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Egonz4
The Unholy Legion Of DarkStar
248
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Posted - 2014.04.16 14:22:00 -
[1] - Quote
Even you ccp if u haven't already.
http://youtu.be/0_FbkCYDwW0
If u don't agree then something is wrong with you
Master of The Flaylock
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Egonz4
The Unholy Legion Of DarkStar
248
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Posted - 2014.04.16 14:25:00 -
[2] - Quote
This game is gonna end up like the vampire game ccp just cut unless people start coming in! The only way to do that is say in this video. CCP: THIS BEEDS TO BE DONE B4 ANYTHING ELSE!
Master of The Flaylock
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
418
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Posted - 2014.04.16 14:29:00 -
[3] - Quote
CCP need to make sure they filter out the tryhards when it comes to the CPM. We don't want people on the CPM who's only goal is to buff their favorite weapons so they can feel like they've achieved something every time they protostomp blueberries in ambush. |
Adipem Nothi
Nos Nothi
277
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Posted - 2014.04.16 14:31:00 -
[4] - Quote
Let me guess ...
Pyrex is content with the way things are right now, so this destructive "nerf/buff culture" must end this very second. Do you think he'd preach the same sermon if he weren't always riding in a Tank or Dropship?
Bang?
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Ripley Riley
Incorruptibles
1745
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Posted - 2014.04.16 14:37:00 -
[5] - Quote
I agree with him that protostomping and PC scrublords are hampering Dust's growth significantly.
I disagree that matchmaking, excluding PRO dropsuits from matches, or allowing MIL only matches is the way to fix things.
A better NPE would fix things: PvE, better instant battle academy, and MIL variations of every piece of gear.
He imposes order on the chaos of organic evolution...
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KatanaPT
Tech Guard RISE of LEGION
691
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Posted - 2014.04.16 14:52:00 -
[6] - Quote
Matchmaking by Gear
https://forums.dust514.com/default.aspx?g=posts&t=143419&find=unread
Tech Guard Recruiting Video
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Galthur
Fatal Absolution Dirt Nap Squad.
451
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Posted - 2014.04.16 15:00:00 -
[7] - Quote
Clicked link Saw Pyrex Left
IRC guest keeps thinking I'm Obiwan
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Ripley Riley
Incorruptibles
1745
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Posted - 2014.04.16 15:03:00 -
[8] - Quote
KatanaPT wrote:Matchmaking by Gear
I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post...
Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky.
You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online.
If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden.
I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!"
To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
He imposes order on the chaos of organic evolution...
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.04.16 15:09:00 -
[9] - Quote
Strange video.
Pyrex getting angry about people protostomping; yet how many times has he protostomped and followed the FOTM train? You think people like that "need to go". Umm, in that case...
Getting angry about people driving their own (very) subjective agenda to benefit their own little part of the game? Pyrex, you have a whole youtube channel dedicated to your own subjective point-of-view.
I like your videos, but they are filled with contradictions.
Desperate attempt to get BPOs
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2848
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Posted - 2014.04.16 15:11:00 -
[10] - Quote
PDust is not eve. Eve is not dust
In EvE you chose what risk u take. If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate.
Its like saying gridiron should use this rule from rugby becauae they both use similer shapped balls and involve contact
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Ripley Riley
Incorruptibles
1748
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Posted - 2014.04.16 15:14:00 -
[11] - Quote
steadyhand amarr wrote:In EvE you chose what risk u take.
Not really. You can choose to live in high-sec and still get suicide ganked or wardecced by a PvP corp. The only choice you make is if you undock or not.
steadyhand amarr wrote:If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate.
You can choose to squad up. You can choose to have a corp. You choose to fit your dropsuit well.
He imposes order on the chaos of organic evolution...
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Galthur
Fatal Absolution Dirt Nap Squad.
451
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Posted - 2014.04.16 15:17:00 -
[12] - Quote
Pyrex tends to run fotm type stuff (such as tanks) He is also the type of person who expects what kills him to be ended (nerfed, etc) I feel this video may be more of proto users are the only one that kill his tanks than the good of his heart. (He has multiple videos doing this type of thing so that wouldn't be off)
IRC guest keeps thinking I'm Obiwan
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1030
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Posted - 2014.04.16 15:19:00 -
[13] - Quote
Galthur wrote:Clicked link Saw Pyrex Left
right. Because a Fatal Absolution / Dirt Nap Squad member is going to be impartial about to the state of ISK imbalance ruining the game
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2848
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Posted - 2014.04.16 15:22:00 -
[14] - Quote
Ripley Riley wrote:steadyhand amarr wrote:In EvE you chose what risk u take. Not really. You can choose to live in high-sec and still get suicide ganked or wardecced by a PvP corp. The only choice you make is if you undock or not. steadyhand amarr wrote:If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate. You can choose to squad up. You can choose to have a corp. You choose to fit your dropsuit well.
Thats a false choice, u dont think your being smart arse sp i wont troll you.
It is a false choice because that is not choiceung a risk factor that is reacting to predetermined very high risk factor, this also forces everyone down this gameplay route.
you either do everything you suggested or you have an awful game play experience.
This is really frustratingly to, explain because i have poor English skills.
But have kinda proven my point yoy either see differnce or you dont and think rugby should implement the forword pass because AF does it
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2756
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Posted - 2014.04.16 15:32:00 -
[15] - Quote
I really do enjoy witch hunt threads and videos .
Burn the Elitist
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8437
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Posted - 2014.04.16 15:33:00 -
[16] - Quote
The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits?
Overlord of all humans CAT MERC
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R F Gyro
Clones 4u
1285
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Posted - 2014.04.16 15:38:00 -
[17] - Quote
Ripley Riley wrote:steadyhand amarr wrote:In EvE you chose what risk u take. Not really. You can choose to live in high-sec and still get suicide ganked or wardecced by a PvP corp. The only choice you make is if you undock or not. steadyhand amarr wrote:If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate. You can choose to squad up. You can choose to have a corp. You choose to fit your dropsuit well. In Eve there is lots of low-risk content for beginners.
Running missions in highsec is very low risk, unless you pimp-out your battleship with faction mods. No-one is going to suicide gank a T1 fitted frigate. No-one can wardec you if you are in an NPC corp.
Eve has low-risk, entertaining, new-player friendly PvP with Eve Uni, Brave Newbies, RvB, etc. This is possible because a large swarm of very cheap ships is an effective tactic.
Eve's new player experience isn't great, though its much, much better than it used to be.
Dust's NPE is truly astonishingly bad though.
Pyrex is talking a load of horse poo through much of that video, with his characterisation of players, etc. but he ends by correctly identifying that a lack of effective matchmaking is going to kill this game.
We need contract matching, or something like it, and we need PvE.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1030
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Posted - 2014.04.16 15:38:00 -
[18] - Quote
Ripley Riley wrote:You can choose to squad up.
ADV squads only barely help against PRO squads, and vehicle imbalance is easy to exploit even with PRO AV gear. Why should a newberry be expected to fight a bitter vet even with a squad? Us bitter vets have squads too.
This is a lobby shooter, there should be dozens of filters for matches. Oh wait, we have no match filters because the population is too low to support it. Because nobody stays for a second day after going 0/20 for five straight games.
Closed beta vets have a skewed vision of playing this game as a newbro, since everyone was always on the same relative level. Nobody last year had to match up against 40mil SP players.
Ripley Riley wrote: You can choose to have a corp.
In game corp finding tools are non existent. You need to play the forums, and even then it's a crap shoot for a newberry without direction. Joining a corp still doesn't help you compete for yourself. You have more protection sure, but a 100k SP player will still get rolled by a 20mil SP player. The corp cant even buy you good gear, you wouldn't be able to equip it without a years worth of SP.
Ripley Riley wrote:You choose to fit your dropsuit well.
This is the flat out worst of your arguments. You can't just choose to have 15mil SP and several mil ISK necessary to run proto suits and vehicles. You need to earn it all. By throwing everyone into the deep end together and/or by allowing all the big boys to visit the kiddie pool whenever they want, you eliminate any opportunity for new people to make their own way.
Even if you end up on the same team as a Nyain squad, they will steal all the kills and reduce your WPs to a fraction of what they would have been in a gudfight. One sided battles ruin the game for everyone.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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Galthur
Fatal Absolution Dirt Nap Squad.
453
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Posted - 2014.04.16 15:40:00 -
[19] - Quote
Ivan Avogadro wrote:Galthur wrote:Clicked link Saw Pyrex Left right. Because a Fatal Absolution / Dirt Nap Squad member is going to be impartial about to the state of ISK imbalance ruining the game I've been playing Dark Souls 2 and MGS:GZ, I haven't been profiting over this... also I'm known for running pure BPO fits for large profits (buying more BPO's) and I never run proto....
IRC guest keeps thinking I'm Obiwan
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KatanaPT
Tech Guard RISE of LEGION
692
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Posted - 2014.04.16 15:47:00 -
[20] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
I have played EVE, since 2003, that is why later in my post i suggest something akin to Sec space rearding picking a battle, high sec- std and mil gear, med sec - adv, low sec- full proto.
Tech Guard Recruiting Video
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Shadow Archeus
OSG Planetary Operations Covert Intervention
382
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Posted - 2014.04.16 15:50:00 -
[21] - Quote
I believe tiering up players with an overlap would balance things out a bit
Like this I have 10 mil sp...matchmaking would not allow me to play with anyone over 15 mil or under 5 mil
This provides an overlap in games so you will see tougher players and weaker ones as well
Squad sp totals would be averaged out Squad member 1 has 15 mil Squad member 2 has 18 mil Squad member 3 has 3 mil Squad member 4 has 30 mil Squad member 5 has 25 mil Squad member 6 has 1 mil
Averaged out at around 15 mil
Matchmaking makes each squad members sp the average for the squad
This will keep newer less experienced players away from proto bears....but not make it impossible to run into them either
So if a squad filled with people over 30mil sp tried to pub stomp they can't because matchmaking would prevent it
This would also provide incentive to vet players to play with low sp players...to lower the squad average and get an easier match....but if you stack it too much with low sp players your team WILL be gimped
And of course this would be for pubs only.....fw would not and should not limit you in any way
Real heavies use lasers
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Egonz4
The Unholy Legion Of DarkStar
254
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Posted - 2014.04.17 03:56:00 -
[22] - Quote
Plz keep goin Lots of good points
Master of The Flaylock
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Egonz4
The Unholy Legion Of DarkStar
254
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Posted - 2014.04.17 04:17:00 -
[23] - Quote
sabre prime wrote:Strange video.
Pyrex getting angry about people protostomping; yet how many times has he protostomped and followed the FOTM train? You think people like that "need to go". Umm, in that case...
Getting angry about people driving their own (very) subjective agenda to benefit their own little part of the game? Pyrex, you have a whole youtube channel dedicated to your own subjective point-of-view.
I like your videos, but they are filled with contradictions. That's why he said we are ruining the game :)
Master of The Flaylock
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
319
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Posted - 2014.04.17 04:19:00 -
[24] - Quote
Shadow Archeus wrote:I believe tiering up players with an overlap would balance things out a bit
Like this I have 10 mil sp...matchmaking would not allow me to play with anyone over 15 mil or under 5 mil
This provides an overlap in games so you will see tougher players and weaker ones as well
Squad sp totals would be averaged out Squad member 1 has 15 mil Squad member 2 has 18 mil Squad member 3 has 3 mil Squad member 4 has 30 mil Squad member 5 has 25 mil Squad member 6 has 1 mil
Averaged out at around 15 mil
Matchmaking makes each squad members sp the average for the squad
This will keep newer less experienced players away from proto bears....but not make it impossible to run into them either
So if a squad filled with people over 30mil sp tried to pub stomp they can't because matchmaking would prevent it
This would also provide incentive to vet players to play with low sp players...to lower the squad average and get an easier match....but if you stack it too much with low sp players your team WILL be gimped
And of course this would be for pubs only.....fw would not and should not limit you in any way This would only work if we had a bigger player base, but no. We have to have STD,ADV, PROTO matches.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9560
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Posted - 2014.04.17 04:38:00 -
[25] - Quote
Egonz4 wrote:This game is gonna end up like the vampire game ccp just cut unless people start coming in! The only way to do that is said in this video. CCP: THIS BEEDS TO BE DONE B4 ANYTHING ELSE!
You are a little bit of a Pyrex fanboi aren't you?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Egonz4
The Unholy Legion Of DarkStar
256
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Posted - 2014.04.17 04:48:00 -
[26] - Quote
True Adamance wrote:Egonz4 wrote:This game is gonna end up like the vampire game ccp just cut unless people start coming in! The only way to do that is said in this video. CCP: THIS BEEDS TO BE DONE B4 ANYTHING ELSE! You are a little bit of a Pyrex fanboi aren't you? No. He keeps skrewing with my Flaylock saying it doesnt need a buff. but I do agree with most things he says including his match making ideas
Master of The Flaylock
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Rusty Shallows
1527
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Posted - 2014.04.17 05:12:00 -
[27] - Quote
Egonz4 wrote:EVERYONE NEEDS TO WATCH THIS Even you ccp if u haven't already. http://youtu.be/0_FbkCYDwW0If u don't agree then something is wrong with you tl;dr (or watch) People who poop in the same place they eat will get sick
Over a year ago when we were using tieracide to define the emerging proto-stomping I had brought up meta levels as an option and selectable security status. More reward (SP/ISK) for taking higher risk (meta options). It didn't gain any traction back then so I am not expecting CCP to have figured it out by now.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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KalOfTheRathi
Nec Tributis
1205
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Posted - 2014.04.17 05:19:00 -
[28] - Quote
There is No Matchmaking In Dust.
There never has been and the low player count might make one assume that matchmaking is a long, long way off. Perhaps in another galaxy.
The closest we got was the insanely ignorant implementation of Scooter the Anti-AI. The very first version took 32 Mercs and then chose the battle based on what was selected. Basically a random vote with 31 Mercs you didn't know and most likely didn't want to play their style of game.
And that was a direct implementation of the matchmaker that CCP/Shanghai had told us not to worry because matchmaking was on the way.
Considering how far the game has plummeted since Uprising 1.0 many of us are still trying to determine if we are currently in a 'dead cat bounce'.
MMO/RPG/FPS filtered through CCP/Shanghai means no MMO, just a lobby. RPG means that whatever you decide to build your character to be able to do CCP/Shanghai will negate it and not care one bit. So, Not an RPG.
The FPS is sort of accurate if you allow for bad hit detection since day 1, guns that don't shoot and their mesh/map definitions still allow certain classes using certain weapons to fire through walls, solid fences and through/around corners. More of a First Person Rage Generator but the concept is at least there. Unlike the rest of what was promised.
Many would consider Matchmaking an essential part of FPS games although I have yet to see proof of it in many FPS games. Maybe it is a myth.
Welcome to Dust where there is No Matching Kitten!
And so it goes.
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1542
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Posted - 2014.04.17 05:39:00 -
[29] - Quote
Ripley Riley wrote:Not really. You can choose to live in high-sec and still get suicide ganked or wardecced by a PvP corp. The only choice you make is if you undock or not. Did you know that ganking new players in the starter systems in EVE is a bannable offense? And really, the whole "undocking makes you consent to PvP in highsec too" argument is long debated and argued on the EVE forums with constant dribble, using it as a point here doesn't really make sense. Don't even get me started on Erotica 1 and his whole Miner Permit project, which everyone hates(then again, he was banned just recently and I haven't followed EVE too close lately, but you get my point).
In highsec, noobs in T1 frigates are pretty much 99% safe, killing them brings nothing of value to the killer. The only real targets for suicide ganking are miners and freighters, neither of which exist in DUST, making your point moot. At the moment, the way NPE is handled in DUST right now is that noobs stay in highsec for maybe a day or two, and then you get instantly shoved into nullsec with no way of going back. Everyone is better geared and skilled, and have more friends than you, there is literally nothing you can do about it aside never undocking. As others have said already, finding a corp or joining a squad helps little, you're still going to die alot with nothing you can do.
You can't be serious saying that noobs should be forced to be in nullsec with the big guys with no other alternative.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Apr. 1st
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Operative 2511 Dajli
True Companion Planetary Requisitions
1
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Posted - 2014.04.17 05:43:00 -
[30] - Quote
Akdhar Saif wrote:CCP need to make sure they filter out the tryhards when it comes to the CPM. We don't want people on the CPM who's only goal is to buff their favorite weapons so they can feel like they've achieved something every time they protostomp blueberries in ambush.
Why not? They do it with EVE. The CSM is ruled by the elite knuckleheads that have a conflict of interest and want to hook themselves up with only the gameplay that keeps them fat and happy. They call that a sandbox and it is absolutely ruining CCPs bottom line. As long as they are happy about it, fine.
I don't think they are or they wouldn't be trying to develop more games. I surmise they are desperate and ended up with a core group of players in EVE that they don't want to **** off because they need those subscriptions.
The biggest group causing the problem? Goonsquad. They are being fueled by an out of game game group. The independent, fun oriented player has no chance. CCP has allowed these kind of people to take over and sit on whole portions of the game world, making fake money to just laugh at whatever monetary or time based hurdles that have been placed on players to prevent just that kind of power. CCP restricts the manufacture and cost for items but, didn't restrict the access or limit to the resources via sovereignty and the notion of coalitions (which there is no game mechanic for btw).
Lol, the ban hammer got me!
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Operative 2511 Dajli
True Companion Planetary Requisitions
1
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Posted - 2014.04.17 05:54:00 -
[31] - Quote
Pyrex, you forgot one type of person in that mix. There are people that do not want to allow people on the other end of the spectrum either. People that are like you mentioned that just want to come into the game and make a mockery of it by running people over with an LAV because they had a bad day.
I like to take the game seriously enough to keep it on target for what it is supposed to be thematically. Call it a role-playing thing. I lump the leet, tryhard stompers in with the same casual, no decorum crowd. Neither care about the context of the game.
They either want to win, win, win or screw around and lol. Either way they could care less what kind of game they are playing. These people would just as soon be at home with 8-bit Atari graphics shooting at moving blocks.
It is that mentality that has forced me to further just say to hell with it and do likewise because it's just no use. I gave up already. The game has been made a joke. A carnival shooting gallery. Forget the sci-fi combat theme.
Those guys on that roof just as much represent the lol crowd as they do the stomper win, win crowd. Both are ok with whatever goes and exploit the mechanics at the expense of aesthetics or spirit of the game.
Lol, the ban hammer got me!
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steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
19
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Posted - 2014.04.17 06:33:00 -
[32] - Quote
I agree with pyrex ccp needs to help new players give them game modes that have a tier limit on gear and a no vehicles mode. However pyrex and his buddys like to run tanks together so he is adding to the problem.
Defeat dose not exist to them that are willing.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
800
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Posted - 2014.04.17 06:46:00 -
[33] - Quote
sabre prime wrote:Strange video.
Pyrex getting angry about people protostomping; yet how many times has he protostomped and followed the FOTM train? You think people like that "need to go". Umm, in that case...
Getting angry about people driving their own (very) subjective agenda to benefit their own little part of the game? Pyrex, you have a whole youtube channel dedicated to your own subjective point-of-view.
I like your videos, but they are filled with contradictions.
I agree. More than once I've seen him protostomp blueberries completely with each respective FOTM... recently it was tanks - and historically you see him with mass drivers when they were wiping the floor, then flaylocks (with a fantastic video from him saying they needed to be buffed?).... Let he who is without sin cast the first stone!!!!
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Operative 2511 Dajli
True Companion Planetary Requisitions
2
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Posted - 2014.04.17 06:51:00 -
[34] - Quote
steelRatt wrote:I agree with pyrex ccp needs to help new players give them game modes that have a tier limit on gear and a no vehicles mode. However pyrex and his buddys like to run tanks together so he is adding to the problem.
His point is that this goes beyond just running what you can or want and not having a problem with getting placed against like geared players. He is talking about an underlying mentality of groups of players that are fueling a larger mechanic, a more comprehensive practice of funding easy, one sided game play and locking out competition through exploits in bad game design.
This goes further than mere tank spam or protosuits just trashing the place for a good time. This is about people with a deliberately planned agenda to group and exploit the game, through PC, just because it can be done.
Lol, the ban hammer got me!
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Eniram Resh
Short Stop Exports
11
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Posted - 2014.04.17 06:53:00 -
[35] - Quote
The people protostomping are having fun by taking the new players by the hair and shoving their faces in toilets, making them eat *****. They're playing the game in a way which they find fun. I cannot condemn them for wanting to have fun. Thats what a game is for right, to have fun?
The issue comes when people are literally ruining the game for others. We've all been there, we've had games where we couldn't spawn in because the other team is camping spawn points with three proto mass drivers.
Why? What's the point? There is literally nothing to be gained in protostomping a public match. Your isk and skill point gain doesn't increase that much whether you win or lose. All that is happening is that new players are continually being driven from the game.
We know why they do it of course. I already explained it. They're having fun. If we want to fix it, then we'll have to choose between having a bunch of veterans leave because they have to fight a fair fight, or have a minute amount of new players join the game because the veterans keep s***ing on them.
Think that about sums it up. THEN AGAIN I'VE BEEN WRONG BEFORE AND IM SURE SOMEONE WILL TELL ME IM WRONG NOW |
darkiller240
K-A-O-S theory
734
|
Posted - 2014.04.17 07:00:00 -
[36] - Quote
Hmm al DNS mercs saying hes an FOTM scrub..............................................
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Magewarlord
Contract Hunters
42
|
Posted - 2014.04.17 07:26:00 -
[37] - Quote
well sure it's suppose to be "the wild west" but considering the cheap ways they manipulated the PC mechanics to make billions of ISK for free means that no one else will ever have the chance to run all free proto or be able to get anywhere in the game, so you might as well move on to a different game and try your luck again. also I believe he's referring to cheap game tactics as well. say what you want about the fact that this game is suppose to be "play how you will", things like red line tanking, etc are just cowardly and really do ruin the fun that was intended for this game and others. |
steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
19
|
Posted - 2014.04.17 07:40:00 -
[38] - Quote
Operative 2511 Dajli wrote:steelRatt wrote:I agree with pyrex ccp needs to help new players give them game modes that have a tier limit on gear and a no vehicles mode. However pyrex and his buddys like to run tanks together so he is adding to the problem. His point is that this goes beyond just running what you can or want and not having a problem with getting placed against like geared players. He is talking about an underlying mentality of groups of players that are fueling a larger mechanic, a more comprehensive practice of funding easy, one sided game play and locking out competition through exploits in bad game design. This goes further than mere tank spam or protosuits just trashing the place for a good time. This is about people with a deliberately planned agenda to group and exploit the game, through PC, just because it can be done.
I did say I agree with him on the point of helping new players the academy helps for a limited time as soon as a new guy hits normal matchs it's painful because 9/10 it's up against protostomping or tanks. Pyrex is one of them guys a new player well meet after leaving the academy and he is in his tank using kbm. He tells us its because he finds it easier to us not that the instant strafing has anything to do with it. Iv been up against him I had a anti vehicle sqd with me we stopped him and his 5 tanking buds in there tracks. At the end I sent him a gg he complained we was all protostomping in fact we was using advance. When he runs like that he is adding to a bad new player experience so this video has truth but also makes him look like a hypocrite.
Defeat dose not exist to them that are willing.
|
Egonz4
The Unholy Legion Of DarkStar
270
|
Posted - 2014.04.18 01:13:00 -
[39] - Quote
A tier system were u choose what you want to run is what this game needs ccp! How hard will it be to implement this?
Master of The Flaylock
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Heavy Smurf
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2014.04.18 01:31:00 -
[40] - Quote
I just want my forge gun to not misfire :( |
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Egonz4
The Unholy Legion Of DarkStar
270
|
Posted - 2014.04.18 01:40:00 -
[41] - Quote
Heavy Smurf wrote:I just want my forge gun to not misfire :( Yeah no kidding.....tanks would be fine if my FG worked
Master of The Flaylock
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
384
|
Posted - 2014.04.18 01:42:00 -
[42] - Quote
Forever ETC wrote:Shadow Archeus wrote:I believe tiering up players with an overlap would balance things out a bit
Like this I have 10 mil sp...matchmaking would not allow me to play with anyone over 15 mil or under 5 mil
This provides an overlap in games so you will see tougher players and weaker ones as well
Squad sp totals would be averaged out Squad member 1 has 15 mil Squad member 2 has 18 mil Squad member 3 has 3 mil Squad member 4 has 30 mil Squad member 5 has 25 mil Squad member 6 has 1 mil
Averaged out at around 15 mil
Matchmaking makes each squad members sp the average for the squad
This will keep newer less experienced players away from proto bears....but not make it impossible to run into them either
So if a squad filled with people over 30mil sp tried to pub stomp they can't because matchmaking would prevent it
This would also provide incentive to vet players to play with low sp players...to lower the squad average and get an easier match....but if you stack it too much with low sp players your team WILL be gimped
And of course this would be for pubs only.....fw would not and should not limit you in any way This would only work if we had a bigger player base, but no. We have to have STD,ADV, PROTO matches. If CCP doesn't do something we won't have any player base
And this would work.... Anyone that couldn't find a match based upon his sp total would be thrown into the next closest match available
This could work and needs to be considered.....maybe with different numbers (I'm not the best at the math) but there needs to be a sliding scale like this ....
Real heavies use lasers
|
Egonz4
The Unholy Legion Of DarkStar
270
|
Posted - 2014.04.18 02:03:00 -
[43] - Quote
Shadow Archeus wrote:Forever ETC wrote:Shadow Archeus wrote:I believe tiering up players with an overlap would balance things out a bit
Like this I have 10 mil sp...matchmaking would not allow me to play with anyone over 15 mil or under 5 mil
This provides an overlap in games so you will see tougher players and weaker ones as well
Squad sp totals would be averaged out Squad member 1 has 15 mil Squad member 2 has 18 mil Squad member 3 has 3 mil Squad member 4 has 30 mil Squad member 5 has 25 mil Squad member 6 has 1 mil
Averaged out at around 15 mil
Matchmaking makes each squad members sp the average for the squad
This will keep newer less experienced players away from proto bears....but not make it impossible to run into them either
So if a squad filled with people over 30mil sp tried to pub stomp they can't because matchmaking would prevent it
This would also provide incentive to vet players to play with low sp players...to lower the squad average and get an easier match....but if you stack it too much with low sp players your team WILL be gimped
And of course this would be for pubs only.....fw would not and should not limit you in any way This would only work if we had a bigger player base, but no. We have to have STD,ADV, PROTO matches. If CCP doesn't do something we won't have any player base And this would work.... Anyone that couldn't find a match based upon his sp total would be thrown into the next closest match available This could work and needs to be considered.....maybe with different numbers (I'm not the best at the math) but there needs to be a sliding scale like this .... Well said
Master of The Flaylock
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
384
|
Posted - 2014.04.18 02:05:00 -
[44] - Quote
And now my reply to pyrexs video....new players need a better npe yes I totally agree....there needs to be better matchmaking I agree....matches that are vehicle free....again I agree....but I cannot agree with making matches limiting your gear on your suit....
If you do this it would become too easy to earn isk....you're supposed to get mad and say hey **** this I'm gonna go blow this assholes face off with my proto gear and switch....and lose a few proto suits ...it might even make you mad enough to buy aurum gear....risk vs reward wouldn't even come into play with mlt only matches
It cuts alot of creativity away from players....yay now I can't run a mlt suit and a proto weapon....yeah I know it makes no sense but it should be able to be done....even to show its a mistake
Now all that being said.....maybe integrate pyrexs idea with npe......as you go through the npe it unlocks different levels of gear able to be used in matches......this would promote new players to stay but once you're out of academy its time to put your big boy pants on and fight
Real heavies use lasers
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Egonz4
The Unholy Legion Of DarkStar
270
|
Posted - 2014.04.18 02:13:00 -
[45] - Quote
Hmm u have a good point
Master of The Flaylock
|
Sourdough Muffins
Royal Uhlans Amarr Empire
180
|
Posted - 2014.04.18 02:21:00 -
[46] - Quote
I actually agree with him for the most part. True enough I just witnessed three stomps back to back to back. If there were any new players on those games I don't think they would have stayed with the game. Especially if they are just normal FPS people. |
TechMechMeds
SWAMPERIUM
3077
|
Posted - 2014.04.18 02:33:00 -
[47] - Quote
Likes please Hahaha.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
Fire of Prometheus
Alpha Response Command
4273
|
Posted - 2014.04.18 02:36:00 -
[48] - Quote
Glad to see that I'm not the only one getting tired of the bull$#!T that goes on here.....
@CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game. Now this is not all your fault, but you can help and take steps to prevent crap like this. We as the community need to grow a pair and accept the fact that a lot of us are being tools right now. I know I'm guilty of stomping every once in awhile, and I never forget what it's like to be the new player on the battlefield, but recent events and combination of buffs, nerfs and new weapons etc have completely made the community go nuts. Dont get me wrong, I like the new stuff, it adds flavour to this game, but you cannot add things and expect them to be used properly and in a correct manor by the community. Yes it's a game and you can customize your character to do literally anything (related to the game of course), but that does not give you the right to go and destroy the player base.
PC is a great example, proto stomping is a great example. Both of these things are examples of the community killing itself. CCP, you need to stop this madness. If this stuff is not fixed soon (I don't mean like in a month soon.....although that would be nice) this game will die.
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2759
|
Posted - 2014.04.18 02:39:00 -
[49] - Quote
Restricting gear is not the answer.
With the squads I run, proto or not, the results would be exactly the same.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Zahle Undt
Bullet Cluster Lokun Listamenn
1380
|
Posted - 2014.04.18 02:46:00 -
[50] - Quote
I can't find much to disagree with in both videos. Its up to CCP to change it though, like the dude says the like of Kain Spearo aren't buying Aurum CCP its new players who will
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
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Zahle Undt
Bullet Cluster Lokun Listamenn
1380
|
Posted - 2014.04.18 02:50:00 -
[51] - Quote
ReGnYuM wrote:Restricting gear is not the answer.
With the squads I run, proto or not, the results would be exactly the same.
You're right Reg, its not about restricting gear, its about not making it worth it for Beta vets with 30+ million SP to be in the same matches as folks with less than 10 much less brand new players.
Segregate "security sectors" by SP and have SP and ISK payouts scale within those sectors according to SP if you don't want to outright disallow higher leveld characters from entering those battles.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Jimbo Boilstaff
THE MASSIVE DYNAMIC
101
|
Posted - 2014.04.18 02:53:00 -
[52] - Quote
It's like Global Warming..... Too late to do anything about it, time to evolve gills like Kevin Costner otherwise you're screwed! |
Zahle Undt
Bullet Cluster Lokun Listamenn
1381
|
Posted - 2014.04.18 03:05:00 -
[53] - Quote
Jimbo Boilstaff wrote:It's like Global Warming..... Too late to do anything about it, time to evolve gills like Kevin Costner otherwise you're screwed! Yes its exactly like Global Warming, and just like with Global Warming if we stop being all Republican about it and say HTFU and grow gills we've got profits to make, then maybe we can save the ecosystem (Dust514) and thus save ourselves (have a better, growing game to play)
I know, I know how pinko liberal of me
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Jimbo Boilstaff
THE MASSIVE DYNAMIC
101
|
Posted - 2014.04.18 03:08:00 -
[54] - Quote
Zahle Undt wrote:Jimbo Boilstaff wrote:It's like Global Warming..... Too late to do anything about it, time to evolve gills like Kevin Costner otherwise you're screwed! Yes its exactly like Global Warming, and just like with Global Warming if we stop being all Republican about it and say HTFU and grow gills we've got profits to make, then maybe we can save the ecosystem (Dust514) and thus save ourselves (have a better, growing game to play) I know, I know how pinko liberal of me
Haha.... go smoke daisies on your Stop the War Coalition supply depot
It's more dismay on my part at certain people's (rhymes with PPC) reaction to things that makes me think the caps are melting |
Doyle Reese
OSG Planetary Operations Covert Intervention
460
|
Posted - 2014.04.18 03:19:00 -
[55] - Quote
Heavy Smurf wrote:I just want my forge gun to not misfire :( *sits Smurf down* Don't feel sad, it happens to a lot of heavies. Maybe wait a while and try again? |
ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2760
|
Posted - 2014.04.18 03:20:00 -
[56] - Quote
Zahle Undt wrote:ReGnYuM wrote:Restricting gear is not the answer.
With the squads I run, proto or not, the results would be exactly the same. You're right Reg, its not about restricting gear, its about not making it worth it for Beta vets with 30+ million SP to be in the same matches as folks with less than 10 much less brand new players. Segregate "security sectors" by SP and have SP and ISK payouts scale within those sectors according to SP if you don't want to outright disallow higher leveled characters from entering those battles.
I have a few issues with this:
1.) What do you do with the minority upper SP class (45+ million). Do play against each other all day and at this point become completely isolated from the community.
2.) I am not a fan of the wait times this tier system would inspire. It just seems a bit disheartening for making a consumer wait longer, because he has been more loyal to the game (Even if its for the good of the game).
Anyways, if you do wanna have a PVP buffer zone for new players then reduce ambush to its most basic FPS form:
Solo, Gear restrictions, and No vehicles
Build upon that, and allow the further gamemodes to grow the player in both SP and squad play.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
|
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
447
|
Posted - 2014.04.18 03:29:00 -
[57] - Quote
ReGnYuM wrote:Zahle Undt wrote:ReGnYuM wrote:Restricting gear is not the answer.
With the squads I run, proto or not, the results would be exactly the same. You're right Reg, its not about restricting gear, its about not making it worth it for Beta vets with 30+ million SP to be in the same matches as folks with less than 10 much less brand new players. Segregate "security sectors" by SP and have SP and ISK payouts scale within those sectors according to SP if you don't want to outright disallow higher leveled characters from entering those battles. I have a few issues with this: 1.) What do you do with the minority upper SP class (45+ million). Do play against each other all day and at this point become completely isolated from the community. 2.) I am not a fan of the wait times this tier system would inspire. It just seems a bit disheartening for making a consumer wait longer, because he has been more loyal to the game (Even if its for the good of the game). Anyways, if you do wanna have a PVP buffer zone for new players then reduce ambush to its most basic FPS form: Solo, Gear restrictions, and No vehiclesBuild upon that, and allow the further gamemodes to grow the player in both SP and squad play.
That is a sound plan given the difficulty in resolving this issue.
Always the last person to leave. Always the one cleaning up people's messes.
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Leadfoot10
Molon Labe. General Tso's Alliance
1063
|
Posted - 2014.04.18 04:34:00 -
[58] - Quote
Call him a hypocrite if you want, but Pyrex is dead on right in this video. |
nukel head
Knights of No Republic
105
|
Posted - 2014.04.18 04:41:00 -
[59] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
I think we just found one of the protos. What is with all this Eve elitist garbage that pops up every time someone points out the biggest glaring problem with the current state of Dust? What is the harm of allowing players to choose to fight on an even playing field if they want or if they so choose to bound off into your harsh, wild ******* west? If something isn't done then all that will be in your wild west is tumbleweeds. |
Egonz4
The Unholy Legion Of DarkStar
273
|
Posted - 2014.04.18 05:13:00 -
[60] - Quote
Leadfoot10 wrote:Call him a hypocrite if you want, but Pyrex is dead on right in this video. Word
Master of The Flaylock
|
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Jadek Menaheim
Ancient Textiles.
2740
|
Posted - 2014.04.18 05:14:00 -
[61] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. It appears you sir are unfamiliar with EVE Online. There are obvious limitation mechanics for balance reasons. To state the obvious there are ship size limitations in tutorial zones.
More importantly the thing missing in Dust thta exists in EVE is the ability to roam through challenging terrories on your own accord and avoid fights more easily with stronger players if you so choose. Yes, there is going to be high sec ganking and can flipping for sure, but the presence of Concord serves as a deterent for an over abundance of player 'proto' stomping for individuals that are not looking for that type of gameplay at the moment. This type of choice in player battle engagement and readiblity of likely engagement difficulty is mostly muddled in the current form of Dust.
Video: I don't always fight dropships, but when I do...
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Nekrokult
Valor Coalition Red Whines.
43
|
Posted - 2014.04.18 05:28:00 -
[62] - Quote
Create a "Battle Rank" value that takes into consideration all your profile data (total SP, KDR, WP, even Weapon/Vehicle/Dropsuit proficiencies) and do matchmaking based on that value. |
SeeD A
Dust Garden
16
|
Posted - 2014.04.18 05:53:00 -
[63] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
I agree with all that. and after suit skill respect i only use advance fittings, and i also love when i kill permanently a proto suit with a basic or avd fit it just feels GOOD!, even if they kill me 5 times the most ISK i lose is no more than 60k ISK, you also NEED to choose your fights.Team work and strategy is key, with randoms or not.
Most Wanted Hunt
1 MCC -vs- 1 MCC -vs- 1 MCC
|
Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
2
|
Posted - 2014.04.18 05:57:00 -
[64] - Quote
We're tearing this game apart lisa!
That's heavy doc.
|
keno trader
Resheph Interstellar Strategy Gallente Federation
59
|
Posted - 2014.04.18 06:29:00 -
[65] - Quote
I agree with pyrex. Then again...he has been protostomping in the past...troll or not.
This is a terrible game for beginners. Mediocre graphics/controls + terrible netcode + somewhat hostile/elitist community + generally crappy progression. What more can I say?
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
672
|
Posted - 2014.04.18 07:35:00 -
[66] - Quote
steadyhand amarr wrote:PDust is not eve. Eve is not dust
In EvE you chose what risk u take. If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate.
Its like saying gridiron should use this rule from rugby becauae they both use similer shapped balls and involve contact People still get suicide ganked in EVE in high sec. Nowhere is safe in EVE and with the right amount of ISK someone can basically pay off CONCORD using wardecs. This would allow them to kill you in high sec without intervention. I run PRO when I can afford it I run ADV when I can't afford PRO.
If the people I had faced knew more about the game instead of hurrdurr shot the red dots they would stand a much higher chance of at least breaking my shields.
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
ScrubzBScrubz
|
Operative 2511 Dajli
True Companion Planetary Requisitions
14
|
Posted - 2014.04.18 07:41:00 -
[67] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
Nope, nope and nope. DUST is not an open environment like EVE it is one specific thing. It is a console shooter. It something you log on, fight, log off. Pubs are not fighting for any resources or anything of real value. I can't just to running out into the big bad world and carve out my own little slice.
PC is the all bets are off part of the game. Pubs must be the casual shooter part.
You take that away and force some kind of hardship on people in a simple shooter video game because you somehow think that makes you more badass then you lose a player base. You are counting out a large portion of potential customers that would play this type of game.
There needs to be true competition. Like with like. You can go proto and enjoy a good competition against proto instead of feeling guilty for being like the proto scrubs that gun down new players all day qnd think you're something.
I like that DUST is a quick, casual shoot 'em up. I hate EVE for being too time consuming and elitist. Don't make DUST another Second Life.
Lol, the ban hammer got me!
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Kelestia Colvolian
Osmon Surveillance Caldari State
0
|
Posted - 2014.04.18 07:42:00 -
[68] - Quote
THUNDERGROOVE wrote: People still get suicide ganked in EVE in high sec. Nowhere is safe in EVE and with the right amount of ISK someone can basically pay off CONCORD using wardecs. This would allow them to kill you in high sec without intervention. I run PRO when I can afford it I run ADV when I can't afford PRO.
If the people I had faced knew more about the game instead of hurrdurr shot the red dots they would stand a much higher chance of at least breaking my shields.
Not entirely correct. Wardecs aren't personal - they're corporation to corporation affairs. If you as an individual don't fancy being wardecced, you simply drop corp and go NPC for the duration. |
HYENAKILLER X
WILL FIGHT ANYONE
720
|
Posted - 2014.04.18 07:45:00 -
[69] - Quote
Lol. A fps player knows the drill.
If anything killed this game its vehicles.
That is so entirely rediculous that IN EVERY SINGLE ONE OF HIS VIDEOS HE IS IN A TANK OR DROP SHIP TALKING ABOUT HOW GOOD PLAYERS RUIN THE GAME.
FACEPALM/smh/omfg.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Cinnamon267
161
|
Posted - 2014.04.18 08:22:00 -
[70] - Quote
Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits?
They are necessary. Unfortunately, it's all this game has been. We only just got all the suits this year and most of the weapon this year. Almost 12 months after the game came out. Some more maps have come but that's it really, Bulk of the time has gone to nerfing and buffing things and then nerfing the things that were buffed. |
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
873
|
Posted - 2014.04.18 08:26:00 -
[71] - Quote
Cinnamon267 wrote:Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits? They are necessary. Unfortunately, it's all this game has been. We only just got all the suits this year and most of the weapon this year. Almost 12 months after the game came out. Some more maps have come but that's it really, Bulk of the time has gone to nerfing and buffing things and then nerfing the things that were buffed.
True, content creation has been slow, but I take issue with the false convolution of nerf/buff and content creation.
I honestly do not think that the slight number of altercations that constitute a nerf/buff really effect the speed at which content has been coming out. Also, it has been getting better. In the last 6 months we got 2 rifles, 3 sidearms, 8 suits, and 1 equipment. In the 6 months before that? I think it was just the flaylock and the amarr commando.
Fixing swarms
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Hansei Kaizen
The Jackson Five
148
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Posted - 2014.04.18 08:37:00 -
[72] - Quote
I think a fixed matchmaking system (of whatever sort, there are dozens of good ideas all over this forum), brings us half the way. The other half is PvE
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Gemini Cuspid
Amarr Templars Amarr Empire
12
|
Posted - 2014.04.18 08:58:00 -
[73] - Quote
THUNDERGROOVE wrote:steadyhand amarr wrote:PDust is not eve. Eve is not dust
In EvE you chose what risk u take. If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate.
Its like saying gridiron should use this rule from rugby becauae they both use similer shapped balls and involve contact People still get suicide ganked in EVE in high sec. Nowhere is safe in EVE and with the right amount of ISK someone can basically pay off CONCORD using wardecs. This would allow them to kill you in high sec without intervention. I run PRO when I can afford it I run ADV when I can't afford PRO. If the people I had faced knew more about the game instead of hurrdurr shot the red dots they would stand a much higher chance of at least breaking my shields.
I think you're missing the whole point of why Dust is having it's issues as it is: it's attempting at making a hybrid of an MMO/FPS which doesn't exactly or realistically exist. If that's the goal, then you're argument is self-defeating where skill > experience. If I gave a semi decent player 15M in skillpoints and great player just 500,000 skill points, it's really going to be hard for a skilled player to still succeed and find the game worthwhile.
Actually let's be brutally and realistically honest of what makes this game potentially breaking: no reason to invite new players. And yes I've played EvE for 3+ years and your example is really backwards; yea you can be killed anywhere but there aren't corps there actively looking to kill every newbie on the block in 1.0 space everyday now is there? That's what's wrong with your example. Likewise in a game like Dust the longer you've played, your skill points put you in a superior and dominant position. Why start a new character when it'll just get stomped all over now?
New content isn't the answer either. New stuff creates more issues of creating a balanced system. New buffs run into the same problem and events tend to really attract old players back and then they leave again.
That being said it's not like EvE in any way shape or form; you don't have a zone of extreme realistic safety where you can hone and train your skills. You don't have any means of inviting new players and keeping them here without the fear of tilting the tables to their disadvantage. You also have an endless cap which only favors the idea of long-term players.
I'll put it out there and simply say this game isn't possible to save at this stage. To put it into perspective for MAG players, it took the release of the Tamsen to really make players feel that game was running into the wrong direction and took several years before players were loosing interest in it. How far are we into EvE and we're discussing a longevity issue?
Maybe if they did a better matchmaking system accounting for skill points on a median basis rather than quantity of players, maybe if they had restricted pub matches based on skill points and value of ISK armor, maybe if they developed weapon/vehicle releases and updates more slowly to actually examine its effects on the game more thoroughly, maybe if they created a market where Dust players can sell their gains, maybe if they didn't emphasize the "mmo" aspect and more the "fps" aspect", maybe if they actually took the thoughtful input of honest and thought provoking posts more sincerely, maybe if they actually explored both the corp impact an solo play styles existing in the game more methodically.
Basically there is a ton of sh*t they could've done and they didn't. I get it, it's their game. But how long is it before it becomes "lights off" for this game because the player base decreases and the number of new players decline as well? Frankly I still think MAG was far and away a more superior game but that's me. What happened to achieving the fundamental of making a game fun, accessible to all and inviting versus elitist, hardcore-only and making it unattractive to give new players a shot? |
Monkey MAC
Rough Riders..
2562
|
Posted - 2014.04.18 09:03:00 -
[74] - Quote
Depends on what you think we have to agree on, If it the fact that most our veteran community is bunch of e-peen waving, protostomping, q-syncing, wolpacking, spawncaming, redlining good for nothings, then yeah I whole heardtly agree. If its the fact that aforementioned vets are scaring away new players with their attitudes and behaviours, once again I wholeheartedly agree once again.
If segmented games, ones with only specific tiers or certain restrictions will solve it then no, no I don't agree. We need high sec and null sec battlegrounds.
HighSec comes with a metric based matchmaking system that pairs people of based on skill level, just because the guy is in proto doesn't mean he will always do well. An ideal match will contain people of equal in game performamce. Not WTF in Std suits because they know that's mwhere all the noobs hangout.
Then for the 'Hardcore' vets you can do null-sec with nk matchamking, however you only get a nullsec battle licence after you reach your first proto suit (or something like that)
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Je-NOVA
ZionTCD
9
|
Posted - 2014.04.18 09:09:00 -
[75] - Quote
Have a dynamic ranking system based off your wins and who you fought against like counter strike global. Dust could even make it deeper by adding isk rewards for playing as a higher rank so people don't try to downrank themselves. |
Hansei Kaizen
The Jackson Five
148
|
Posted - 2014.04.18 09:37:00 -
[76] - Quote
Gemini Cuspid wrote:I think you're missing the whole point of why Dust is having it's issues as it is: it's attempting at making a hybrid of an MMO/FPS which doesn't exactly or realistically exist. If that's the goal, then you're argument is self-defeating where skill > experience. If I gave a semi decent player 15M in skillpoints and great player just 500,000 skill points, it's really going to be hard for a skilled player to still succeed and find the game worthwhile.
Actually let's be brutally and realistically honest of what makes this game potentially breaking: no reason to invite new players. And yes I've played EvE for 3+ years and your example is really backwards; yea you can be killed anywhere but there aren't corps there actively looking to kill every newbie on the block in 1.0 space everyday now is there? That's what's wrong with your example. Likewise in a game like Dust the longer you've played, your skill points put you in a superior and dominant position. Why start a new character when it'll just get stomped all over now?
New content isn't the answer either. New stuff creates more issues of creating a balanced system. New buffs run into the same problem and events tend to really attract old players back and then they leave again.
That being said it's not like EvE in any way shape or form; you don't have a zone of extreme realistic safety where you can hone and train your skills. You don't have any means of inviting new players and keeping them here without the fear of tilting the tables to their disadvantage. You also have an endless cap which only favors the idea of long-term players.
I'll put it out there and simply say this game isn't possible to save at this stage. To put it into perspective for MAG players, it took the release of the Tamsen to really make players feel that game was running into the wrong direction and took several years before players were loosing interest in it. How far are we into EvE and we're discussing a longevity issue?
Maybe if they did a better matchmaking system accounting for skill points on a median basis rather than quantity of players, maybe if they had restricted pub matches based on skill points and value of ISK armor, maybe if they developed weapon/vehicle releases and updates more slowly to actually examine its effects on the game more thoroughly, maybe if they created a market where Dust players can sell their gains, maybe if they didn't emphasize the "mmo" aspect and more the "fps" aspect", maybe if they actually took the thoughtful input of honest and thought provoking posts more sincerely, maybe if they actually explored both the corp impact an solo play styles existing in the game more methodically.
Basically there is a ton of sh*t they could've done and they didn't. I get it, it's their game. But how long is it before it becomes "lights off" for this game because the player base decreases and the number of new players decline as well? Frankly I still think MAG was far and away a more superior game but that's me. What happened to achieving the fundamental of making a game fun, accessible to all and inviting versus elitist, hardcore-only and making it unattractive to give new players a shot?
I agree with everything except the point that the game is beyond rescue. They can still do it. They didnt do it yet, but they could. Maybe the Fanfest gives a hint of some strategy in that direction. Would hate to see WOD happening here...
I would be glad even to get everyone to agree about the need for more players. If the focal point was to make a growing game, there would be ways to get there. But with many guys here this seems not to be even their goal, their goal seems to be ... I cant even think of what their goal is.
Why is it that you have to convince some people of broadening the player base? Does it not go without saying?
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3479
|
Posted - 2014.04.18 09:45:00 -
[77] - Quote
*looks at his 40 active omega boosters sitting in his inventory*
Yea you're right, us hardcore types don't buy aurum. I guess we should all just biomass and see what happens. |
Takahiro Kashuken
Red Star. EoN.
3410
|
Posted - 2014.04.18 10:31:00 -
[78] - Quote
So guy who proto stomps on a regular basis is complaining that they are killing the game
This is on par with tryhardbabar complaining that new players dont try in mlt gear against protobears |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3479
|
Posted - 2014.04.18 11:14:00 -
[79] - Quote
Sometimes I use a vacuum to clean my floor. Sometimes my cousin shoves his dong down the suction of his.
We each find enjoyable uses for the same thing. One of us is actually using it properly, though.
Let's not berate players for playing a competitive game, competitively.
You can berate any other party, including CCP and stupid players. But you can't berate the good ones. They are the only ones who are correct. |
Orenji Jiji
380
|
Posted - 2014.04.18 11:48:00 -
[80] - Quote
Protostomper and FOTM chaser says that game should stop him from being a ****?
Typical Pyrex.
SL dumbfire, DS bumpercars, B-Series punch. All those moments will be lost in time, like tears in rain. Time.. to die.
|
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Thumb Green
Condotta Rouvenor Gallente Federation
911
|
Posted - 2014.04.18 12:07:00 -
[81] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online.
Except in EVE you have High-Sec which is relatively safe. Sure some dipsh!t can come in there with his most expensive ship and just rip the sh!t out you but then what happens is the game punishes him by destroying his ship.
Support Orbital Spawns
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8503
|
Posted - 2014.04.18 12:22:00 -
[82] - Quote
Cinnamon267 wrote:Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits? They are necessary. Unfortunately, it's all this game has been. We only just got all the suits this year and most of the weapon this year. Almost 12 months after the game came out. Some more maps have come but that's it really, Bulk of the time has gone to nerfing and buffing things and then nerfing the things that were buffed. The cause to that was a broken production pipeline due to bad management. You can have nerfs/buffs AND release content, there is nothing you stopping you from doing both, unless you're CCP
Hopefully, with CCP Rouge in management things will change.
Overlord of all humans CAT MERC
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Thumb Green
Condotta Rouvenor Gallente Federation
911
|
Posted - 2014.04.18 12:33:00 -
[83] - Quote
Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game
Support Orbital Spawns
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
84
|
Posted - 2014.04.18 12:48:00 -
[84] - Quote
There are no restrictions of what gear you can use in the Eve universe. ISK is managing all of that. You are blaming the side effects of a broken game mode ( PC ) and try to fix a other game mode.
pubs are low ISK payout contracts. Most of the time your minus when you die with proto.
FW is a medium payout but ppl don't realize it because they payout is in LP ( LP market is cheaper when you finally have a good standing )
PC is the only contract type where you can use proto gear and don't lose ISK. But right know the game mechanic doesn't allow the majority of players to participate. The small group in PC has enough ISK to use proto in any game mode.
This is why you see so much proto in pubs. CCP is aware of the broken economy and DEV Z is working to fix this. ( 1 guy only ?? ). Once the economy works you will see balance in the game. Don't forget the Eve universe is all about ISK.
high sec in EvE is never secureGǪ. http://venturebeat.com/2012/05/09/jitas-ashes-mmos-and-player-freedom/
This is not a E sports game. This is not a tournament. It is not supposed to be fair. Its part of the EvE universe.
There are plenty of FPS out there with gear/lvl/skill restrictions great FPS for e sports if you like that try them out but DON'T try to make dust one of these games. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1046
|
Posted - 2014.04.18 12:57:00 -
[85] - Quote
This isn't a State. It's a Business. CCP needs to do whatever is right for them, in order to make money, in order to pay the salaries of their devs and designers. End of argument. So how can CCP make the most out of Dust? F**k if I know, they pay people for the answers to those questions.
But the bottom line is:
* the PS3 is a dead gen system. The population of PS3 users will only shrink from here. As more and more people move on to PS4 or other the pool of "potential new Dust players" shrinks every month
* the people who do transition from "potential player" to "new player" have bad experiences with the match ups and leave never to return
* the existing pool of "old players" is getting anxious, watching their game shrink, and overall stalling on basic FPS and basic RPG elements alike
* even the recruiting system is a bust. CCP tracks it for rewards, so they know for sure. But how many people here actually have successfully recruited 10, or 20, or 50 people who stayed longer than a week?
This FanFest is the last chance CCP has to make a splash with Dust. This game can't continue in this state for another year and expect to survive.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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DJINN Stephani
221
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Posted - 2014.04.18 13:12:00 -
[86] - Quote
We should be talking about tiericide, not tier based matchmaking. Everything else I agree with, but splintering the playerbase like that would be awful.
The Wolves of Mi-Bu
Chief administer of beat downs~Head of made up positions
remember kids, Gold is always in style
|
Fire of Prometheus
Alpha Response Command
4278
|
Posted - 2014.04.18 13:42:00 -
[87] - Quote
Thumb Green wrote:Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game That's only part of that duty, the state has a duty to protect it's citizens for themselves, ie. no smoking in certain places etc., no texting and driving. Yes both of those examples can effect others, but remove other people from the scenario and who do they hurt? Themselves.
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1909
|
Posted - 2014.04.18 13:53:00 -
[88] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky.
You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight. This works in Eve because you have a plethora of other systems to which you can go, could you be pursued? Yes, though you still have somewhere more that you can go.
This isn't so in Dust. You either stick around for a match that will end up being no fun, leaving the battle or AFKing, none of these are good options for player retention.
If they give us free roam open world environments (at least as much as they exist in Eve), then the philosophy can be applied, until then, something else needs to be done or there will be even more longterm negative impacts because of it.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Thumb Green
Condotta Rouvenor Gallente Federation
914
|
Posted - 2014.04.18 14:05:00 -
[89] - Quote
Fire of Prometheus wrote:Thumb Green wrote:Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game That's only part of that duty, the state has a duty to protect it's citizens for themselves, ie. no smoking in certain places etc., no texting and driving. Yes both of those examples can effect others, but remove other people from the scenario and who do they hurt? Themselves. The Both of those are about protecting people from others. Protecting people that would have done those without the law from themselves is just an inevitable side effect. Protecting people from themselves as a side effect of protecting people from other is just fine but to say they have a duty to protect people from themselves is a bullsh!t excuse made up to justify the state having more power than it ought to and anyone saying they have that duty can go straight to fcking hell.
Support Orbital Spawns
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Fibo Gjenn
UN3VERSAL BONDAGE
2
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Posted - 2014.04.18 14:40:00 -
[90] - Quote
What they should do, is change the reward system, to factor in what you destroy and kill. So more isk from killing clones in Porto gear. More sp from killing high sp players. And community run hunter squads for new players, to go after high reward players.
Then the stomping might become worth it. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3878
|
Posted - 2014.04.18 15:01:00 -
[91] - Quote
Odigos Ellinas wrote:There are no restrictions of what gear you can use in the Eve universe. I
So... how are those Titans working out in High-sec space?
Have you made any bombing runs with your stealth bomber in High-sec?
Perhaps you used your interdictor to create a bubble and trap some people in High-sec?
Oh... wait, you didn't. Because they actually restrict usage of things in high-sec and you're an idiot.
Dren and Templar equipment stats, wrong since release.
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Kelrie Nae'bre
not in a corporation
232
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Posted - 2014.04.18 15:07:00 -
[92] - Quote
Zeylon Rho wrote:Odigos Ellinas wrote:There are no restrictions of what gear you can use in the Eve universe. I So... how are those Titans working out in High-sec space? Have you made any bombing runs with your stealth bomber in High-sec? Perhaps you used your interdictor to create a bubble and trap some people in High-sec? Oh... wait, you didn't. Because they actually restrict usage of things in high-sec and you're an idiot.
Lots of people saying that the idea of tiers/restrictions go against the philosophy of New Eden are apparently completely unfamiliar with the hard restrictions EVE has on many things. New Eden even has police that will come and kill you when you attack people.
Restrictions completely fit with New Eden. They're foreign to Dust because they can't figure out match-making (apparently) and the game is literally nothing more than a lobby team-deathmatch shooter with not-much-of-a-lobby. |
Roy Ventus
Axis of Chaos
1658
|
Posted - 2014.04.18 15:11:00 -
[93] - Quote
Same sh*t just a different day. Pyrex isn't one to talk.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Thumb Green
Condotta Rouvenor Gallente Federation
916
|
Posted - 2014.04.18 15:13:00 -
[94] - Quote
People keep calling Pyrex a hypocrite but sometimes being a hypocrite just means you're speaking from experience.
Support Orbital Spawns
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Roy Ventus
Axis of Chaos
1658
|
Posted - 2014.04.18 15:16:00 -
[95] - Quote
Alaika Arbosa wrote:Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky.
You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight. This works in Eve because you have a plethora of other systems to which you can go, could you be pursued? Yes, though you still have somewhere more that you can go. This isn't so in Dust. You either stick around for a match that will end up being no fun, leaving the battle or AFKing, none of these are good options for player retention. If they give us free roam open world environments (at least as much as they exist in Eve), then the philosophy can be applied, until then, something else needs to be done or there will be even more longterm negative impacts because of it.
We need no true free roam just a system that makes it seems like so. I'd argue we would be good if they pull out the Interbus(or whatever the neutral space bus corporation is called) to transport us to different hubs and allow for a contract system which would require you being in the hub of the region the contract is held in.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Meknow Intaki
135
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Posted - 2014.04.18 15:27:00 -
[96] - Quote
Everyone who works on Dust And CCP in general better be watching this videos and listen to its message or there will be no hope for this game =ƒÿó
I agree 100% with these videos please CCP take the steps no matter how drastic..
After you fix matchmaking and planetary conquest reset everyone's ISK to zero or maybe give everyone 20mill to start, it will be a equalization before evening out the game =ƒÿâ I would happy give up my hard earned 150mill isk made only in public matches over the last two years if it helped=ƒÿ¦
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Egonz4
The Unholy Legion Of DarkStar
277
|
Posted - 2014.04.18 15:28:00 -
[97] - Quote
HYENAKILLER X wrote:Lol. A fps player knows the drill.
If anything killed this game its vehicles.
That is so entirely rediculous that IN EVERY SINGLE ONE OF HIS VIDEOS HE IS IN A TANK OR DROP SHIP TALKING ABOUT HOW GOOD PLAYERS RUIN THE GAME.
FACEPALM/smh/omfg. I disagree vehicles are fine. Only in 1.7 vehicles may have pushed people away but it's mostly proto stomping squads.
Master of The Flaylock
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Egonz4
277
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Posted - 2014.04.18 15:31:00 -
[98] - Quote
Roy Ventus wrote:Same sh*t just a different day. Pyrex isn't one to talk. Pyrex actually is one to talk. He admitted that he an everyone else is responsible for this and stated that of course were not gonna stop just for the sake of new ppl. Pyrex is in the best position to be saying stuff like this.
Master of The Flaylock
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Roy Ventus
Axis of Chaos
1659
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Posted - 2014.04.18 15:33:00 -
[99] - Quote
Meknow Intaki wrote:Everyone who works on Dust And CCP in general better be watching this videos and listen to its message or there will be no hope for this game =ƒÿó
I agree 100% with these videos please CCP take the steps no matter how drastic..
After you fix matchmaking and planetary conquest reset everyone's ISK to zero or maybe give everyone 20mill to start, it will be a equalization before evening out the game =ƒÿâ I would happy give up my hard earned 150mill isk made only in public matches over the last two years if it helped=ƒÿ¦
Stahp.
You're overhyping crap like the majority of the forums. Also HELL NO to restarting everyone over monetary wise. That's not how it goes. SP is one thing but bleh. CCP can't be heavy handed in the economy, or lack there of, like that. It's the principle of things.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Egonz4
277
|
Posted - 2014.04.18 15:35:00 -
[100] - Quote
Ivan Avogadro wrote:This isn't a State. It's a Business. CCP needs to do whatever is right for them, in order to make money, in order to pay the salaries of their devs and designers. End of argument. So how can CCP make the most out of Dust? F**k if I know, they pay people for the answers to those questions. But the bottom line is:
- The PS3 is a dead gen system. The population of PS3 users will only shrink from here. As more and more people move on to PS4 or other the pool of "potential new Dust players" shrinks every month
- The people who do transition from "potential player" to "new player" have bad experiences with the match ups and leave never to return
- The existing pool of "old players" is getting anxious, watching their game shrink, and overall stalling on basic FPS and basic RPG elements alike
- Even the recruiting system is a bust. CCP tracks it for rewards, so they know for sure. But how many people here actually have successfully recruited 10, or 20, or 50 people who stayed longer than a week?
This FanFest is the last chance CCP has to make a splash with Dust. This game can't continue in this state for another year and expect to survive. First off the ps3 is still very alive....ccp still has a long time b4 they transition. People are the answer though and one simple thing like adding a system will fix this
Master of The Flaylock
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Spike Slania
CREATURES OF THE NIGHT
30
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Posted - 2014.04.18 15:41:00 -
[101] - Quote
I will say this, that limiting the gear players could use by match won't make a difference. I was in a game yesterday against a squad of Fatal Absolution. They all ran standard/advanced. Maybe one proto. By the end of the game my team raged quit enough for us to only have 9 players left at the end of the match. I was only able to make on their team members rage quit since I went around the killing squad of Fatal's and preceded to wipe out their blue berries. And I was only only running standard with militia gear. But I have over 10mil sp due to all these sp events that these blue berries missed out on. So even though I'm running standard with militia gear new players still arent a match for me. Yes I do die faster then Protos and I do suicide charge since my suit costs me 6k, and you're probably wondering why I avoided Fatal, and that's simply cause I'm in a Sentinel and they had mass shotguns, I gave them a few deaths and they gave me more, by avoiding them I was able to hack their crus, but doesn't mean my blue berries were spawning at them when I had a clear area >.> Only way to make it better for NPE is to give more NPE content through tutorials and prefits, think I remember an old video where they had a prefit militia heavy which is possibly the only suit new players could use and stay alive against protos. Me, I said f these protos, I'm getting tanks, I got bored of tanks and went infantry and haven't looked back since I actually now had sp and isk to stand on my own.
I'm not too far from you, I can't wait to see you, again and again
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3878
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Posted - 2014.04.18 15:44:00 -
[102] - Quote
I hope they've had at least some part of some team working on PS4 implementation for at least the past year or two. Considering how rocky Dust's launch was, you wouldn't want to do that a second time.
Dren and Templar equipment stats, wrong since release.
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Spkr4theDead
Red Star. EoN.
2019
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Posted - 2014.04.18 16:12:00 -
[103] - Quote
Takahiro Kashuken wrote:So guy who proto stomps on a regular basis is complaining that they are killing the game
This is on par with tryhardbabar complaining that new players dont try in mlt gear against protobears TryBar
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Luk Manag
of Terror TRE GAFFEL
417
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Posted - 2014.04.18 16:27:00 -
[104] - Quote
If CCP wants their game to last, they're not going to do it by appealing to casual gamers. Period. Yes, it hurts when Pryex invites his girlfriend and she learns about 'spawn camping' - as if that's a new problem in the FPS world - so she thinks it is a waste of time. I LOLed pretty hard when he rained proto missiles from the sky, killing MLT one after another, saying, "that's another n00b that's going to quit, and another." If that makes them quit, then this isn't the right game for them. Even with PvE on the horizon, they're not going to develop the right level of determination and dedication to really compete in PvP...unless it is something brilliant and absolutely nothing like Eve Agent Missions.
CCP could give us more tools to self-segregate, and they should do it by offering substantial ISK or LP compensation. I've never played in PC because I want absolutely nothing to do with big corp drama, so I'm partially at fault for not self segregating. Ambushes pay really well, they're fast paced action with 0 drama, and they're fun. I play it non stop on my main and alts because I like FPS action. I have played thousands of hours of Battlefield and other shooters for basically 0 'pay' or expense. I would absolutely queue up for Low-Sec pub matches as long as I could earn enough to sustain my habit.
There will be bullets. ACR+SMG [CEO of Terror]
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Bunny Demon
Capital Acquisitions LLC Dirt Nap Squad.
108
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Posted - 2014.04.18 16:39:00 -
[105] - Quote
Ripley Riley wrote:I agree with him that protostomping and PC scrublords are hampering Dust's growth significantly.
I disagree that matchmaking, excluding PRO dropsuits from matches, or allowing MIL only matches is the way to fix things.
A better NPE would fix things: PvE, better instant battle academy, and MIL variations of every piece of gear. I really don't like reading empty statements like this, you propose that we need a "better" NPE (which I agree with entirely) but you don't expand upon that other than PVE which could help but again you haven't talked about how PVE would work (I don't blame you as that could be a long thread)
How would you make instant battle academy better? Personally I would make it so you only enter academy once per PSN ID and then increase the WP cap to get out of acadmey, it may be a small thing but I think people would be less likely to make a new email/whatever just to stomp so newbs for a few games
This isn't a rant at you per say but more a rant at all the people who just say stuff like "Make the NPE better" without suggesting how, at least Pyrex has suggested a way (bar PVE because that's not really anything new is it?) and I would love it if this community would actually build upon others thoughts instead of providing empty statements |
Fire of Prometheus
Alpha Response Command
4282
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Posted - 2014.04.18 16:48:00 -
[106] - Quote
Thumb Green wrote:Fire of Prometheus wrote:Thumb Green wrote:Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game That's only part of that duty, the state has a duty to protect it's citizens for themselves, ie. no smoking in certain places etc., no texting and driving. Yes both of those examples can effect others, but remove other people from the scenario and who do they hurt? Themselves. The Both of those are about protecting people from others. Protecting people that would have done those without the law from themselves is just an inevitable side effect. Protecting people from themselves as a side effect of protecting people from other is just fine but to say they have a duty to protect people from themselves is a bullsh!t excuse made up to justify the state having more power than it ought to and anyone saying they have that duty can go straight to fcking hell. Go look up plato's republic. That will tell you how this game should be made and run
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3989
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Posted - 2014.04.18 17:28:00 -
[107] - Quote
He's right, ya know.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Anarchide
Greedy Bastards
2000
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Posted - 2014.04.18 19:17:00 -
[108] - Quote
One sale pitch for Dust should be: "You'll die a lot".
Heck, it works out for the Dark Souls franchise!
My alts: General John Ripper, Draxus Prime, MoonEagle A, Cat Merc, Long Evity, DeadlyAztec11 and Sinboto Simmons.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1056
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Posted - 2014.04.18 19:26:00 -
[109] - Quote
Egonz4 wrote:Ivan Avogadro wrote:This isn't a State. It's a Business. CCP needs to do whatever is right for them, in order to make money, in order to pay the salaries of their devs and designers. End of argument. So how can CCP make the most out of Dust? F**k if I know, they pay people for the answers to those questions. But the bottom line is:
- The PS3 is a dead gen system. The population of PS3 users will only shrink from here. As more and more people move on to PS4 or other the pool of "potential new Dust players" shrinks every month
- The people who do transition from "potential player" to "new player" have bad experiences with the match ups and leave never to return
- The existing pool of "old players" is getting anxious, watching their game shrink, and overall stalling on basic FPS and basic RPG elements alike
- Even the recruiting system is a bust. CCP tracks it for rewards, so they know for sure. But how many people here actually have successfully recruited 10, or 20, or 50 people who stayed longer than a week?
This FanFest is the last chance CCP has to make a splash with Dust. This game can't continue in this state for another year and expect to survive. First off the ps3 is still very alive....ccp still has a long time b4 they transition. People are the answer though and one simple thing like adding a system will fix this
This Christmas will be the 2nd with the PS4 and XB1. How many people are going to buy new PS3s? The point isn't that PS3 is going to die tomorrow. But the PS3 population is going to start shrinking now, and that shrink will accelerate over time. More people will abandon their PS3s than new customers people will pick one up. And of the people who do pick it up, they are more likely going to be looking for a cheap blu ray player instead of an FPS machine.
The writing is on the wall: Today, the PS3 has sold 80 million units. It's also an 8 year old system with brand new competition. I think it's unlikely the PS3 breaks 90 million before it's gone forever, but for easy math let's assume it makes it to 100 million.
That means today, right now, 80% of all the people who ever will own a PS3 already own it. That means 80% of all the people who will ever play DUST already play DUST. (Or tried it and left). DUST can't stay alive with only a 20% boost in population. Dust needs to double or triple in size. It needs to change to entice its existing audience, or it needs to expand into a new pool of players. Preferably both.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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Anarchide
Greedy Bastards
2000
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Posted - 2014.04.18 19:32:00 -
[110] - Quote
Expanding the playerbase isn't that complicated. Anyone who can withstand recurrent deaths, reverse their metabolism so they're able to cry blood and have their veins runs on pure tears will become addicted to Dust.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Cat Merc, Long Evity, DeadlyAztec11 and Sinboto Simmons.
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CRNWLLC
Screwy Rabbit ULC
204
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Posted - 2014.04.18 19:46:00 -
[111] - Quote
I fully agree with Ripley Riley and R F Gyro--the issue isn't with protostomping per se, it's with the NPE.
I think gear-based matchmaking is a horrible idea.
Also, it's just a game. Getting stomped all the time stinks, to be sure, but getting stomped occasionally, occasionally stomping, but mostly playing matches somewhere in between actually keeps things interesting for me.
My other dropsuit is a Python.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
43
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Posted - 2014.04.18 19:55:00 -
[112] - Quote
I approve this blog.
Amarr Victor
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
21
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Posted - 2014.04.18 20:05:00 -
[113] - Quote
KatanaPT wrote:Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight. I have played EVE, since 2003, that is why later in my post i suggest something akin to Sec space rearding picking a battle, high sec- std and mil gear, med sec - adv, low sec- full proto.
I can see how this could help however it takes away the dynamics of the Eve universe. There will never be that awesome potential of lower tier players annihilating the proto stompers (Yes extremely rare)
The most fun i have had in a long time was in Dust and the most frustrating game experiences i have ever had was in Dust.
One match using nothing higher than advanced gear I personally killed 4 proto fitted tanks, 2 proto fitted assault dropships, and a handful of militia tanks that decided to try and come back. It was glorious. I truly wish I had a capture device to share that on youtube. That makes my point. Forcing a fitting limitation due to sec status kills that potential for everyone since the aforementioned match was a pub match .
In my opinion what is really needed is PVE. It gives the new peeps something to run around in and make isk other than chain dying to higher skilled players. I digress, that argument is reserved for other threads.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Minor Treat
RisingSuns Dark Taboo
227
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Posted - 2014.04.18 20:11:00 -
[114] - Quote
Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits? This is not a MMO |
Egonz4
279
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Posted - 2014.04.18 20:27:00 -
[115] - Quote
Spike Slania wrote:I will say this, that limiting the gear players could use by match won't make a difference. I was in a game yesterday against a squad of Fatal Absolution. They all ran standard/advanced. Maybe one proto. By the end of the game my team raged quit enough for us to only have 9 players left at the end of the match. I was only able to make on their team members rage quit since I went around the killing squad of Fatal's and preceded to wipe out their blue berries. And I was only only running standard with militia gear. But I have over 10mil sp due to all these sp events that these blue berries missed out on. So even though I'm running standard with militia gear new players still arent a match for me. Yes I do die faster then Protos and I do suicide charge since my suit costs me 6k, and you're probably wondering why I avoided Fatal, and that's simply cause I'm in a Sentinel and they had mass shotguns, I gave them a few deaths and they gave me more, by avoiding them I was able to hack their crus, but doesn't mean my blue berries were spawning at them when I had a clear area >.> Only way to make it better for NPE is to give more NPE content through tutorials and prefits, think I remember an old video where they had a prefit militia heavy which is possibly the only suit new players could use and stay alive against protos. Me, I said f these protos, I'm getting tanks, I got bored of tanks and went infantry and haven't looked back since I actually now had sp and isk to stand on my own. That doesn't matter though because its not as bad if the players have skill instead of skill points and isk
Master of The Flaylock
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Egonz4
279
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Posted - 2014.04.18 20:29:00 -
[116] - Quote
CRNWLLC wrote:I fully agree with Ripley Riley and R F Gyro--the issue isn't with protostomping per se, it's with the NPE. I think gear-based matchmaking is a horrible idea. Not only for the reasons described in the linked post, but also because in EVE, it only applies to PVE sites--you can't choose to only go up against PVP players in T1 frigs. Also, it's just a game. Getting stomped all the time stinks, to be sure, but getting stomped occasionally, occasionally stomping, but mostly playing matches somewhere in between actually keeps things interesting for me. You have a point but as long as the ones getting stomped aren't new players than that'll be fine. But they have to come up with some type of system
Master of The Flaylock
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Bunny Demon
Capital Acquisitions LLC Dirt Nap Squad.
108
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Posted - 2014.04.19 05:49:00 -
[117] - Quote
Double post |
Gemini Cuspid
Amarr Templars Amarr Empire
16
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Posted - 2014.04.19 06:25:00 -
[118] - Quote
Egonz4 wrote:CRNWLLC wrote:I fully agree with Ripley Riley and R F Gyro--the issue isn't with protostomping per se, it's with the NPE. I think gear-based matchmaking is a horrible idea. Not only for the reasons described in the linked post, but also because in EVE, it only applies to PVE sites--you can't choose to only go up against PVP players in T1 frigs. Also, it's just a game. Getting stomped all the time stinks, to be sure, but getting stomped occasionally, occasionally stomping, but mostly playing matches somewhere in between actually keeps things interesting for me. You have a point but as long as the ones getting stomped aren't new players than that'll be fine. But they have to come up with some type of system
That being the big point of contention: it's been how long players have legitimately whined about this singular issue about match making since Beta and we've gotten everything from cloaks, flaylocks, Rail Guns and whatever but for some odd reason it's impossible to find a decent matchmaking system.
It's also doomed because other games have specific caps that make matchmaking easier, Dust doesn't and before I get the same crap of "well EvE does this" EvE doesn't limit you to "x" number of players a match in the first instance now does it? And having the game released this long the way also means they can't actually reverse course and make caps in the game now can they? This is how other FPS shooter games died like MAG; it couldn't entice new players to join and had to keep settling for "loyal fanbases" and that studio went out of business. I don't think CCP is on the brink of destruction but it's not like we're complaining about something meaningless; Dust is a good game with great mechanics but it's core features is a huge turnoff. And unlike the constant dying like Dark Souls, the enemy doesn't get stronger you get to a stage where you can level up and beat him. In this game vets have the supreme advantage versus newcomers and that's can't ever change without dramatically overhauling the game. Even Aurum only goes so far for new players and they're not going to buy into that; they'll just quit. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3989
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Posted - 2014.04.19 06:50:00 -
[119] - Quote
So NPE will provide education to new mercs about how much of an ahole the opposition can be? I don't know why people got this idea that NPE is the savior. You can teach a merc about this game up and down, still doesn't mean he will execute on the field properly. Still doesn't mean he will be prepared for the elite corps who q sync in pub matches ready to protostomp.
Some people just want to see the world burn. Unless you're talking about having a protective bubble for new players (aka game modes that allow only certain dropsuits in or separates the elite from the new) then NPE really doesn't mean jack ****. Especially with players who farmed the hell outta PC and have ISK to run the best of the best fits. NPE can't protect the new player from that unless CCP implements a barrier.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Meknow Intaki
135
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Posted - 2014.04.19 13:44:00 -
[120] - Quote
After they fix PC I'd like CCP to take bake all that dirty money farmed from it =ƒÿü |
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