Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Regis Blackbird
DUST University Ivy League
191
|
Posted - 2014.05.10 06:16:00 -
[31] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
Before I forget, do this please... All of it (graphics, physics, immersion... The lot) http://www.youtube.com/watch?v=jzVjggarRns
Force the dev team(s) to have this playing (looping continuously) on a big projector in the office until Legion is released. |
Grimmiers
530
|
Posted - 2014.05.10 06:44:00 -
[32] - Quote
Joseph Tasun wrote:A few things I want to put forward.
Helmets/FPS Actual first person helmet stuff, noticeable on spawn and death/especially on headshot. - not that important Otherwise, racial specific software (HUD and stuff). Not interchangeable. (Glitchy if it is)
-snip
This reminds me. You have to update the camera when you die. That wiggle and fall to the right doesn't represent what happening to your character at all. I don't want anything fancy, but I want the camera to follow where my ragdoll is not only because it looks better, but because it helps the player know where the medic needs to pick him up. I would also let the player decide if he wants to see his killer screen as it obstructs the view.
Also there's a visual bug that occurs sometimes where you see your own body running in front of you when you die. |
ANON Cerberus
Tiny Toons
611
|
Posted - 2014.05.10 06:47:00 -
[33] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
I would love to offer feedback and ideas but this kind of thing is hard to comment on without giving us more video or letting us play the beta!
I would say though that more animations / more realism is always welcome. Things like sidearms visible on the mercs side or back or something would be cool.
I would also say that mechanics and balance are more important than added on graphical bits. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
140
|
Posted - 2014.05.10 06:53:00 -
[34] - Quote
Quote:- actually seeing non equipped weapons / equipment / grenades on dropsuits (and not magically disappear after changing them)
Where ever would I put my swarm launcher I wonder?
Boy, don't you take away my hammerspace!
THIS IS THE VOICE OF RÁN
|
Kovinis Sparagas
Bullet Cluster Lokun Listamenn
370
|
Posted - 2014.05.10 06:54:00 -
[35] - Quote
Meeko Fent wrote:Spectral Clone wrote:Bullet drop for all projectile/hybrid based weaponry. Why is my 2000-3500 m/s railgun having bullet drop? Especially considering it will likely still have a max range of 500m again? Why do we want bullet drop anyway? Seriously, our guns max at like 80m, and then they stop being worth a damn to shoot. Lets just be that arcady game that does a cool thing. Like Extra Credits said once, We can't compete with COD and BF. Lets do our own thing, and have our own cool thing, and then deliver a solid FPS experience with reasonable balance and smoothness of gameplay, but that one thing that makes it worth coming back to play it again. Now, we are talking about different thing. We are talking about graphics, and not game design. In graphics bullet drop is when bullet drops from your weapon after usage.
I support EVE Legion, but the message was very badly delivered...
|
Operative 1125 Lokaas
True Companion Planetary Requisitions
140
|
Posted - 2014.05.10 06:59:00 -
[36] - Quote
ANON Cerberus wrote:CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! I would love to offer feedback and ideas but this kind of thing is hard to comment on without giving us more video or letting us play the beta! I would say though that more animations / more realism is always welcome. Things like sidearms visible on the mercs side or back or something would be cool. I would also say that mechanics and balance are more important than added on graphical bits. OHHH YESS - Racial Heads Up Displays would be very very awesome! I guess by suit type? (not player race type as we will use different suits). Someone go make a thread for Racial HUDS!
Lol, at racial HUDs. I want the Minmatar to be just a plain visor with the words, "El riesgo siempre vive" written across the topGǪ and that's it.
THIS IS THE VOICE OF RÁN
|
Clips A'hoy
Escrow Removal and Acquisition Dirt Nap Squad.
148
|
Posted - 2014.05.10 07:42:00 -
[37] - Quote
My suggestions in addition to those of the OP:
We should be able to make foxholes with Remote Explosives, Mines, Grenades, and the Mass Driver.
Include weather effects (thunder storms, floods, or sandstorms even).
Make every racial MMC unique. For example, the Minmatar could perhaps use a pod to come down instead of the Inertia Dampener.
Make static meshes interact with the environment and with us (I hate hacking an objective and the screen stays static).
Animals, birds, and flock in certain specific maps (jungles and such to liven up the place. It also gives the EvE Universe a sense of self).
Depending on your suit choice that'll define your HUD (it also provides a sense of belonging and uniqueness to a certain race)
Immersive health visuals[?]
Map Ideas:
Harbors, ships (No, not space ships, but sea ships)[?]
Full-fledged night maps[?]
I sometimes fill my bathtub with Jell-o, then I proceed to curl up and pretend I'm a fetus.
|
ANON Cerberus
Tiny Toons
611
|
Posted - 2014.05.10 08:50:00 -
[38] - Quote
CCP Saberwing wrote:jerrmy12 kahoalii wrote:CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!! Gameplay is higher priority Looks good enough already. There are Devs dedicated to Art, Audio, Community, etc. Improved visuals don't have to come at a cost to improved gameplay.
Hello, I just watched one of the lesser watched fanfest videos that the CCP shanghai devs did about graphics in legion. The stuff you guys are doing is actually already looking really quite nice. It has come on leaps and bounds from the DUST PS3 graphics.
Right now I would say weapon FX would be a great area to improve. Weapon tracers, enemies getting melted by plasma, scorched by laser beams etc... Explosions and other ordnance like orbital strikes could be beefed up. Make it feel bigger and more brutal than 'normal' war FPS games. This is new eden, this is the future! Think BIG!
Also one last thing, shield FX. Dropsuit shields, vehicle shields - it would be cool if you guys could experiment with shield hit designs. You know, take damage to the shields and you see visible pings and distortions from the shield maybe?
Just wanted to say again, the stuff you guys have already shown for legion looks great. I LOVE the idea of fog so thick that it totally changes the pace of play. Going from clear visibility down to being able to see only meters in front of you would be a really cool and unique mechanic.
Keep up the good work! Legion at least will look spectacular. |
I-Shayz-I
I-----I
3353
|
Posted - 2014.05.10 09:02:00 -
[39] - Quote
Marking this thread to be added to the Index during the next update. Lots of community viewpoints here.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Vaux Karn
The Mercenary Collective
81
|
Posted - 2014.05.10 09:40:00 -
[40] - Quote
Things I would like to see graphically:
-Racial and suit specific HUDs, because lets face it, Logistics and Assault would have their HUDs tailored to their needs and each race would put their own style on it. -Rendering of our feet. -Range and altitude indication on passive scanner, -Cracking of screen when armor reaches different percentages of damage (not in center of screen and not severe enough to obstruct view), -Vehicle entry/exit animations. -Visible damage to armor of dropsuits, vehicles and installations (again at percentages). -Different models for all dropsuit roles rather than just color palettes, color palettes should be reserved for different suits within the same role. Logistics should not just be yellow assault, etc. -Weapons, equipment, and modules displayed on dropsuit, also maybe be able to display empty slots as well (i.e. sockets that the modules plug into) -Prone "stance" and advanced movement mechanics with applicable animations (vaulting over a railing, slide to couch, jumping up and grabbing onto overhead ledge, etc.). -Wrecks that don't disappear after 3 seconds, but instead get further damaged and destroyed. -More dynamic lighting mechanics regarding shields and gunfire (for example a laser down a hallway should apply radiant lighting effects to the hallway) -Reflective surfaces. -Null cannons cause a slight tremor around them when they fire within a certain range. -Flux effects also apply momentary static to HUD (again not enough to be disruptive to gameplay). -Conditional spawning animations (climbing out of CRU/MCRU, warping in through uplink, HALO [high altitude low orbit] insertions, etc.) -In game MCC destruction and crash animations from character perspective. -Seat change animations in vehicles.
Just some ideas...had more but I'm tired so I will come back and add them later if I remember them. |
|
Sarus Rambo
Direct Action Resources
156
|
Posted - 2014.05.10 16:30:00 -
[41] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
Well you have a location for the sun in a map. All you have to do is define where that location would be procedurally via a program that gives you the district location, the planets static location (cause planets don't actually move around the sun), and the suns location in space. Figuring out at what angle the sun would arc across the sky would be pretty simple, and then change the position of the sun based on time of day GMT, given a random variance of the planets base rotation speed.
Come on man. Put the space back in space game. Like this guy did -> http://en.spaceengine.org/
This sums up 100% of the forum posts after Fanfest 2014.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2033
|
Posted - 2014.05.11 06:31:00 -
[42] - Quote
Kovinis Sparagas wrote:Meeko Fent wrote:Spectral Clone wrote:Bullet drop for all projectile/hybrid based weaponry. Why is my 2000-3500 m/s railgun having bullet drop? Especially considering it will likely still have a max range of 500m again? Why do we want bullet drop anyway? Seriously, our guns max at like 80m, and then they stop being worth a damn to shoot. Lets just be that arcady game that does a cool thing. Like Extra Credits said once, We can't compete with COD and BF. Lets do our own thing, and have our own cool thing, and then deliver a solid FPS experience with reasonable balance and smoothness of gameplay, but that one thing that makes it worth coming back to play it again. Now, we are talking about different thing. We are talking about graphics, and not game design. In graphics bullet drop is when bullet drops from your weapon after usage. Ohh...
Sorry, got confused.
"Falling casings" might be a bit clearer, and less rants on bullet drop in game design...
Because you wanted to be something you're not.
|
Gaelon Thrace
Villore Sec Ops Gallente Federation
452
|
Posted - 2014.05.11 08:34:00 -
[43] - Quote
mantling/leaning/sliding
|
Hecarim Van Hohen
1446
|
Posted - 2014.05.11 08:41:00 -
[44] - Quote
Infamous fish AI trailer
(I do like that mantling/leaning/sliding part though)
(GÿPn+ƒpâ«n+ƒ)GÿP Set a course for intercourse Gÿ£(n+ƒpâ«n+ƒGÿ£)
|
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
487
|
Posted - 2014.05.11 15:04:00 -
[45] - Quote
Ghural wrote:Proper night time. Make it dark.
THIS!
Add thermal/night vision helmets and torches on weapons. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1428
|
Posted - 2014.05.11 15:20:00 -
[46] - Quote
Akdhar Saif wrote:Ghural wrote:Proper night time. Make it dark. THIS! Add thermal/night vision helmets and torches on weapons. "Torches"...
Why not call them enhanced illumination projectors? So much more technobabbly than "torches".
I am become Legion, the destroyer of bunnies.
|
Ansiiis The Trustworthy
Legio DXIV
1226
|
Posted - 2014.05.11 16:05:00 -
[47] - Quote
I want it gritty.
Check corp tag.
|
Oceltot Mortalis
3
|
Posted - 2014.06.09 16:57:00 -
[48] - Quote
I keep hearing that Legion is running on Unreal, but dust is running on Unreal already.
Some clarification, do you guys mean Unreal Engine 4?
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
|
Natu Nobilis
DUST BRASIL S.A Dark Taboo
539
|
Posted - 2014.06.09 18:14:00 -
[49] - Quote
Day/Night cycles
The universe on the sky!
|
Ansiiis The Trustworthy
Legio DXIV
1306
|
Posted - 2014.06.09 20:47:00 -
[50] - Quote
There is no need for synced day/night cycle. It's a cool idea but it will take a lot of resources for what is essentially a gimick. Sure it's cool and all but will you really care about it a week later? Perhaps later but it is anything but a priority.
Check corp tag.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10533
|
Posted - 2014.06.09 22:05:00 -
[51] - Quote
I would suggest a number of considerations be made from and immersive point of view.
1.) During the character creation screen expose players to a short explanation of the racial groups as well as a brief almost news piece like report displaying the factions soldiers and assets.
E.G- I go to create a new character I select the Faction and a small summary of the factions is read out to me.
"The Amarr Empire is a vast Theocratical Empire that spans......."
"The Minmatar Republic is a cesspit of scum and villainy...."
While this is being read out to new players underneath a Scope Report coupled with intermissions of Security camera footage is being played displaying the Factions Soldiers and assets at work.
For example you might see Amarrian soldiers securing the area, one moving over to censor the camera drone, another from security footage of Amarrian soldiers drilling on board and MCC on in prayer, and finally a fleet of Dropships and Tanks moving across an open desert to a hill on which a battle is clearly being fought.
Consequently players get to see the assets and gather an opinion based on the style of each factional group
2.) Vehicle Wrecks
When and HAV or vehicle goes up in flames perhaps the vehicles flaming hull remains as a static piece of solid cover.
3.) Adjustments to the Neocom main menu.
This is perhaps my most passionate issue. Currently accessing the Neocom feels bland and unappealing. However we are using technology from a hyper advanced time period.
Surely as a mercenary we would be attuned with Scope or some other more clandestine organisation, and have updates of current events presented too use in almost news like fashion with updates displayed at the bottom of the screen denoting FW systems that have switched control, PC districts that have flipped, and current lore events.
Not only this but I feel like the process of selecting contracts feels contrived and boring. Would we not as mercenaries make use of a 3rd party group to find our contracts for us, to sign on to so as to find contracts and hire on allies? I would make the main contract selection screen feel like accessing a professional mercenary computer programme with a unique aesthetic.
Finally the ability to customise the layout of our main menu by being able to pin applications from our side bars (top bars, etc) so as to lay out our own Neocom units.... I mean everyone personalised their Smart Phone layouts....... wouldn't we New Edenites be able to do this too?
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Kaughst
Nyain San General Tso's Alliance
511
|
Posted - 2014.06.09 23:00:00 -
[52] - Quote
Railguns are also projectile based weapons. They did technically have bullet drop to a specific RR sniper rifle at one point in the beta also.
"He said he has a alt in STB."
"Everyone has a alt in STB."
|
Dauth Jenkins
Ultramarine Corp Covert Intervention
546
|
Posted - 2014.06.11 19:53:00 -
[53] - Quote
Vin Vicious wrote:Kovinis Sparagas wrote:After watching Fanfest 2014 - DUST 514: Graphicsyou mentioned that immersion is the most important thing in graphics, so i have few suggestions / remainders: - seeing your full body and legs when watching in the ground - bullet drop for Minmatar weapons? (only ballistic weapons) - dead bodies / vehicles don't magically disappear - vehicles in / out animations - actually seeing non equipped weapons / equipment / grenades on dropsuits (and not magically disappear after changing them) immersion from EVE link - the same color, size and light-tensity sun as is from EVE Online on the same planet from both games - the sun is in the same position as is in EVE Online - use the same space background drop for sky box (with nebulae and stars) as in EVE Online. And in the same position (obviously this would only be visible at night, with no clouds and no intense fog etc.) - use the same color ground and atmosphere as is in the same planet from EVE Online - only show moons in sky if they are visable from the same planet in EVE Online Vehicles wrecks not disappearing(as long as there not spamed) so we could possiblely use them as cover +1 to that
The amount of times I've had a vehicle disappear as I use it for cover.... I +1 this idea. Imagine crouching behind the wreckage of a dropships while waiting for your HAV to drop down.
-Sincerely
--The Dual Swarm Commando
|
Topher Mellen
Scott-Mellen Corporation
77
|
Posted - 2014.06.11 22:03:00 -
[54] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
I thought Saberwing got fired... seems like a lie now... |
Fox Gaden
Immortal Guides
3693
|
Posted - 2014.06.13 14:17:00 -
[55] - Quote
CCP Saberwing wrote: As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
Each star should have codes which indicate colour, intensity, and size. Each planet should have an attribute for distance from the sun. A simple formula can take star size and distance to the planet and calculate the diameter of the star in the sky over the battlefield.
The Star in the sky (light source) should be an object with the size, colour, and brightness set by attributes in a table on Tranquillity.
I agree with the original poster that this would help immensely with immersion. But it is one of those systems that should be setup early, rather than attempting to retrofit it in later.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Marston VC
SVER True Blood Dirt Nap Squad.
1672
|
Posted - 2014.06.13 15:40:00 -
[56] - Quote
CCP Saberwing wrote:I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disappear after they've been destroyed! Peeves me off :)
As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. I'm talking out of my depth here but I don't think this would be an easy one!!
I would like to point out one major thing about the whole "graphics" situation. Too often in PC games do graphics actually negatively affect game play. Let me explain.
When developers make a game that allows for super minimal settings in terms of shades/grass and whatever, it creates an environment where people turn off all the effects just so they get an edge on the people who are using the games graphics to its fullest.
This really hits the people who did put money into their rigs because they're essentially paying extra to get a disadvantage.
So point is that, regardless of what the community wants in terms of graphics, its important that the team responsible for them set either certain standards, OR simply make it so that lowering the graphics doesn't make it any easier to spot people through smoke effects/grass ect.......
Im no expert at this sort of stuff but I do know how a lot of games play out on PC. Try playing War Thunder Ground Forces. The people who set their settings to max see a beautiful landscape full of immersive elements. The people who set their settings to minimum in terms of dust particle effects/shadowing/foliage essentially get the surface of mars and can see enemy tanks cresting the ridge way before the opposite fellow would.
So all in all im basically saying, be wary with graphics on PC. Its more then just looks now, its gameplay balance too. That's what happens when you go from consoles (where everyone has universal hardware) and go to PC where people are all over the place in terms of specs.
Marston VC, STB Director
|
lateris ablon
Commando Perkone Caldari State
2
|
Posted - 2014.06.13 18:22:00 -
[57] - Quote
@ Dev,
I don't like how ships just disappear either. I would love to see massive fleets in the sky over our heads while playing that create an immersion that a full scale battle is occurring based on the mission. Just the entire environment needs to come alive which would allow the players to feel they are in a massive battle. So rendering distances for terrain, objects, lighting effects, and particle effects can just be cranked on a larger scale for the PC platform. SO does that mean they are streamed with the UR3 Engine? So have scripted ships in the air that make the player immersed. It works really well in FPS on the PC. I will use Titan Fall as example for concept in terms of the battleships environment in the sky.
This is an issue we Capsuleers also have also asked for above certain planets that would make space seem more alive such as trading routes, space stations, etc. Kind of like Coruscant or X3 in space or on the ground but with total war going on based on the mission for each team in PvP or PvE for your design for the game.
Another suggestion - new icons for the forums!!!
Avatars- textures rock on the PC.
o-0-((~Hack a Salvage Drone and turn them on your enemies, then burn the enchanted forest down with it~))-0-o
|
Aighun
Zumari Force Projection Caldari State
897
|
Posted - 2014.06.14 15:46:00 -
[58] - Quote
Marston VC wrote: Im no expert at this sort of stuff but I do know how a lot of games play out on PC. Try playing War Thunder Ground Forces. The people who set their settings to max see a beautiful landscape full of immersive elements. The people who set their settings to minimum in terms of dust particle effects/shadowing/foliage essentially get the surface of mars and can see enemy tanks cresting the ridge way before the opposite fellow would.
Yeah, it can be frustrating. I have only played War Thunder on PS 4 but it is kind of disheartening to realize that, especially in arcade mode, you really are gimped if you just want to play a nice looking game. Don't know if there is a way to turn off the foliage for PS 4 though.
Players have been changing settings in Dust 514 to try to get better framerate, etc. for a while now. That players will continue to do anything to get an advantage is definitely one of the things that won't change with the platform. |
TechMechMeds
Inner.Hell
3576
|
Posted - 2014.06.14 21:54:00 -
[59] - Quote
There's no reason we can't salvage suits and vehicle wrecks right?.
Maybe we could either
A: Repair the suit or vehicle which would also use resources
B: Break the salvaged items down into raw materials
The struggle is real
Confirmed by my toilet
|
PLAYSTTION
GamersForChrist
185
|
Posted - 2014.06.15 23:19:00 -
[60] - Quote
Kovinis Sparagas wrote:After watching Fanfest 2014 - DUST 514: Graphicsyou mentioned that immersion is the most important thing in graphics, so i have few suggestions / remainders: - seeing your full body and legs when watching in the ground - bullet drop for Minmatar weapons? (only ballistic weapons) - dead bodies / vehicles don't magically disappear - vehicles in / out animations - actually seeing non equipped weapons / equipment / grenades on dropsuits (and not magically disappear after changing them) immersion from EVE link - the same color, size and light-tensity sun as is from EVE Online on the same planet from both games - the sun is in the same position as is in EVE Online - use the same space background drop for sky box (with nebulae and stars) as in EVE Online. And in the same position (obviously this would only be visible at night, with no clouds and no intense fog etc.) - use the same color ground and atmosphere as is in the same planet from EVE Online - only show moons in sky if they are visable from the same planet in EVE Online bodies disappearing has a lore reason.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 24mil sp
R.I.P Dust 514
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |