Royce Kronos
Sanguis Defense Syndicate
165
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Posted - 2014.05.06 17:03:00 -
[1] - Quote
This is excellent. +1.
To respond to the OP and Fox Gaden:
Free Suits:
I believe that Vell0cet's intended purpose was to address CCP Z "I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive." statement. While making suits BPO can essentially let things remain the same, it did not seem that that is what CCP Z intended for it to do.
I myself do like the thought that expend a suit every time I do something stupid and die. I feel like it helps the lore.
Though on the other note of lore: suits, modules, equipment, weapons, everything you spawn in with is generated with resources on your MCC or CRU. So technically every time you spawn in, you're using the resource material. (Theory: Please correct me if I'm wrong.)
Weapon Progression Tree:
I would agree with both post. I feel like a lot of the issues here are some weapons are still unbalanced, and when attempting to balance weapons, CCP sometimes unbalances other things.
I feel we need a better role base of what weapons are intended for, where they excel, where they are weaker.
Additionally, I believe that there should be specialization trees for the variations of the weapons.
To end, I want to stress that Militia items of All racial weapons are necessary, And some sort of simulation map where people can test unskilled weapons, equipment, and vehicles.
Cost of Gear:
The cost of gear has to be a deterrent to running maxed out / Prototype fits. While running higher meta gaming should produce more profit, I don't want everyone running Proto all the time.
(More to come).
The future belongs to the few of us still willing to get our hands dirty.
SDSyn
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Royce Kronos
Sanguis Defense Syndicate
166
|
Posted - 2014.05.06 19:29:00 -
[2] - Quote
Fox Gaden wrote:Royce Kronos wrote: Free Suits:
I believe that Vell0cet's intended purpose was to address CCP Z "I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive." statement. While making suits BPO can essentially let things remain the same, it did not seem that that is what CCP Z intended for it to do.
I myself do like the thought that expend a suit every time I do something stupid and die. I feel like it helps the lore.
Though on the other note of lore: suits, modules, equipment, weapons, everything you spawn in with is generated with resources on your MCC or CRU. So technically every time you spawn in, you're using the resource material. (Theory: Please correct me if I'm wrong.) Well, technically speaking we should be charged for our Clones as well... Those things donGÇÖt grow themselves. And I believe that should be a mechanic. At least for end game incursions and corp / alliance battles. You have to worry about resource and production factories in Eve. Something similar should be a obstacle in Dust / Legion.
I don't know if you have read this, but 'alten hilt' goes in to great detail of how to implement some of these. Overall, I found it a good read with some useful ideas.
It is an amazing mechanic if it is well thought out and implemented.
The future belongs to the few of us still willing to get our hands dirty.
SDSyn
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