmg mods? I doubt much of anything.
40% total added to weapon damage...at untouchable range and for back up use a ishokune rr.
Why havent we seen this?
Because triple stacked damage mods on a maxed Commando comes to 23.9% extra damage, not 40.
Prenerf they would have been 39%, true, but that's not been the case for quite some time now.
BlowoutForCPM
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