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Soreconyr
Rise Of Old Dudes
20
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Posted - 2014.06.07 17:48:00 -
[61] - Quote
Schwarzenegger is best Commando.
Ask Sully. |
Nocturnal Soul
Immortal Retribution
3246
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Posted - 2014.06.07 20:17:00 -
[62] - Quote
It really just depends on how you play with you commando. I myself prefer the range game only engaging when pushing an objective, the best to me are... Amarr Minmatar Caldari Gallente
All using their racial weapons of course.
Its alright everyone, no need to worry it's just an Amarr scout :(
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HYENAKILLER X
WILL FIGHT ANYONE
748
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Posted - 2014.06.07 21:10:00 -
[63] - Quote
What beats a smart playing proto caldari comando with a kaalikiota and 3x dmg mods? I doubt much of anything.
40% total added to weapon damage...at untouchable range and for back up use a ishokune rr.
Why havent we seen this?
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
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Posted - 2014.06.07 23:01:00 -
[64] - Quote
Amarr Commando is the original and currently the best.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Atiim
Heaven's Lost Property
9192
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Posted - 2014.06.07 23:03:00 -
[65] - Quote
True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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JP Acuna
Pendejitos Zero-Day
180
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Posted - 2014.06.07 23:05:00 -
[66] - Quote
Whenever i start getting hit and i realize it's a commando with its ratial weapon, i get worried.
But probably Minnie commando is the best: fastest, slot versatile, CR, ACR, SMG, swarms, MD... powerful weapons with a nice damage bonus, wide variety of ranges due to all this arsenal.
My Galmando is nice, but too specific. Its weapons don't make too much damage except for the Shotgun, but that's always better in a scout suit. Mostly a medium range suit (not good at CQC really). Also it's not so customizable since the only decent option for high slot is a damage mod and lows need reps. |
HYENAKILLER X
WILL FIGHT ANYONE
748
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Posted - 2014.06.07 23:06:00 -
[67] - Quote
True Adamance wrote:Amarr Commando is the original and currently the best. What?
Maybe if anyone was good enough with lasers or scr.......but on average ide trade my gal proto comando for a caldari w/ racial bonus in a heart beat.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
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Posted - 2014.06.07 23:07:00 -
[68] - Quote
Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no.
I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday.
And the Combat Rifle is not worth losing almost all semblance of tank and the utility armour tanking doctrines give you.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Atiim
Heaven's Lost Property
9192
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Posted - 2014.06.07 23:08:00 -
[69] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no. I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday. But when the tanks roll in...
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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Michael Arck
4623
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Posted - 2014.06.07 23:09:00 -
[70] - Quote
LtGen Shanks wrote:Austrian
John Matrix
nuff said
+1 for the best post in the thread! Classic!!
"You remember when I told you I would kill you last?"
"You did, Matrix! You did!!"
"I LIED!!"
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
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Posted - 2014.06.07 23:09:00 -
[71] - Quote
HYENAKILLER X wrote:True Adamance wrote:Amarr Commando is the original and currently the best. What? Maybe if anyone was good enough with lasers or scr.......but on average ide trade my gal proto comando for a caldari w/ racial bonus in a heart beat. I don't think you have been up again........any of the Amarr FW core players or Arkena....... Tiberius, Lea, Aero, and Arkena were the scariest energy weapon players to meet in the game.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
304
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Posted - 2014.06.08 00:11:00 -
[72] - Quote
I personally think amarr is the best, but that is only becAuse I run min assault the majority of the time.. lazor weaponry ouch
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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D4GG3R
Heaven's Lost Property
369
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Posted - 2014.06.08 00:19:00 -
[73] - Quote
they are all underpowered.
I'm pretty plain.
I watch anime for the boobs
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HYENAKILLER X
WILL FIGHT ANYONE
748
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Posted - 2014.06.08 00:29:00 -
[74] - Quote
True Adamance wrote:HYENAKILLER X wrote:True Adamance wrote:Amarr Commando is the original and currently the best. What? Maybe if anyone was good enough with lasers or scr.......but on average ide trade my gal proto comando for a caldari w/ racial bonus in a heart beat. I don't think you have been up again........any of the Amarr FW core players or Arkena....... Tiberius, Lea, Aero, and Arkena were the scariest energy weapon players to meet in the game. Lol yea they never got me...?
I meant in general.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Joel II X
Dah Gods O Bacon
2674
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Posted - 2014.06.08 00:36:00 -
[75] - Quote
Gaurdian Satyr wrote:Amarr
Kal RR
Tactical sniper
Cause i was tearing **** up with 10 straight kills in 30s cause they kept poking there heads out for me to blast them What a waste. The Caldari Commando gets a bonus to those weapons, not the Amarr.
Anyways, I use the Gallente with various fits. They all have some variant of the AR, though. |
HappyAsshole1
Bragian Order Amarr Empire
24
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Posted - 2014.06.08 18:48:00 -
[76] - Quote
Amarr commando with laser + assault scr |
Gelan Corbaine
Gladiators Vanguard
445
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Posted - 2014.06.08 19:16:00 -
[77] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no. I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday. And the Combat Rifle is not worth losing almost all semblance of tank and the utility armour tanking doctrines give you.
Let's see a Laser clear out an indoor corridor or fight a scout at cqc range.
No job is worth doing if you don't get paid in the end .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10517
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Posted - 2014.06.08 19:50:00 -
[78] - Quote
Gelan Corbaine wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:Amarr Commando is the original and currently the best. In terms of versatility, no. I would wholly disagree with you. Laser Trumps Mass Driver in terms of utility anyday. And the Combat Rifle is not worth losing almost all semblance of tank and the utility armour tanking doctrines give you. Let's see a Laser clear out an indoor corridor or fight a scout at cqc range.
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Feldt-Grace
Anaheim Electronics Manufacture Company
5
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Posted - 2014.06.08 20:05:00 -
[79] - Quote
HappyAsshole1 wrote:Amarr commando with laser + assault scr really?!
TRANS-AM!
Gundam, DUST and more Gameplays
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Gelan Corbaine
Gladiators Vanguard
445
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Posted - 2014.06.08 20:38:00 -
[80] - Quote
True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR .
No job is worth doing if you don't get paid in the end .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10517
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Posted - 2014.06.08 21:06:00 -
[81] - Quote
Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR .
To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable.
Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors.
LR laughs at both your ACR and MD.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Gelan Corbaine
Gladiators Vanguard
445
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Posted - 2014.06.08 21:30:00 -
[82] - Quote
True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR . To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable. Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors. LR laughs at both your ACR and MD.
But ahh my friend .... what use is your Nanohives when they are destroyed ?
What use are your injectors when clones are permakilled by explosions ?
What use is your armor when when the bonuses of the weapon are against them ?
And the most important question of all ......... what use is your laser pointer when one does not have to step in sight of you to do all this ?
Laugh my golden friend .... laugh at your own peril !
No job is worth doing if you don't get paid in the end .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10518
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Posted - 2014.06.08 21:49:00 -
[83] - Quote
Gelan Corbaine wrote:True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR . To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable. Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors. LR laughs at both your ACR and MD. But ahh my friend .... what use is your Nanohives when they are destroyed ? What use are your injectors when clones are permakilled by explosions ? What use is your armor when when the bonuses of the weapon are against them ? And the most important question of all ......... what use is your laser pointer when one does not have to step in sight of you to do all this ? Laugh my golden friend .... laugh at your own peril !
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Doctor Day
Glitched Connection
298
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Posted - 2014.06.08 22:22:00 -
[84] - Quote
Acr and Advanced SL is kickass on Mincommadno.....3 shotting tanks and 1 shot lav's....... |
Doctor Day
Glitched Connection
298
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Posted - 2014.06.08 22:24:00 -
[85] - Quote
True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
Shall I post a 25/0 game using primarily the Laser Rifle?
ASCR is my room sweeper, LR for anything else.
Not saying the Laser isn't good at it's job goldfish just strongly disagree it's more versatile than the MD which can be used in more situations than "sit across an open field and kill everything that comes in sight. " . Oh and my ACR laughs at your puny little ASCR . To each their own but having run in the 6 man Commando teams I will never underestimate the value of a good Amarrian with a Laser Rifle. One can and should lock down entire sections of the map as I like to say and as the Commando's primary role is ranged suppression and support having both CQC and long ranged fire arms on one heavily armoured unit is undeniable. Not to mention that the utility of having a strong armour tank allows me to make best use of Nanohives, Repair tools, and my personal favourite and part of our established corp doctrine 100% Wyrkomi Nanite Injectors. LR laughs at both your ACR and MD. But ahh my friend .... what use is your Nanohives when they are destroyed ? What use are your injectors when clones are permakilled by explosions ? What use is your armor when when the bonuses of the weapon are against them ? And the most important question of all ......... what use is your laser pointer when one does not have to step in sight of you to do all this ? Laugh my golden friend .... laugh at your own peril ! All of those examples are as asinine as me asking. What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away? What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you? I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day. Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game. In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role. Combat Rifle is better than the laser rifle im sorry.... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10518
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Posted - 2014.06.08 22:28:00 -
[86] - Quote
Doctor Day wrote: Combat Rifle is better than the laser rifle im sorry....
Not on your life slave.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Gelan Corbaine
Gladiators Vanguard
445
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Posted - 2014.06.08 22:46:00 -
[87] - Quote
True Adamance wrote:
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
The answer is very simple..... A smart minmatar is in no way obligated to walk straight into that scenario and has the speed to disengage and approach from another angle and actually have weapons that can adapt to a multitude of scenarios instead of one "perfect" one . Meanwhile your scenario makes you effectively immobile when you are already slow. "I'll beat you if you fight fair ." To paraphrase the old holoreel gives me little incentive to fight fair .
Any scenario that requires foolishness on your enemies part is in no way perfect .
Quote: I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
We agree to disagree then because I prefer mobility , adaptability on the fly . and to have more actual use at more than one point on the map that forces me to set up camp to get the maximum benefit out of my gear .
No job is worth doing if you don't get paid in the end .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10518
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Posted - 2014.06.08 22:57:00 -
[88] - Quote
Gelan Corbaine wrote:True Adamance wrote:
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
The answer is very simple..... A smart minmatar is in no way obligated to walk straight into that scenario and has the speed to disengage and approach from another angle and actually have weapons that can adapt to a multitude of scenarios instead of one "perfect" one . Meanwhile your scenario makes you effectively immobile when you are already slow. "I'll beat you if you fight fair ." To paraphrase the old holoreel gives me little incentive to fight fair . Any scenario that requires foolishness on your enemies part is in no way perfect . Quote: I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
We agree to disagree then because I prefer mobility , adaptability on the fly . and to have more actual use at more than one point on the map that forces me to set up camp to get the maximum benefit out of my gear .
If you believe the Amarr Commando is a static emplacement then you are wrong. I can become a durable static emplacement if I desire, just as I can before a rock solid assault unit. But I would never take a Min Commando over a Amarr Commando for MAV troop transport (which I do in my HAV) and not for Air Cav drops.
I have a mindset geared towards attrition gameplay...this is primarily because I consider any assault on a position the equivalent of a siege and approach it in the same way I would in any other game featuring fortifications and siege mechanics.
Dust needs more urban and more siege.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Doctor Day
Glitched Connection
298
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Posted - 2014.06.08 23:03:00 -
[89] - Quote
True Adamance wrote:Gelan Corbaine wrote:True Adamance wrote:
All of those examples are as asinine as me asking.
What are your shields to a Flux Grenade? What is your dual tank/ speed tank to far firing anti shield weapons with an operator that has half a brain? What is your MD to someone Lasering you down from 75m away?
What is your entire game plan under a very specific scenario with directly puts you at a disadvantage and gives your opponent the almost perfect conditions to defeat you?
The answer is very simple..... A smart minmatar is in no way obligated to walk straight into that scenario and has the speed to disengage and approach from another angle and actually have weapons that can adapt to a multitude of scenarios instead of one "perfect" one . Meanwhile your scenario makes you effectively immobile when you are already slow. "I'll beat you if you fight fair ." To paraphrase the old holoreel gives me little incentive to fight fair . Any scenario that requires foolishness on your enemies part is in no way perfect . Quote: I'll take my Nanohive Armour reps, Active Repair Tool Reps, and 100% Armour regen Wyrkomi's to 800+ armour over a poor dual tank any day.
Pretty sure we were discussion flexibility of suit design. Amarr does it the best. More durable, greater sources of reps on main tank, and two of the more ubiquitous long range rifles in the game.
In the role of suppressive fire power and unit durability the Amarr Commando comes out on top, that is the Commando's role.
We agree to disagree then because I prefer mobility , adaptability on the fly . and to have more actual use at more than one point on the map that forces me to set up camp to get the maximum benefit out of my gear . If you believe the Amarr Commando is a static emplacement then you are wrong. I can become a durable static emplacement if I desire, just as I can before a rock solid assault unit. But I would never take a Min Commando over a Amarr Commando for MAV troop transport (which I do in my HAV) and not for Air Cav drops. I have a mindset geared towards attrition gameplay...this is primarily because I consider any assault on a position the equivalent of a siege and approach it in the same way I would in any other game featuring fortifications and siege mechanics. Dust needs more urban and more siege. Mincommando does what Ammandon't |
DozersMouse XIII
Inner.Hell
834
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Posted - 2014.06.08 23:11:00 -
[90] - Quote
i'd say minmatar because of the bonus to swarms making it the perfect AV suit.
don't harm the hamsters
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