Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Reaper Alim
highland marines IMMORTAL REGIME
5
|
Posted - 2014.04.23 11:33:00 -
[1] - Quote
Scouts have been made to be the new assaults. Ever been in 3 matches back to back where they was half the other team with scouts with cloaks and shots before the patch? Now it seems they every match has half the team with scouts outdoing the assaults and assaulting objectives and being the front-line soldier. Scouts can start shooting you while still cloaked, they run much faster then any other suit out in the game right now, they can fit better cloaks, and thanks to they DS scan profile bonuses they don't have to fit profile dampers anymore and still go unseen by any scanner with the exception of on in the hands of a Gallente Logistics they are basicly ruling the battle field.
I'm just curious, does anyone else see something wrong with this picture or is it just me?
Picked up my scout I had for a about 5 months now and just destroyed almost everything and was able to just run away and cloak up when things was unfavorable. I have to say being able to shoot people while the cloak is running is pretty "Over Powered" and is very unfair after understanding this I've stop playing it more so when me who has no ideal how to scout can jump into a squad full of proto users and kill 4 of them before dying just because I got greedy and tried to kill them all. Best of all it was in a Adv Gallente Scout suit with almost 450 hp and a cloak.
Bottom line is I am catching on to what CCP is doing with this game. Basically rotation the OP classes and weapons so all the try hards go and spend there money on AUR Boosters basically trying squeeze what little money they can out of with little population that stayed playing.
If I'm wrong CCP then my apologizes.
Enoth of me ranting now.
|
Takron Nistrom
Tinfoil Hatz
366
|
Posted - 2014.04.23 12:32:00 -
[2] - Quote
I say just start with removing the scan profile bonus while cloaked, and if that doesnt work, get rid of profile bonuses.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
Asha Starwind
819
|
Posted - 2014.04.23 12:33:00 -
[3] - Quote
Takron Nistrom wrote:I say just start with removing the scan profile bonus while cloaked, and if that doesnt work, get rid of profile bonuses.
Should've just stopped at get rid of profile profile bonuses.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
|
Dexter307
The Unholy Legion Of DarkStar
1459
|
Posted - 2014.04.23 12:38:00 -
[4] - Quote
Only change needed is to fix shotgun + cloak. |
Selinate deux
Ametat Security Amarr Empire
139
|
Posted - 2014.04.23 13:50:00 -
[5] - Quote
This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other non-issues. |
Korvin Lomont
United Pwnage Service RISE of LEGION
929
|
Posted - 2014.04.23 13:54:00 -
[6] - Quote
Selinate deux wrote:This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other non-issues.
But only if scout can dual wield... |
Dexter307
The Unholy Legion Of DarkStar
1460
|
Posted - 2014.04.23 14:10:00 -
[7] - Quote
Selinate deux wrote:This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other non-issues.
No |
Jadd Hatchen
The Phoenix Federation
550
|
Posted - 2014.04.23 14:24:00 -
[8] - Quote
Reaper Alim wrote:Scouts have been made to be the new assaults. Ever been in 3 matches back to back where they was half the other team with scouts with cloaks and shots before the patch? Now it seems they every match has half the team with scouts outdoing the assaults and assaulting objectives and being the front-line soldier. Scouts can start shooting you while still cloaked, they run much faster then any other suit out in the game right now, they can fit better cloaks, and thanks to they DS scan profile bonuses they don't have to fit profile dampers anymore and still go unseen by any scanner with the exception of on in the hands of a Gallente Logistics they are basicly ruling the battle field.
I'm just curious, does anyone else see something wrong with this picture or is it just me?
Picked up my scout I had for a about 5 months now and just destroyed almost everything and was able to just run away and cloak up when things was unfavorable. I have to say being able to shoot people while the cloak is running is pretty "Over Powered" and is very unfair after understanding this I've stop playing it more so when me who has no ideal how to scout can jump into a squad full of proto users and kill 4 of them before dying just because I got greedy and tried to kill them all. Best of all it was in a Adv Gallente Scout suit with almost 450 hp and a cloak.
Bottom line is I am catching on to what CCP is doing with this game. Basically rotation the OP classes and weapons so all the try hards go and spend there money on AUR Boosters basically trying squeeze what little money they can out of with little population that stayed playing.
If I'm wrong CCP then my apologizes.
Enoth of me ranting now.
Honestly they f*cked up when they added the cloaks by making them too cheap. In EVE when something new like that (a new technology or radically different thing) is added to the game it is done so in stages. At first it is VERY expensive (like 100x normal cost) because it is new and in limited supply... then as things even out, it comes down in price. But since this game does not have a market:
https://forums.dust514.com/default.aspx?g=posts&t=137656&find=unread
Then we have to artificially do this. Well CCP forgot to do this. And thus we have the situation we have now. Thanks CCP for the short-sightedness.
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
332
|
Posted - 2014.04.23 14:30:00 -
[9] - Quote
Asha Starwind wrote:Takron Nistrom wrote:I say just start with removing the scan profile bonus while cloaked, and if that doesnt work, get rid of profile bonuses. Should've just stopped at get rid of profile profile bonuses.
I like the added dynamic of being able to temporarily "buff" your undetectability inside a match. I would argue that Basic and Advanced cloak tools could stand to be tuned down (to make Prototype gear more attractive).
Removing that completely from the cloak would simply be an indirect nerf to Amarr and Mimatar Scouts ability to actually Scout.
Armor fittings/penalties could stand another balance pass though, IMHO.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
92
|
Posted - 2014.04.23 14:53:00 -
[10] - Quote
Just get rid of the cloak profile dampening and remove the scout bonus to cloak fits (and give them a real bonus instead).
Then it doesn't even matter if they fix the shoot while cloaking exploit. If you want to nerf scouts further, restore the movement penalties to armor to their previous levels. it was such dumb change anyway. |
|
Retarn Dominus
H.A.R.V.E.S.T. Lokun Listamenn
58
|
Posted - 2014.04.23 15:03:00 -
[11] - Quote
Reaper Alim wrote: Ever been in 3 matches back to back where they was half the other team with scouts with cloaks and shots before the patch? Now it seems they every match has half the team with scouts outdoing the assaults and assaulting objectives and being the front-line soldier.
so when me who has no ideal how to scout can jump into a squad full of proto users and kill 4 of them before dying just because I got greedy and tried to kill them all. Best of all it was in a Adv Gallente Scout suit with almost 450 hp and a cloak.
Not true. More than normal yes but half mmmm If anything i'd say there are far more heavies.
Those four protos you speak of must and been new players with AUR gear because it isn't has simple as that...i know...i have tried. A vet squad will take you down.
As for cloaks i say yeah go ahead and change the profiles into tiers. 10/15/20 also flux to drop cloaks. It makes more sense
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
|
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4379
|
Posted - 2014.04.23 15:46:00 -
[12] - Quote
Selinate deux wrote:This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other non-issues.
Only if they make knives an equipment (along with PLC and Swarms)
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2014.04.23 15:57:00 -
[13] - Quote
So much rubbish.
Firstly there are not that many scouts. There are loads of heavies and similar numbers of scouts, assaults and logis.
Secondly, assault suits have much more hp than scouts, even brick tanked Gallente scouts.
Cloaks don't help much if you fit lots of armor and play like an assault, neither does avoiding scans. If you are using an assault suit, stick with your team-mates and you will be much more successful.
Scouts aren't much faster than assaults.
The only changes that possibly need to be made are:
-Re-balance assault suit module slots (as CCP have stated they intend to do) by adding one slot to std and adv assault suits, but not proto.
-Nerf armor plates slightly
-Remove Gallente scout scan range bonus to balance the suit with the other scouts. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
386
|
Posted - 2014.04.23 16:04:00 -
[14] - Quote
Reaper Alim wrote:Scouts have been made to be the new assaults. Ever been in 3 matches back to back where they was half the other team with scouts with cloaks and shots before the patch? Now it seems they every match has half the team with scouts outdoing the assaults and assaulting objectives and being the front-line soldier. Scouts can start shooting you while still cloaked, they run much faster then any other suit out in the game right now, they can fit better cloaks, and thanks to they DS scan profile bonuses they don't have to fit profile dampers anymore and still go unseen by any scanner with the exception of on in the hands of a Gallente Logistics they are basicly ruling the battle field.
I'm just curious, does anyone else see something wrong with this picture or is it just me?
Picked up my scout I had for a about 5 months now and just destroyed almost everything and was able to just run away and cloak up when things was unfavorable. I have to say being able to shoot people while the cloak is running is pretty "Over Powered" and is very unfair after understanding this I've stop playing it more so when me who has no ideal how to scout can jump into a squad full of proto users and kill 4 of them before dying just because I got greedy and tried to kill them all. Best of all it was in a Adv Gallente Scout suit with almost 450 hp and a cloak.
Bottom line is I am catching on to what CCP is doing with this game. Basically rotation the OP classes and weapons so all the try hards go and spend there money on AUR Boosters basically trying squeeze what little money they can out of with little population that stayed playing.
If I'm wrong CCP then my apologizes.
Enoth of me ranting now.
When you decloak you have about 2 seconds before you're fully decloaked, realize though that you're completely blue the entire 2 seconds, I haven't really found this to be to my advantage so I don't agree it's OP when you're firing while cloaked, because you're actually not. Furthermore while I'm decloaking people always see me, and before I've fully decloaked they're already shooting at me. I mean CCP ought to fix the 2 second disparity, but that's the only thing that needs to be fixed IMO.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1428
|
Posted - 2014.04.23 16:07:00 -
[15] - Quote
Selinate deux wrote:This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other non-issues.
Ha ha ha ha! That's funny, and if they listen to you you'll be back here whining about SMGs, MagSec, and scrambler pistols. The scariest scouts I've ever faced were ScP users
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
97
|
Posted - 2014.04.23 16:10:00 -
[16] - Quote
Varoth Drac wrote:So much rubbish.
Firstly there are not that many scouts. There are loads of heavies and similar numbers of scouts, assaults and logis.
Secondly, assault suits have much more hp than scouts, even brick tanked Gallente scouts.
Cloaks don't help much if you fit lots of armor and play like an assault, neither does avoiding scans. If you are using an assault suit, stick with your team-mates and you will be much more successful.
Scouts aren't much faster than assaults.
The only changes that possibly need to be made are:
-Re-balance assault suit module slots (as CCP have stated they intend to do) by adding one slot to std and adv assault suits, but not proto.
-Nerf armor plates slightly
-Remove Gallente scout scan range bonus to balance the suit with the other scouts.
argh, what
-scouts are extremely common, especially among high SP players
-It doesn't matter how much HP assaults have, scouts shouldn't be brick tanking because it comes with extremely minimum movement penalties and it furthers cloak abuse which...
-...is a big deal because cloaks are literally broken. they allow a full shotgun or knife attack while still invisible and allow scouts to be e-war invisible without even attempting profile dampening. this comes with no penalties or disadvantages.
-scouts should be faster than assaults so this is part of the problem too. scouts have needed a buffed base speed (or mediums a reduced one) since Uprising dropped.
so for your solutions.
- there is nothing wrong with the tiers of gear. it's all fundamentally wrong to begin with
- you are finally correct, armor plates need their old movement penalty back or less HP
-nah, that's dumb and completely ineffectual anyway. |
Zahle Undt
Bullet Cluster Lokun Listamenn
1430
|
Posted - 2014.04.23 16:13:00 -
[17] - Quote
Varoth Drac wrote: -Remove Gallente scout scan range bonus to balance the suit with the other scouts.
Which bonus are Cal and Min scouts going to lose as well? They both have 2 too.
In general, people are starting to get good at seeing cloaked scouts, good for them, I still can't see them standing still but when they are moving can a bit more. Make plate penalties count against profile dampening as well movement. If you nerf profiles its not like you are going to all of a sudden see more assaults, you'll just see more Cal scouts.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
stlcarlos989
SVER True Blood General Tso's Alliance
1290
|
Posted - 2014.04.23 16:19:00 -
[18] - Quote
Just make cloaks a light weapon and remove the extra equipment slot from scouts then it will balance it. People can still be ninjas with nova knives, if you wanna use a SG you have to be smart and flank enemies, and if you you wanna use a cloak you will be limited to a sidearm.
edit: The only suit I have skilled into is the caldari scout.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
97
|
Posted - 2014.04.23 16:28:00 -
[19] - Quote
stlcarlos989 wrote:Just make cloaks a light weapon
yes, awesome! great idea
stlcarlos989 wrote:and remove the extra equipment slot from scouts
no, awful idea!
scouts needed that extra equipment slot back when they were underpowered, don't drag them down because cloaks turned out just as ****** as everyone thought they would. |
stlcarlos989
SVER True Blood General Tso's Alliance
1290
|
Posted - 2014.04.23 16:32:00 -
[20] - Quote
Jotun Izalaru wrote:stlcarlos989 wrote:Just make cloaks a light weapon yes, awesome! great idea stlcarlos989 wrote:and remove the extra equipment slot from scouts no, awful idea! scouts needed that extra equipment slot back when they were underpowered, don't drag them down because cloaks turned out just as ****** as everyone thought they would. The extra equipment slot was for cloaks, making cloaks a light weapon makes its so they don't need the extra slot. If scouts get 2 equipment slots then so should assaults
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
|
Arkena Wyrnspire
Fatal Absolution
12664
|
Posted - 2014.04.23 16:33:00 -
[21] - Quote
Selinate deux wrote:(REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS) Here we go again...
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2014.04.23 16:36:00 -
[22] - Quote
Zahle Undt wrote:Varoth Drac wrote: -Remove Gallente scout scan range bonus to balance the suit with the other scouts.
Which bonus are Cal and Min scouts going to lose as well? They both have 2
This is a little off topic but I was referring to balancing Gallente with minmatar and caldari scouts. Gallente scouts are by far the most common, implying they are better than the others. Also, pretty much all complaints about scouts are referring to Gal scouts.
I reckon Gal scout's dampening bonus, combined with the innate armour rep is on a par with the Cal scout's scanning bonuses and improved shield recharge. Gal scouts don't need an extra scan range bonus as well. Leave scanning bonuses to Cal scouts.
As for minmatar scouts, the knife bonus doesn't really count. Knives are fun but they are not really competitive. Having a bonus to only one weapon is very limited. Also, the bonus, whilst significant, is rarely useful even if you are using knives. Also, min scouts suffer from low pg making fitting much more difficult than for Gal scouts.
|
Dexter307
The Unholy Legion Of DarkStar
1464
|
Posted - 2014.04.23 16:52:00 -
[23] - Quote
Jotun Izalaru wrote:Varoth Drac wrote:So much rubbish.
Firstly there are not that many scouts. There are loads of heavies and similar numbers of scouts, assaults and logis.
Secondly, assault suits have much more hp than scouts, even brick tanked Gallente scouts.
Cloaks don't help much if you fit lots of armor and play like an assault, neither does avoiding scans. If you are using an assault suit, stick with your team-mates and you will be much more successful.
Scouts aren't much faster than assaults.
The only changes that possibly need to be made are:
-Re-balance assault suit module slots (as CCP have stated they intend to do) by adding one slot to std and adv assault suits, but not proto.
-Nerf armor plates slightly
-Remove Gallente scout scan range bonus to balance the suit with the other scouts. argh, what -scouts are extremely common, especially among high SP players -It doesn't matter how much HP assaults have, scouts shouldn't be brick tanking because it comes with extremely minimum movement penalties and it furthers cloak abuse which... -...is a big deal because cloaks are literally broken. they allow a full shotgun or knife attack while still invisible and allow scouts to be e-war invisible without even attempting profile dampening. this comes with no penalties or disadvantages. -scouts should be faster than assaults so this is part of the problem too. scouts have needed a buffed base speed (or mediums a reduced one) since Uprising dropped. so for your solutions. - there is nothing wrong with the tiers of gear. it's all fundamentally wrong to begin with - you are finally correct, armor plates need their old movement penalty back or less HP -nah, that's dumb and completely ineffectual anyway. Scouts are the least common dropsuit I see in matches Bricking tanked scouts are the weakest scout fits and are easy to kill. I will admit shotgun+cloak is a problem
|
Dexter307
The Unholy Legion Of DarkStar
1464
|
Posted - 2014.04.23 16:53:00 -
[24] - Quote
Varoth Drac wrote:Zahle Undt wrote:Varoth Drac wrote: -Remove Gallente scout scan range bonus to balance the suit with the other scouts.
Which bonus are Cal and Min scouts going to lose as well? They both have 2 This is a little off topic but I was referring to balancing Gallente with minmatar and caldari scouts. Gallente scouts are by far the most common, implying they are better than the others. Also, pretty much all complaints about scouts are referring to Gal scouts. I reckon Gal scout's dampening bonus, combined with the innate armour rep is on a par with the Cal scout's scanning bonuses and improved shield recharge. Gal scouts don't need an extra scan range bonus as well. Leave scanning bonuses to Cal scouts. As for minmatar scouts, the knife bonus doesn't really count. Knives are fun but they are not really competitive. Having a bonus to only one weapon is very limited. Also, the bonus, whilst significant, is rarely useful even if you are using knives. Also, min scouts suffer from low pg making fitting much more difficult than for Gal scouts. I actually see more cal scouts nowadays. |
Yan Darn
Science For Death
633
|
Posted - 2014.04.23 16:54:00 -
[25] - Quote
Jotun Izalaru wrote:Just get rid of the cloak profile dampening and remove the scout bonus to cloak fits (and give them a real bonus instead).
Then it doesn't even matter if they fix the shoot while cloaking exploit. If you want to nerf scouts further, restore the movement penalties to armor to their previous levels. it was such dumb change anyway.
Real scoutphobes don't say things like this. You are far too sensible and threads like this are no place for you.
They'd rather nerf cloaks into the ground specifically so that scouts have the most useless bonus (it's already extremely limiting).
They would also rather not acknowledged the unbalanced nature of armour plates. If you nerf armour plates - what will the med frames brick tank with?
Play this game properly:
Nerf cloaks so they provide no real visible or electronic stealth.
Nerf scout profile to 45db (is this worse than before 1.8? Who cares - real scoutphobes pretend scouts are a completely new frame type).
Nerf passive scan range (again - ignore that it's the same as before 1.8 - see above).
Nerf shotguns. No other class really uses it - scouts with RR/CR are still OP, but you can own with those weapons too, so Ignore any nerf to rifles plz ( also, see above regarding the existence and usage of scouts+shotguns before 1.8).
I'm also gonna pretend shooting from cloak is not a glitch - that way I can argue how OP they are and justify nerfs for scouts In general - remember, while fixing glitches is healthy for the game, you just want to rage and QQ and get some back alley justice on those that made you...'upset'.
Remove weapon slot (just because).
Remove equip slot (especially if you keep cloaks as their bonus and nerf cloaks)
Remove module slot (really its ok - everyone hates scouts, be as non-sensical as you want, other people will fill the gaps in your logic with their tears).
The Ghost of Bravo
|
NAV HIV
The Generals General Tso's Alliance
1548
|
Posted - 2014.04.23 16:56:00 -
[26] - Quote
Reaper Alim wrote:Scouts have been made to be the new assaults. Ever been in 3 matches back to back where they was half the other team with scouts with cloaks and shots before the patch? Now it seems they every match has half the team with scouts outdoing the assaults and assaulting objectives and being the front-line soldier. Scouts can start shooting you while still cloaked, they run much faster then any other suit out in the game right now, they can fit better cloaks, and thanks to they DS scan profile bonuses they don't have to fit profile dampers anymore and still go unseen by any scanner with the exception of on in the hands of a Gallente Logistics they are basicly ruling the battle field.
I'm just curious, does anyone else see something wrong with this picture or is it just me?
Picked up my scout I had for a about 5 months now and just destroyed almost everything and was able to just run away and cloak up when things was unfavorable. I have to say being able to shoot people while the cloak is running is pretty "Over Powered" and is very unfair after understanding this I've stop playing it more so when me who has no ideal how to scout can jump into a squad full of proto users and kill 4 of them before dying just because I got greedy and tried to kill them all. Best of all it was in a Adv Gallente Scout suit with almost 450 hp and a cloak.
Bottom line is I am catching on to what CCP is doing with this game. Basically rotation the OP classes and weapons so all the try hards go and spend there money on AUR Boosters basically trying squeeze what little money they can out of with little population that stayed playing.
If I'm wrong CCP then my apologizes.
Enoth of me ranting now.
Let me post this for you too:
Another "SG is OP Cloak is OP Scouts Are OP and I'm Blind and Moron at the same time" Thread ?!
Couldn't you post it on the other million thread and tried bumping those ?! Or do you want to farm some likes ?!
GJR wont tolerate that sort of competition ... |
NextDark Knight
Hellstorm Inc League of Infamy
374
|
Posted - 2014.04.23 17:03:00 -
[27] - Quote
The gallente just needs to apply two profile damps to be completely undetectable, even when a caldari scout has 4 complex precision enhancers in the highs. I think this is why the Gallente is so attractive. With one complex damp and a cloak active the Gallente just needs to worry about being seens from the shimmer effect. A Gallente scout also can see the battlefield with the range extender and percisions enhancers in the highs, not as easy as the Caldari but good enough to hunt the low skillpoint players and being virtual invisible. IGÇÖd like it if I could use caldari scout to see the Gal scouts but that just isnGÇÖt possible.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2114
|
Posted - 2014.04.23 17:09:00 -
[28] - Quote
I like the idea of cloak going in the light weapon slot and the extra equipment slot being removed. Scouts are stepping pretty heavily on the feet of logistics suits atm. They make an ideal medic. You can run fast enough to revive someone before they bleed out while evading detection and then repair them once they're on their feet. On top of that you're still more combat capable than a logi suit. Sidearms can be pretty deadly too, especially if you can get close.
If this was done it might be possible to do away with the fitting restriction and lowering the fitting cost a little, since a slow moving suit with only a sidearm is hardly at an advantage. It would also create the idea of cloaked commandos, who trade a weapon for an improved ability to ambush. Could be disastrous, or really interesting. |
Yan Darn
Science For Death
633
|
Posted - 2014.04.23 17:16:00 -
[29] - Quote
Kristoff Atruin wrote:I like the idea of cloak going in the light weapon slot and the extra equipment slot being removed. Scouts are stepping pretty heavily on the feet of logistics suits atm. They make an ideal medic. You can run fast enough to revive someone before they bleed out while evading detection and then repair them once they're on their feet. On top of that you're still more combat capable than a logi suit. Sidearms can be pretty deadly too, especially if you can get close.
If this was done it might be possible to do away with the fitting restriction and lowering the fitting cost a little, since a slow moving suit with only a sidearm is hardly at an advantage. It would also create the idea of cloaked commandos, who trade a weapon for an improved ability to ambush. Could be disastrous, or really interesting.
When med frames could outperform the scout in its roles, everyone said buff scout (ok - and nerf logi...).
When a balance pass goes through that didn't balance med frames and it starts looking like scouts are stepping on the toes of med frames - the most popular suggestion seems to be - nerf scout?
The Dust community is awesome.
The Ghost of Bravo
|
pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1662
|
Posted - 2014.04.23 17:17:00 -
[30] - Quote
Arkena Wyrnspire wrote:Selinate deux wrote:(REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS) Here we go again...
Ikr it's like their flogging the skelliton of the long long dead horse.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |