Fox Gaden
Immortal Guides
3093
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Posted - 2014.05.06 15:59:00 -
[1] - Quote
A few points in response to the Original Posts:
Free Suits: - Making the suit free was more of an identity decision, than a change to the Risk/Reward system. - Weapons still cost ISK. Modules still cost ISK. Equipment still costs ISK. - Even with free suits, people will still use Militia modules and possibly weapons to save ISK. - The match making system is based on total meta counts. You may still want to use a Militia suit to reduce your meta count.
The only real change is that instead of running Proto Modules on a Standard suit, I will be running Militia Modules on at Proto suit, when I am grinding ISK.
Progression tree: While you raise a point that CCP should consider, I suspect that any try that contained the Laser Rifle would also include the other infantry rifles. As long as there are options that fit that role easily accessible within the tree you are skilling into, you can adapt to balance changes. If you decide to switch from a Laser Rifle to a Shotgun, that is a complete change of role, so I donGÇÖt see a problem with it requiring more of a skill point investment. But, yes, the ability to adapt to balance changes is something CCP should consider when designing the progression.
Also, Militia items should be available for all weapons, models, and equipment, so you can try stuff out before skilling deep into a tree.
Cost of Gear:
Maybe stuff seems inexpensive from your perspective as a member of Dirt Nap Squad, but even with a positive KDR I loose ISK when running even Advanced Dropsuits or Militia tanks. In DUST if you are not a PC grade player, you canGÇÖt afford to run anything above a standard suit, so I donGÇÖt think your argument is valid. If prices were raised enough for them to hurt you, I would be stuck in Starter Fits.
Meta based Match Making depth: Meta based Match Making means that if you want to get matched in the mid range you can have: - Proto suit with Militia Modules, Standard equipment, Standard weapon. - Militia suit, with Proto weapon, and Standard modules. - Standard suit, Proto modules, Proto equipment, Standard weapon. - Advanced suit, Advanced modules, Advanced equipment, Standard weapon There would be plenty of diversity in the mid range. At the bottom end everything would be Militia, but that is what you want for the new guys. At the top end it would be all Proto, but that would be the point of the top end now wouldnGÇÖt it?
Meta based Match Making, why bother using expensive stuff? - Currently you get more ISK at the end of the battle if you kill Proto suits than if you kill Militia suits. Presumably this would be the same in Legion. Hopefully CCP takes it a step farther and makes the rewards higher for higher meta level matches. Then if you can avoid dying, you can make more ISK running all Proto. - As the Meta Level goes up the Risk increases, so the rewards should be higher as the Meta goes up too.
Match making on Gear vs Ability: - With Gear parity you are fighting on an even playing field and it comes down to player skill. It is a lot less frustrating to get stomped because the other player is more skilled than you, than it is to get stomped because the other player has better gear than you (uneven playing field). - Ability is much more difficult to measure, so match making based on ability is much less reliable.
Skill Tree: - From what I saw the skill tree is just as deep as it was before. It is just organized in a different manner.
ISK Efficiency: On this I agree 100%. They need to track ISK Efficiency. At the end of the battle they need to show you the total value of the stuff you lost, your pay, and the ISK Efficiency ratio for that match. (All AUR items should be tracked their market ISK price.) Value should be based on a monthly average sale price on the open market.
Full Racial Parity in DUST: Makes sense to add Minmitar and Amarr vehicles to DUST so that we can help them work out balance issues for Legion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3099
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Posted - 2014.05.06 17:02:00 -
[2] - Quote
Kovinis Sparagas wrote:DUST: progression from CCP Z was horrible... is he new to CCP GAMES? he suggest completely opposite of what makes EVE good. Skill tree is idea from hell. It will kill Legion, and make it ordinary MMO. EVE for me is the only MMO where I can be jack of all trades. Don't force me to not use shotgun on my heavy dropsuit, even if it's bad idea. Encourage me with skill bonus to use my Heavy weapon (and bonus to GEAR, like in EVE, and not in skills itself). Under CCP ZGÇÖs concept you would still be able to use a Shotgun on your Sentinel. You would just have to skill into both the Heavy tree and the Scout tree to do it.
I am not saying that CCP ZGÇÖs plan is good or bad. I am just saying that I donGÇÖt think you and the OP understand what he was proposing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3099
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Posted - 2014.05.06 17:22:00 -
[3] - Quote
Sirpidey Adtur wrote:Also, I'm worried about CCP Z's flagrant disregard for the creation and destruction cycle of New Eden. It should be a legitimate gameplay worry for "Well, we could throw more money at this fight and maybe win it, but will it be worth the cost?" I am beginning to wonder if you people watched the same presentation I did...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3101
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Posted - 2014.05.06 17:37:00 -
[4] - Quote
Royce Kronos wrote: Free Suits:
I believe that Vell0cet's intended purpose was to address CCP Z "I donGÇÖt want anybody to play militia gear when youGÇÖre done with militia gear just because a drop suit is expensive." statement. While making suits BPO can essentially let things remain the same, it did not seem that that is what CCP Z intended for it to do.
I myself do like the thought that expend a suit every time I do something stupid and die. I feel like it helps the lore.
Though on the other note of lore: suits, modules, equipment, weapons, everything you spawn in with is generated with resources on your MCC or CRU. So technically every time you spawn in, you're using the resource material. (Theory: Please correct me if I'm wrong.) Well, technically speaking we should be charged for our Clones as well... Those things donGÇÖt grow themselves.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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