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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Rattati
C C P C C P Alliance
909
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Posted - 2014.04.30 07:45:00 -
[31] - Quote
Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out
I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :)
However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3743
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Posted - 2014.04.30 07:55:00 -
[32] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode.
Get 2 logis repping you and you are. |
Django Quik
Dust2Dust.
3071
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Posted - 2014.04.30 08:03:00 -
[33] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. I guess my thought is that it would become a little like an armor version of the caldari sentinel. Fast repping but unable to tank sustained damage - repping logis would still have a place helping them to tank sustained fire with an extra 60hp/s putting them over the 100hp/s mark.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9130
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Posted - 2014.04.30 08:07:00 -
[34] - Quote
Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s
Overlord of all humans CAT MERC
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CCP Rattati
C C P C C P Alliance
915
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Posted - 2014.04.30 08:13:00 -
[35] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Get 2 logis repping you and you are.
Such dedicated multi player teamwork should be awarded and countered with guile
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vitharr Foebane
Living Like Larry Schwag
1084
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Posted - 2014.04.30 08:19:00 -
[36] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Get 2 logis repping you and you are. Such dedicated multi player teamwork should be awarded and countered with guile or a few well thrown nades
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3746
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Posted - 2014.04.30 08:31:00 -
[37] - Quote
CCP Rattati wrote:Such dedicated multi player teamwork should be awarded and countered with guile
I'll be sure to try this the next time the enemy horde descends upon me then. |
The dark cloud
The Rainbow Effect
2941
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Posted - 2014.04.30 08:41:00 -
[38] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Pardon? Caldari sentinels can be run solo cause they dont rely on logis repping them. Well it would be nice if we get a equal module that recharges shields like the rep tool does with armor.
Head of public relations from The Rainbow Effect.
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Francois Sanchez
What The French Academie
15
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Posted - 2014.04.30 08:59:00 -
[39] - Quote
Cat Merc wrote:Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s
It may not be exactly right, because RR and CR have damage bonuses against armour, so : RR : 10% extra damage, -15% for resistance =>26 hp/s / 0.85 / 1.1=27.8 hp/s CR : 20% extra damage, -10% for resistance =>26 hp/s / 1.2 / 0.9 =24.1 hp/s |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
980
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Posted - 2014.04.30 09:01:00 -
[40] - Quote
Galvan Nized wrote:The dark cloud wrote:Erm just no. If you want to have good regen capability you go with the caldari sentinel. It has mobility and enough HP to make it decent enough +shield resistance on it is very good with the allready good natural resistance. Explosives, shotguns, projectile weapons,railgun tech and laser weapons deal less damage towards the caldari sentinel due to its skill bonus in combination with the normal shield resistance. Yea I dont get why you'd want a repping Gal sentinel, why not just run an energizer bunny Caldari Sentinel? It would be probably be worse under direct fire since it cannot constantly heal but can rep insanely fast and still fit armor plates. Now I want to see repper Gal Sentinel vs Energizer Bunny Caldari Sentinel. Gk.0 with full complex reps+shield extender=560 shield@15HP/sec, 656 armour@26HP/sec, 1216EHP@21HP/sec overall* Ck.0 with complex rep+full shield extenders=656 shield@30HP/sec, 488 armour@6HP/sec, 1144EHP@20HP/sec overall*
This doesn't account for differences in recovery delay, which favour Caldari, or for the fact that armour has no recovery delay, which favours Gallente (since more of their EHP is armour).
Overall I think a rep tanked gk.0 performs similarly to a ck.0.
*Overall HP recovery rate is weighted for size of tank. For instance, armour accounts for 54% of gk.0 EHP, so it accounts for 54% of the overall HP recovery rate. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9134
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Posted - 2014.04.30 10:42:00 -
[41] - Quote
Francois Sanchez wrote:Cat Merc wrote:Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s It may not be exactly right, because RR and CR have damage bonuses against armour, so : RR : 10% extra damage, -15% for resistance =>26 hp/s / 0.85 / 1.1=27.8 hp/s CR : 20% extra damage, -10% for resistance =>26 hp/s / 1.2 / 0.9 =24.1 hp/s CR has 10% extra damage, not 20%.
Overlord of all humans CAT MERC
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IceShifter Childhaspawn
DUST University Ivy League
587
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Posted - 2014.04.30 11:02:00 -
[42] - Quote
Thats also using the straight rof numbers. If your opponent is feathering -youre dead.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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Francois Sanchez
What The French Academie
16
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Posted - 2014.04.30 11:30:00 -
[43] - Quote
Cat Merc wrote:Francois Sanchez wrote:Cat Merc wrote:Spectral Clone wrote:You also have to consider that the resistance bonus brings the effective rep up (when talking about out-repping dps).
26 hp/s becomes
Vs rail 15% resistance => 26hp/s*1.15 = 29.9 hp/s Vs projectile 10% => 26hp/s*1.1 = 28.6 hp/s
I myself, am running a rep tanked, speedy gallente commando (shotgun/AR) as you might already know Django. It is awesome. I'm pretty sure that with how resistances work, it's actually: Vs rail 15% resistance => 26hp/s / 0.85 = 30.5hp/s Vs projectile 10% => 26hp/s / 0.9 = 28.8hp/s It may not be exactly right, because RR and CR have damage bonuses against armour, so : RR : 10% extra damage, -15% for resistance =>26 hp/s / 0.85 / 1.1=27.8 hp/s CR : 20% extra damage, -10% for resistance =>26 hp/s / 1.2 / 0.9 =24.1 hp/s CR has 10% extra damage, not 20%.
Oups my bad, it's because I have proficiency level 3 So CR=>26/1.1/0.9=26.3hp/s |
Severus Smith
Caldari State
507
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Posted - 2014.04.30 13:32:00 -
[44] - Quote
CCP Rattati wrote:I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :)
However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Have y'all ever considered implementing something like Active Modules for dropsuits. Those would be awesome. You press a button and all your active modules turn on for X seconds (or maybe replace stamina with capacitor and make it even more amazing). So you could have a T-1000 god mode heavy soaking up 1000 DPS, but only for a few seconds. Would add a lot more customization into DUST. Do you go for a full passive suit that is average all the time, or and full active fit suit that is amazing for a short period of time, or somewhere in between?
I hope someday that DUST gets a capacitor system and active / passive modules. Would be so much fun. |
SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4696
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Posted - 2014.04.30 13:44:00 -
[45] - Quote
Hi - I quad rep tank PC matches.
"Wow, why? No kats?"
No, well, let's just say with the speed of PC most of the time reps is pretty useless, but when your with just 1 other guy defending a point - it's not a do or die fight, it's a drawn our gun battle. It's in these situations rep tanking is amazing. Throw in our shield regen - we're very hard to take off points without fear of coming too close to HMG.
But when it's squad vs squad play - speed tanking is much more viable. 4 kats.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Joel II X
Dah Gods O Bacon
2459
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Posted - 2014.04.30 13:52:00 -
[46] - Quote
Django Quik wrote:How much armor rep hp/s do you guys reckon you'd need for a fully rep tanking gal sentinel to be viable without having to rely on logi support then? Madrugar Status |
843-BANE
BurgezzE.T.F General Tso's Alliance
1198
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Posted - 2014.04.30 15:39:00 -
[47] - Quote
I have devised the perfect fit. Selling it for 100 million
^_^
Director // BurgezzE.T.F // 843
Remember, there might be some momentary discomfort.
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Jacques Cayton II
Fatal Absolution Dirt Nap Squad.
774
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Posted - 2014.04.30 21:17:00 -
[48] - Quote
CCP Rattati wrote:Django Quik wrote:CCP Rattati wrote:I love it, even so much I just recommended it in another thread You love running an armor rep tanking heavy or you love the idea of a rep mod bonus to gal heavies to give them up to 40hp/s with all low slots used? Damn, I need a LOT of SP to even just try this out I haven't contemplated a bonus, just the idea of truly becoming T-1000, repping equalling damage :) However, a heavy can't become self sustainable, or we run the risk of a logi repped heavy becoming completely god mode. Caldari heavy ......
We fight for the future of the State not our
personal goals
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