Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Forlorn Destrier
2430
|
Posted - 2014.05.05 22:55:00 -
[31] - Quote
knight of 6 wrote:CCP hire this man! everything but his opinion of capacitors is spot on. Knight's genaric rant about capacitors wrote:no.
vehicle combat is too fast for a capacitor to be a viable balancing tool, cool thingy/what have you. honestly I question how much time everyone who suggests this has spent in a vehicle(you aren't the first and undoubtedly wont be the last).
being completely honest the module wheel is a sub optimal solution to having a larger number of mods than buttons. anyone who has spent any time in a vehicle has turned off mods accidentally or selected the wrong mod and this typically results in death or best case a severe disadvantage. it also obstructs the screen and inhibits combat.
pulsing a rep is a common practice with a capacitor, for those unaware repairs/shield boosters take up a massive amount of cap per cycle so capsuleers switch them on and off regularly depending on how the fight is going and what other modules need to be on. can you imagine trying to pulse a rep while flying a dropship? or while in the middle of a tank battle? cap management in combat would be a nightmare.
in eve with a couple of mouse clicks you lock onto and fire on a ship automatically you don't need to aim or fire and there is no cover. flying is largely taken out of the pilots hands as well, this frees up time and concentration to focus on cap management. not to mention the TTK in eve is very long so if you make a mistake it's not the end of the world. the module activation system is very simple and fast to use unlike dust's and doesn't interrupt damage output or flight.
TL;DR no.
He's right about the capacitors as well. |
Forlorn Destrier
2430
|
Posted - 2014.05.05 23:00:00 -
[32] - Quote
CCP - sticky and blue tag this please. |
Andrew Ka
Subdreddit Test Alliance Please Ignore
42
|
Posted - 2014.05.05 23:42:00 -
[33] - Quote
Great post, and a lot I can really get behind. The biggest take away is the importance of isk efficiency. |
Carter Moribus
Forsaken Immortals Top Men.
0
|
Posted - 2014.05.06 00:09:00 -
[34] - Quote
Bump for the awesome post. |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1672
|
Posted - 2014.05.06 03:01:00 -
[35] - Quote
Sirpidey Adtur wrote:Shion Typhon wrote:I'm afraid that you have written a massive and detailed post which is completely and utterly wrong.
You don't even understand how Dust progression is fundamentally different to EVE's much better system.
If you get your wish and it appears many legion fans support you, then you are dooming Dust to the same imbalanced graveyard that killed Dust. You think Dust is "asymmetrical" but it isn't, it's just unbalanced.
Go look at EVE's SP system and how it relates to ships and equipment. If you can come back here and explain how they are different to Dust then you will rewrite your own post without me having to tell you why. Yes, EVE and Dust's skill trees are significantly different, for one, Nothing in dust has multiple pre-requisites. If anything, this is a sign that we should move even FURTHER away from the proposed Legion's skill tree, into something closer to EVE's, that's more inter-woven. [quote=Kincate] Overall I like the post however a quick counterpoint to this is the fact that if I take a wolf out for a spin and come across a rifter, skills of the pilots being equal, the wolf will win./quote] While yes, a wolf will almost always beat a rifter, all other things being equal, the wolf has other disadvantages over the rifter, that don't deal with price. IIRC, the rifter is faster and more agile, as well as has a significantly better cap recharge time. I'm worried about the dumbing down of the skill-tree. Here's a scene in my head. Sir A: Hey, sirB, that's a cool weapon, how can I get to use one? Sir B: Well, this is an assault rail rifle, just look under weapons, then light weapons, then rank rail rifle to four. Sir A: Thank you for your help. Compare with Sir A: Hey, sirB, that's a cool weapon, how can I get to use one? Sir B: Well, this is a type 93-variant advanced assault rail carbine rifle meant for scout suits. You'll want to unlock the light suits, then go all the way right on the tree, then go ahead and unlock the entire main portion of the scout suit tree, once that's done, go into caldari scouts, look for the weapon tree on the bottom, then go ahead and go to the lower left part of that branch and you'll see the weapon section. It'll be the third after the "Caldari Scout Advanced Rail Weaponary skill" Sir A: .... screw that. I guess I wasted ALL of my current SP since I spent it all in assault suits, and it won't help me one bit getting that cool weapon. Also, I'm worried about CCP Z's flagrant disregard for the creation and destruction cycle of New Eden. It should be a legitimate gameplay worry for "Well, we could throw more money at this fight and maybe win it, but will it be worth the cost?" Great response +1.
Best PvE idea ever!
|
Serk Gallis
Fancy Men of Cornwall
9
|
Posted - 2014.05.06 03:16:00 -
[36] - Quote
Fantastic points all around. I'm not sure where I stand on some of it since I haven't really touched much on vehicles (my playstyle is much more in-your-face-with-a-shotgun), but solid points on all else.
A reply/confirmation that this is being taken into consideration would be nice |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
405
|
Posted - 2014.05.06 14:22:00 -
[37] - Quote
knight of 6 wrote:CCP hire this man! everything but his opinion of capacitors is spot on. Knight's genaric rant about capacitors wrote:no.
vehicle combat is too fast for a capacitor to be a viable balancing tool, cool thingy/what have you. honestly I question how much time everyone who suggests this has spent in a vehicle(you aren't the first and undoubtedly wont be the last).
being completely honest the module wheel is a sub optimal solution to having a larger number of mods than buttons. anyone who has spent any time in a vehicle has turned off mods accidentally or selected the wrong mod and this typically results in death or best case a severe disadvantage. it also obstructs the screen and inhibits combat.
pulsing a rep is a common practice with a capacitor, for those unaware repairs/shield boosters take up a massive amount of cap per cycle so capsuleers switch them on and off regularly depending on how the fight is going and what other modules need to be on. can you imagine trying to pulse a rep while flying a dropship? or while in the middle of a tank battle? cap management in combat would be a nightmare.
in eve with a couple of mouse clicks you lock onto and fire on a ship automatically you don't need to aim or fire and there is no cover. flying is largely taken out of the pilots hands as well, this frees up time and concentration to focus on cap management. not to mention the TTK in eve is very long so if you make a mistake it's not the end of the world. the module activation system is very simple and fast to use unlike dust's and doesn't interrupt damage output or flight.
TL;DR no. I would add that the same thing goes for damage profiles. An encounter lasts maybe five seconds in Dust/Legion. Damage profiles for infantry are extremely silly. They make sense on vehicles, though, where TTK is far longer and active modules mean that escape is a viable tactic for when you have the wrong damage modifier.
P.S. I actually don't see the BPO suits negatively. That is because you still have equipment to burn. It's not like the risk/reward system is removed. It's just changed in a way that allows you to permanently have the same look even if your money runs out. It's a status symbol that indirectly shows your SP in the new system. However, I do want modules and the like to modify a person's look even more, to signify the ISK investment in the same vein as SP investment is signified by suits in the new system. |
Forlorn Destrier
2433
|
Posted - 2014.05.06 14:30:00 -
[38] - Quote
I like pizza and this post. |
martinofski
Onsencaliss
346
|
Posted - 2014.05.06 14:44:00 -
[39] - Quote
+1 for you, and bump until Blue. |
Fox Gaden
Immortal Guides
3093
|
Posted - 2014.05.06 15:59:00 -
[40] - Quote
A few points in response to the Original Posts:
Free Suits: - Making the suit free was more of an identity decision, than a change to the Risk/Reward system. - Weapons still cost ISK. Modules still cost ISK. Equipment still costs ISK. - Even with free suits, people will still use Militia modules and possibly weapons to save ISK. - The match making system is based on total meta counts. You may still want to use a Militia suit to reduce your meta count.
The only real change is that instead of running Proto Modules on a Standard suit, I will be running Militia Modules on at Proto suit, when I am grinding ISK.
Progression tree: While you raise a point that CCP should consider, I suspect that any try that contained the Laser Rifle would also include the other infantry rifles. As long as there are options that fit that role easily accessible within the tree you are skilling into, you can adapt to balance changes. If you decide to switch from a Laser Rifle to a Shotgun, that is a complete change of role, so I donGÇÖt see a problem with it requiring more of a skill point investment. But, yes, the ability to adapt to balance changes is something CCP should consider when designing the progression.
Also, Militia items should be available for all weapons, models, and equipment, so you can try stuff out before skilling deep into a tree.
Cost of Gear:
Maybe stuff seems inexpensive from your perspective as a member of Dirt Nap Squad, but even with a positive KDR I loose ISK when running even Advanced Dropsuits or Militia tanks. In DUST if you are not a PC grade player, you canGÇÖt afford to run anything above a standard suit, so I donGÇÖt think your argument is valid. If prices were raised enough for them to hurt you, I would be stuck in Starter Fits.
Meta based Match Making depth: Meta based Match Making means that if you want to get matched in the mid range you can have: - Proto suit with Militia Modules, Standard equipment, Standard weapon. - Militia suit, with Proto weapon, and Standard modules. - Standard suit, Proto modules, Proto equipment, Standard weapon. - Advanced suit, Advanced modules, Advanced equipment, Standard weapon There would be plenty of diversity in the mid range. At the bottom end everything would be Militia, but that is what you want for the new guys. At the top end it would be all Proto, but that would be the point of the top end now wouldnGÇÖt it?
Meta based Match Making, why bother using expensive stuff? - Currently you get more ISK at the end of the battle if you kill Proto suits than if you kill Militia suits. Presumably this would be the same in Legion. Hopefully CCP takes it a step farther and makes the rewards higher for higher meta level matches. Then if you can avoid dying, you can make more ISK running all Proto. - As the Meta Level goes up the Risk increases, so the rewards should be higher as the Meta goes up too.
Match making on Gear vs Ability: - With Gear parity you are fighting on an even playing field and it comes down to player skill. It is a lot less frustrating to get stomped because the other player is more skilled than you, than it is to get stomped because the other player has better gear than you (uneven playing field). - Ability is much more difficult to measure, so match making based on ability is much less reliable.
Skill Tree: - From what I saw the skill tree is just as deep as it was before. It is just organized in a different manner.
ISK Efficiency: On this I agree 100%. They need to track ISK Efficiency. At the end of the battle they need to show you the total value of the stuff you lost, your pay, and the ISK Efficiency ratio for that match. (All AUR items should be tracked their market ISK price.) Value should be based on a monthly average sale price on the open market.
Full Racial Parity in DUST: Makes sense to add Minmitar and Amarr vehicles to DUST so that we can help them work out balance issues for Legion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Fox Gaden
Immortal Guides
3099
|
Posted - 2014.05.06 17:02:00 -
[41] - Quote
Kovinis Sparagas wrote:DUST: progression from CCP Z was horrible... is he new to CCP GAMES? he suggest completely opposite of what makes EVE good. Skill tree is idea from hell. It will kill Legion, and make it ordinary MMO. EVE for me is the only MMO where I can be jack of all trades. Don't force me to not use shotgun on my heavy dropsuit, even if it's bad idea. Encourage me with skill bonus to use my Heavy weapon (and bonus to GEAR, like in EVE, and not in skills itself). Under CCP ZGÇÖs concept you would still be able to use a Shotgun on your Sentinel. You would just have to skill into both the Heavy tree and the Scout tree to do it.
I am not saying that CCP ZGÇÖs plan is good or bad. I am just saying that I donGÇÖt think you and the OP understand what he was proposing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Royce Kronos
Sanguis Defense Syndicate
165
|
Posted - 2014.05.06 17:03:00 -
[42] - Quote
This is excellent. +1.
To respond to the OP and Fox Gaden:
Free Suits:
I believe that Vell0cet's intended purpose was to address CCP Z "I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive." statement. While making suits BPO can essentially let things remain the same, it did not seem that that is what CCP Z intended for it to do.
I myself do like the thought that expend a suit every time I do something stupid and die. I feel like it helps the lore.
Though on the other note of lore: suits, modules, equipment, weapons, everything you spawn in with is generated with resources on your MCC or CRU. So technically every time you spawn in, you're using the resource material. (Theory: Please correct me if I'm wrong.)
Weapon Progression Tree:
I would agree with both post. I feel like a lot of the issues here are some weapons are still unbalanced, and when attempting to balance weapons, CCP sometimes unbalances other things.
I feel we need a better role base of what weapons are intended for, where they excel, where they are weaker.
Additionally, I believe that there should be specialization trees for the variations of the weapons.
To end, I want to stress that Militia items of All racial weapons are necessary, And some sort of simulation map where people can test unskilled weapons, equipment, and vehicles.
Cost of Gear:
The cost of gear has to be a deterrent to running maxed out / Prototype fits. While running higher meta gaming should produce more profit, I don't want everyone running Proto all the time.
(More to come).
The future belongs to the few of us still willing to get our hands dirty.
SDSyn
|
Captain Crutches
Nexus Marines
97
|
Posted - 2014.05.06 17:11:00 -
[43] - Quote
I endorse this product and/or service.
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
|
Fox Gaden
Immortal Guides
3099
|
Posted - 2014.05.06 17:22:00 -
[44] - Quote
Sirpidey Adtur wrote:Also, I'm worried about CCP Z's flagrant disregard for the creation and destruction cycle of New Eden. It should be a legitimate gameplay worry for "Well, we could throw more money at this fight and maybe win it, but will it be worth the cost?" I am beginning to wonder if you people watched the same presentation I did...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
407
|
Posted - 2014.05.06 17:34:00 -
[45] - Quote
Fox Gaden wrote:Sirpidey Adtur wrote:Also, I'm worried about CCP Z's flagrant disregard for the creation and destruction cycle of New Eden. It should be a legitimate gameplay worry for "Well, we could throw more money at this fight and maybe win it, but will it be worth the cost?" I am beginning to wonder if you people watched the same presentation I did... Same here. I've been answering basic questions that have been answered on these forums and on the stream multiple times already. I'm starting to feel like CCP needs to pay me for running their damage control, with the laughable measure of making the information that they gave us more accessible. |
Fox Gaden
Immortal Guides
3101
|
Posted - 2014.05.06 17:37:00 -
[46] - Quote
Royce Kronos wrote: Free Suits:
I believe that Vell0cet's intended purpose was to address CCP Z "I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive." statement. While making suits BPO can essentially let things remain the same, it did not seem that that is what CCP Z intended for it to do.
I myself do like the thought that expend a suit every time I do something stupid and die. I feel like it helps the lore.
Though on the other note of lore: suits, modules, equipment, weapons, everything you spawn in with is generated with resources on your MCC or CRU. So technically every time you spawn in, you're using the resource material. (Theory: Please correct me if I'm wrong.) Well, technically speaking we should be charged for our Clones as well... Those things donGÇÖt grow themselves.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Denchlad 7
Molon Labe. General Tso's Alliance
236
|
Posted - 2014.05.06 17:46:00 -
[47] - Quote
+4
Pretty much the nail on the head.
I will be the only player to Prototype every single god damn weapon before Dust dies. I swear to it.
|
Luk Manag
of Terror TRE GAFFEL
464
|
Posted - 2014.05.06 17:55:00 -
[48] - Quote
Fox Gaden wrote:Sirpidey Adtur wrote:Also, I'm worried about CCP Z's flagrant disregard for the creation and destruction cycle of New Eden. It should be a legitimate gameplay worry for "Well, we could throw more money at this fight and maybe win it, but will it be worth the cost?" I am beginning to wonder if you people watched the same presentation I did...
He offered a bunch of fluff to optimize sales (his opinion on what the majority would want). He said he doesn't want people to feel like they are poor or handicapped, so everyone will have a proto BPO. Further, he said his fps experience was challenging because he just wanted the best gun without having to learn a complicated skill tree. His opinion was that new players would stick around longer if we all had suits and guns with the same names, and maybe the skills would modify the weapons and suit stats, but we don't want the proto stomp to discourage anyone, so everyone will get those things right away. This is a dumb opinion, or it is a design intended to attract dumb players. There's no nice way to say it...accessible is not a good thing in a niche market.
There will be bullets. ACR+SMG [CEO of Terror]
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
421
|
Posted - 2014.05.06 18:23:00 -
[49] - Quote
I agree very strongly with your sentiments and general ideas about player progression, especially ensuring that everything item has a use in the endgame, and that there are so many different endgames that no one character has the ability to do everything. That's the variety that keeps EVE interesting.
I disagree very strongly with some of your specifics--I don't think they've been thought through with respect to player behaviors and consequences. But I have disagreed with most of these specifics in other places that are more appropriate. As a general sentiment and statement of philosophy, I mostly agree with your post.
What Is Tiericide and Why?
|
Pvt Numnutz
R 0 N 1 N
1233
|
Posted - 2014.05.06 18:40:00 -
[50] - Quote
Very good and well presented post op very good read +1 I share your concerns and everything in this post is needed on day one, especially the npe! Without that legion cannot tap into the wider PC gamer population and be limited to dust and eve players.
Bump, CCP rouge you wanted feed back, this is the best post I have seen in a long time! |
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1747
|
Posted - 2014.05.06 18:50:00 -
[51] - Quote
@Fox Gaden Let me begin by thanking you for taking the time to write your detailed response.
Fox Gaden wrote:Free Suits: - Making the suit free was more of an identity decision, than a change to the Risk/Reward system. - Weapons still cost ISK. Modules still cost ISK. Equipment still costs ISK. - Even with free suits, people will still use Militia modules and possibly weapons to save ISK. - The match making system is based on total meta counts. You may still want to use a Militia suit to reduce your meta count.
The only real change is that instead of running Proto Modules on a Standard suit, I will be running Militia Modules on at Proto suit, when I am grinding ISK. HereGÇÖs the problem: what happens once youGÇÖve unlocked a proto suit (or whatever the Project Legion equivalent is) or three and have been playing for a long time (If SP truly do carry over, then I expect many of us will be able to do so from day 1)? The game starts to feel stale: same suits all the time. Your identity becomes stagnate. Eventually CCP will have no choice but to release GÇ£super proto suitsGÇ¥ or whatever, just to add variety. The following year ItGÇÖll be GÇ£super-duper proto suits.GÇ¥ Once this happens, weGÇÖve taken our first steps onto the gear treadmill, and it will end just like every other game that has followed this model.
EVE doesnGÇÖt have this model, and itGÇÖs why the game has the longevity it does.
Quote:Progression tree: While you raise a point that CCP should consider, I suspect that any try that contained the Laser Rifle would also include the other infantry rifles. As long as there are options that fit that role easily accessible within the tree you are skilling into, you can adapt to balance changes. If you decide to switch from a Laser Rifle to a Shotgun, that is a complete change of role, so I donGÇÖt see a problem with it requiring more of a skill point investment. But, yes, the ability to adapt to balance changes is something CCP should consider when designing the progression.
Also, Militia items should be available for all weapons, models, and equipment, so you can try stuff out before skilling deep into a tree. GǪ Skill Tree: - From what I saw the skill tree is just as deep as it was before. It is just organized in a different manner.
The big problem is that weGÇÖre moving away from the way things work in EVE and more towards a much more traditional and linear class based progression. Here is an article about Star Wars Galaxies that I think is incredibly relevant:
from Article wrote:The New Game Enhancements update turned the gameGÇÖs original character progression into a class-based systemGǪBut what happened with Star Wars Galaxies should serve as a pretty clear lesson to the rest of the online gaming industry. I worry that CCP hasnGÇÖt paid enough attention to history here. A lot can be achieved with better UI without nuking the EVE style 5-level skill system that is much deeper than whatGÇÖs proposed by flattening it out. IGÇÖm planning on maybe drafting up a UI mockup for how an EVE-style skill tree can be maintained with a more intuitive interface.
WeGÇÖre in agreement that Militia for everything is necessary.
Quote:Cost of Gear:
Maybe stuff seems inexpensive from your perspective as a member of Dirt Nap Squad, but even with a positive KDR I loose ISK when running even Advanced Dropsuits or Militia tanks. In DUST if you are not a PC grade player, you canGÇÖt afford to run anything above a standard suit, so I donGÇÖt think your argument is valid. If prices were raised enough for them to hurt you, I would be stuck in Starter Fits. I think itGÇÖs important to clarify a couple points here. I have never received a singe ISK from my corp. This isnGÇÖt about me trying to gain some financial advantage in a dying game. All ISK that I have (which is fairly modest: less than 80M) was earned the hard way through running ISK-efficient setups. Running a maxed-out suit should feel a lot more like running one in EVE: youGÇÖre a badass, but youGÇÖre also a huge target for everyone who wants to pad their ISK-Efficiency stats. You should be excited and a bit scared (with that nervous tingle in your balls) like you have running something truly valuable like a Thales. Based on the current economy, I think a proto suit should take a couple of matches to recoup the cost of a single loss. That would really discourage their use except for when you need every advantage you can get, or if you become pissed and want revenge. If we ever get proto vehicles (and I think we should), a maxed out tank should set you back a week-or-so of grinding. You should only want to bring those out for the most critical battles. STD should be cheap and you should be able to make significant ISK running them. ADV should be the GÇ£break evenGÇ¥ suit. You should be able to loose a few and still come out about even. A system like this has infinite longevity. All suits and modules are useful for different purposes.
(continued)
Best PvE idea ever!
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1747
|
Posted - 2014.05.06 18:51:00 -
[52] - Quote
Quote:Meta based Match Making depth: Meta based Match Making means that if you want to get matched in the mid range you can have: - Proto suit with Militia Modules, Standard equipment, Standard weapon. - Militia suit, with Proto weapon, and Standard modules. - Standard suit, Proto modules, Proto equipment, Standard weapon. - Advanced suit, Advanced modules, Advanced equipment, Standard weapon There would be plenty of diversity in the mid range. At the bottom end everything would be Militia, but that is what you want for the new guys. At the top end it would be all Proto, but that would be the point of the top end now wouldnGÇÖt it?
Meta based Match Making, why bother using expensive stuff? - Currently you get more ISK at the end of the battle if you kill Proto suits than if you kill Militia suits. Presumably this would be the same in Legion. Hopefully CCP takes it a step farther and makes the rewards higher for higher meta level matches. Then if you can avoid dying, you can make more ISK running all Proto. - As the Meta Level goes up the Risk increases, so the rewards should be higher as the Meta goes up too.
Match making on Gear vs Ability: - With Gear parity you are fighting on an even playing field and it comes down to player skill. It is a lot less frustrating to get stomped because the other player is more skilled than you, than it is to get stomped because the other player has better gear than you (uneven playing field). - Ability is much more difficult to measure, so match making based on ability is much less reliable. I think this is an area where we really disagree. First, having a game mode with all proto is really no different than having a game mode with all militia. Think about that for a second. ItGÇÖs the fact that some suits are objectively more powerful than others that makes killing them more fun. You loose that feeling of risking painful exponential losses for linear improvement, and a lot of the asymmetry that makes combat really dynamic and interesting. With the game moving to the PC the potential is there for huge battles. This will allow swarms of players in cheap fits to overwhelm squads of players in expensive fits. It levels the playing field dramatically.
If youGÇÖre getting stomped by mediocre players in excellent gear, or stomped by excellent players in crappy gear, the outcome either way is the same: youGÇÖre being stomped and it sucks. Matchmaking based on player ability is much better because itGÇÖs more fluid and adapts as players get better skills/gear and become more proficient at the game. There are plenty of metrics that can be used to develop a talent quotient (TQ) for each player such as ISK-Efficiency, total SP, average rank at the end of match, a GÇ£weightedGÇ¥ KD (where you get more credit for killing players with high TQ, and penalized more by being killed by someone with a low TQ). All of these variables can be factored together to yield a final TQ number that represents how GÇ£goodGÇ¥ of a player you are. In an ideal system most players will fall into the middle of the pack most of the time. If youGÇÖre consistently at the top, your TQ will increase and youGÇÖll face harder opponents, and if youGÇÖre consistently under-performing, youGÇÖll face easier opponents. As you skill up and get better gear, you will naturally do better and so youGÇÖll face steeper competition. This process is dynamic and fluid as opposed to rigid and artificial that will still allow for people to STD-stomp.
Best PvE idea ever!
|
Ric Barlom
Seraphim Auxiliaries
394
|
Posted - 2014.05.06 19:01:00 -
[53] - Quote
Agreed with most of the things said in the opening post and follow ups. Especially the fact that basic, advanced and proto gear should all serve a specific purpose and not be objectively better. I did some thinking out loud on related things earlier but couldn't quite articulate my thoughts as well as the OP has here.
Who gave out my motherfucking phone number!? I don't wanna be getting any phone calls! I've put Dust way behind me!
|
DeeJay One
Commando Perkone Caldari State
303
|
Posted - 2014.05.06 19:26:00 -
[54] - Quote
knight of 6 wrote:CCP hire this man! everything but his opinion of capacitors is spot on. I, for one, support capacitors and bandwidth and stuff. But the skill tree? Not so much - it's one of the reasons matchmaking is broken and can't really be fixed without half of your suits suddenly getting disabled after entering a match to level the power levels. CCP Z still has to do some iterations on his concept, but an EVE like skill tree isn't the best - maybe we need to work out something in between. |
Royce Kronos
Sanguis Defense Syndicate
166
|
Posted - 2014.05.06 19:29:00 -
[55] - Quote
Fox Gaden wrote:Royce Kronos wrote: Free Suits:
I believe that Vell0cet's intended purpose was to address CCP Z "I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive." statement. While making suits BPO can essentially let things remain the same, it did not seem that that is what CCP Z intended for it to do.
I myself do like the thought that expend a suit every time I do something stupid and die. I feel like it helps the lore.
Though on the other note of lore: suits, modules, equipment, weapons, everything you spawn in with is generated with resources on your MCC or CRU. So technically every time you spawn in, you're using the resource material. (Theory: Please correct me if I'm wrong.) Well, technically speaking we should be charged for our Clones as well... Those things donGÇÖt grow themselves. And I believe that should be a mechanic. At least for end game incursions and corp / alliance battles. You have to worry about resource and production factories in Eve. Something similar should be a obstacle in Dust / Legion.
I don't know if you have read this, but 'alten hilt' goes in to great detail of how to implement some of these. Overall, I found it a good read with some useful ideas.
It is an amazing mechanic if it is well thought out and implemented.
The future belongs to the few of us still willing to get our hands dirty.
SDSyn
|
Forlorn Destrier
2435
|
Posted - 2014.05.06 19:40:00 -
[56] - Quote
I like chocolate as well as the pizza and post as mentioned in my last reply.
Where is our blue tag and sticky? |
George Moros
Balkan Express Squad
378
|
Posted - 2014.05.06 21:25:00 -
[57] - Quote
A friendly bump.
This OP really needs blue attention. Top level blue.
Pulvereus ergo queritor.
|
Pvt Numnutz
R 0 N 1 N
1234
|
Posted - 2014.05.06 23:56:00 -
[58] - Quote
Rouge I better see your tag in here saying you read this |
Luk Manag
of Terror TRE GAFFEL
467
|
Posted - 2014.05.07 00:22:00 -
[59] - Quote
Asymmetry in gear is as important as asymmetries in map design. It is only through the uphill battle in a conquest map that differences in defender and attacker skill levels can shine through an otherwise ordinary deathmatch. This point is especially obvious when you have a full on stomping...in Skirmish 1.0 you could fall back and prepare a better defensive line, and the better team occasionally looses because the objectives are harder to attack than defend. Obviously this goes both ways, but it is far better to completely overwhelm every successive target and capture/destroy the objective than it is to sit on the red line waiting for a glorified timer to run out. When one of the CCP guys said they removed the game mode because of the asymmetry I was very annoyed, because it's fair in the long run if you can take turns as defender or attacker.
There will be bullets. ACR+SMG [CEO of Terror]
|
Pvt Numnutz
R 0 N 1 N
1237
|
Posted - 2014.05.07 04:21:00 -
[60] - Quote
Bump |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |