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Thread Statistics | Show CCP posts - 2 post(s) |
Luk Manag
of Terror TRE GAFFEL
464
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Posted - 2014.05.06 17:55:00 -
[1] - Quote
Fox Gaden wrote:Sirpidey Adtur wrote:Also, I'm worried about CCP Z's flagrant disregard for the creation and destruction cycle of New Eden. It should be a legitimate gameplay worry for "Well, we could throw more money at this fight and maybe win it, but will it be worth the cost?" I am beginning to wonder if you people watched the same presentation I did...
He offered a bunch of fluff to optimize sales (his opinion on what the majority would want). He said he doesn't want people to feel like they are poor or handicapped, so everyone will have a proto BPO. Further, he said his fps experience was challenging because he just wanted the best gun without having to learn a complicated skill tree. His opinion was that new players would stick around longer if we all had suits and guns with the same names, and maybe the skills would modify the weapons and suit stats, but we don't want the proto stomp to discourage anyone, so everyone will get those things right away. This is a dumb opinion, or it is a design intended to attract dumb players. There's no nice way to say it...accessible is not a good thing in a niche market.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
467
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Posted - 2014.05.07 00:22:00 -
[2] - Quote
Asymmetry in gear is as important as asymmetries in map design. It is only through the uphill battle in a conquest map that differences in defender and attacker skill levels can shine through an otherwise ordinary deathmatch. This point is especially obvious when you have a full on stomping...in Skirmish 1.0 you could fall back and prepare a better defensive line, and the better team occasionally looses because the objectives are harder to attack than defend. Obviously this goes both ways, but it is far better to completely overwhelm every successive target and capture/destroy the objective than it is to sit on the red line waiting for a glorified timer to run out. When one of the CCP guys said they removed the game mode because of the asymmetry I was very annoyed, because it's fair in the long run if you can take turns as defender or attacker.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
468
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Posted - 2014.05.07 12:21:00 -
[3] - Quote
I doubt the suggestion of focusing on the gameplay before graphics will help anything because they are probably already iterating on a functional set of graphics, and could at any time just turn in the current textures and models. I doubt they are waiting on the art or graphics people at any point.
I want to believe them when they said CCP Shanghai has learned the Eve cluster architecture, and will develop Legion more quickly than Dust.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
469
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Posted - 2014.05.07 14:19:00 -
[4] - Quote
Maybe you shouldn't have specifically asked for CCP Rouge, but anyone at CCP willing to look at our feedback.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
469
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Posted - 2014.05.07 17:05:00 -
[5] - Quote
Vell0cet wrote:Luk Manag wrote:Maybe you shouldn't have specifically asked for CCP Rouge, but anyone at CCP willing to look at our feedback. I think this is something CCP Rouge should read.
Yeah, but he might be more of a delegator, along the lines of: "Sure, I'll have our community guy read the feedback and have him paint me a 'broad strokes' picture of how excited everyone is with my new vision of equality and accessibility."
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
470
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Posted - 2014.05.07 19:28:00 -
[6] - Quote
Dalmont Legrand wrote:TL;DR - Tears' Lake; Dreams Ruined
Not really.
There will be bullets. ACR+SMG [CEO of Terror]
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