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Thread Statistics | Show CCP posts - 2 post(s) |
Django Quik
Dust2Dust.
3150
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Posted - 2014.05.08 15:33:00 -
[91] - Quote
Sole Fenychs wrote:Django Quik wrote:Sole Fenychs wrote:I see no issue with vehicle BPOs This line here invalidates anything else you have said on the subhject of BPOs. gg You seem to be under the assumption that turrets and hardeners come free with a BPO vehicle. Dunno where you got that from - never said anything about mods or weapons.
Vehicle hulls should cost isk just like suits should. Pretty sure tankers have some strong feelings about being damaged/killed by free LAVs with no mods or weapons.
There is zero advantage to making suits all BPOs.
CCP Z seems to want to make suits our 'identities' but that's crap - what if I run both logi and scout; which one's my identity? Oh, I get it, it's because he wants players to only have one identity, to be forced down a single skill path, so we have to play just one role with a limited number of options. That's what his whole presentation was really about when you look at the whole picture. That's why his whole presentation p*ssed off so many people who love this game.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
3153
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Posted - 2014.05.08 15:41:00 -
[92] - Quote
Resources shouldn't just appear from thin air (when this game becomes what it is supposed to be) - in PC now we even have to pay for our clones (to some extent). Make anything free and it limits what can be done in the future. When one day manufacturing exists, suddenly we'd have infinite supplies of suits that come from nowhere at no cost. That fits with nothing at all in any context of anything.
Even if the costs per death are the same because mods and weapons are more expensive, the hull (suit) is still a magically free resource. T2 hulls (suits) would be superior to T1 hulls (suits) but cost the same (nothing). That makes no sense and no one would run a T1 because of it. But if hulls (suits) had a cost and T1s were significantly cheaper, people would still have a use for them.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Forlorn Destrier
2445
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Posted - 2014.05.08 16:09:00 -
[93] - Quote
Severus Smith wrote:I agree to some extend with the OP. EVERYTHING in New Eden should have a price. EVERYTHING. Truthfully, I would love to see a long winded receipt when I die that helps me track my ISK efficiency.
Death: Severus Smith - - - - - - - - - - - - - - - - - - - - - 50,000 ISK : Amarr Sentinel Dropsuit - 15,000 ISK : Boundless Heavy Machine Gun - 5,000 ISK : T1 Submachine Gun - 1,000 ISK : T1 Locus Grenade - 10,000 ISK : 2x T1 Shield Extender - 15,000 ISK : 3x T1 Armor Repairer - - - - - - - - - - - - - - - - - - - - - 5,000 ISK : Alpha Clone - 500 ISK : Reanimation Fee - 10,000 ISK : CONCORD Security Fee - 1,000 ISK Applicable Taxes - - - - - - - - - - - - - - - - - - - - Fitted: 96,000 ISK Fees: 16,500 ISK Total: 112,500 ISK
The above would be pretty cool. You could track your ISK efficiency and know how much you lost. You just have to price modules / suits better than the current DUST iteration (and the player market will help fix that). One of the BIGGEST things I can think of is to move away from the idea of Militia -> Basic -> Advanced -> Prototype. EVE does it well.
Civilian = Crap that you never use unless you're new or being funny
Tech 1 = Generalist gear that is good and decently cheap
Tech 2 = Specialized gear that is amazing in it's niche but incredibly expensive
It's like the above example of a Rifter vs a Wolf. In almost all occasions the Wolf will beat the Rifter (all skills equal) but the Wold costs 20x the Rifter. But that's because the Wolf is specialized for PvP (hence "Assault Frigate").
- Go try to tackle in a Wolf - it'll be outperformed by the 20x cheaper RIfter. - Go try to scan in a Wolf - it'll be outperformed by the 20x cheaper Rifter. - Etc...
The Wolf is amazing at PvP but cannot do other roles like the Rifter can. Hence why the Rifter is a generalist "Tech 1" ship and the Wolf is a specialist "Tech 2" ship. How should this translate to Legion? Tech 1 suits should be generalists while Tech 2 are specialists. This preserves the sandbox / modular feel everyone likes about DUST without making the Tech 2 suit the new "must use, OP" proto suit.
Consider this example:
Templar (Amarr Tech 1 Medium Frame) - - - - - - - - - - - - - - - - Price: 25,000 ISK each
Amarr Medium Frame skill bonus: - 3% increased light weapon damage per level - 5% reduction in weapon heat buildup per level
High: 1 Low: 4 Equipment: 1 Weapons: Light / Sidearm Grenades: 1 - - - - - - - - - - - - - - - -
This is a Tech 1 dropsuit for the Amarr. It favors laser weaponry with it's bonuses and has a decent slot layout allowing for a sidearm and equipment. This gives it the ability to restock ammo, or repair, or scan, or whatever. And the sidearm gives some additional flexibility.
Justicar (Amarr Tech 2 Medium Frame, Based on the Templar) - - - - - - - - - - - - - - - Price: 500,000 ISK each
Amarr Medium Frame skill bonus: -3% increased light weapon damage per level -5% reduction in weapon heat buildup per level
Assault Dropsuit skill bonus: -5% increased armor plate efficacy per level -10% reduction to armor plate speed penalty per level
Role Bonus: -5% increased weapon RoF per level
High: 2 Low:4 Equipment:0 Weapons:Light Grenades:1 - - - - - - - - - - - - - - - -
This is a Tech 2 dropsuit for the Amarr and is basically the specialized Templar. It gains a huge weapon RoF bonus, a speed bonus, and more armor. However, it loses its equipment and sidearm. This means this suit cannot restock it's own ammo and must rely on other support suits to do so.
The Justicar is clearly the better "Assault" suit. It will decimate the Templar in 1 vs 1 combat. However, it cannot support other mercs, it cannot rearm itself, and it is 20x more expensive than the Templar. This provides balance. If you want to field a Tech 2 suit you need a reason to justify risking 20x more ISK and to bring some friends. Most people won't "Proto stomp" a public contract (that awards 300,000 ISK if won) in a 500,000 ISK suit (without fittings). And if they do then the matchmaker should pair them up with people with a comparable meta level.
In the end, everything should have a price. Even suits / clones. And I personally like the Tech 1 / Tech 2 system in EVE where I can spend less to get a decent item, or spend f***tons more the get a much better, albeit specialized, item. Losing a few 500,000 ISK suits to win a basic public contract makes no sense. But losing a few 500,000 ISK suits to defend my corporations multi-billion ISK asset on Planet X does.
This man gets it! +77
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Severus Smith
Caldari State
519
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Posted - 2014.05.08 16:12:00 -
[94] - Quote
Severus Smith wrote:Leeroy Gannarsein wrote:Severus Smith wrote:...some clever words... I like this idea. Might be worth making its own thread about. (Also as an Amarr Assault player, even given infinite ISK I'd not use that suit; it's terribad. No sidearm = nothing to allow me to continue dealing DPS while my primary cools, and a RoF bonus is irrelevant to a weapon you can't max with your finger. More raw damage or better overheat rate would be better xD) Thanks for the like, I know the numbers are probably off but I was just trying to show a point. I may make my own thread about this. Thanks again. Per requests, I just made my own thread about all this here.
Enjoy.
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Paladin Sas
Ancient Exiles. Dirt Nap Squad.
376
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Posted - 2014.05.08 16:57:00 -
[95] - Quote
this man, gj brother
my one objection, i dont feel that proto suit fits are to cheep right now. i use proto assault myself, and if i lose more than one a game, im not going to make any isk. period.
vehicle prices need to go up, but proto suit costs feel like their in a good place. what needs to be fixed is corps printing money off of PC. |
Forlorn Destrier
2446
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Posted - 2014.05.08 17:06:00 -
[96] - Quote
Paladin Sas wrote:this man, gj brother
my one objection, i dont feel that proto suit fits are to cheep right now. i use proto assault myself, and if i lose more than one a game, im not going to make any isk. period.
vehicle prices need to go up, but proto suit costs feel like their in a good place. what needs to be fixed is corps printing money off of PC.
This is also a very valid point. I'm hoping that the new iterations of PC address this. |
Forlorn Destrier
2463
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Posted - 2014.05.08 21:02:00 -
[97] - Quote
Is it Friday yet? I want to shoot people... |
Maitue Mae
Vortex State Empire
73
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Posted - 2014.05.08 22:50:00 -
[98] - Quote
Bump, I love this thread.
MAG SVER Veteran.
Five Hundredth and Fourteenth Legion: The Dusters.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
482
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Posted - 2014.05.09 00:25:00 -
[99] - Quote
Completely Agree the skill system and equipment progression Dust 514 has is in my opinion perfect.
The problem lies in the lack of PVE, as there is no way for noobs to get better equipment other than to get protostomped in pub matches.
Also, the massive amount of passive income District owners get. Complete lack of risk for reward. This meant district owners could simply roll-proto every battle without denting their wallets.
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Vin Vicious
Capital Acquisitions LLC
662
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Posted - 2014.05.09 03:00:00 -
[100] - Quote
To CCP Z:
I said this in another thread about the progression concept
Why not make SOME weapons be bound to suits
Such as
Light suits: sniper rifles and nova knifes
Assault suits: speciality rifles (aka the laser rifle)
Logistics: shotguns
Heavies: heavy weapons
All these weapons mentioned above were planned to get a racial variation for each race(eg. Amarr sniper, minny sniper, gallente sniper.) at some point based on the slides in 2013 fanfest
Or option B
Don't bind those weapons to the suit but offer a bonus to those suits for those weapons
'#PCMasterRace
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Vin Vicious
Capital Acquisitions LLC
669
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Posted - 2014.05.09 03:02:00 -
[101] - Quote
Akdhar Saif wrote:Completely Agree the skill system and equipment progression Dust 514 has is in my opinion perfect.
The problem lies in the lack of PVE, as there is no way for noobs to get better equipment other than to get protostomped in pub matches.
Also, the massive amount of passive income District owners get. Complete lack of risk for reward. This meant district owners could simply roll-proto every battle without denting their wallets.
I know what CCP Z is talking about some of the skills there is no point to bring them pasted a point
The dropsuit OP is a perfect example: there is NO reason to go past lvl 3
'#PCMasterRace
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Vin Vicious
Capital Acquisitions LLC
669
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Posted - 2014.05.09 08:08:00 -
[102] - Quote
CCP Logibro wrote:martinofski wrote:CCP Logibro wrote:Moving to Project Legion General Discussions. you forgot the blue tag. Does it mean you didn't read it? No, generally any moderation action doesn't get a blue tag. I'm reading it (it's very long!) and I'll certainly be passing this thread about internally.
Just finished reading.
You should be printing this out in copies,gathering everyone that has anything to do with game design in the meeting room offering free donuts, pass out the copies, dash out the door and lock everyone inside until they've read it start to finish
Srs
'#PCMasterRace
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I-Shayz-I
I-----I
3331
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Posted - 2014.05.09 08:41:00 -
[103] - Quote
100th like!
Great stuff here. Preserving it in my Index for you: https://forums.dust514.com/default.aspx?g=posts&t=161694&find=unread
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Forlorn Destrier
2472
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Posted - 2014.05.09 13:30:00 -
[104] - Quote
It's Friday! I like Friday's. Can't quite point out why... Hmmm.... Oh and bacon. |
ANON Cerberus
Tiny Toons
602
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Posted - 2014.05.09 16:15:00 -
[105] - Quote
@ the op - I love this thread but I especially love the 3rd post down in the thread and wholeheartedly agree!
I would love more commander / RTS elements in the game especially for the more 'endgame' type stuff. I would also love to see an end to passive incomes and instead make corps more reliant on their members for income (Taxation).
CCP has the plans or at least used to have plans to allow us to drop in turret installations and stuff, expand on this! That is a major area that could reap rewards! |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1943
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Posted - 2014.05.09 17:11:00 -
[106] - Quote
ANON Cerberus wrote:@ the op - I love this thread but I especially love the 3rd post down in the thread and wholeheartedly agree!
I would love more commander / RTS elements in the game especially for the more 'endgame' type stuff. I would also love to see an end to passive incomes and instead make corps more reliant on their members for income (Taxation).
CCP has the plans or at least used to have plans to allow us to drop in turret installations and stuff, expand on this! That is a major area that could reap rewards! I agree. The way I picture PC is that you have a huge map with a massive shield overhead. This shield prevents anyone without corp/alliance privileges from entering. The CEO, or other leaders with the appropriate privileges can upgrade the structure. They can buy and place turrets, buy and place auxiliary structures (small/medium sockets) and upgrade them with ISK. Your structure has a fixed amount of CPU/PG, which can be upgraded. This will increase maintanence costs exponentially. Your auxiliary structures convey advantages like improving the scan precision of all friendly units, dampening friendly units, reducing enemy scan range, or precision, even things like an orbital cannon or a hanger of fighter drones you can deploy to space to attack an enemy ship. There are dozens of possible bonuses. Turrets can be weapons or Ewar such as neutralizer cannons.
An attacking corp can do so at any time they choose. They approach the shield and begin shooting it (probably with tanks, MCCs and OB's). Once the shield it at 1% it goes into reinforced mode. At this point it becomes invulnerable and begins to burn strontium (Leadership has to buy this and keep the strontium bay full). Once the strontium is depleted, the shield will drop and the entire structure is now accessible to attack. Strontium acts like a timer. Attackers and defenders can bring as many resources to the field as they care to loose. It might make sense to take out auxiliary objectives to nullify the bonuses they provide, or simply to push into the main structure and take it over. Taking over the main structure should require some coordinated effort. Perhaps it requires 5 separate players to hack 5 different terminals in different locations around the structure simultaneously. There is no time limit, it's all very dynamic.
Best PvE idea ever!
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Orclev Nori
RisingSuns Dark Taboo
3
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Posted - 2014.05.09 19:00:00 -
[107] - Quote
Vell0cet wrote:Let me go into the weaknesses of DUST that you can hopefully learn from and improve on them. A huge problem with DUST is that ISK efficiency isnGÇÖt tracked and promoted as the most important stat. This is major low-hanging fruit that you havenGÇÖt pickedGÇöIt would be trivial to code. One of the major deterrents to the EVE equivalent of GÇ£protostompingGÇ¥ is that it will destroy your ISK efficiency stats and reflects poorly on your corp. Players are discouraged from running maxed-out fits through social engineering because it looks terrible on killmails. Adding this stat is critical, and it should be emphasized over any other stat in the game (especially K/D).
This. Always this. |
Aker Ghaal
Dead Man's Game
111
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Posted - 2014.05.10 20:51:00 -
[108] - Quote
I agree fully with your post mate, I really hope they reconsider the idea of the old system rather than the new one.
All in all the new system is mostly limiting due to the fact that everything is tied to classes/roles rather than being encouraged trough proper bonuses that are appropriate to the suggested suit class. But the old system desperately desired a system like the ISIS system in eve or just generally more accessible info for players so they know what they are doing. That would have been enough to combat a lot of the problems if ofc, you would combine it with the idea of tiercide.
I just hate that most people/DEVS really mistake "accessible" for being "casual" or dumded-down. Since one of these two are the thing we need in terms of design while the other is no recommended.
But what do I know ... I Am an Aker !
Dust//HUD
Legion//[HUD Concepts]
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Reaper Alim
highland marines IMMORTAL REGIME
16
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Posted - 2014.05.11 20:54:00 -
[109] - Quote
Orclev Nori wrote:Vell0cet wrote:Let me go into the weaknesses of DUST that you can hopefully learn from and improve on them. A huge problem with DUST is that ISK efficiency isnGÇÖt tracked and promoted as the most important stat. This is major low-hanging fruit that you havenGÇÖt pickedGÇöIt would be trivial to code. One of the major deterrents to the EVE equivalent of GÇ£protostompingGÇ¥ is that it will destroy your ISK efficiency stats and reflects poorly on your corp. Players are discouraged from running maxed-out fits through social engineering because it looks terrible on killmails. Adding this stat is critical, and it should be emphasized over any other stat in the game (especially K/D).
This. Always this. I agree with this. |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
455
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Posted - 2014.05.12 01:11:00 -
[110] - Quote
Skills
Keep EVE like skill system. Every skill gives a bonus to something specific or a core something. Why should i train "Dropsuit upgrades" if it only works at lvl 1 - 3 - 5 ? Every level should count for something.
Meta Level
No more Basic - Advanced - Prototype (1-3-5 all over again) but different items with different specializations and an overall bonus for them coming from the skill.
RTS/Command Mode
Warbarge Control Room access to the battlemap for instuctions and soldier monitoring Aliens style. Basic instructions showing up on the HUD and at the map
- Restriction of deployment Warbarge in place should be a must for deployment. This makes high-sec, faction warfare low-sec and NPC NULL "newbie friendly missions" available trough NPC warbarges, and if people want to go non-NPC low / npc null, they need capsuleers for that. This brings balance to those that just want a quickie and dont want to worry about mission availability and those that want to go deep in PVP and planetary conquest.
- Restriction of logistics Sometimes i don-¦t have the item that i want on the systems market and have to jump 6 systems to get it in EVE. Legion should be no different. Items must be stocked (and therefore subject to steal/destruction) on the planetary bases (armory), on the warbarge (RDV delivered) or the planet system station (space elevator). Things already on the plannet have immediate access, while transporting stuff trough elevator should take time to be automatically delivered. This helps the defenders, but who said sieging was easy? You can sabotage the delivery routes, you can capture the station and forbid items of going down, and you can take down the defender warbarge, leaving the defenders spending their resources until they perish by themselves.
- Farms and field If people want to secure a location, they must spend money and resources to defend it. Turrets, Drones, Fortifications and of course, players. If someone relies too much on automated defenses, those can be disabled by hackers and a good blops team (or several orbital strikes). If they want to use people, do they secure clone bays for a quick response (low-maintance / hackeable) or do they have deployed grunts in the quarters? (Spending human resources patroling an area instead of conquering more). |
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1648
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Posted - 2014.05.16 14:55:00 -
[111] - Quote
+1.
I am become Legion, the destroyer of bunnies.
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Hansei Kaizen
The Jackson Five
202
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Posted - 2014.05.16 18:14:00 -
[112] - Quote
Vell0cet wrote:In the GÇ£ProgressionGÇ¥ session at Fanfest CCP Z made a statement that really concerned me: CCP Z wrote:So. The reasonGǪ one of the big problems I have is because itGÇÖs so expensive, people are actually not using [prototype suits], and we have really good people, really good players, and I know some people from CPM actually are doing that, that play militia gear. What the point? I donGÇÖt want that! I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive. You should be proud of, you know, having unlocked that drop suit and playing with that drop suit. When CCP Z said that, I thought to myself: GÇ£This guy really doesnGÇÖt understand what makes DUST 514 special.GÇ¥
I share some of your concerns, but am a bit more optimistic, that they will be making the right decisions. I played a bit of eve lately just to see what may be coming and from what I heard in the fanfest videos, I assume that they will move to a role-based system similar to eve. If you check out EVEs Isis-charts you see what they might mean and aim at with: your dropsuit is your identity or the core of your gear. You have in EVE very different ships with varying roles, powerlevels and costs. And it seems to work, because you choose your battlefields and have room to breathe, but can find a battle easily if you look for one.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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