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Thread Statistics | Show CCP posts - 3 post(s) |
Marston VC
SVER True Blood Dirt Nap Squad.
1674
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Posted - 2014.06.17 23:06:00 -
[61] - Quote
Aighun wrote:Marston VC wrote: Im no expert at this sort of stuff but I do know how a lot of games play out on PC. Try playing War Thunder Ground Forces. The people who set their settings to max see a beautiful landscape full of immersive elements. The people who set their settings to minimum in terms of dust particle effects/shadowing/foliage essentially get the surface of mars and can see enemy tanks cresting the ridge way before the opposite fellow would.
Yeah, it can be frustrating. I have only played War Thunder on PS 4 but it is kind of disheartening to realize that, especially in arcade mode, you really are gimped if you just want to play a nice looking game. Don't know if there is a way to turn off the foliage for PS 4 though. Players have been changing settings in Dust 514 to try to get better framerate, etc. for a while now. That players will continue to do anything to get an advantage is definitely one of the things that won't change with the platform.
Frame rate is one thing, actual visual differences are another. Being able to toggle settings that allow you to see others is silly. That's the difference between graphics (visuals) and gameplay (FPS). After you go beyond 60 FPS theres hardly a difference in gameplay, and the difference in gameplay between 30 and 60 really isn't that big to begin with either. However, what does make a big difference is the graphics of competitive games. If people want to turn down their settings so that their computer can run a game, then they should be able to do it.
But if people want to turn down certain aspects of the game (ie: foliage) so that they can achieve a visual edge over the competition, then they shouldn't be able to do that successfully.
Turning down graphic settings should do nothing more then let a computer run more smoothly at the cost of looks. So things like grass and shrubs should still render. But they look like pixelated garbage as a cost. This way people who turn down their settings will get their PC performance up. But also not get an advantage over those who do max out their settings.
Its a tricky balance, and I know I harped a lot on foliage specifically, but that really is one of the biggest problems with games like that. Other problems involve things like smoke/blast effects. Shadowing. ect ect........
All im trying to say really is that this game should have minimum system requirements that are obtainable but not to the point where the developers have to sacrifice gameplay balance to allow the few with lower end PC's in. Basically medium end PC's that have the ability to have minimum shadowing effects and detail. But meh...... like I said. Im not an expert.
Marston VC, STB Director
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Ascythian
Villore Sec Ops Gallente Federation
12
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Posted - 2014.06.19 23:13:00 -
[62] - Quote
Id like to see some weather system in effect so fighting in the fog on one map would be different to fighting on it in the pouring rain/lava storm. |
Skylight Atoma
The Phoenix Federation Dark Taboo
10
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Posted - 2014.06.20 07:51:00 -
[63] - Quote
Nice flashy graphics are nice, but be careful not to overdo crazy effects and lighting to the point where you can hardly see what's happening nearby (Mass Effect 3, i'm looking at you.)
One thing that is very important to graphics and atmosphere is the sound and music. Sound is very often overlooked or thought of as secondary, but the sound and music need to match the emotions the graphics give off and visa versa. The Starmap is one of the better examples of this integration.
As far as graphics goes: -Perhaps most importantly environments that make sense
-the star map should be sleek, smooth, and pleasing to browse through
-orbital strikes should invoke more fear and awe. How DUST OBs are now is a great template (namely the sound), just make them more menacing
-Constantly firing a weapon should give more feedback about how hot the weapon is at that moment. More vapor, maybe a blur effect, ect. Perhaps on all weapons, but especially weapons that have heat as a mechanic.
-Gore and mutilation would be useful tools to give DUST a more gritty feel, but don't overdo it. I don't want ultraviolence, but I don't expect a body to still be in tact after a shot to the face from a 150mm railgun ^Different weapons should leave relatively unique traces on the victim's corpse. Nothing amazingly detailed or precise, but something that is distinguishable. Scorch marks from plasma weapons, holes from assault/combat rifles and shotguns, red streaks and holes from laser weapons that give the impression of the armor melting, ect. This could add a neat gameplay element of stumbling on a teammate's corpse and determining the weapon used so you can prepare specifically for that encounter in the area.
-Installation maps can have different lightings for different rooms
-This one is personal preference, but having a subtle aura of fear and horror everywhere would be really neat. I don't mean jump scares, but having things here and there that give off a feeling of unease would make this game stand out quite a bit. Gritty is great and all, but also remember that, in the lore, many mercenaries hear voices or see horrific visions when they die, they have implants that we don't understand the full implications of. Perhaps a small % of the times you die you see a subtle vision overlaps on the screen or hear whispers or something, even things as simple as how drones move around and behave. Little things like that scattered throughout the gameplay experience can go a long way to create atmosphere. |
Alabaster Shinho
Nova Corps Marines Ishuk-Raata Enforcement Directive
12
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Posted - 2014.06.20 19:57:00 -
[64] - Quote
I would just like to say that it would be lovely to include an option to turn off blood and gore, as some parents might object to that. The option to do so would increase the amount of people who could play it. While I don't know much about coding, I would imagine it wouldn't take much to put that in. |
Maken Tosch
DUST University Ivy League
8792
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Posted - 2014.06.20 23:41:00 -
[65] - Quote
Alabaster Shinho wrote:I would just like to say that it would be lovely to include an option to turn off blood and gore, as some parents might object to that. The option to do so would increase the amount of people who could play it. While I don't know much about coding, I would imagine it wouldn't take much to put that in.
I don't think toning down the blood will help when the game will be directly tied to a world as infamous as New Eden. Sure the lack of blood will allow the kiddies to play the game without being bombarded by visual trauma, but that's not going to protect the kiddies from the likes of those who reside in this world. We have diabolical trolls, cold and calculated egomaniacs, and scheming scammers just to name a few. Then there is the fact that this is a shooter where you are shooting other people in the face with a gun and where the meta gaming is most rampant. This is not exactly the kind of atmosphere you would want your kid to be exposed to... yet.
In other words, even with the blood and gore removed, I wouldn't want an elementary kid playing this game unless I know for a fact that kid already has a full understanding of the fine line between video games and reality.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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