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Sev Alcatraz
Bullet Cluster
619
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Posted - 2014.04.25 15:06:00 -
[1] - Quote
I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot
It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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Mordecai Sanguine
What The French Red Whines.
606
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Posted - 2014.04.25 15:10:00 -
[2] - Quote
Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous
The problem is the Damage penality.
Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2403
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Posted - 2014.04.25 15:13:00 -
[3] - Quote
not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. |
Dexter307
The Unholy Legion Of DarkStar
1500
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Posted - 2014.04.25 15:13:00 -
[4] - Quote
Mordecai Sanguine wrote:Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous The problem is the Damage penality. Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy. No, the DPS is just to high. 5% less penalty to shields isn't what's breaking the weapon. |
TranquilBiscuit ofVaLoR
Fatal Absolution Dirt Nap Squad.
2079
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Posted - 2014.04.25 15:15:00 -
[5] - Quote
wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles.
Anime > EVERYTHING
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Master Smurf
Nos Nothi
371
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Posted - 2014.04.25 15:18:00 -
[6] - Quote
TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. They were nerfed harder than the other rifles. approx 15% on the higher end.
Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous
Slow down there buddy.
The ACRs may have a bit too much range but CR vs RR at proper distance and ScR at distance or even closer in with a proper quick spam of fire can compete fine.
You also described a scenario where the enemy got a jump on you which is perfect use of the CR - quick bursts before you know what happened. ScR user would have charged shot you and then quick double to finish you off if necessary.
CR needs a hard delay or a jamming mechanic and ACR probably needs less range or more dispersion but stay away from the hyperbole.
"Shine bright like a diamond"
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1181
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Posted - 2014.04.25 15:18:00 -
[7] - Quote
TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
"...and all our yesterdays have lighted fools the way to dusty death."
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calisk galern
BurgezzE.T.F General Tso's Alliance
2403
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Posted - 2014.04.25 15:19:00 -
[8] - Quote
Master Smurf wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. They were nerfed harder than the other rifles. approx 15% on the higher end. Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous Slow down there buddy. The ACRs may have a bit too much range but CR vs RR at proper distance and ScR at distance or even closer in with a proper quick spam of fire can compete fine. You also described a scenario where the enemy got a jump on you which is perfect use of the CR - quick bursts before you know what happened. ScR user would have charged shot you and then quick double to finish you off if necessary. CR needs a hard delay or a jamming mechanic and ACR probably needs less range or more dispersion but stay away from the hyperbole.
lol i didn't even notice he was talking about getting shot from behind, their isn't a weapon in this game that isn't a practical instant kill to being ambushed from behind.
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Asha Starwind
832
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Posted - 2014.04.25 15:30:00 -
[9] - Quote
Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
The ACR lost just under 10%(9.5%), the semi-auto CR lost 15%(15.6) the RR across the board also lost 15%(14.5-15.2%). Stop being overdramatic.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1182
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Posted - 2014.04.25 15:35:00 -
[10] - Quote
Asha Starwind wrote:Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles The ACR lost just under 10%(9.7%), the semi-auto CR lost 15%(15.6) the RR across the board also lost 15%(14.5-15.2%). Stop being overdramatic. Overdramatic? Overdramatic? I'll SHOW YOU OVERDRAMATIC!!
"...and all our yesterdays have lighted fools the way to dusty death."
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Luk Manag
of Terror TRE GAFFEL
422
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Posted - 2014.04.25 15:35:00 -
[11] - Quote
You may have experienced multiple headshots in succession. Soon you'll do what everyone else does, constantly strafe step.
There will be bullets. ACR+SMG [CEO of Terror]
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A recent Recruit
Isuuaya Tactical Caldari State
12
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Posted - 2014.04.25 15:41:00 -
[12] - Quote
When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. |
NAV HIV
The Generals General Tso's Alliance
1605
|
Posted - 2014.04.25 15:42:00 -
[13] - Quote
calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles.
Well said... Specially everyone and their dogs armor tanking... Specially Shield suits...
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Master Smurf
Nos Nothi
373
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Posted - 2014.04.25 15:45:00 -
[14] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
And when a bpo scout with a militia shotgun and lv1 cloak kill him what is your answer to that?
All rifles (maybe not AR too well) can deal with Heavies if they keep their range, if they stray a few metres too close they will be fish food in an instant.
"Shine bright like a diamond"
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Sev Alcatraz
Bullet Cluster
620
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Posted - 2014.04.25 15:54:00 -
[15] - Quote
Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
The rail rifle was nerf by 15% the Combat rifle was 10%
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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IceShifter Childhaspawn
DUST University Ivy League
569
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Posted - 2014.04.25 15:59:00 -
[16] - Quote
I realize everyone is terrified of CCP destroyig the CR into flaylock land, but utilizing its bug it is an exploit and needs fixed.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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calisk galern
BurgezzE.T.F General Tso's Alliance
2406
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Posted - 2014.04.25 16:02:00 -
[17] - Quote
IceShifter Childhaspawn wrote:I realize everyone is terrified of CCP destroyig the CR into flaylock land, but utilizing its bug it is an exploit and needs fixed.
bug? |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
429
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Posted - 2014.04.25 16:05:00 -
[18] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. no but your aim is an option
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8969
|
Posted - 2014.04.25 16:09:00 -
[19] - Quote
CR has more DPS than any other rifle by a margin of about 100, it has the best damage profile and it has absurdly low fitting costs. It also reloads blazing fast, second only to the SCR.
And it's not just effective in medium range, it's THE BEST light rifle anywhere but RR range, which is around 18m above the CR's range.
Overlord of all humans CAT MERC
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Master Smurf
Nos Nothi
373
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Posted - 2014.04.25 16:10:00 -
[20] - Quote
Sev Alcatraz wrote:Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles The rail rifle was nerf by 15% the Combat rifle was 10%
Asha just put up facts - lets work with facts
"Shine bright like a diamond"
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Aramis Madrigal
Sver true blood General Tso's Alliance
236
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Posted - 2014.04.25 16:11:00 -
[21] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
I'd argue what is wrong is said heavy's aim or awareness. If you're on target for even a moment you'll shred the scout. Granted there are still the occasional hit detection issues, but if the scout is in front of you, you should really win that 1v1.
-Aramis |
Thang Bausch
Pierrot Le Fou Industries
109
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Posted - 2014.04.25 16:14:00 -
[22] - Quote
Cat Merc wrote:CR has more DPS than any other rifle by a margin of about 100, it has the best damage profile and it has absurdly low fitting costs. It also reloads blazing fast, second only to the SCR.
And it's not just effective in medium range, it's THE BEST light rifle anywhere but RR range, which is around 18m above the CR's range.
I can't mash my ds3 button enough to get close to that DPS. I agree that there should be something to reduce the efficacy of turbo, and the -5% to shields makes more sense at 10.
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Dauth Jenkins
Ultramarine Corp
503
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Posted - 2014.04.25 16:20:00 -
[23] - Quote
calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles.
So, unless I brick tank shield, I should be murders by combat rifles? I run suits with around 300-400 shields and I still get wrecked
-Sincerely
--The Dual Swarm Commando
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Awry Barux
Ametat Security Amarr Empire
2139
|
Posted - 2014.04.25 16:21:00 -
[24] - Quote
Thang Bausch wrote:Cat Merc wrote:CR has more DPS than any other rifle by a margin of about 100, it has the best damage profile and it has absurdly low fitting costs. It also reloads blazing fast, second only to the SCR.
And it's not just effective in medium range, it's THE BEST light rifle anywhere but RR range, which is around 18m above the CR's range. I can't mash my ds3 button enough to get close to that DPS. I agree that there should be something to reduce the efficacy of turbo, and the -5% to shields makes more sense at 10. Maybe you can't, but I can and so can many other people, without the use of turbo controllers.
edit: There's a well-established practice in some PC FPSs of tapping- firing a full auto weapon at nearly its maximum fire rate by tapping the mouse extremely quickly to fire each shot individually. If you've done that, the CR is child's play.
The CR needs a hard delay between bursts to bring the DPS of me and people like me in line with people like you when using the CR.
Nerdier than thou
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Bormir1r
Fatal Absolution Dirt Nap Squad.
395
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Posted - 2014.04.25 16:26:00 -
[25] - Quote
Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
And it's still the good to use, which means it's balanced?
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
898
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Posted - 2014.04.25 16:27:00 -
[26] - Quote
OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
Fixing swarms
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Dexter307
The Unholy Legion Of DarkStar
1502
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Posted - 2014.04.25 16:28:00 -
[27] - Quote
Master Smurf wrote:A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. And when a bpo scout with a militia shotgun and lv1 cloak kills him what is your answer to that? - If the Amarr scout kept moving and the heavy isnt turning and engaging quickly enough thats his fault. Ammar have built in resistance (15% at Lv5) to the CR All rifles (maybe not AR too well) can deal with Heavies if they keep their range, if they stray a few metres too close they will be fish food in an instant. I do think the RR should get back a little pop but be even harder to hipfire aim, AR should get damage but sharper fall off and obviously the HMG and SMG should have gotten a nerf as well. - There is always 2.0 Combat rifle can kill heavies before they can react Even cal heavies |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2826
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Posted - 2014.04.25 16:33:00 -
[28] - Quote
As if light weapons hasn't suffered enough with this update?
You guys will never be satisfied, tbh
weRideNDie2getha since 2010
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Autoaim Bot514
The Hetairoi
79
|
Posted - 2014.04.25 16:33:00 -
[29] - Quote
Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous Edit: let me elaborate a bit more, in a face to face conflict where the two party's engage each other in there optimum range the rail rifle user (ar or anything else) will be dead before they can get 4 shots off, The fact that the Combat rifle is easily abused by turbo controls is BS, give it an overheat or a 75% chance to jam (it is a Min weapon after all) If the idiots who develop COD can write a bit of code that literately says :- If button "R1" trigger more then: X amount of times in 1 minutes than Lock.end- you use a turbo your gun jams up and forces you to reload it
Must be why I'm always instakilled by Kaalakiota RR's at range. |
NAV HIV
The Generals General Tso's Alliance
1608
|
Posted - 2014.04.25 16:34:00 -
[30] - Quote
Dexter307 wrote:Master Smurf wrote:A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. And when a bpo scout with a militia shotgun and lv1 cloak kills him what is your answer to that? - If the Amarr scout kept moving and the heavy isnt turning and engaging quickly enough thats his fault. Ammar have built in resistance (15% at Lv5) to the CR All rifles (maybe not AR too well) can deal with Heavies if they keep their range, if they stray a few metres too close they will be fish food in an instant. I do think the RR should get back a little pop but be even harder to hipfire aim, AR should get damage but sharper fall off and obviously the HMG and SMG should have gotten a nerf as well. - There is always 2.0 Combat rifle can kill heavies before they can react Even cal heavies
Can i buy that on the AUR store ?! |
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Autoaim Bot514
The Hetairoi
79
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Posted - 2014.04.25 16:35:00 -
[31] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
has more to do with brick scouts than the rifle. |
Khan Hun
Mikramurka Shock Troop Minmatar Republic
93
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Posted - 2014.04.25 16:37:00 -
[32] - Quote
One think people don't seem to acknowledge about the standard burst fire combat rifle is it can be a massive pain to land hits on a very close range target that is moving side to side. It is far, far harder than with a fully automatic or even single shot weapon.
I've said it before but the changes needed (if any) are +range to the assault rifle and reduced heat build up and fitting for the scrambler rifle. Then again I went super scrub with the toxic assault rifle BPO yesterday and I was surprised at how good it was in closer/close medium range.
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NAV HIV
The Generals General Tso's Alliance
1608
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Posted - 2014.04.25 16:38:00 -
[33] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... |
Master Smurf
Nos Nothi
374
|
Posted - 2014.04.25 16:49:00 -
[34] - Quote
Dexter307 wrote: Combat rifle can kill heavies before they can react Even cal heavies
When you make statements like this then it is very hard to trust anything you say.
"Shine bright like a diamond"
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Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.25 16:51:00 -
[35] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
You'v forgot the Damage profile, you can now add 20% bonus damage to CR because it's broken, seriosuly CCP why Minmatarr have lal the good stuff everytime and so much hate on Amarr ? |
Tectonic Fusion
1556
|
Posted - 2014.04.25 16:55:00 -
[36] - Quote
Dexter307 wrote:Mordecai Sanguine wrote:Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous The problem is the Damage penality. Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy. No, the DPS is just to high. 5% less penalty to shields isn't what's breaking the weapon. True. It does do too much damage to armor though (troll face). But seriously, CCP should just change it to -5% shields and +5% against armor. It would stop all the QQ about that topic.
Solo Player
Squad status: Locked
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Arkena Wyrnspire
Fatal Absolution
12703
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Posted - 2014.04.25 16:57:00 -
[37] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:-snip mostly good posting- Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything...
Ah yes, the 'numbers are irrelevant get good scrub' argument.
So, if you don't think the CR is blatantly overpowered, I have a question for you. Two, in fact.
Firstly, do you play the game?
If your answer to that question is yes, and you steadfastly believe that the CR is not the supreme rifle, then I have a second question: Do you use it?
The combat rifle has everything. It has fantastic damage output, the best damage profile in the game, an excellent fire rate, a solid range, good damage per clip, fast reload and the lowest fitting requirements of any rifle. The only rifle arguably capable of competing with the sheer damage the CR can put out is the ScR, which actually has a balancing mechanic attached to it in the form of overheat.
It baffles me how anyone can believe that it's balanced against the other rifles.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
901
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Posted - 2014.04.25 17:00:00 -
[38] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything...
Lol, ok bud. I knew there was a reason I ignore your post. Are you upset because I blew up your tank, or the fact that I killed your protosuit with standard gear?
Also, you do realize how stupid you sound right? Saying things like "dur hur numbers OMG dur hur" makes you sound like the knuckle dragging, tank-spamming, proto-squad crutcher that you are. Go back to COD moron.
Fixing swarms
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Aisha Ctarl
Praetoriani Classiarii Templares
4518
|
Posted - 2014.04.25 17:02:00 -
[39] - Quote
Magnus Amadeuss wrote:NAV HIV wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... Lol, ok bud. I knew there was a reason I ignore your post. Are you upset because I blew up your tank, or the fact that I killed your protosuit with standard gear? Also, you do realize how stupid you sound right? Saying things like "dur hur numbers OMG dur hur" makes you sound like the knuckle dragging, tank-spamming, proto-squad crutcher that you are. Go back to COD moron.
Yeah, you get 'em Magnus!
=^,.,^=
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
901
|
Posted - 2014.04.25 17:03:00 -
[40] - Quote
Mordecai Sanguine wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. You'v forgot the Damage profile, you can now add 20% bonus damage to CR because it's broken, seriosuly CCP why Minmatarr have lal the good stuff everytime and so much hate on Amarr ?
Are you referring to the damage profiles altogether? If so, yes the CR does have 102.5% average damage versus the 100% of everyone else, not really sure where you get the 20% though.
Fixing swarms
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calisk galern
BurgezzE.T.F General Tso's Alliance
2412
|
Posted - 2014.04.25 17:03:00 -
[41] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
902
|
Posted - 2014.04.25 17:12:00 -
[42] - Quote
calisk galern wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^
Why are some of you people afraid of math? I mean this is like 1st grade math too, it is not even hard. You should be able to figure out most of this within like 5 seconds.
Also, bullets missing or whatever are usage factors that apply to all weapons, this also means that it washes out doesn't it?
Seriously, are most of you "OMG MATH!!" dummies just 10 year olds or something? In the adult world we use math ALL OF THE TIME. Get used to it.
Fixing swarms
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Arkena Wyrnspire
Fatal Absolution
12707
|
Posted - 2014.04.25 17:12:00 -
[43] - Quote
calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^
Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons?
The CR is superior in practically every way. Situational variables won't affect that in the slightest.
You have long since made your choice. What you make now is a mistake.
EUrobro
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NAV HIV
The Generals General Tso's Alliance
1608
|
Posted - 2014.04.25 17:12:00 -
[44] - Quote
Magnus Amadeuss wrote:NAV HIV wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... Lol, ok bud. I knew there was a reason I ignore your post. Are you upset because I blew up your tank, or the fact that I killed your protosuit with standard gear? Also, you do realize how stupid you sound right? Saying things like "dur hur numbers OMG dur hur" makes you sound like the knuckle dragging, tank-spamming, proto-squad crutcher that you are. Go back to COD moron.
LOL my tank lmfao my tank....... You lost me there |
Arkena Wyrnspire
Fatal Absolution
12707
|
Posted - 2014.04.25 17:14:00 -
[45] - Quote
NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
NAV HIV
The Generals General Tso's Alliance
1608
|
Posted - 2014.04.25 17:18:00 -
[46] - Quote
Arkena Wyrnspire wrote:NAV HIV wrote:Magnus Amadeuss wrote:-snip mostly good posting- Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... Ah yes, the 'numbers are irrelevant get good scrub' argument. So, if you don't think the CR is blatantly overpowered, I have a question for you. Two, in fact. Firstly, do you play the game? If your answer to that question is yes, and you steadfastly believe that the CR is not the supreme rifle, then I have a second question: Do you use it? The combat rifle has everything. It has fantastic damage output, the best damage profile in the game, an excellent fire rate, a solid range, good damage per clip, fast reload and the lowest fitting requirements of any rifle. The only rifle arguably capable of competing with the sheer damage the CR can put out is the ScR, which actually has a balancing mechanic attached to it in the form of overheat. It baffles me how anyone can believe that it's balanced against the other rifles.
Never said it's balanced...
Other than laser and PLC i have all the weapons at prof 5
i would like CCP to do something about the AR, specially a red dot sight
CR can fight the RR at almost 60+m... That ROF usually beats RR user, unless the CR user is using a scout suit...
CR is better scout, much better than SG imo
Btw SCR isn't doing very well against all the Armor tanked people. I'm usually forced to switch to SMG when the Shields are down.. I have better luck at taking out Heavies with SMG than using the SCR...
RR is great where it's at right now... All the RR QQ has been reduced...
CR vs SCR mmm it would depend on the suit that the CR user and SCR user is wearing...
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NAV HIV
The Generals General Tso's Alliance
1609
|
Posted - 2014.04.25 17:20:00 -
[47] - Quote
Arkena Wyrnspire wrote:NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were.
Funny how he blew up my tank, when i don't even use it... Yet i see him dropping uplinks close by and running back to the redline... Farm WP and never bother fighting... Players like those should still remain in Academy... But some might say He is Logi who is doing favor by spamming bunch of uplinks lol |
NAV HIV
The Generals General Tso's Alliance
1609
|
Posted - 2014.04.25 17:22:00 -
[48] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest.
It slightly does when 5 guys with CR are shooting at the same direction...
It was the same story in 1.7 when everyone specced into RR
AR before that... All the AR is OP thread composers were writing RR is OP now CR is OP
CR is a much better Rifle... More like the new Jack of all trades... |
Arkena Wyrnspire
Fatal Absolution
12710
|
Posted - 2014.04.25 17:35:00 -
[49] - Quote
NAV HIV wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. It slightly does when 5 guys with CR are shooting at the same direction... It was the same story in 1.7 when everyone specced into RR AR before that... All the AR is OP thread composers were writing RR is OP now CR is OP CR is a much better Rifle... More like the new Jack of all trades...
The new jack of all trades that is eminently superior in all trades. To use an epithet, the master of all trades.
Also, what exactly about 5 people with CRs shooting in the same direction will make the CR worse?
You have long since made your choice. What you make now is a mistake.
EUrobro
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2413
|
Posted - 2014.04.25 17:38:00 -
[50] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest.
the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ).
what is the point, this is never a realistic scenario that ever occurs in the game.
I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle.
both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. |
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NAV HIV
The Generals General Tso's Alliance
1610
|
Posted - 2014.04.25 17:40:00 -
[51] - Quote
Arkena Wyrnspire wrote:NAV HIV wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. It slightly does when 5 guys with CR are shooting at the same direction... It was the same story in 1.7 when everyone specced into RR AR before that... All the AR is OP thread composers were writing RR is OP now CR is OP CR is a much better Rifle... More like the new Jack of all trades... The new jack of all trades that is eminently superior in all trades. To use an epithet, the master of all trades. Also, what exactly about 5 people with CRs shooting in the same direction will make the CR worse?
Nope it makes the tears flow longer.... Everyone is using it, cause it is better to use it.. If you have the SP then why not.. But like i said, It was the case of QQ about RR, SCR, AR and so on... It's a cycle and it'll never end...
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NAV HIV
The Generals General Tso's Alliance
1610
|
Posted - 2014.04.25 17:44:00 -
[52] - Quote
calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles.
Well said... Now let's hope he will crunch the numbers, would use 16 v 16 player scenario, with other weapons, side arms, grenades, tanks, dropships, Lav, Type of Map, Type of Infrastructure in the Map, Player type, player skills, Squad work, team work, solo ninja stuff, CQC, Long Range, Type of Suit, Type of Resistance on the suit... lol |
Arkena Wyrnspire
Fatal Absolution
12711
|
Posted - 2014.04.25 17:54:00 -
[53] - Quote
calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. sure the combat rifle could beat the scrambler rifle user at mid range, but the scrambler rifle could also drop them with a single shot before they even get to pull a trigger.
You miss the point completely. Of course you can't calculate everything that happens in a match. But if something is so obviously superior in every aspect you can quite clearly show that.
You bring up role definition with 'burst fire anti-armour mid-range rifle' vs 'anti shield high alpha long range rifle'. Yet the CR will do more damage against shields than the SCR will. The CR will do more damage at range than the SCR will - despite the shorter range the higher damage compensates for the falloff. The SCR has a better alpha capability in the form of the charge shot, I'll give you that, but the CR will outpace it on damage within moments.
Also, 'the scrambler rifle could also drop them with a single shot before they even get to pull a trigger' if you're OHKOing anything with a scrambler rifle apart from militia suits I'd be surprised. Have you actually used the weapon beyond maybe a couple of matches against terribads?
You have long since made your choice. What you make now is a mistake.
EUrobro
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2415
|
Posted - 2014.04.25 18:08:00 -
[54] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. sure the combat rifle could beat the scrambler rifle user at mid range, but the scrambler rifle could also drop them with a single shot before they even get to pull a trigger. You miss the point completely. Of course you can't calculate everything that happens in a match. But if something is so obviously superior in every aspect you can quite clearly show that. You bring up role definition with 'burst fire anti-armour mid-range rifle' vs 'anti shield high alpha long range rifle'. Yet the CR will do more damage against shields than the SCR will. The CR will do more damage at range than the SCR will - despite the shorter range the higher damage compensates for the falloff. The SCR has a better alpha capability in the form of the charge shot, I'll give you that, but the CR will outpace it on damage within moments. Also, 'the scrambler rifle could also drop them with a single shot before they even get to pull a trigger' if you're OHKOing anything with a scrambler rifle apart from militia suits I'd be surprised. Have you actually used the weapon beyond maybe a couple of matches against terribads?
well I'll address your points in no particular order.
I am prof 4 with all 4 rifles, scrambler rifle with head shot of a charged shot is capable dropping most light and medium suits with a single shot so yes it's capable of dropping a target before they even can fire a shot, if they are shield tanking all the better, I'm a practiced sniper landing head shots at mid range with the scrambler rifle to me is as easy hitting a heavy with a remote explosive.
it's quite an effective assassination weapon, akin to a long range shotgun, or at least that's how I use it, people styles and experience with weapons can differ the effectiveness of the weapons greatly.
next I'm not saying the combat rifle isn't superior to the other rifles, but on the field the differences in dps pale to the differences in styles and how they perform, 10m is quite a distance when you find your CR doing **** to the rail rifle user picking you off at range, or the shotgun guy caving your head in at point blank range, the CR is mathmatically superior to the shotgun in almost every way yet the shotgun is quite the weapon in our environment isn't it.
now this has been going on a bit long already I didn't intend to get into an argument over it so I will end with this.
do I believe the CR needs a nerf in the current game environment, no I don't believe it does, but I also don't believe any gun needs a nerf. The game is quite balanced and no matter what weapon you use, save a few fringe weapons, you can do quite well. |
Dexter307
The Unholy Legion Of DarkStar
1503
|
Posted - 2014.04.25 18:10:00 -
[55] - Quote
Master Smurf wrote:Dexter307 wrote: Combat rifle can kill heavies before they can react Even cal heavies
When you make statements like this then it is very hard to trust anything you say. It's true because I've done it. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
905
|
Posted - 2014.04.25 18:12:00 -
[56] - Quote
NAV HIV wrote:Arkena Wyrnspire wrote:NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were. Funny how he blew up my tank, when i don't even use it... Yet i see him dropping uplinks close by and running back to the redline... Farm WP and never bother fighting... Players like those should still remain in Academy... But some might say He is Logi who is doing favor by spamming bunch of uplinks lol P.S: it's also funny how he needs a GF to help him argue
#1 you are a proto-stomping crutcher who isn't worth a nickle without a squad, I do rememebr killing you, and I do remember you in a tank or dropship at one point.
#2 Last battle I went 21/0 using a heavy with HMG (oh I only run militia/standard gear on combat fits btw). I do what the team needs, and if that is uplinks I do that. You can ask anyone, I do what the team needs. Sorry that your COD mentality can't understand tactics, or really basic math.....
Fixing swarms
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NAV HIV
The Generals General Tso's Alliance
1611
|
Posted - 2014.04.25 18:21:00 -
[57] - Quote
Magnus Amadeuss wrote:NAV HIV wrote:Arkena Wyrnspire wrote:NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were. Funny how he blew up my tank, when i don't even use it... Yet i see him dropping uplinks close by and running back to the redline... Farm WP and never bother fighting... Players like those should still remain in Academy... But some might say He is Logi who is doing favor by spamming bunch of uplinks lol P.S: it's also funny how he needs a GF to help him argue #1 you are a proto-stomping crutcher who isn't worth a nickle without a squad, I do rememebr killing you, and I do remember you in a tank or dropship at one point. #2 Last battle I went 21/0 using a heavy with HMG (oh I only run militia/standard gear on combat fits btw). I do what the team needs, and if that is uplinks I do that. You can ask anyone, I do what the team needs. Sorry that your COD mentality can't understand tactics, or really basic math.....
# 1 .... I have the SP and ISK to use it...
# 2 ... I do better without a squad...
# 3 ... What did you use for my so called tank? Me flying a DS is a bigger joke than you are
# 4... LOL COD mentality ?! Can't handle competition i guess. Must be a Pro Farmville player...
# 5... Dont even bother asking about me... I'm a COD playing scrub... Just a little better than you |
NAV HIV
The Generals General Tso's Alliance
1611
|
Posted - 2014.04.25 18:23:00 -
[58] - Quote
Dexter307 wrote:Master Smurf wrote:Dexter307 wrote: Combat rifle can kill heavies before they can react Even cal heavies
When you make statements like this then it is very hard to trust anything you say. It's true because I've done it.
I've meleed a heavy too... Nerf that melee damage pls... |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
906
|
Posted - 2014.04.25 18:31:00 -
[59] - Quote
So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land.
Anyway, these are the FACTS about the CR:
Most DPS (without turbo controller) (125% more than the next closest) Most sustained damage Most damage per trigger pull {125% of the next closest) Best damage profile (102.5% avg damage, lol 5% penalty to shields) Easiest to fit Only 10 M less range at standard (meaning it does almost as much damage @ 65M as the RR)
These are undeniable. If you can honestly look at that and say it isn't OP.... well you don not care about balance at all, only your crutch.
Fixing swarms
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Gelan Corbaine
Gladiators Vanguard
401
|
Posted - 2014.04.25 19:46:00 -
[60] - Quote
The CR is overpowered on any suit other than Minmatar ... On Minmatar it's viable and competitive as their suits are designed to get in hit hard and get out while dying to a small breeze when barely even looked at.
Since they have the lowest resources they can't use other races weapons as effectively as they can... (Races use Minmatar weapons to their benefit . Minmatar uses other races weapons baring Nova knives and swarms to their detriment .) their suits are practically made for their weapons.
The question then becomes how do you nerf the CR without destroying the Minmatar ?
You increase the resources it needs ....Minmatar can no longer fit it .
You increase the hipfire and kick ...the suit designed to not stop moving finds it can't hit anything while moving.
You lower the damage ....Things will go badly for "shoot then scoot" suits going up against "stand and deliver " suits if they can't kill before being shot at which never goes well for Matari .
How do you address this problem ?
Say don't worry ? It will be fine ? * looks at Flaylock*
No job is worth doing if you don't get paid in the end .
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
147
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Posted - 2014.04.25 19:50:00 -
[61] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
If this happened to you, you're bad, and you should feel bad.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Master Smurf
Nos Nothi
379
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Posted - 2014.04.25 20:22:00 -
[62] - Quote
Magnus - what is a charged trigger pull from an ScR? - Your pull trigger pull stat is misleading as weapons are used differently
What is 90 x .95? (CR vs Shield) - This is actually 29.7 x 3 x 0.95 = 84.645 What is 71 x 1.2? (ScR vs Shield) - This is actually 71.5 x 1.2 = 85.8
With Proficiency you can increase that number 15% to 98.67
The ScR used as a tactical weapon triples that number on fully charged shots (or at least x2.5, not sure) That is 247 to 296 That is how the weapon is supposed to be used.
Even if you spam it you are getting the hardest hitting rifle but yes it has a balancing mechanic which the CR probably needs.
You make some great points but there is no need to add more stuff that isnt true to go over the top on the argument.
I also dont like the fitting requirements argument (not sure if I said this already or scrapped that post). The CR needs to be easy to fit or the Minmatar are going to be even further at a disadvantage. At the moment non minmatar benefit more from using them than Minnies (except Assault and Commando).
Now CCP can make up whatever fiction they want to justify it but they should make non minnie suits only fire them at 900 - 1000 RPM
"Shine bright like a diamond"
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Autoaim Bot514
The Hetairoi
82
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Posted - 2014.04.25 20:43:00 -
[63] - Quote
Lets just add overheat/locking to all weapons. Projectile weapons will jam like the HMG, hybrids can overheat like the Krins AR and laser can overheat.
Now, stop QQing. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
911
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Posted - 2014.04.25 20:55:00 -
[64] - Quote
Sorry if I mess up some of the points here, I am a bit confused by what you are trying to say.
Master Smurf wrote:Magnus - what is a charged trigger pull from an ScR? - Your pull trigger pull stat is misleading as weapons are used differently
What is 90 x .95? (CR vs Shield) - This is actually 29.7 x 3 x 0.95 = 84.645 What is 71 x 1.2? (ScR vs Shield) - This is actually 71.5 x 1.2 = 85.8
With Proficiency you can increase that number 15% to 98.67
Trigger pull states show that for every time you press R1, such and such damage comes out. It is also why I included the rest of the stats, so you didn't need to take any one by themselves. There is no inherent bias when comparing how much damage one press of R1 gets you.
No you are the one trying to be misleading, why not give the numbers for armor as well?
89.1 x 1.1 (CR vs Armor) = 98.01 71.5 x 0.8 (ScR vs Armor) = 57.2
So what we have established is the CR is just as good as the ScR versus shield(98% damage), and completely dominates it versus armor(171%damage).
w/ proficiency that is 85% of the damage of the ScR to shields and 197% of the damage of the ScR to armor. Still no contest at all.
What was your point again?
Master Smurf wrote:
The ScR used as a tactical weapon triples that number on fully charged shots (or at least x2.5, not sure) That is 247 to 296 That is how the weapon is supposed to be used.
Once again misleading. The damage to shields would be 296, the damage to armor would be 171, plus now you have ~ 9 shots left before you are completely helpless for 5 seconds. The CR? it does 112.7 damage to armor every time you pull the trigger, it never overheats.
Master Smurf wrote: Even if you spam it you are getting the hardest hitting rifle but yes it has a balancing mechanic which the CR probably needs.
You make some great points but there is no need to add more stuff that isnt true to go over the top on the argument.
I also dont like the fitting requirements argument (not sure if I said this already or scrapped that post). The CR needs to be easy to fit or the Minmatar are going to be even further at a disadvantage. At the moment non minmatar benefit more from using them than Minnies (except Assault and Commando).
Now CCP can make up whatever fiction they want to justify it but they should make non minnie suits only fire them at 900 - 1000 RPM
None of what i have said it untrue. The CR will do WAY more averaged out damage than the ScR every time you pull the trigger. The CR is the easiest weapon to fit, the CR has the best damage profile, the CR will still do 270 DPS (with no skills or dmg mods) at 65 meters, the CR doesn't overheat.
I do like my fitting requirements argument and here is why. The amarr suits do NOT get a bonus to fitting because of our rediculously expensive to fit weapons. ONE suit has more than normal CPU/PG (the assault), the rest have the 3rd most CPU and the 2nd most PG.
The minmatar suits have the most CPU and least PG, yet their weapon takes 7 less CPU than the scrambler and the least of all rifles. Here is the PG numbers for the rifles: AR = 23/3 PG CR = 22/2 PG RR = 26/6 PG ScR = 29/11 PG
Obviously something is wrong here. #1, the race with the most PG has a weapon that takes nearly no PG, and the race with nearly no CPU has the weapon that takes the most CPU....
Also, as far as what you wrote about the suits.... there is only one suit that the ScR actually works decently on, that is the assault. The CR works brilliantly on all suits, and only gets better on the minmatar assault/commando.
Fixing swarms
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Master Smurf
Nos Nothi
379
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Posted - 2014.04.25 21:06:00 -
[65] - Quote
I only did that first part because you said the CR does more damage to Shields than ScR. I never argued damage profile. And I only responded to so that people reading get clarity about what is stated.
Many times people like to point out the CR vs Armor like shield based weapons dont have any advantage at all.
That is all.
"Shine bright like a diamond"
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NAV HIV
The Generals General Tso's Alliance
1616
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Posted - 2014.04.28 12:29:00 -
[66] - Quote
Magnus Amadeuss wrote:So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land.
Anyway, these are the FACTS about the CR:
Most DPS (without turbo controller) (125% more than the next closest) Most sustained damage Most damage per trigger pull {125% of the next closest) Best damage profile (102.5% avg damage, lol 5% penalty to shields) Easiest to fit Only 10 M less range at standard (meaning it does almost as much damage @ 65M as the RR)
These are undeniable. If you can honestly look at that and say it isn't OP.... well you don not care about balance at all, only your crutch.
it's apparent that you are just a SCRUB... Get the SP and and spec into the weapon if you hate it so much... I'm sure even with spraying and praying with all the bullets, you can barely get any kills... Must be nice crunching numbers from Lalala land... |
KingBabar
The Rainbow Effect
2264
|
Posted - 2014.04.28 12:59:00 -
[67] - Quote
The CR needs a flat out damage reduction, not a ROF reduction.
A damage reduction will be less of a burden for the skilled players that are great at fast fireing while still keeping their aim on target. If you reduce the ROF however, it will only work as an equilizer helping the less skilled compete with the skilled sinse the DPS will vary less between the fast fireing and slow fireing guys. In effect you will "dumb it Down" as much as I hate that expression....
I've actually tried this and other Dust guns with a borrowed modded controller, a fancy one where you could pre programme the ROF. The short story is that I didn't like it at all. Yes it could be very nice in some head on engegements, but its total lack of finesse lost me my groove and the ability to vary my rof to compensate for lag. movement or whatnot. The tiny ROF difference betwen it and what I normally can fire at was nothing more than negliable.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Korvin Lomont
United Pwnage Service RISE of LEGION
940
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Posted - 2014.04.28 13:05:00 -
[68] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land.
Anyway, these are the FACTS about the CR:
Most DPS (without turbo controller) (125% more than the next closest) Most sustained damage Most damage per trigger pull {125% of the next closest) Best damage profile (102.5% avg damage, lol 5% penalty to shields) Easiest to fit Only 10 M less range at standard (meaning it does almost as much damage @ 65M as the RR)
These are undeniable. If you can honestly look at that and say it isn't OP.... well you don not care about balance at all, only your crutch. it's apparent that you are just a SCRUB... Get the SP and and spec into the weapon if you hate it so much... I'm sure even with spraying and praying with all the bullets, you can barely get any kills... Must be nice crunching numbers from Lalala land...
Are you REALLY saying its hard to get kills with the CR??? The CR is currently the best rifle and its easy to fit and not even hard to use.
Sure its a semi automatic weapon but there is no fixed delay between bursts like with the Burst AR. The only drawback the CR may have is damage per clip its sometimes hard to bring down a heavy with a single clip (unless you are scoring lots of head shots) but that's it.
Even if you cant get the full potential dps out of the gun (which in fact is a matter of training and timing) it will still deliver more dps than most rifles.
Before you ask I have most Rifles on prof 3 or 5 in regard to the CR prof 3 is more than enough to deal with any rifle...and I love the CR I have used it all through 1.7 and still love using it...
Its is just sad that CCP seems to love to break some well established balancing rules when it comes to range and dps.
If you give high dps to high range weapons what is the point of lower range weapons with the same or even less dps? |
Joel II X
Dah Gods O Bacon
2443
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Posted - 2014.04.28 16:38:00 -
[69] - Quote
calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. What about when an AR faces a CR at the AR's optimal? It'll still lose. Even against a shield tanker. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2422
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Posted - 2014.04.28 16:59:00 -
[70] - Quote
Joel II X wrote:calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. What about when an AR faces a CR at the AR's optimal? It'll still lose. Even against a shield tanker.
yep the AR could do with a buff, it's designed as a well rounded weapon that can be useful in multiple situations , a jack of all trades type of weapon, as such it ends up not being the best weapon to bring in ANY scenario, just a decent one to bring to all scenarios.
does it need to change, eh I could see why you would leave it alone weapons like these tend to exist and are good weapons for newbs to try before picking a role focus, but I tend to think every weapon and tool should have a scenario that it is the best at, and in this way I think the AR should get a buff.
AR and CR have similar combat roles and range, AR is anti shield but SCR is better at that, and the CR is better at the mid range fight, though I prefer the AR for close range engagements, of course the shot gun wins those engagements.
the AR has a better clip then the CR so lasts a little longer during sustained fire and multiple targets, but the rail rifle has it beat their and in range. the AR just has nothing it's best at. |
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
806
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Posted - 2014.04.28 17:07:00 -
[71] - Quote
Mordecai Sanguine wrote:Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous The problem is the Damage penality. Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy.
Yes. this. It's damage profile needs to be changed. |
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