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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Kovinis Sparagas
Bullet Cluster Lokun Listamenn
358
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Posted - 2014.05.09 17:58:00 -
[1] - Quote
After watching Fanfest 2014 - DUST 514: Graphics you mentioned that immersion is the most important thing in graphics, so i have few suggestions / remainders:
- seeing your full body and legs when watching in the ground - bullet drop for Minmatar weapons? (only ballistic weapons) - dead bodies / vehicles don't magically disappear - vehicles in / out animations - actually seeing non equipped weapons / equipment / grenades on dropsuits (and not magically disappear after changing them)
immersion from EVE link - the same color, size and light-tensity sun as is from EVE Online on the same planet from both games - the sun is in the same position as is in EVE Online - use the same space background drop for sky box (with nebulae and stars) as in EVE Online. And in the same position (obviously this would only be visible at night, with no clouds and no intense fog etc.) - use the same color ground and atmosphere as is in the same planet from EVE Online - only show moons in sky if they are visable from the same planet in EVE Online
I support EVE Legion, but the message was very badly delivered...
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137H4RGIC
SVER True Blood General Tso's Alliance
209
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Posted - 2014.05.09 18:01:00 -
[2] - Quote
I'm sure they want this as well, but they are focusing on other things at the moment. As they've said before, they need to eat their veggies first before moving on to the fun part
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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CCP Saberwing
C C P C C P Alliance
4392
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Posted - 2014.05.09 18:39:00 -
[3] - Quote
I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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jerrmy12 kahoalii
Proficiency V.
1459
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Posted - 2014.05.09 18:40:00 -
[4] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! Gameplay is higher priority Looks good enough already.
I'd better leave...
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137H4RGIC
SVER True Blood General Tso's Alliance
210
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Posted - 2014.05.09 18:49:00 -
[5] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! blood and Gore! I want my forge gun to cut people in half just like in Templar one. As for tanks? Leave wrecks.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Jadek Menaheim
Ancient Textiles.
2958
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Posted - 2014.05.09 18:49:00 -
[6] - Quote
While this would create a monumental workload it would be sublime to see module use and weapon fitting somehow conveyed in the appearance of each merc on the battlefield.
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crazy space 1
GunFall Mobilization
2541
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Posted - 2014.05.09 18:55:00 -
[7] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! For some odd reason you programed in a setting for graphic textures... on console..
Anyways set it to medium for everyone and give us 24v24 battles
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jerrmy12 kahoalii
Proficiency V.
1460
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Posted - 2014.05.09 18:57:00 -
[8] - Quote
[7uote=crazy space 1]CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! For some odd reason you programed in a setting for graphic textures... on console..
Anyways set it to medium for everyone and give us 24v24 battles[/quote] I have it on low 24/7
I'd better leave...
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9577
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Posted - 2014.05.09 18:59:00 -
[9] - Quote
It's actually explained why stuff disappears.
Nano machines destroy it to stop looters from getting expensive military hardware.
Feline overlord of all humans - CAT MERC
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Hecarim Van Hohen
1425
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Posted - 2014.05.09 19:12:00 -
[10] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
Hec's priority list on graphics: 1. Player stuff - Suits - Weapons - Vehicles (including MCC if it exists in Legion) - Drones (if implemented) (These are the stuff you will pay most attention to)
2. Surroundings - Sky - Walls, boxes, rocks hacking consoles and the like - Ground (wet surfaces should look wet and nearby fires should light everything nearby with orange)
3. Other - Moods (volcanoes in the background, dust / ash in the wind) - Dissolving vehicles and corpses
(Good gameplay is always the ultimate no.1 priority)
Vehicles could (read: should) dissolve slower than corpses so we can avoid cluttering the field with wrecks and corpses. This way vehicle wrecks could cause roadblocks and offer some shelter for infantry.
State your stance on EVE:Legion
t¢«_t¢«
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I-Shayz-I
I-----I
3346
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Posted - 2014.05.09 19:25:00 -
[11] - Quote
High Priority: Going through and fixing all of the color differences that the 1.8 dropsuits have (the marshmellow Caldari heavy suit for example). Giving us proper commando colors for the commando suits just like the amarr heavy.
High Priority: Sprint glitch needs to be fixed. This happens because there is a small half a second or full second delay after you "use" (press R1) an equipment. It's most obvious with the repair tool as the animation changes between holding the repair tool out in front of you while you're using it, to a resting animation where you're just carrying it. However the transition between these two animations has a significant delay in which pressing the sprint button causes you to sprint only as fast as your normal movement speed. This is because when you use an equipment you are unable to sprint and are restricted to your movement speed. Creating a fluid transiation between these two animations, or removing/minimizing the delay is necessary.
Semi-priority: Fixing melee animations to actually make it a viable thing to do in the game. I think the first person perspective is way off here, but it could be something to do with the hit detection or hit "arc". There's something about the first person perspective in this game that makes CQC fighting very difficult compared to other games. Nothing breaks immersion more than when you get right up in someone's face and yet you can't tell where they are because the perspective doesn't let you see the other player in the corner of your eye. It's a mechanic that has always been broken and shouldn't be broken.
Semi-priority: map design (not sure if this is art/graphics dev team). We need to get rid of the old unbalanced maps and sockets and replace them with new, better balanced maps. Getting these sockets into Dust for testing will help us help you. I know part of that is designing the structures and stuff though. That redesign of the bridge with the lower structure underneath is what I'm talking about. The ladders and layers in the map to prevent everything being flat.
Low-priority: HEAVY WEAPONS. I know these require tons of work. I know these require tons of testing. But gosh dangit we've had the same heavy weapons since I started playing in the freaking cllosed beta. CLOSED BETA. That video confirms a plasma thrower when he mentioned there would be a flame type weapon, but not using flames...and the Amarr heavy weapon is obviously AV, so Gallente would be plasma...Let's just hope we see them before Legion.
Non-priority: Making rocks look pretty. Making the background look pretty. Working on new projects when there are game breaking glitches still affecting the majority of the playerbase.
I agree that immersion is a very important factor, but let me remind you of the absolute disaster the injector glitch was. Sure, ragdoll bodies far away from the point of death might be a cool feature and create immersion, but not if you can clearly see the person you're supposed to revive, yet you have to stab the ground in a random place for them to actually get up.
Creating a pretty backdrop, and realistic rocks might be immersive, but only if the CORE MECHANICS, the balance, and the gameplay don't already break the immersion.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Whinis
Amarr Templars Amarr Empire
33
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Posted - 2014.05.09 19:32:00 -
[12] - Quote
Minmatar need more duct tape and rust on them, they are currently too polished compared to the rest of the eve universe. |
Meeko Fent
Kirkinen Risk Control Caldari State
2027
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Posted - 2014.05.09 20:04:00 -
[13] - Quote
Let everything stay until some prick eats my soul and goes to war again.
Improve the textures, and make awesome lighting and effects.
I remember somebody showing about how DUSTs lighting is special and better, but those street lamps always look painful to look up and admire the pretty culorz.
Having good weapon fire effects both help immersion as well as just looking cool.
Because you wanted to be something you're not.
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Kara Macmillian
Algintal Core Gallente Federation
16
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Posted - 2014.05.09 20:29:00 -
[14] - Quote
I would like to see ammo somewhere on every suit. Would be awesome if the physical appearance of ones load out changed depending on their fit weapons. |
Forlorn Destrier
2474
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Posted - 2014.05.09 20:54:00 -
[15] - Quote
I agree that leaving wrecks from all vehicles is a good thing - LAV's, HAV's and DS. Yes and please.
I like the idea of the nebula in the sky, but the moons thing - meh. What if the moon is on the other side. A little bit much I think.
Seeing the other weapons would be cool, though it is not a big deal to me.
Seeing your legs? Yes big time! This is not aesthetic, it is functional. We need to see where we are standing - I'm tired of falling when on a ledge because I wasn't sure where I was. |
Robert JD Niewiadomski
NULLIMPEX INC
746
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Posted - 2014.05.09 20:56:00 -
[16] - Quote
Do you plan to include Oculus/Morpheus support in Legion? As its already in Valkyrie?
F.E.A.R. stands for False Expectations Assumed Real
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CCP Saberwing
C C P C C P Alliance
4400
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Posted - 2014.05.09 21:09:00 -
[17] - Quote
jerrmy12 kahoalii wrote:CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! Gameplay is higher priority Looks good enough already. There are Devs dedicated to Art, Audio, Community, etc. Improved visuals don't have to come at a cost to improved gameplay.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
4400
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Posted - 2014.05.09 21:11:00 -
[18] - Quote
Robert JD Niewiadomski wrote:Do you plan to include Oculus/Morpheus support in Legion? As its already in Valkyrie? PC - that is, without additional peripherals - is the focus first.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Ghural
The Southern Legion Final Resolution.
210
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Posted - 2014.05.09 21:15:00 -
[19] - Quote
Proper night time. Make it dark. |
Arkena Wyrnspire
Fatal Absolution
13107
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Posted - 2014.05.09 21:16:00 -
[20] - Quote
CCP Saberwing wrote:There are Devs dedicated to Art, Audio, Community, etc. Improved visuals don't have to come at a cost to improved gameplay.
A thousand times this
Auuurgh
It irritates me so much seeing people go 'no stop doing grafics do gamplay insted'.
I know the key to Logibro's heart
Devposting in legion discussion is 10/10
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Regis Blackbird
DUST University Ivy League
190
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Posted - 2014.05.09 21:43:00 -
[21] - Quote
Kovinis Sparagas wrote:After watching Fanfest 2014 - DUST 514: Graphicsyou mentioned that immersion is the most important thing in graphics, so i have few suggestions / remainders: - seeing your full body and legs when watching in the ground - bullet drop for Minmatar weapons? (only ballistic weapons) - dead bodies / vehicles don't magically disappear - vehicles in / out animations - actually seeing non equipped weapons / equipment / grenades on dropsuits (and not magically disappear after changing them) immersion from EVE link - the same color, size and light-tensity sun as is from EVE Online on the same planet from both games - the sun is in the same position as is in EVE Online - use the same space background drop for sky box (with nebulae and stars) as in EVE Online. And in the same position (obviously this would only be visible at night, with no clouds and no intense fog etc.) - use the same color ground and atmosphere as is in the same planet from EVE Online - only show moons in sky if they are visable from the same planet in EVE Online
Gun game 1) They could ask the EP for Valkyrie for pointers. He helped create Mirrors Egde after all. 2) realistic physics for weapons would be nice, yes 3) Fully agree 4) could be nice 5) nah, other things are more important
Immersion to EVE 1) Fully agree. At minimum the sun should have the relative color and size. 2) nah, who would tell the difference. However, I do agree that if the district is on the dark side, it should be a night map 3) could be cool. The problem is it would probably result in boring skyboxes. 4) atmosphere is a must, and I think they plan to do that. Ground color... Can you tell the ground color from orbit. You must have better eyes than me. 5) goes together with the skybox point. Who would tell right from wrong?
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Robert JD Niewiadomski
NULLIMPEX INC
746
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Posted - 2014.05.09 21:53:00 -
[22] - Quote
CCP Saberwing wrote:Robert JD Niewiadomski wrote:Do you plan to include Oculus/Morpheus support in Legion? As its already in Valkyrie? PC - that is, without additional peripherals - is the focus first. I thought Oculus is totaly PC, but what do i know to argue with you
Somehow you've managed to make it [Oculus] integral part of one of your incoming products. So i guess you could easily add it to another one. When dust settles down? (pun intended )
F.E.A.R. stands for False Expectations Assumed Real
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Spectral Clone
Dust2Dust. Top Men.
2593
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Posted - 2014.05.09 22:12:00 -
[23] - Quote
Bullet drop for all projectile/hybrid based weaponry.
R.I.P. Dust 514. You were a beta. May 2014.
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J-Lewis
Edimmu Warfighters Gallente Federation
347
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Posted - 2014.05.09 22:27:00 -
[24] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
A lot of the data required for the EVE link stuff is already in the EVE show info API. It should actually be pretty easy, though it could get more complicated depending on how in-depth the graphics guys want to go with it.
Planets in EVE don't orbit, and ever since orbital bombardment became a thing, also don't rotate. So there's that. |
Meeko Fent
Kirkinen Risk Control Caldari State
2028
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Posted - 2014.05.09 22:39:00 -
[25] - Quote
Spectral Clone wrote:Bullet drop for all projectile/hybrid based weaponry. Why is my 2000-3500 m/s railgun having bullet drop?
Especially considering it will likely still have a max range of 500m again?
Why do we want bullet drop anyway?
Seriously, our guns max at like 80m, and then they stop being worth a damn to shoot.
Lets just be that arcady game that does a cool thing.
Like Extra Credits said once, We can't compete with COD and BF. Lets do our own thing, and have our own cool thing, and then deliver a solid FPS experience with reasonable balance and smoothness of gameplay, but that one thing that makes it worth coming back to play it again.
Because you wanted to be something you're not.
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Vin Vicious
Capital Acquisitions LLC
678
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Posted - 2014.05.09 23:30:00 -
[26] - Quote
Kovinis Sparagas wrote:After watching Fanfest 2014 - DUST 514: Graphicsyou mentioned that immersion is the most important thing in graphics, so i have few suggestions / remainders: - seeing your full body and legs when watching in the ground - bullet drop for Minmatar weapons? (only ballistic weapons) - dead bodies / vehicles don't magically disappear - vehicles in / out animations - actually seeing non equipped weapons / equipment / grenades on dropsuits (and not magically disappear after changing them) immersion from EVE link - the same color, size and light-tensity sun as is from EVE Online on the same planet from both games - the sun is in the same position as is in EVE Online - use the same space background drop for sky box (with nebulae and stars) as in EVE Online. And in the same position (obviously this would only be visible at night, with no clouds and no intense fog etc.) - use the same color ground and atmosphere as is in the same planet from EVE Online - only show moons in sky if they are visable from the same planet in EVE Online
Vehicles wrecks not disappearing(as long as there not spamed) so we could possiblely use them as cover +1 to that
'#PCMasterRace
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Grimmiers
530
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Posted - 2014.05.10 05:12:00 -
[27] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
I was going to say that vehicles need a bit more pizazz when being destroyed and there needs to be a lot more animations in regards to vehicles. Also since they added dynamic shadows and lighting to the game I think you should be able to pull off those really dark maps and give us flashlights. |
Joseph Tasun
Seituoda Taskforce Command Caldari State
4
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Posted - 2014.05.10 05:28:00 -
[28] - Quote
Couple of things I want to put forward.
Actual first person helmet stuff, noticeable on spawn and death/especially on headshot. - not that important Otherwise, racial specific software (HUD and stuff). Not interchangeable. (Glitchy if it is) |
Gaurdian Satyr
Glitched Connection
265
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Posted - 2014.05.10 05:55:00 -
[29] - Quote
No graphics can look like PS1 for all i care
Gameplay...we need non buggy-balanced gameplay.....not shiny diarrhea
NOBODY FUCKING CARES AVOUT YOUR FUCKING CONCOLE OR PC
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Regis Blackbird
DUST University Ivy League
190
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Posted - 2014.05.10 06:02:00 -
[30] - Quote
I would like some persistence in the worlds. If I come to Oto V - District 3 two times, I would expect the map, structures, sun colour, skybox etc to be the same. What SHOULD vary are weather effects, day night variations and other "mood" changes.
Ohh, and give me rain and storm please (and let it screw up the cloak). |
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