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Minor Treat
RisingSuns Dark Taboo
212
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Posted - 2014.04.17 16:15:00 -
[1] - Quote
https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8467
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Posted - 2014.04.17 16:31:00 -
[2] - Quote
Excellent video, and it showcases beautifully what I mean.
In the shadow, scouts are easy to see. In the light, good ******* luck.
It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes
Overlord of all humans CAT MERC
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Heavenly Daughter
the Aurum Grinder and Company
381
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Posted - 2014.04.17 16:34:00 -
[3] - Quote
Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself.
Good case to temporarily remove cloaks like they did with some weapons until they are more functionally correct, but I do feel cloaks are worthwhile having in the game.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Bormir1r
Fatal Absolution Dirt Nap Squad.
300
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Posted - 2014.04.17 16:35:00 -
[4] - Quote
Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes
But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you.
"One does not simply" look for a scout, it looks for you.
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Minor Treat
RisingSuns Dark Taboo
216
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Posted - 2014.04.17 16:42:00 -
[5] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8468
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Posted - 2014.04.17 16:47:00 -
[6] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. Yeah well, it makes combat scout ridiculously good.
That level of invisiblity should only happen when you are standing still.
Overlord of all humans CAT MERC
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1400
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Posted - 2014.04.17 16:49:00 -
[7] - Quote
It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults.
Me in my ADS: 1,2
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8468
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Posted - 2014.04.17 16:52:00 -
[8] - Quote
Vulpes Dolosus wrote:It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults. A scout in a fully lit area is practically invisible up to 10 meters out.
I ******* did circles around a proto heavy to see how long until he sees me, and I just gave up and shotgunned him.
Overlord of all humans CAT MERC
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DUST Fiend
OSG Planetary Operations Covert Intervention
12830
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Posted - 2014.04.17 16:52:00 -
[9] - Quote
Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting.
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Minor Treat
RisingSuns Dark Taboo
216
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Posted - 2014.04.17 16:55:00 -
[10] - Quote
Vulpes Dolosus wrote:It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults. I disagree. Not with your arguement about distractions or color blending. But that this is poor evidence of cloaking faults. The video is not in poor visual quality, you can see frame by frame screens, and the targets are only between 50-75 meters in range which is consider mid range combat zones (check the battle information when he is aiming). |
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Arx Ardashir
Imperium Aeternum
781
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Posted - 2014.04.17 16:59:00 -
[11] - Quote
That death at 1:10...ha ha, amazingly bad luck.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Adipem Nothi
Nos Nothi
328
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Posted - 2014.04.17 17:03:00 -
[12] - Quote
Heavenly Daughter wrote:Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. Good case to temporarily remove cloaks like they did with some weapons until they are more functionally correct, but I do feel cloaks are worthwhile having in the game.
Cloaks: Occasionally invisible at mid-to-long range; poses zero threat when invisible. Tanks: Frequently invincible at any range; consistently poses highest threat.
^ Which item does Heavenly Daughter want removed?
Bang?
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Judge Rhadamanthus
Amarr Templar One
1957
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Posted - 2014.04.17 17:10:00 -
[13] - Quote
Arx Ardashir wrote:That death at 1:10...ha ha, amazingly bad luck.
I was trying to all clever and cool. I though I would sit there pointing at his head for a bit as it would be good footage....A rail in the face was mildly unexpected to say the least. Did you see him spin round as he realized what happened. Bet he sent that tank a thank you note.
Everything Dropship youtube channel
my Community Spotlight
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ALPHA DECRIPTER
Dragon-Empire
908
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Posted - 2014.04.17 17:13:00 -
[14] - Quote
I never realized that I could be seen more easily in the dark... seems so backwards. Oh well, time to adjust my tactics!
And now I know! AND KNOWING IS HALF THE BATTLE!!
Scout Tactician
Dance puppets, DANCE!
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1400
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Posted - 2014.04.17 17:14:00 -
[15] - Quote
Minor Treat wrote:I disagree. Not with your arguement about distractions or color blending. But that this is poor evidence of cloaking faults. The video is not in poor visual quality, you can see frame by frame screens, and the targets are only between 50-75 meters in range which is consider mid range combat zones (check the battle information when he is aiming). What I'm saying is that his evidence doesn't justify his judgement (pun slightly intended).
Manus Peak: He's engaging at a decent range (out of AR/CR effective range at least), engaging multiple enemies while shifting his gaze from left to right of the field: he's distracted, focused on the heavy he's shooting and not the background visuals. The cloak is meant to reduce odds of being seen my blending in with the background and removing the LoS chevron, which in this case it does very well and balanced because, as seen from the still frames, it's entirely possible to see the scout if you're looking for it.
Other map: obviously a graphical/rendering bug (we all know if a scout runs right by you cloaked, you can see it fine) and we shouldn't make judgments (heh) based off bugs. Aside from that, though, the scout is at great distance with a light blue background, so it will be difficult to see regardless of bugs, and despite the bugs and background, judge still managed to track and kill it based off the hit marker and shield sparks or whatever, so there is some balance.
This evidence is one sided. It only shows cloaks out in the open and at long range with either distractions or a bad background. Judge needs to contrast this with CQB footage to see if it's the actual mechanics of the cloaks or if it's just graphical/rendering bugs rather than have 2 cherry-picked examples (which honestly are not the best quality for what he's defending).
Me in my ADS: 1,2
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Judge Rhadamanthus
Amarr Templar One
1958
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Posted - 2014.04.17 17:23:00 -
[16] - Quote
Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question foryou all is "Is this fair and balanced.. or not?"
Everything Dropship youtube channel
my Community Spotlight
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Bormir1r
Fatal Absolution Dirt Nap Squad.
301
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Posted - 2014.04.17 17:32:00 -
[17] - Quote
Minor Treat wrote:Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though..
Up to a certain extent yes, but when you're that far away, it should be harder to see them, if not mostly invisible.
"One does not simply" look for a scout, it looks for you.
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Izlare Lenix
Arrogance.
442
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Posted - 2014.04.17 17:33:00 -
[18] - Quote
In the first video, the scout that runs from left to right definitely had kin cats on. The super fast scouts are harder to see at full sprint when they should shimmer more because of their increased speed. The speed and cloak combined with lag or frame rate issues makes really fast scouts the only ones I have trouble seeing and tracking.
The second video the scout does go invisible but that was mainly because of the blue sky behind him.
I would like to see a similar video showing cloaks in cqc, darker scenarios.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
301
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Posted - 2014.04.17 17:34:00 -
[19] - Quote
DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting.
if you want to sneak up on somebody then you have to run/sprint/move.....what you just said didn't make sense lol.
"One does not simply" look for a scout, it looks for you.
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
117
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Posted - 2014.04.17 17:51:00 -
[20] - Quote
I think cloaks need to stay. Should they be fixed , yes. By the video it shows it still has work to be done. Am I QQ or butthurt, No I am a heavy and I like when a scout decloaks and I still get the kill. The cloak like most things in dust just need a good polish and it will work perfect. I know some are saying cloaks need to be eliminated from the game and I say no. This is one of many things I think CCP will implement and will set us apart from other vanilla FPS. Keep the cloak, rework Logi's and assaults, and finally bring another vehicle to counter the tank and dust will be well on its way. Also please do not forget the Forge Gun. |
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Minor Tweet
Namtar Elite Gallente Federation
0
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Posted - 2014.04.17 17:53:00 -
[21] - Quote
Bormir1r wrote:Minor Treat wrote:Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. Up to a certain extent yes, but when you're that far away, it should be harder to see them, if not mostly invisible. But we did see how difficult it is to spot out those cloaks, and how effective they are standing still. There doesn't need to be a buff of shimmer or a nerf of cloaking. Simply an improvement on rendering when cloaking is moving. The vid shows how cloaks are poorly rendering during combat situations. |
Llast 326
An Arkhos
2902
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Posted - 2014.04.17 17:55:00 -
[22] - Quote
On the the portion of the video discussing how difficult it can be to see a cloaked scout in a fire fight, something to take into account is cognitive tunnelling. This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment. It happens when driving (I didn't see the other car he came out of nowhere), in game it happens to snipers a lot. Numerous studies have shown that this is a cognitive effect and has nothing to do with how good if poor ones eyesight is. For Judge I will use the invisible gorilla study, because a British chap should appreciate a gorilla suit 50% of participants in this study could not see a man in gorilla suit walk through the middle of a screen, because they where focused on counting how many times a basketball was passed between the other people in the video. Now a visually cloaked scout has a further advantage in not being seen than a man in gorilla suit (Heavy?) Which I would say is the intent of the cloak. I think that this one facet in how people perceive the cloak. I would note that this phenomenon is very common and likely all of us will have it occur at times.
As Judge has shown in the video some environmental factors such as lighting, increase the effectiveness of the cloak. These factors are not constant across the environment though, for example lighting is different depending angle. A cloaked person can be glaringly visible from one side, but well hidden from another angle.
When the cloak first came out I thought it was to visible, but wanted to give it some time rather than going with my initial impression. Now I believe that the cloak visibility is variable enough to be valid and relatively balanced. Note that I am only speaking about the visibility level, not decloak time, active time of cloak, cool down cycle, Profile bonus, or any other aspect of the cloak but visibility.
KRRROOOOOOM
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DUST Fiend
OSG Planetary Operations Covert Intervention
12832
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Posted - 2014.04.17 17:59:00 -
[23] - Quote
Bormir1r wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. if you want to sneak up on somebody then you have to run/sprint/move.....what you just said didn't make sense lol. Good scouts could always do this before cloaks. Relying on invisibility to cover ground and sneak makes you bad. It should have it's niche, instead of.being a crutch. There is a fine line when it comes to balancing stealth in any game.
My DUST 514 Music Videos
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ZDub 303
TeamPlayers Dirt Nap Squad.
2474
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Posted - 2014.04.17 18:28:00 -
[24] - Quote
Cloak, imo at least, should be just as easy/hard to see regardless of the lighting on a map.
Adding complementary 'dark' shadows to the outline of a cloaked scout so they are visible in both bright and dark maps would fix this.
You make a great point judge about how cloaks are not necessarily about 1v1 engagements but more about sneaking up on something who is focused on something else. It is almost impossible for me to see a cloaked shotgun while im engaged with another target but I almost always see them 1v1. |
Vulpes Dolosus
Sver true blood General Tso's Alliance
1402
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Posted - 2014.04.17 18:32:00 -
[25] - Quote
Judge Rhadamanthus wrote:Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
Also liked the puns ;) Yu have some British in you there. Thanks for the clarification.
In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
If those scouts in your video were moving directly toward you, it'd be easy to see them, even distracted as you were. However, neither of them were doing that, they were attempting to flank at a distance. The cloak helps the squishy scouts not to be seen as easily (and remember, apart from bugs, the can be seen) and once they're behind you or out of sight, it doesn't matter if they have a cloak or not (though it still helps).
I said your videos were one sided because you only tackled cloaks at a distance and in the open without addressing them in CQB situations or how suggested changes in balance to one might affect the other. I trust you'll keep this topic open.
Also, we haven't squaded up in a while. I've been itching to work out some tandem ADS tactics considering you're the only other ADS pilot I've come across interested in teamwork and strategy. And I'm also half-British, though the puns just be from my Comp. Engineer father. :)
Me in my ADS: 1,2
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Quil Evrything
Triple Terrors
1251
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Posted - 2014.04.17 18:41:00 -
[26] - Quote
Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well.
For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.)
And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting.
The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO.
So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug.
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Fox Gaden
Immortal Guides
2958
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Posted - 2014.04.17 18:51:00 -
[27] - Quote
DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12835
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Posted - 2014.04.17 18:53:00 -
[28] - Quote
Fox Gaden wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly? Not sure, I don't play enough these days and I only ever fly. They should be though, so, knowing CCP, they probably aren't.
My DUST 514 Music Videos
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1403
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Posted - 2014.04.17 18:54:00 -
[29] - Quote
Fox Gaden wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly? Standing still is the same as crouched, iirc: no blue but slight distortion. It scales as you move, but I don't know if increasing your running speed increases the blue or if it's just capped off as you run, despite speed.
Me in my ADS: 1,2
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8468
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Posted - 2014.04.17 19:01:00 -
[30] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well. For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.) And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting. The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO. So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug. The shimmer makes it significantly harder to spot you, and it removes the red chevron over your head. You don't need to be completely invisible, you just need some "camo".
This will actually keep the skill in scouting, you can't just charge straight into people and expect to not be detected. You know how scouts were invisible? They were aware of their surroundings, looked for opportunities and then moved, and I hate how the cloak makes it unnecessary.
Overlord of all humans CAT MERC
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