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Django Quik
Dust2Dust.
3064
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Posted - 2014.04.29 20:59:00 -
[1] - Quote
I was just thinking about posting up an ideas thread about making gallente sentinels viable at armor rep tanking and then started actually looking at numbers and realised it looks like they might actually be possible already.
I'm not specced into gal sentinel at all but I can see that with all lows on a proto suit filled with complex armor reppers you'd be getting 26hp/s on 656.25 armor hp. Sounds pretty decent and you won't be weighed down by those heavy armor plates you'd be using otherwise.
So, has anyone tried this out? How's it work out? Is it viable? If not, how much more hp/s would you say would be needed for armor rep tanking to be actually viable on the gal sentinel at least?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Jonny D Buelle
Mors Effera
41
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Posted - 2014.04.29 21:01:00 -
[2] - Quote
Django Quik wrote:I was just thinking about posting up an ideas thread about making gallente sentinels viable at armor rep tanking and then started actually looking at numbers and realised it looks like they might actually be possible already.
I'm not specced into gal sentinel at all but I can see that with all lows on a proto suit filled with complex armor reppers you'd be getting 26hp/s on 656.25 armor hp. Sounds pretty decent and you won't be weighed down by those heavy armor plates you'd be using otherwise.
So, has anyone tried this out? How's it work out? Is it viable? If not, how much more hp/s would you say would be needed for armor rep tanking to be actually viable on the gal sentinel at least?
I'm about to try this now, will post results.
Come Join the War
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Topher Mellen
Scott-Mellen Corporation
54
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Posted - 2014.04.29 21:01:00 -
[3] - Quote
This sounds awesome. Someone should test it out and report back.
Edit: Thanks Jonny D |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
677
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Posted - 2014.04.29 21:06:00 -
[4] - Quote
26 a second doesn't seem like it would last very long under fire from more than one merc. If that guy had a mass driver, it would melt even faster. I'm certain an assault rail rifle could dps that down faster than it could rep.
Now if you put a single complex plate and the rest reps and had a logi repping said heavy, we might be talking about something. |
Syeven Reed
G0DS AM0NG MEN
536
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Posted - 2014.04.29 21:07:00 -
[5] - Quote
Yes, it's awesome! Just simply awesome. On standard - 2 plates one rep or 3 reps all the way if your raspberries are particularly squishy.
Proto with full reps and a core rep tool behind you is a very hard tank to break.
Gÿé Syeven 514
Application for CPM1
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3729
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Posted - 2014.04.29 21:09:00 -
[6] - Quote
It's awesome, except for the fact that you will lose every single fight against an equally skilled heavy that is buffer fit as you will theoretically be trading evenly on the tracking exchange. |
Hawkings Greenback
Red Star. EoN.
142
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Posted - 2014.04.29 21:12:00 -
[7] - Quote
Jonny D Buelle wrote:Django Quik wrote:I was just thinking about posting up an ideas thread about making gallente sentinels viable at armor rep tanking and then started actually looking at numbers and realised it looks like they might actually be possible already.
I'm not specced into gal sentinel at all but I can see that with all lows on a proto suit filled with complex armor reppers you'd be getting 26hp/s on 656.25 armor hp. Sounds pretty decent and you won't be weighed down by those heavy armor plates you'd be using otherwise.
So, has anyone tried this out? How's it work out? Is it viable? If not, how much more hp/s would you say would be needed for armor rep tanking to be actually viable on the gal sentinel at least? I'm about to try this now, will post results.
Also if possible try it with logi support, I think that should give it a real boost. Maybe only sustained fire or big alpha would stop you?
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3729
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Posted - 2014.04.29 21:13:00 -
[8] - Quote
Buffer fit and logi is better.
You will last much longer. |
MINA Longstrike
600
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Posted - 2014.04.29 21:14:00 -
[9] - Quote
It doesn't work on a heavy sadly, especially a HMG heavy. The reason is because you're always at very close range so things are *always* doing their max damage to you, and you need the extra HP from plates to properly deal with things like other sentinels.
Where armor rep tanking *can* be viable is with a laser wielding amarr assault (though even that will want at least one plate), because you'll function outside most weapons optimals and they'll only be getting incidental damage on you. With 2 complex repairers and a complex plate on an amarr assault it gets its total armor hp back every 36 seconds.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Spike Slania
Horizons' Edge
61
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Posted - 2014.04.29 21:16:00 -
[10] - Quote
I stack my low slots with reactive plates for the armor rep and armor bonus, that and more movement speed. As much as I want to rely in my logis, they tend to die before me by enemy scouts/snipers.
I'm not too far from you, I can't wait to see you, again and again
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Jonny D Buelle
Mors Effera
42
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Posted - 2014.04.29 21:22:00 -
[11] - Quote
Results from my Experiment:
Breif on Build:
I decided to run this build in a Standard fit with basic reps (didn't want to waste my ISK if it ended up being horrible). Was also using an HMG.
From what I learnt:
On a Gallente Sentinel, It is a viable build. However the standard tanking of the Gal Sentinel has to be thrown out the window. This is more of a Hit-and-Run style and not a stand there and tank. It is also REALLY fun to do. The speed you gain from not having plates helps out with this style.
I recommend not using it in long engagements.
Edit:
Forgot to add:
You get an increased speed with your sidearm out, which I used to escape and wait for my armour to Rep. This is similar to shield tanking (taking cover and allowing rep).
Come Join the War
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The dark cloud
The Rainbow Effect
2939
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Posted - 2014.04.29 21:32:00 -
[12] - Quote
Erm just no. If you want to have good regen capability you go with the caldari sentinel. It has mobility and enough HP to make it decent enough +shield resistance on it is very good with the allready good natural resistance. Explosives, shotguns, projectile weapons,railgun tech and laser weapons deal less damage towards the caldari sentinel due to its skill bonus in combination with the normal shield resistance.
Head of public relations from The Rainbow Effect.
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Galvan Nized
Deep Space Republic
940
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Posted - 2014.04.29 21:41:00 -
[13] - Quote
The dark cloud wrote:Erm just no. If you want to have good regen capability you go with the caldari sentinel. It has mobility and enough HP to make it decent enough +shield resistance on it is very good with the allready good natural resistance. Explosives, shotguns, projectile weapons,railgun tech and laser weapons deal less damage towards the caldari sentinel due to its skill bonus in combination with the normal shield resistance.
Yea I dont get why you'd want a repping Gal sentinel, why not just run an energizer bunny Caldari Sentinel?
It would be probably be worse under direct fire since it cannot constantly heal but can rep insanely fast and still fit armor plates.
Now I want to see repper Gal Sentinel vs Energizer Bunny Caldari Sentinel.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3732
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Posted - 2014.04.29 21:43:00 -
[14] - Quote
Jonny D Buelle wrote:Results from my Experiment:
Breif on Build:
I decided to run this build in a Standard fit with basic reps (didn't want to waste my ISK if it ended up being horrible). Was also using an HMG.
From what I learnt:
On a Gallente Sentinel, It is a viable build. However the standard tanking of the Gal Sentinel has to be thrown out the window. This is more of a Hit-and-Run style and not a stand there and tank. It is also REALLY fun to do. The speed you gain from not having plates helps out with this style.
I recommend not using it in long engagements.
Edit:
Forgot to add:
You get an increased speed with your sidearm out, which I used to escape and wait for my armour to Rep. This is similar to shield tanking (taking cover and allowing rep).
You do not get speed increased with your sidearm out.
This has been tested numerous times and it is visual trickery due to the sway animation while you run being sped up. |
Arkena Wyrnspire
Fatal Absolution
12886
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Posted - 2014.04.29 21:44:00 -
[15] - Quote
I rep-tank my Galmando and it works okayish.
But then, I use a plasma cannon on it too.
You have long since made your choice. What you make now is a mistake.
Oh, forums
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R F Gyro
Clones 4u
1356
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Posted - 2014.04.29 21:46:00 -
[16] - Quote
Himiko Kuronaga wrote:Buffer fit and logi is better.
You will last much longer. Local reps can't come close to a decent logi.
But if you don't have one available, some of the heavies I run with say the Gal rep fit works well.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Jonny D Buelle
Mors Effera
42
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Posted - 2014.04.29 21:52:00 -
[17] - Quote
Himiko Kuronaga wrote:Jonny D Buelle wrote:Results from my Experiment:
Breif on Build:
I decided to run this build in a Standard fit with basic reps (didn't want to waste my ISK if it ended up being horrible). Was also using an HMG.
From what I learnt:
On a Gallente Sentinel, It is a viable build. However the standard tanking of the Gal Sentinel has to be thrown out the window. This is more of a Hit-and-Run style and not a stand there and tank. It is also REALLY fun to do. The speed you gain from not having plates helps out with this style.
I recommend not using it in long engagements.
Edit:
Forgot to add:
You get an increased speed with your sidearm out, which I used to escape and wait for my armour to Rep. This is similar to shield tanking (taking cover and allowing rep). You do not get speed increased with your sidearm out. This has been tested numerous times and it is visual trickery due to the sway animation while you run being sped up.
WHen you are as high as me, anything is possible!
Come Join the War
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Django Quik
Dust2Dust.
3064
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Posted - 2014.04.29 22:14:00 -
[18] - Quote
How much armor rep hp/s do you guys reckon you'd need for a fully rep tanking gal sentinel to be viable without having to rely on logi support then?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Chunky Munkey
Amarr Templars Amarr Empire
4039
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Posted - 2014.04.29 22:18:00 -
[19] - Quote
It's not good for what people think it'll be good for. If you're planning on using the reps to stay in a sustained battle, you'll be constantly short on the shields the suit has. Which means you're left with the same amount of HP as a tanked medium on a bigger target.
No.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3169
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Posted - 2014.04.29 22:28:00 -
[20] - Quote
I run a triple rep and a complex plate and it works pretty well. Problem is, it's not meant for fight more then 1 or 2 guys at a time but you can instantly recover by the time the next guy comes at you.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1507
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Posted - 2014.04.29 22:51:00 -
[21] - Quote
I don't see it being any better than a rep tanked Cal heavy. With proto mods and skills, Cal heavies can easily get >80 shield hp/sec and still get over 700 shield HP alone. And moving at +6m/s to boot.
Me in my ADS: 1,2
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Everything Dies
Inner.Hell
708
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Posted - 2014.04.29 22:57:00 -
[22] - Quote
Django Quik wrote:How much armor rep hp/s do you guys reckon you'd need for a fully rep tanking gal sentinel to be viable without having to rely on logi support then?
Probably 40 per second at a minimum, given how quickly weapons fire in the game.
Best to go with the plates if you're going to be defending an objective, as you're better off killing the enemy and repping at 5 or 6 per second than trying to eliminate the enemy while ducking in and out of cover.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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RYN0CER0S
Rise Of Old Dudes
58
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Posted - 2014.04.29 23:00:00 -
[23] - Quote
It's fun, but it can't out tank any weapon's DPS. 2 people shooting at you and it's over. I run all sorts of tanked Heavies and Rep tanked is easily the worst I've tried. 1 Repper, 2 KinCatz, 1 Cardiac Regulator is the best non-bricked fitting, for a solo player.
* >50 HP/S to run Reps competitively
The guy from the Hamburger train.
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castba
Penguin's March
404
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Posted - 2014.04.29 23:05:00 -
[24] - Quote
Yes, I ran that fit on the old Amarr sentinel. It is actually pretty good if you are running the six kin burst.
It is NOT for taking sustained fire though, so use plenty of cover and flank, flank, flank. |
Zaaeed Massani
RisingSuns Dark Taboo
378
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Posted - 2014.04.29 23:10:00 -
[25] - Quote
Cody Sietz wrote:I run a triple rep and a complex plate and it works pretty well. Problem is, it's not meant for fight more then 1 or 2 guys at a time but you can instantly recover by the time the next guy comes at you.
Yeah I've had a ton of fun with just the Basic Gallente Heavy with two complex reps and I have a blast with it.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Toby Flenderson
research lab
529
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Posted - 2014.04.29 23:40:00 -
[26] - Quote
Hawkings Greenback wrote:Jonny D Buelle wrote:Django Quik wrote:I was just thinking about posting up an ideas thread about making gallente sentinels viable at armor rep tanking and then started actually looking at numbers and realised it looks like they might actually be possible already.
I'm not specced into gal sentinel at all but I can see that with all lows on a proto suit filled with complex armor reppers you'd be getting 26hp/s on 656.25 armor hp. Sounds pretty decent and you won't be weighed down by those heavy armor plates you'd be using otherwise.
So, has anyone tried this out? How's it work out? Is it viable? If not, how much more hp/s would you say would be needed for armor rep tanking to be actually viable on the gal sentinel at least? I'm about to try this now, will post results. Also if possible try it with logi support, I think that should give it a real boost. Maybe only sustained fire or big alpha would stop you?
Well if you're going to add a logi then it's definitely better to tank hp. An extra 26 hp per second is nice but having around 1000 hp with a rep tool would probably work a lot better. |
Django Quik
Dust2Dust.
3068
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Posted - 2014.04.30 07:19:00 -
[27] - Quote
If one of the gallente sentinel's resistance bonuses was swapped out for a bonus to armor repair modules, how would people feel about that? Say for example a 10% per level increase would bring a complex repper to nearly 10hp/s (including the module skill bonus). That would allow you to get around 40hp/s if you used all your slots.
I think it would balance because you're having to sacrifice all hp tank for it but as several people have already said, you wouldn't be able to just absorb sustained fire because many weapons DPS is over 7 times that max rep potential. I'd envisage people using a couple of plates and one or two reppers.
Thoughts anyone?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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CCP Rattati
C C P C C P Alliance
908
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Posted - 2014.04.30 07:22:00 -
[28] - Quote
I love it, even so much I just recommended it in another thread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Django Quik
Dust2Dust.
3070
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Posted - 2014.04.30 07:32:00 -
[29] - Quote
CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used?
Damn, I need a LOT of SP to even just try this out
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
2487
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Posted - 2014.04.30 07:36:00 -
[30] - Quote
You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome.
HTFU Gë£ Live with CCP´s mistakes.
"I tried so hard and got so far.... but in the end it doesnt even matter."
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CCP Rattati
C C P C C P Alliance
909
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Posted - 2014.04.30 07:45:00 -
[31] - Quote
Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out
I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :)
However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3743
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Posted - 2014.04.30 07:55:00 -
[32] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode.
Get 2 logis repping you and you are. |
Django Quik
Dust2Dust.
3071
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Posted - 2014.04.30 08:03:00 -
[33] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. I guess my thought is that it would become a little like an armor version of the caldari sentinel. Fast repping but unable to tank sustained damage - repping logis would still have a place helping them to tank sustained fire with an extra 60hp/s putting them over the 100hp/s mark.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9130
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Posted - 2014.04.30 08:07:00 -
[34] - Quote
Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s
Overlord of all humans CAT MERC
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CCP Rattati
C C P C C P Alliance
915
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Posted - 2014.04.30 08:13:00 -
[35] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Get 2 logis repping you and you are.
Such dedicated multi player teamwork should be awarded and countered with guile
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vitharr Foebane
Living Like Larry Schwag
1084
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Posted - 2014.04.30 08:19:00 -
[36] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Get 2 logis repping you and you are. Such dedicated multi player teamwork should be awarded and countered with guile or a few well thrown nades
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3746
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Posted - 2014.04.30 08:31:00 -
[37] - Quote
CCP Rattati wrote:Such dedicated multi player teamwork should be awarded and countered with guile
I'll be sure to try this the next time the enemy horde descends upon me then. |
The dark cloud
The Rainbow Effect
2941
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Posted - 2014.04.30 08:41:00 -
[38] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Pardon? Caldari sentinels can be run solo cause they dont rely on logis repping them. Well it would be nice if we get a equal module that recharges shields like the rep tool does with armor.
Head of public relations from The Rainbow Effect.
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Francois Sanchez
What The French Academie
15
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Posted - 2014.04.30 08:59:00 -
[39] - Quote
Cat Merc wrote:Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s
It may not be exactly right, because RR and CR have damage bonuses against armour, so : RR : 10% extra damage, -15% for resistance =>26 hp/s / 0.85 / 1.1=27.8 hp/s CR : 20% extra damage, -10% for resistance =>26 hp/s / 1.2 / 0.9 =24.1 hp/s |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
980
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Posted - 2014.04.30 09:01:00 -
[40] - Quote
Galvan Nized wrote:The dark cloud wrote:Erm just no. If you want to have good regen capability you go with the caldari sentinel. It has mobility and enough HP to make it decent enough +shield resistance on it is very good with the allready good natural resistance. Explosives, shotguns, projectile weapons,railgun tech and laser weapons deal less damage towards the caldari sentinel due to its skill bonus in combination with the normal shield resistance. Yea I dont get why you'd want a repping Gal sentinel, why not just run an energizer bunny Caldari Sentinel? It would be probably be worse under direct fire since it cannot constantly heal but can rep insanely fast and still fit armor plates. Now I want to see repper Gal Sentinel vs Energizer Bunny Caldari Sentinel. Gk.0 with full complex reps+shield extender=560 shield@15HP/sec, 656 armour@26HP/sec, 1216EHP@21HP/sec overall* Ck.0 with complex rep+full shield extenders=656 shield@30HP/sec, 488 armour@6HP/sec, 1144EHP@20HP/sec overall*
This doesn't account for differences in recovery delay, which favour Caldari, or for the fact that armour has no recovery delay, which favours Gallente (since more of their EHP is armour).
Overall I think a rep tanked gk.0 performs similarly to a ck.0.
*Overall HP recovery rate is weighted for size of tank. For instance, armour accounts for 54% of gk.0 EHP, so it accounts for 54% of the overall HP recovery rate. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9134
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Posted - 2014.04.30 10:42:00 -
[41] - Quote
Francois Sanchez wrote:Cat Merc wrote:Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s It may not be exactly right, because RR and CR have damage bonuses against armour, so : RR : 10% extra damage, -15% for resistance =>26 hp/s / 0.85 / 1.1=27.8 hp/s CR : 20% extra damage, -10% for resistance =>26 hp/s / 1.2 / 0.9 =24.1 hp/s CR has 10% extra damage, not 20%.
Overlord of all humans CAT MERC
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IceShifter Childhaspawn
DUST University Ivy League
587
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Posted - 2014.04.30 11:02:00 -
[42] - Quote
Thats also using the straight rof numbers. If your opponent is feathering -youre dead.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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Francois Sanchez
What The French Academie
16
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Posted - 2014.04.30 11:30:00 -
[43] - Quote
Cat Merc wrote:Francois Sanchez wrote:Cat Merc wrote:Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s It may not be exactly right, because RR and CR have damage bonuses against armour, so : RR : 10% extra damage, -15% for resistance =>26 hp/s / 0.85 / 1.1=27.8 hp/s CR : 20% extra damage, -10% for resistance =>26 hp/s / 1.2 / 0.9 =24.1 hp/s CR has 10% extra damage, not 20%.
Oups my bad, it's because I have proficiency level 3 So CR=>26/1.1/0.9=26.3hp/s |
Severus Smith
Caldari State
507
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Posted - 2014.04.30 13:32:00 -
[44] - Quote
CCP Rattati wrote:I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :)
However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Have y'all ever considered implementing something like Active Modules for dropsuits. Those would be awesome. You press a button and all your active modules turn on for X seconds (or maybe replace stamina with capacitor and make it even more amazing). So you could have a T-1000 god mode heavy soaking up 1000 DPS, but only for a few seconds. Would add a lot more customization into DUST. Do you go for a full passive suit that is average all the time, or and full active fit suit that is amazing for a short period of time, or somewhere in between?
I hope someday that DUST gets a capacitor system and active / passive modules. Would be so much fun. |
SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4696
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Posted - 2014.04.30 13:44:00 -
[45] - Quote
Hi - I quad rep tank PC matches.
"Wow, why? No kats?"
No, well, let's just say with the speed of PC most of the time reps is pretty useless, but when your with just 1 other guy defending a point - it's not a do or die fight, it's a drawn our gun battle. It's in these situations rep tanking is amazing. Throw in our shield regen - we're very hard to take off points without fear of coming too close to HMG.
But when it's squad vs squad play - speed tanking is much more viable. 4 kats.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Joel II X
Dah Gods O Bacon
2459
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Posted - 2014.04.30 13:52:00 -
[46] - Quote
Django Quik wrote:How much armor rep hp/s do you guys reckon you'd need for a fully rep tanking gal sentinel to be viable without having to rely on logi support then? Madrugar Status |
843-BANE
BurgezzE.T.F General Tso's Alliance
1198
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Posted - 2014.04.30 15:39:00 -
[47] - Quote
I have devised the perfect fit. Selling it for 100 million
^_^
Director // BurgezzE.T.F // 843
Remember, there might be some momentary discomfort.
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Jacques Cayton II
Fatal Absolution Dirt Nap Squad.
774
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Posted - 2014.04.30 21:17:00 -
[48] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Caldari heavy ......
We fight for the future of the State not our
personal goals
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