Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
14347
|
Posted - 2014.04.28 16:07:00 -
[1] - Quote
The more I talk with people who disagree the more I find out most are just confused to what tericide would do.
Teiricide is not only the removal of teirs but introduction of roles.
The problem with the current system is that A < B on the simple grounds that B is A+1.
Undera more ideal teiricide system A = B on the grounds that neither have anything better than the other in every way. Both do different things their own ways. Of course imperfection or needs of roles will skew the popularity between A and B the two can find competition in various performances.
Dust 514 however if a tericide where to happen we are likely to see a removal of roles and a focus on roles.
Where
Assault Lineup A [militia]< B [basic frame] < E [basic specialist] < C[adv frame] < F [adv specialist] < D [Proto Frame] < G [Proto Specialist]
Would likely turns into
An Assault suit that emphasizes the Assault Role and performs it well.
and developer time willing then
A second assault suit that may have a similar but different approach to the role in the same race. With possible third fourth and more.
Where no one assault suit is numerically just better because it's a tier 9 but better because its closer to what the player wants to play as.
This would also mean majority of the new stats and the like may see a major shift away from the suits and may dump veterancy onto the skills instead; or maybe modules get a stronger emphasis or a mix of the two; it sup to ccp if they do the teiricide.
I am in support where the modules remain largely the same in line up and may absorb more of the cost of the suit squash.
But I am open to hearing other possible models of role focus over power focus.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Awry Barux
Ametat Security Amarr Empire
2256
|
Posted - 2014.04.28 16:10:00 -
[2] - Quote
Good post +1. Though it's spelled "Tiercide" ("tier" + "-cide") not "Teiricide"
Nerdier than thou
|
Vitharr Foebane
Living Like Larry Schwag
1057
|
Posted - 2014.04.28 16:11:00 -
[3] - Quote
Aint seen you in a hot minute... On a more topic related note what do you think would happen to the commando role as it is a very interesting mix of several roles
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
|
Iron Wolf Saber
Den of Swords
14350
|
Posted - 2014.04.28 16:17:00 -
[4] - Quote
Vitharr Foebane wrote:Aint seen you in a hot minute... On a more topic related note what do you think would happen to the commando role as it is a very interesting mix of several roles
Can't talk about it at the moment. Maybe after fanfest.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
14351
|
Posted - 2014.04.28 16:27:00 -
[5] - Quote
Awry Barux wrote:Good post +1. Though it's spelled "Tiercide" ("tier" + "-cide") not "Teiricide"
Thank you tiercide is always redlined on mine and its a bad habbit I never overcame.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Delta 749
Kestrel Reconnaissance
2844
|
Posted - 2014.04.28 16:27:00 -
[6] - Quote
People were seriously confused about the meaning of the word Thats why we cant have nice things
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world because th
|
DJINN Stephani
235
|
Posted - 2014.04.28 16:29:00 -
[7] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:Aint seen you in a hot minute... On a more topic related note what do you think would happen to the commando role as it is a very interesting mix of several roles Can't talk about it at the moment. Maybe after fanfest.
"20,000 years in the future"
|
Vitharr Foebane
Living Like Larry Schwag
1057
|
Posted - 2014.04.28 16:30:00 -
[8] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:Aint seen you in a hot minute... On a more topic related note what do you think would happen to the commando role as it is a very interesting mix of several roles Can't talk about it at the moment. Maybe after fanfest. Hmmm... *whispers* Blink once for yes and twice for no are they releasing the next build soon
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
|
Iron Wolf Saber
Den of Swords
14351
|
Posted - 2014.04.28 16:36:00 -
[9] - Quote
Vitharr Foebane wrote:Iron Wolf Saber wrote:Vitharr Foebane wrote:Aint seen you in a hot minute... On a more topic related note what do you think would happen to the commando role as it is a very interesting mix of several roles Can't talk about it at the moment. Maybe after fanfest. Hmmm... *whispers* Blink once for yes and twice for no are they releasing the next build soon
*Stares Unblinking*
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Pvt Numnutz
R 0 N 1 N
1152
|
Posted - 2014.04.28 16:44:00 -
[10] - Quote
You make it sound pretty nice but I worry that it will only dumb things down like it did for vehicles. |
|
Iron Wolf Saber
Den of Swords
14352
|
Posted - 2014.04.28 16:45:00 -
[11] - Quote
Pvt Numnutz wrote:You make it sound pretty nice but I worry that it will only dumb things down like it did for vehicles.
vehicles where overdone then again the previous offerings where an effing terrible mess.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Beren Hurin
Onslaught Inc RISE of LEGION
2325
|
Posted - 2014.04.28 16:58:00 -
[12] - Quote
There are so many ways that Dust and Eve are different. The reason that the variety of roles CAN exist in Eve is not limited too:
-The rate of fire, tracking ability, and reload of turrets/launchers are all automated in eve, outsourcing the damage application to the client. -Damage application in Eve is more about positioning than any kind of 'turret game', -Targets rotate around the 'shooter' in 3 axis, while in dust this is mostly 2 -Damage projection is a function of the interplay between the 'virtual hitboxes' of sig radius and the 'rotation speed' of turrets in addition to falloff, optimal range, and some other factors. This only has meaning because the damage application is largely automatic. -In a system where damage application is MUCH MORE analog/manual the equivelencies of 'role differentiation' are FALSE.
To have the kind 'role depth' of cruiser > destroyer > frigate interplay between dropsuits assumes some things about the damage application that don't yet exist in the game, and I have not yet seen displayed. |
Obodiah Garro
Tech Guard RISE of LEGION
998
|
Posted - 2014.04.28 17:01:00 -
[13] - Quote
tiercide i feel is pointless for dust atm, there isnt enough variety with dropsuits, also there is also 1 dropsuit per class.
Dust needs more role bonuses to make different dropsuits substantially more different from each other, tiercide would only truly work if we had say 4 different galente assault suits to choose from and 1 was obviously superior to the other 3.
Nemo me impune lacessit
|
Iron Wolf Saber
Den of Swords
14353
|
Posted - 2014.04.28 17:08:00 -
[14] - Quote
Beren Hurin wrote:There are so many ways that Dust and Eve are different. The reason that the variety of roles CAN exist in Eve is not limited too:
-The rate of fire, tracking ability, and reload of turrets/launchers are all automated in eve, outsourcing the damage application to the client. -Damage application in Eve is more about positioning than any kind of 'turret game', -Targets rotate around the 'shooter' in 3 axis, while in dust this is mostly 2 -Damage projection is a function of the interplay between the 'virtual hitboxes' of sig radius and the 'rotation speed' of turrets in addition to falloff, optimal range, and some other factors. This only has meaning because the damage application is largely automatic. -In a system where damage application is MUCH MORE analog/manual the equivelencies of 'role differentiation' are FALSE.
To have the kind 'role depth' of cruiser > destroyer > frigate interplay between dropsuits assumes some things about the damage application that don't yet exist in the game, and I have not yet seen displayed.
Even then having tires that do nothing is unhealthy for the game to keep them in as is. This will also go a long way to empowering newer players at least. That the power differences are not 500% apart in some cases.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
14355
|
Posted - 2014.04.28 17:11:00 -
[15] - Quote
Obodiah Garro wrote:tiercide i feel is pointless for dust atm, there isnt enough variety with dropsuits, also there is also 1 dropsuit per class.
Dust needs more role bonuses to make different dropsuits substantially more different from each other, tiercide would only truly work if we had say 4 different galente assault suits to choose from and 1 was obviously superior to the other 3.
Like I said the current likely route is a squash before the flattening expands out. Until CCP can shove more hooks into being bonusable as well as more weapons; equipment; modules we are likely not going to be able to add a second role to any of the lineups.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Quil Evrything
Triple Terrors
1331
|
Posted - 2014.04.28 17:29:00 -
[16] - Quote
Iron Wolf Saber wrote:The more I talk with people who disagree the more I find out most are just confused to what tiericide would do and may be the source of their opposition against the idea.
... blah blah TL;DR
If you cant explain why your idea is a great thing in 3 sentances or less, it will never get the popular vote. Please work on that.
|
Quil Evrything
Triple Terrors
1331
|
Posted - 2014.04.28 17:31:00 -
[17] - Quote
PS: Please see "Armored Core". Make dropsuit builds more like that, if you want true "tiericide". kthxbai
|
Awry Barux
Ametat Security Amarr Empire
2262
|
Posted - 2014.04.28 17:37:00 -
[18] - Quote
Quil Evrything wrote:Iron Wolf Saber wrote:The more I talk with people who disagree the more I find out most are just confused to what tiericide would do and may be the source of their opposition against the idea.
... blah blah TL;DR
If you cant explain why your idea is a great thing in 3 sentances or less, it will never get the popular vote. Please work on that. No, he really shouldn't work on that. In fact, as someone involved in Dust's design process, he should do the opposite. Complex ideas require complex expressions.
Nothing of real worth can be expressed in a mere few sentences. That's why Twitter is such a cesspool- 140 characters leaves no room for nuanced meaning.
Nerdier than thou
|
Iron Wolf Saber
Den of Swords
14360
|
Posted - 2014.04.28 17:39:00 -
[19] - Quote
Quil Evrything wrote:Iron Wolf Saber wrote:The more I talk with people who disagree the more I find out most are just confused to what tiericide would do and may be the source of their opposition against the idea.
... blah blah TL;DR
If you cant explain why your idea is a great thing in 3 sentances or less, it will never get the popular vote. Please work on that.
"Empowering player decisions and rewarding those decisions."
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Harpyja
Molon Labe. General Tso's Alliance
1686
|
Posted - 2014.04.28 17:44:00 -
[20] - Quote
Iron Wolf Saber wrote:Pvt Numnutz wrote:You make it sound pretty nice but I worry that it will only dumb things down like it did for vehicles. vehicles where overdone then again the previous offerings where an effing terrible mess. I really hope something gets done about vehicle module progression. If the hulls are going to remain tiericided as they are (no ADV and PRO vehicle hulls), then there has to be more distinction between module tiers other than just cooldown times. Passive mods are fine, since they are tiered. Active modules are problematic because they all provide the same buffs across all tiers.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
|
Iron Wolf Saber
Den of Swords
14363
|
Posted - 2014.04.28 17:47:00 -
[21] - Quote
Harpyja wrote:Iron Wolf Saber wrote:Pvt Numnutz wrote:You make it sound pretty nice but I worry that it will only dumb things down like it did for vehicles. vehicles where overdone then again the previous offerings where an effing terrible mess. I really hope something gets done about vehicle module progression. If the hulls are going to remain tiericided as they are (no ADV and PRO vehicle hulls), then there has to be more distinction between module tiers other than just cooldown times. Passive mods are fine, since they are tiered. Active modules are problematic because they all provide the same buffs across all tiers.
Right; just need to be careful to keep relevance with the vehicles though. Right now the tiericide stripped them quite a bit and too much of the vehicle is now reliant on their modules itself which is further reducing veterancy of vehicles.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Korvin Lomont
United Pwnage Service RISE of LEGION
941
|
Posted - 2014.04.28 17:50:00 -
[22] - Quote
Iron Wolf Saber wrote:The more I talk with people who disagree the more I find out most are just confused to what tiericide would do and may be the source of their opposition against the idea.
Tiericide is not only the removal of teirs but introduction/enforcement of roles.
The problem with the current system is that A < B on the simple grounds that B is A+1.
Under a more ideal tiericide system A = B on the grounds that neither have anything better than the other in every way. Both do different things their own ways. Of course imperfection or needs of roles will skew the popularity between A and B the two can find competition in various performances.
Dust 514 however if a tericide where to happen we are likely to see a removal of power and a return to focus on roles.
Where
Assault Lineup A [militia]< B [basic frame] < E [basic specialist] < C[adv frame] < F [adv specialist] < D [Proto Frame] < G [Proto Specialist]
Would likely turns into
An Assault suit that emphasizes the Assault Role and performs it well.
and developer time willing then
A second assault suit that may have a similar but different approach to the role in the same race. With possible third fourth and more as time goes on. In this environment no one assault suit is numerically just better because it's a tier 9 (current setup) but better because its closer to what the player wants to play as and has built his skills and fittings around that role strongly.
This would also mean majority of the new stats and the like may see a major shift away from the suits and may dump veterancy onto the skills instead; or maybe modules get a stronger emphasis or a mix of the two; it is up to ccp if and how they do the tiericide.
I am in support where the modules remain largely the same in line-up and may absorb more of the cost of the suit squash.
Other models includes a module squash; or a skill tree flourish (more RPG like) or mixes and focuses of each.
But I am open to hearing other possible models of role focus over power focus and of course any questions concerning how teiricide works and what it is supposed to do.
I always thought the current tiers are somewhat stupid and horribly hard to balance. You get either too powerfull or the difference is not worth the SP/ISK investment.
Although I do not play EVE I find the tiercide Idea very interestion and more important promising.
|
A recent Recruit
Isuuaya Tactical Caldari State
26
|
Posted - 2014.04.28 17:53:00 -
[23] - Quote
I agree, proto gear shouldn't give a boost to basic stats like CPU, PG, Slots, etc, buy should offer a variety of options were players can diversify and become more specialised.
Proto suits should have extra bonus's to either or fitting costs/skills/slots, to allow players to pick between more grenade capacity and equipment (more self sufficient, leas survivability) or more slots and PG & CPU (more survivability, but less self sufficient), or faster reload and ammo capacity (more of a suppressive role) or less spread and faster ads (precision/sharpshooter/marksmen) role. This way you have 4 proto assault suits that allow you to play as an Assault style player, but each to a varying degree that impacts slightly on your playstyle. |
Azri Sarum
BurgezzE.T.F General Tso's Alliance
318
|
Posted - 2014.04.28 17:58:00 -
[24] - Quote
Obodiah Garro wrote:tiercide i feel is pointless for dust atm, there isnt enough variety with dropsuits, also there is also 1 dropsuit per class.
Dust needs more role bonuses to make different dropsuits substantially more different from each other, tiercide would only truly work if we had say 4 different galente assault suits to choose from and 1 was obviously superior to the other 3.
Gallente assault G-I, G/1-Series, gk.0. Thats 3 different gallente assault suits to choose from, where 1 is obviously superior to the other 2 (ignoring aurum suits).
After tiericide you just buy a gallente assault suit and then the difference between new players and vets is their respective skill levels and what they can fit. One of the benefits of tiericide is that it reduces the gap between new and old players, we don't need more skills widening that gap.
EVE - Victor Maximus
DUST - Azri Sarum
|
Maken Tosch
DUST University Ivy League
8141
|
Posted - 2014.04.28 18:02:00 -
[25] - Quote
CCP has been known to do well with tiericides in Eve Online. Each tier of the ships retains an ability that other tiers lack. Case in point: Exhumers.
Before Tieracide
Exhumers >Skiff - Mining yield bonus with bonus to Mercoxit mining and some cargo space. >>Mackinaw - Some more mining yield with bonus to Ice mining. Has more cargo space. >>>Hulk - Best mining Yield with bonus to yield. Has the best cargo space.
**Notice the arrows next to the ships indicating that you needed to train up the Skiff first before using the Mackinaw and you have to train up the Mackinaw before training the Hulk.
After Tieracide
Exhumers >Skiff - Bonus to Mercoxit mining but with excellent tanking and warping capabilities for low/null-sec operations. Now often being used as part of a gate-camping fleet due to their high targeting resolution and battleship-like tank against the gate guns. Also the best choice for ninja mining in dangerous areas of space.
>Mackinaw - Bonus to Ice mining now with excellent hauling space for ore (up to 35,000m3 of space) but suffers a loss in tanking capabilities due to the expanded cargo hold. The best choice for AFK miners.
>Hulk - Not much tank or cargo space, but does offer a tremendous bonus to mining yield making them the best choice for high-yield mining operations.
**Notice the arrows again signifying that you only need to train up Exhumers to level 1 to access all ships. Further training of this skill will then be used to enhance the ships affected.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Django Quik
Dust2Dust.
3034
|
Posted - 2014.04.28 18:03:00 -
[26] - Quote
Tiericide won't happen in Dust until there is a LOT more content. Tiericide didn't happen in Eve when each race had only a handful of ships; we're going to be waiting a long long time for there to be enough suits and roles for this to have a chance of being beneficial to the game.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
IAmDuncanIdaho II
R 0 N 1 N
374
|
Posted - 2014.04.28 18:10:00 -
[27] - Quote
yeah I guess I'm still not understanding tiericide. It sounds like the variations we used to have with the suits where there was an 'A' variant and a 'B' variant. I vaguely remember two ADV suits for the same race, one had more shields less armour than the other. Something like that. So you could either choose the one that gave you a little more shield, or a little more armour. And there might've been a speed different between them too. I can't remember
On a side note: I just used the Quick Reply drop-down to post this - never ever noticed that before in a year of frequenting these forums LOL
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
|
Pvt Numnutz
R 0 N 1 N
1156
|
Posted - 2014.04.28 18:14:00 -
[28] - Quote
So tell me if I got this straight iron wolf, your vision of tiercide is to make the suits more like the current dropship classes (bare with me) where you have the std and then the ADS? Keep the suits relatively the same but have more skill branches for more specialized suits?
Eg. Cal basic then front line then assault and have each be a little different in terms of passive skills (to fit different roles) but keep the suits relatively the same fitting wise and stat wise?
So would specialized suits cost more? Or would they be the same price as std? Sure they get a bonus but how much %? How much more for that %?
I could see this working so long as the skills make skilling into the suits worth it, and make damn sure there is a bonus per level no unlock at lvl 1,3,5 cause that wastes precious sp and would make the game rather dull. modules have to stay tiered, non tiered vehicle mods make fitting really dull (although that might have also been the slot removal and pg/cpu Nerf too) and unbalanced. Weapons stay tiered, wouldn't make any sense to do this to weapons what are you paying for if not more killing power. ... So really your just suggesting tiercide for suits then? |
Maken Tosch
DUST University Ivy League
8142
|
Posted - 2014.04.28 18:15:00 -
[29] - Quote
Django Quik wrote:Tiericide won't happen in Dust until there is a LOT more content. Tiericide didn't happen in Eve when each race had only a handful of ships; we're going to be waiting a long long time for there to be enough suits and roles for this to have a chance of being beneficial to the game.
Which is why tieracide in Eve Online didn't occur until around 2012 even though Eve came out in 2003. When Eve was released, there were no dedicated Mining Barges or Exhumers, no Subcapitals to Super Capitals, no Tech 3 ships, no Tier 3 ships, etc. Basically almost half of the ships you see in Eve now didn't exist back then.
In order for Dust to have a practical tieracide, there will have to be more content to compensate. So far, we are severely limited. We don't have bubble shields, we don't have remote shield repariers, we don't have fighters, we don't have medium assault vehicles, we don't pilot suits, and we don't even have all the tanks/LAVs/Dropships for that matter. There is just too much missing to make effective tieracide at this stage.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Maken Tosch
DUST University Ivy League
8142
|
Posted - 2014.04.28 18:20:00 -
[30] - Quote
Pvt Numnutz wrote:I could see this working so long as the skills make skilling into the suits worth it, and make damn sure there is a bonus per level no unlock at lvl 1,3,5 cause that wastes precious sp and would make the game rather dull. modules have to stay tiered, non tiered vehicle mods make fitting really dull (although that might have also been the slot removal and pg/cpu Nerf too) and unbalanced. Weapons stay tiered, wouldn't make any sense to do this to weapons what are you paying for if not more killing power. ... So really your just suggesting tiercide for suits then?
Eve Online still has tiered modules and guns despite experiencing a tieracide of its ships. But so far it worked out very well for everyone and no one in Eve is complaining about it.
But I do agree that with the tieracide it will effectively give purpose to those SP sinks you are referring to.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |