I-Shayz-I
I-----I
3346
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Posted - 2014.05.09 19:25:00 -
[1] - Quote
High Priority: Going through and fixing all of the color differences that the 1.8 dropsuits have (the marshmellow Caldari heavy suit for example). Giving us proper commando colors for the commando suits just like the amarr heavy.
High Priority: Sprint glitch needs to be fixed. This happens because there is a small half a second or full second delay after you "use" (press R1) an equipment. It's most obvious with the repair tool as the animation changes between holding the repair tool out in front of you while you're using it, to a resting animation where you're just carrying it. However the transition between these two animations has a significant delay in which pressing the sprint button causes you to sprint only as fast as your normal movement speed. This is because when you use an equipment you are unable to sprint and are restricted to your movement speed. Creating a fluid transiation between these two animations, or removing/minimizing the delay is necessary.
Semi-priority: Fixing melee animations to actually make it a viable thing to do in the game. I think the first person perspective is way off here, but it could be something to do with the hit detection or hit "arc". There's something about the first person perspective in this game that makes CQC fighting very difficult compared to other games. Nothing breaks immersion more than when you get right up in someone's face and yet you can't tell where they are because the perspective doesn't let you see the other player in the corner of your eye. It's a mechanic that has always been broken and shouldn't be broken.
Semi-priority: map design (not sure if this is art/graphics dev team). We need to get rid of the old unbalanced maps and sockets and replace them with new, better balanced maps. Getting these sockets into Dust for testing will help us help you. I know part of that is designing the structures and stuff though. That redesign of the bridge with the lower structure underneath is what I'm talking about. The ladders and layers in the map to prevent everything being flat.
Low-priority: HEAVY WEAPONS. I know these require tons of work. I know these require tons of testing. But gosh dangit we've had the same heavy weapons since I started playing in the freaking cllosed beta. CLOSED BETA. That video confirms a plasma thrower when he mentioned there would be a flame type weapon, but not using flames...and the Amarr heavy weapon is obviously AV, so Gallente would be plasma...Let's just hope we see them before Legion.
Non-priority: Making rocks look pretty. Making the background look pretty. Working on new projects when there are game breaking glitches still affecting the majority of the playerbase.
I agree that immersion is a very important factor, but let me remind you of the absolute disaster the injector glitch was. Sure, ragdoll bodies far away from the point of death might be a cool feature and create immersion, but not if you can clearly see the person you're supposed to revive, yet you have to stab the ground in a random place for them to actually get up.
Creating a pretty backdrop, and realistic rocks might be immersive, but only if the CORE MECHANICS, the balance, and the gameplay don't already break the immersion.
7162 wp with a Repair Tool!
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