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Yan Darn
Science For Death
633
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Posted - 2014.04.23 16:54:00 -
[1] - Quote
Jotun Izalaru wrote:Just get rid of the cloak profile dampening and remove the scout bonus to cloak fits (and give them a real bonus instead).
Then it doesn't even matter if they fix the shoot while cloaking exploit. If you want to nerf scouts further, restore the movement penalties to armor to their previous levels. it was such dumb change anyway.
Real scoutphobes don't say things like this. You are far too sensible and threads like this are no place for you.
They'd rather nerf cloaks into the ground specifically so that scouts have the most useless bonus (it's already extremely limiting).
They would also rather not acknowledged the unbalanced nature of armour plates. If you nerf armour plates - what will the med frames brick tank with?
Play this game properly:
Nerf cloaks so they provide no real visible or electronic stealth.
Nerf scout profile to 45db (is this worse than before 1.8? Who cares - real scoutphobes pretend scouts are a completely new frame type).
Nerf passive scan range (again - ignore that it's the same as before 1.8 - see above).
Nerf shotguns. No other class really uses it - scouts with RR/CR are still OP, but you can own with those weapons too, so Ignore any nerf to rifles plz ( also, see above regarding the existence and usage of scouts+shotguns before 1.8).
I'm also gonna pretend shooting from cloak is not a glitch - that way I can argue how OP they are and justify nerfs for scouts In general - remember, while fixing glitches is healthy for the game, you just want to rage and QQ and get some back alley justice on those that made you...'upset'.
Remove weapon slot (just because).
Remove equip slot (especially if you keep cloaks as their bonus and nerf cloaks)
Remove module slot (really its ok - everyone hates scouts, be as non-sensical as you want, other people will fill the gaps in your logic with their tears).
The Ghost of Bravo
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Yan Darn
Science For Death
633
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Posted - 2014.04.23 17:16:00 -
[2] - Quote
Kristoff Atruin wrote:I like the idea of cloak going in the light weapon slot and the extra equipment slot being removed. Scouts are stepping pretty heavily on the feet of logistics suits atm. They make an ideal medic. You can run fast enough to revive someone before they bleed out while evading detection and then repair them once they're on their feet. On top of that you're still more combat capable than a logi suit. Sidearms can be pretty deadly too, especially if you can get close.
If this was done it might be possible to do away with the fitting restriction and lowering the fitting cost a little, since a slow moving suit with only a sidearm is hardly at an advantage. It would also create the idea of cloaked commandos, who trade a weapon for an improved ability to ambush. Could be disastrous, or really interesting.
When med frames could outperform the scout in its roles, everyone said buff scout (ok - and nerf logi...).
When a balance pass goes through that didn't balance med frames and it starts looking like scouts are stepping on the toes of med frames - the most popular suggestion seems to be - nerf scout?
The Dust community is awesome.
The Ghost of Bravo
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Yan Darn
Science For Death
634
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Posted - 2014.04.23 17:27:00 -
[3] - Quote
pegasis prime wrote:Arkena Wyrnspire wrote:Selinate deux wrote:(REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS) Here we go again... Ikr it's like their flogging the skelliton of the long long dead horse.
You need to try it - look:
'WHY SCOUT STAMINA So HI!? THEY VERY MOBILE ANd CAN RUN AWay - THEN tHEY *** AGAIN WITH CLACKs and shoot me IN THE BAKs!!!?? SO MUCH BS - NERF STAmina CCP!!!'
Oooooh
There's like this tingly feeling that starts from my nose all the way down the back of my spine - try it and you'll understand why people do it...
The Ghost of Bravo
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Yan Darn
Science For Death
635
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Posted - 2014.04.23 18:37:00 -
[4] - Quote
Kristoff Atruin wrote:Yan Darn wrote:Kristoff Atruin wrote:I like the idea of cloak going in the light weapon slot and the extra equipment slot being removed. Scouts are stepping pretty heavily on the feet of logistics suits atm. They make an ideal medic. You can run fast enough to revive someone before they bleed out while evading detection and then repair them once they're on their feet. On top of that you're still more combat capable than a logi suit. Sidearms can be pretty deadly too, especially if you can get close.
If this was done it might be possible to do away with the fitting restriction and lowering the fitting cost a little, since a slow moving suit with only a sidearm is hardly at an advantage. It would also create the idea of cloaked commandos, who trade a weapon for an improved ability to ambush. Could be disastrous, or really interesting. When med frames could outperform the scout in its roles, everyone said buff scout (ok - and nerf logi...). When a balance pass goes through that didn't balance med frames and it starts looking like scouts are stepping on the toes of med frames - the most popular suggestion seems to be - nerf scout? The Dust community is awesome. Before 1.8 scouts didn't really have a role because everyone was always on passive radar, then when active scanners came around we had scannerinas meaning everyone was always on the radar. It wasn't medium frames taking over the scout role, it was that a scout role didn't exist. Now with a combination of a cloak bug (being able to fire while invisible), an extra equipment slot that is only needed because a cloaked scout should still be able to have a piece of equipment, the ability to tank more than a medium suit, and being the only suit that is capable of detecting or evading scout suits do everything a medium suit can do and do it both better and in a more cost effective way. When the buffs given to something are overdone and take over the roles of two classes of suits it's far easier to adjust the changes you just made than to redesign everything else. If they buff the flaylock and overdo it, should they nerf the flaylock or buff every suit and weapon in the game? The effect is the same, balance. One method requires less work and thinking, the other more.
My overall point wasn't very clear.
Med frames are still due to be balanced - like lights and heavies were in 1.8. Meds were missed out. CCP stated this.
Glitches - sure, fix them ASAP.
But why rebalance the light frame in any relatively drastic way before we have the full balance pass in place?
The Ghost of Bravo
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