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Sev Alcatraz
Bullet Cluster
619
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Posted - 2014.04.25 15:06:00 -
[1] - Quote
I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot
It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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Mordecai Sanguine
What The French Red Whines.
606
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Posted - 2014.04.25 15:10:00 -
[2] - Quote
Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous
The problem is the Damage penality.
Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2403
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Posted - 2014.04.25 15:13:00 -
[3] - Quote
not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. |
Dexter307
The Unholy Legion Of DarkStar
1500
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Posted - 2014.04.25 15:13:00 -
[4] - Quote
Mordecai Sanguine wrote:Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous The problem is the Damage penality. Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy. No, the DPS is just to high. 5% less penalty to shields isn't what's breaking the weapon. |
TranquilBiscuit ofVaLoR
Fatal Absolution Dirt Nap Squad.
2079
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Posted - 2014.04.25 15:15:00 -
[5] - Quote
wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles.
Anime > EVERYTHING
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Master Smurf
Nos Nothi
371
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Posted - 2014.04.25 15:18:00 -
[6] - Quote
TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. They were nerfed harder than the other rifles. approx 15% on the higher end.
Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous
Slow down there buddy.
The ACRs may have a bit too much range but CR vs RR at proper distance and ScR at distance or even closer in with a proper quick spam of fire can compete fine.
You also described a scenario where the enemy got a jump on you which is perfect use of the CR - quick bursts before you know what happened. ScR user would have charged shot you and then quick double to finish you off if necessary.
CR needs a hard delay or a jamming mechanic and ACR probably needs less range or more dispersion but stay away from the hyperbole.
"Shine bright like a diamond"
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1181
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Posted - 2014.04.25 15:18:00 -
[7] - Quote
TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
"...and all our yesterdays have lighted fools the way to dusty death."
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calisk galern
BurgezzE.T.F General Tso's Alliance
2403
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Posted - 2014.04.25 15:19:00 -
[8] - Quote
Master Smurf wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. They were nerfed harder than the other rifles. approx 15% on the higher end. Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous Slow down there buddy. The ACRs may have a bit too much range but CR vs RR at proper distance and ScR at distance or even closer in with a proper quick spam of fire can compete fine. You also described a scenario where the enemy got a jump on you which is perfect use of the CR - quick bursts before you know what happened. ScR user would have charged shot you and then quick double to finish you off if necessary. CR needs a hard delay or a jamming mechanic and ACR probably needs less range or more dispersion but stay away from the hyperbole.
lol i didn't even notice he was talking about getting shot from behind, their isn't a weapon in this game that isn't a practical instant kill to being ambushed from behind.
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Asha Starwind
832
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Posted - 2014.04.25 15:30:00 -
[9] - Quote
Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
The ACR lost just under 10%(9.5%), the semi-auto CR lost 15%(15.6) the RR across the board also lost 15%(14.5-15.2%). Stop being overdramatic.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1182
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Posted - 2014.04.25 15:35:00 -
[10] - Quote
Asha Starwind wrote:Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles The ACR lost just under 10%(9.7%), the semi-auto CR lost 15%(15.6) the RR across the board also lost 15%(14.5-15.2%). Stop being overdramatic. Overdramatic? Overdramatic? I'll SHOW YOU OVERDRAMATIC!!
"...and all our yesterdays have lighted fools the way to dusty death."
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Luk Manag
of Terror TRE GAFFEL
422
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Posted - 2014.04.25 15:35:00 -
[11] - Quote
You may have experienced multiple headshots in succession. Soon you'll do what everyone else does, constantly strafe step.
There will be bullets. ACR+SMG [CEO of Terror]
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A recent Recruit
Isuuaya Tactical Caldari State
12
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Posted - 2014.04.25 15:41:00 -
[12] - Quote
When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. |
NAV HIV
The Generals General Tso's Alliance
1605
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Posted - 2014.04.25 15:42:00 -
[13] - Quote
calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles.
Well said... Specially everyone and their dogs armor tanking... Specially Shield suits...
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Master Smurf
Nos Nothi
373
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Posted - 2014.04.25 15:45:00 -
[14] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
And when a bpo scout with a militia shotgun and lv1 cloak kill him what is your answer to that?
All rifles (maybe not AR too well) can deal with Heavies if they keep their range, if they stray a few metres too close they will be fish food in an instant.
"Shine bright like a diamond"
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Sev Alcatraz
Bullet Cluster
620
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Posted - 2014.04.25 15:54:00 -
[15] - Quote
Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
The rail rifle was nerf by 15% the Combat rifle was 10%
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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IceShifter Childhaspawn
DUST University Ivy League
569
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Posted - 2014.04.25 15:59:00 -
[16] - Quote
I realize everyone is terrified of CCP destroyig the CR into flaylock land, but utilizing its bug it is an exploit and needs fixed.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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calisk galern
BurgezzE.T.F General Tso's Alliance
2406
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Posted - 2014.04.25 16:02:00 -
[17] - Quote
IceShifter Childhaspawn wrote:I realize everyone is terrified of CCP destroyig the CR into flaylock land, but utilizing its bug it is an exploit and needs fixed.
bug? |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
429
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Posted - 2014.04.25 16:05:00 -
[18] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. no but your aim is an option
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8969
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Posted - 2014.04.25 16:09:00 -
[19] - Quote
CR has more DPS than any other rifle by a margin of about 100, it has the best damage profile and it has absurdly low fitting costs. It also reloads blazing fast, second only to the SCR.
And it's not just effective in medium range, it's THE BEST light rifle anywhere but RR range, which is around 18m above the CR's range.
Overlord of all humans CAT MERC
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Master Smurf
Nos Nothi
373
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Posted - 2014.04.25 16:10:00 -
[20] - Quote
Sev Alcatraz wrote:Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles The rail rifle was nerf by 15% the Combat rifle was 10%
Asha just put up facts - lets work with facts
"Shine bright like a diamond"
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Aramis Madrigal
Sver true blood General Tso's Alliance
236
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Posted - 2014.04.25 16:11:00 -
[21] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
I'd argue what is wrong is said heavy's aim or awareness. If you're on target for even a moment you'll shred the scout. Granted there are still the occasional hit detection issues, but if the scout is in front of you, you should really win that 1v1.
-Aramis |
Thang Bausch
Pierrot Le Fou Industries
109
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Posted - 2014.04.25 16:14:00 -
[22] - Quote
Cat Merc wrote:CR has more DPS than any other rifle by a margin of about 100, it has the best damage profile and it has absurdly low fitting costs. It also reloads blazing fast, second only to the SCR.
And it's not just effective in medium range, it's THE BEST light rifle anywhere but RR range, which is around 18m above the CR's range.
I can't mash my ds3 button enough to get close to that DPS. I agree that there should be something to reduce the efficacy of turbo, and the -5% to shields makes more sense at 10.
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Dauth Jenkins
Ultramarine Corp
503
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Posted - 2014.04.25 16:20:00 -
[23] - Quote
calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles.
So, unless I brick tank shield, I should be murders by combat rifles? I run suits with around 300-400 shields and I still get wrecked
-Sincerely
--The Dual Swarm Commando
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Awry Barux
Ametat Security Amarr Empire
2139
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Posted - 2014.04.25 16:21:00 -
[24] - Quote
Thang Bausch wrote:Cat Merc wrote:CR has more DPS than any other rifle by a margin of about 100, it has the best damage profile and it has absurdly low fitting costs. It also reloads blazing fast, second only to the SCR.
And it's not just effective in medium range, it's THE BEST light rifle anywhere but RR range, which is around 18m above the CR's range. I can't mash my ds3 button enough to get close to that DPS. I agree that there should be something to reduce the efficacy of turbo, and the -5% to shields makes more sense at 10. Maybe you can't, but I can and so can many other people, without the use of turbo controllers.
edit: There's a well-established practice in some PC FPSs of tapping- firing a full auto weapon at nearly its maximum fire rate by tapping the mouse extremely quickly to fire each shot individually. If you've done that, the CR is child's play.
The CR needs a hard delay between bursts to bring the DPS of me and people like me in line with people like you when using the CR.
Nerdier than thou
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Bormir1r
Fatal Absolution Dirt Nap Squad.
395
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Posted - 2014.04.25 16:26:00 -
[25] - Quote
Broonfondle Majikthies wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took the biggest dive out of all the rifles
And it's still the good to use, which means it's balanced?
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
898
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Posted - 2014.04.25 16:27:00 -
[26] - Quote
OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
Fixing swarms
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Dexter307
The Unholy Legion Of DarkStar
1502
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Posted - 2014.04.25 16:28:00 -
[27] - Quote
Master Smurf wrote:A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. And when a bpo scout with a militia shotgun and lv1 cloak kills him what is your answer to that? - If the Amarr scout kept moving and the heavy isnt turning and engaging quickly enough thats his fault. Ammar have built in resistance (15% at Lv5) to the CR All rifles (maybe not AR too well) can deal with Heavies if they keep their range, if they stray a few metres too close they will be fish food in an instant. I do think the RR should get back a little pop but be even harder to hipfire aim, AR should get damage but sharper fall off and obviously the HMG and SMG should have gotten a nerf as well. - There is always 2.0 Combat rifle can kill heavies before they can react Even cal heavies |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2826
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Posted - 2014.04.25 16:33:00 -
[28] - Quote
As if light weapons hasn't suffered enough with this update?
You guys will never be satisfied, tbh
weRideNDie2getha since 2010
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Autoaim Bot514
The Hetairoi
79
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Posted - 2014.04.25 16:33:00 -
[29] - Quote
Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous Edit: let me elaborate a bit more, in a face to face conflict where the two party's engage each other in there optimum range the rail rifle user (ar or anything else) will be dead before they can get 4 shots off, The fact that the Combat rifle is easily abused by turbo controls is BS, give it an overheat or a 75% chance to jam (it is a Min weapon after all) If the idiots who develop COD can write a bit of code that literately says :- If button "R1" trigger more then: X amount of times in 1 minutes than Lock.end- you use a turbo your gun jams up and forces you to reload it
Must be why I'm always instakilled by Kaalakiota RR's at range. |
NAV HIV
The Generals General Tso's Alliance
1608
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Posted - 2014.04.25 16:34:00 -
[30] - Quote
Dexter307 wrote:Master Smurf wrote:A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option. And when a bpo scout with a militia shotgun and lv1 cloak kills him what is your answer to that? - If the Amarr scout kept moving and the heavy isnt turning and engaging quickly enough thats his fault. Ammar have built in resistance (15% at Lv5) to the CR All rifles (maybe not AR too well) can deal with Heavies if they keep their range, if they stray a few metres too close they will be fish food in an instant. I do think the RR should get back a little pop but be even harder to hipfire aim, AR should get damage but sharper fall off and obviously the HMG and SMG should have gotten a nerf as well. - There is always 2.0 Combat rifle can kill heavies before they can react Even cal heavies
Can i buy that on the AUR store ?! |
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