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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3878
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Posted - 2014.04.18 15:01:00 -
[91] - Quote
Odigos Ellinas wrote:There are no restrictions of what gear you can use in the Eve universe. I
So... how are those Titans working out in High-sec space?
Have you made any bombing runs with your stealth bomber in High-sec?
Perhaps you used your interdictor to create a bubble and trap some people in High-sec?
Oh... wait, you didn't. Because they actually restrict usage of things in high-sec and you're an idiot.
Dren and Templar equipment stats, wrong since release.
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Kelrie Nae'bre
not in a corporation
232
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Posted - 2014.04.18 15:07:00 -
[92] - Quote
Zeylon Rho wrote:Odigos Ellinas wrote:There are no restrictions of what gear you can use in the Eve universe. I So... how are those Titans working out in High-sec space? Have you made any bombing runs with your stealth bomber in High-sec? Perhaps you used your interdictor to create a bubble and trap some people in High-sec? Oh... wait, you didn't. Because they actually restrict usage of things in high-sec and you're an idiot.
Lots of people saying that the idea of tiers/restrictions go against the philosophy of New Eden are apparently completely unfamiliar with the hard restrictions EVE has on many things. New Eden even has police that will come and kill you when you attack people.
Restrictions completely fit with New Eden. They're foreign to Dust because they can't figure out match-making (apparently) and the game is literally nothing more than a lobby team-deathmatch shooter with not-much-of-a-lobby. |
Roy Ventus
Axis of Chaos
1658
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Posted - 2014.04.18 15:11:00 -
[93] - Quote
Same sh*t just a different day. Pyrex isn't one to talk.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Thumb Green
Condotta Rouvenor Gallente Federation
916
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Posted - 2014.04.18 15:13:00 -
[94] - Quote
People keep calling Pyrex a hypocrite but sometimes being a hypocrite just means you're speaking from experience.
Support Orbital Spawns
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Roy Ventus
Axis of Chaos
1658
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Posted - 2014.04.18 15:16:00 -
[95] - Quote
Alaika Arbosa wrote:Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky.
You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight. This works in Eve because you have a plethora of other systems to which you can go, could you be pursued? Yes, though you still have somewhere more that you can go. This isn't so in Dust. You either stick around for a match that will end up being no fun, leaving the battle or AFKing, none of these are good options for player retention. If they give us free roam open world environments (at least as much as they exist in Eve), then the philosophy can be applied, until then, something else needs to be done or there will be even more longterm negative impacts because of it.
We need no true free roam just a system that makes it seems like so. I'd argue we would be good if they pull out the Interbus(or whatever the neutral space bus corporation is called) to transport us to different hubs and allow for a contract system which would require you being in the hub of the region the contract is held in.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Meknow Intaki
135
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Posted - 2014.04.18 15:27:00 -
[96] - Quote
Everyone who works on Dust And CCP in general better be watching this videos and listen to its message or there will be no hope for this game =ƒÿó
I agree 100% with these videos please CCP take the steps no matter how drastic..
After you fix matchmaking and planetary conquest reset everyone's ISK to zero or maybe give everyone 20mill to start, it will be a equalization before evening out the game =ƒÿâ I would happy give up my hard earned 150mill isk made only in public matches over the last two years if it helped=ƒÿ¦
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Egonz4
The Unholy Legion Of DarkStar
277
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Posted - 2014.04.18 15:28:00 -
[97] - Quote
HYENAKILLER X wrote:Lol. A fps player knows the drill.
If anything killed this game its vehicles.
That is so entirely rediculous that IN EVERY SINGLE ONE OF HIS VIDEOS HE IS IN A TANK OR DROP SHIP TALKING ABOUT HOW GOOD PLAYERS RUIN THE GAME.
FACEPALM/smh/omfg. I disagree vehicles are fine. Only in 1.7 vehicles may have pushed people away but it's mostly proto stomping squads.
Master of The Flaylock
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Egonz4
277
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Posted - 2014.04.18 15:31:00 -
[98] - Quote
Roy Ventus wrote:Same sh*t just a different day. Pyrex isn't one to talk. Pyrex actually is one to talk. He admitted that he an everyone else is responsible for this and stated that of course were not gonna stop just for the sake of new ppl. Pyrex is in the best position to be saying stuff like this.
Master of The Flaylock
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Roy Ventus
Axis of Chaos
1659
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Posted - 2014.04.18 15:33:00 -
[99] - Quote
Meknow Intaki wrote:Everyone who works on Dust And CCP in general better be watching this videos and listen to its message or there will be no hope for this game =ƒÿó
I agree 100% with these videos please CCP take the steps no matter how drastic..
After you fix matchmaking and planetary conquest reset everyone's ISK to zero or maybe give everyone 20mill to start, it will be a equalization before evening out the game =ƒÿâ I would happy give up my hard earned 150mill isk made only in public matches over the last two years if it helped=ƒÿ¦
Stahp.
You're overhyping crap like the majority of the forums. Also HELL NO to restarting everyone over monetary wise. That's not how it goes. SP is one thing but bleh. CCP can't be heavy handed in the economy, or lack there of, like that. It's the principle of things.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Egonz4
277
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Posted - 2014.04.18 15:35:00 -
[100] - Quote
Ivan Avogadro wrote:This isn't a State. It's a Business. CCP needs to do whatever is right for them, in order to make money, in order to pay the salaries of their devs and designers. End of argument. So how can CCP make the most out of Dust? F**k if I know, they pay people for the answers to those questions. But the bottom line is:
- The PS3 is a dead gen system. The population of PS3 users will only shrink from here. As more and more people move on to PS4 or other the pool of "potential new Dust players" shrinks every month
- The people who do transition from "potential player" to "new player" have bad experiences with the match ups and leave never to return
- The existing pool of "old players" is getting anxious, watching their game shrink, and overall stalling on basic FPS and basic RPG elements alike
- Even the recruiting system is a bust. CCP tracks it for rewards, so they know for sure. But how many people here actually have successfully recruited 10, or 20, or 50 people who stayed longer than a week?
This FanFest is the last chance CCP has to make a splash with Dust. This game can't continue in this state for another year and expect to survive. First off the ps3 is still very alive....ccp still has a long time b4 they transition. People are the answer though and one simple thing like adding a system will fix this
Master of The Flaylock
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Spike Slania
CREATURES OF THE NIGHT
30
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Posted - 2014.04.18 15:41:00 -
[101] - Quote
I will say this, that limiting the gear players could use by match won't make a difference. I was in a game yesterday against a squad of Fatal Absolution. They all ran standard/advanced. Maybe one proto. By the end of the game my team raged quit enough for us to only have 9 players left at the end of the match. I was only able to make on their team members rage quit since I went around the killing squad of Fatal's and preceded to wipe out their blue berries. And I was only only running standard with militia gear. But I have over 10mil sp due to all these sp events that these blue berries missed out on. So even though I'm running standard with militia gear new players still arent a match for me. Yes I do die faster then Protos and I do suicide charge since my suit costs me 6k, and you're probably wondering why I avoided Fatal, and that's simply cause I'm in a Sentinel and they had mass shotguns, I gave them a few deaths and they gave me more, by avoiding them I was able to hack their crus, but doesn't mean my blue berries were spawning at them when I had a clear area >.> Only way to make it better for NPE is to give more NPE content through tutorials and prefits, think I remember an old video where they had a prefit militia heavy which is possibly the only suit new players could use and stay alive against protos. Me, I said f these protos, I'm getting tanks, I got bored of tanks and went infantry and haven't looked back since I actually now had sp and isk to stand on my own.
I'm not too far from you, I can't wait to see you, again and again
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3878
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Posted - 2014.04.18 15:44:00 -
[102] - Quote
I hope they've had at least some part of some team working on PS4 implementation for at least the past year or two. Considering how rocky Dust's launch was, you wouldn't want to do that a second time.
Dren and Templar equipment stats, wrong since release.
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Spkr4theDead
Red Star. EoN.
2019
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Posted - 2014.04.18 16:12:00 -
[103] - Quote
Takahiro Kashuken wrote:So guy who proto stomps on a regular basis is complaining that they are killing the game
This is on par with tryhardbabar complaining that new players dont try in mlt gear against protobears TryBar
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Luk Manag
of Terror TRE GAFFEL
417
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Posted - 2014.04.18 16:27:00 -
[104] - Quote
If CCP wants their game to last, they're not going to do it by appealing to casual gamers. Period. Yes, it hurts when Pryex invites his girlfriend and she learns about 'spawn camping' - as if that's a new problem in the FPS world - so she thinks it is a waste of time. I LOLed pretty hard when he rained proto missiles from the sky, killing MLT one after another, saying, "that's another n00b that's going to quit, and another." If that makes them quit, then this isn't the right game for them. Even with PvE on the horizon, they're not going to develop the right level of determination and dedication to really compete in PvP...unless it is something brilliant and absolutely nothing like Eve Agent Missions.
CCP could give us more tools to self-segregate, and they should do it by offering substantial ISK or LP compensation. I've never played in PC because I want absolutely nothing to do with big corp drama, so I'm partially at fault for not self segregating. Ambushes pay really well, they're fast paced action with 0 drama, and they're fun. I play it non stop on my main and alts because I like FPS action. I have played thousands of hours of Battlefield and other shooters for basically 0 'pay' or expense. I would absolutely queue up for Low-Sec pub matches as long as I could earn enough to sustain my habit.
There will be bullets. ACR+SMG [CEO of Terror]
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Bunny Demon
Capital Acquisitions LLC Dirt Nap Squad.
108
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Posted - 2014.04.18 16:39:00 -
[105] - Quote
Ripley Riley wrote:I agree with him that protostomping and PC scrublords are hampering Dust's growth significantly.
I disagree that matchmaking, excluding PRO dropsuits from matches, or allowing MIL only matches is the way to fix things.
A better NPE would fix things: PvE, better instant battle academy, and MIL variations of every piece of gear. I really don't like reading empty statements like this, you propose that we need a "better" NPE (which I agree with entirely) but you don't expand upon that other than PVE which could help but again you haven't talked about how PVE would work (I don't blame you as that could be a long thread)
How would you make instant battle academy better? Personally I would make it so you only enter academy once per PSN ID and then increase the WP cap to get out of acadmey, it may be a small thing but I think people would be less likely to make a new email/whatever just to stomp so newbs for a few games
This isn't a rant at you per say but more a rant at all the people who just say stuff like "Make the NPE better" without suggesting how, at least Pyrex has suggested a way (bar PVE because that's not really anything new is it?) and I would love it if this community would actually build upon others thoughts instead of providing empty statements |
Fire of Prometheus
Alpha Response Command
4282
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Posted - 2014.04.18 16:48:00 -
[106] - Quote
Thumb Green wrote:Fire of Prometheus wrote:Thumb Green wrote:Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game That's only part of that duty, the state has a duty to protect it's citizens for themselves, ie. no smoking in certain places etc., no texting and driving. Yes both of those examples can effect others, but remove other people from the scenario and who do they hurt? Themselves. The Both of those are about protecting people from others. Protecting people that would have done those without the law from themselves is just an inevitable side effect. Protecting people from themselves as a side effect of protecting people from other is just fine but to say they have a duty to protect people from themselves is a bullsh!t excuse made up to justify the state having more power than it ought to and anyone saying they have that duty can go straight to fcking hell. Go look up plato's republic. That will tell you how this game should be made and run
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3989
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Posted - 2014.04.18 17:28:00 -
[107] - Quote
He's right, ya know.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Anarchide
Greedy Bastards
2000
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Posted - 2014.04.18 19:17:00 -
[108] - Quote
One sale pitch for Dust should be: "You'll die a lot".
Heck, it works out for the Dark Souls franchise!
My alts: General John Ripper, Draxus Prime, MoonEagle A, Cat Merc, Long Evity, DeadlyAztec11 and Sinboto Simmons.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1056
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Posted - 2014.04.18 19:26:00 -
[109] - Quote
Egonz4 wrote:Ivan Avogadro wrote:This isn't a State. It's a Business. CCP needs to do whatever is right for them, in order to make money, in order to pay the salaries of their devs and designers. End of argument. So how can CCP make the most out of Dust? F**k if I know, they pay people for the answers to those questions. But the bottom line is:
- The PS3 is a dead gen system. The population of PS3 users will only shrink from here. As more and more people move on to PS4 or other the pool of "potential new Dust players" shrinks every month
- The people who do transition from "potential player" to "new player" have bad experiences with the match ups and leave never to return
- The existing pool of "old players" is getting anxious, watching their game shrink, and overall stalling on basic FPS and basic RPG elements alike
- Even the recruiting system is a bust. CCP tracks it for rewards, so they know for sure. But how many people here actually have successfully recruited 10, or 20, or 50 people who stayed longer than a week?
This FanFest is the last chance CCP has to make a splash with Dust. This game can't continue in this state for another year and expect to survive. First off the ps3 is still very alive....ccp still has a long time b4 they transition. People are the answer though and one simple thing like adding a system will fix this
This Christmas will be the 2nd with the PS4 and XB1. How many people are going to buy new PS3s? The point isn't that PS3 is going to die tomorrow. But the PS3 population is going to start shrinking now, and that shrink will accelerate over time. More people will abandon their PS3s than new customers people will pick one up. And of the people who do pick it up, they are more likely going to be looking for a cheap blu ray player instead of an FPS machine.
The writing is on the wall: Today, the PS3 has sold 80 million units. It's also an 8 year old system with brand new competition. I think it's unlikely the PS3 breaks 90 million before it's gone forever, but for easy math let's assume it makes it to 100 million.
That means today, right now, 80% of all the people who ever will own a PS3 already own it. That means 80% of all the people who will ever play DUST already play DUST. (Or tried it and left). DUST can't stay alive with only a 20% boost in population. Dust needs to double or triple in size. It needs to change to entice its existing audience, or it needs to expand into a new pool of players. Preferably both.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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Anarchide
Greedy Bastards
2000
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Posted - 2014.04.18 19:32:00 -
[110] - Quote
Expanding the playerbase isn't that complicated. Anyone who can withstand recurrent deaths, reverse their metabolism so they're able to cry blood and have their veins runs on pure tears will become addicted to Dust.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Cat Merc, Long Evity, DeadlyAztec11 and Sinboto Simmons.
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CRNWLLC
Screwy Rabbit ULC
204
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Posted - 2014.04.18 19:46:00 -
[111] - Quote
I fully agree with Ripley Riley and R F Gyro--the issue isn't with protostomping per se, it's with the NPE.
I think gear-based matchmaking is a horrible idea.
Also, it's just a game. Getting stomped all the time stinks, to be sure, but getting stomped occasionally, occasionally stomping, but mostly playing matches somewhere in between actually keeps things interesting for me.
My other dropsuit is a Python.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
43
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Posted - 2014.04.18 19:55:00 -
[112] - Quote
I approve this blog.
Amarr Victor
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
21
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Posted - 2014.04.18 20:05:00 -
[113] - Quote
KatanaPT wrote:Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight. I have played EVE, since 2003, that is why later in my post i suggest something akin to Sec space rearding picking a battle, high sec- std and mil gear, med sec - adv, low sec- full proto.
I can see how this could help however it takes away the dynamics of the Eve universe. There will never be that awesome potential of lower tier players annihilating the proto stompers (Yes extremely rare)
The most fun i have had in a long time was in Dust and the most frustrating game experiences i have ever had was in Dust.
One match using nothing higher than advanced gear I personally killed 4 proto fitted tanks, 2 proto fitted assault dropships, and a handful of militia tanks that decided to try and come back. It was glorious. I truly wish I had a capture device to share that on youtube. That makes my point. Forcing a fitting limitation due to sec status kills that potential for everyone since the aforementioned match was a pub match .
In my opinion what is really needed is PVE. It gives the new peeps something to run around in and make isk other than chain dying to higher skilled players. I digress, that argument is reserved for other threads.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Minor Treat
RisingSuns Dark Taboo
227
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Posted - 2014.04.18 20:11:00 -
[114] - Quote
Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits? This is not a MMO |
Egonz4
279
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Posted - 2014.04.18 20:27:00 -
[115] - Quote
Spike Slania wrote:I will say this, that limiting the gear players could use by match won't make a difference. I was in a game yesterday against a squad of Fatal Absolution. They all ran standard/advanced. Maybe one proto. By the end of the game my team raged quit enough for us to only have 9 players left at the end of the match. I was only able to make on their team members rage quit since I went around the killing squad of Fatal's and preceded to wipe out their blue berries. And I was only only running standard with militia gear. But I have over 10mil sp due to all these sp events that these blue berries missed out on. So even though I'm running standard with militia gear new players still arent a match for me. Yes I do die faster then Protos and I do suicide charge since my suit costs me 6k, and you're probably wondering why I avoided Fatal, and that's simply cause I'm in a Sentinel and they had mass shotguns, I gave them a few deaths and they gave me more, by avoiding them I was able to hack their crus, but doesn't mean my blue berries were spawning at them when I had a clear area >.> Only way to make it better for NPE is to give more NPE content through tutorials and prefits, think I remember an old video where they had a prefit militia heavy which is possibly the only suit new players could use and stay alive against protos. Me, I said f these protos, I'm getting tanks, I got bored of tanks and went infantry and haven't looked back since I actually now had sp and isk to stand on my own. That doesn't matter though because its not as bad if the players have skill instead of skill points and isk
Master of The Flaylock
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Egonz4
279
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Posted - 2014.04.18 20:29:00 -
[116] - Quote
CRNWLLC wrote:I fully agree with Ripley Riley and R F Gyro--the issue isn't with protostomping per se, it's with the NPE. I think gear-based matchmaking is a horrible idea. Not only for the reasons described in the linked post, but also because in EVE, it only applies to PVE sites--you can't choose to only go up against PVP players in T1 frigs. Also, it's just a game. Getting stomped all the time stinks, to be sure, but getting stomped occasionally, occasionally stomping, but mostly playing matches somewhere in between actually keeps things interesting for me. You have a point but as long as the ones getting stomped aren't new players than that'll be fine. But they have to come up with some type of system
Master of The Flaylock
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Bunny Demon
Capital Acquisitions LLC Dirt Nap Squad.
108
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Posted - 2014.04.19 05:49:00 -
[117] - Quote
Double post |
Gemini Cuspid
Amarr Templars Amarr Empire
16
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Posted - 2014.04.19 06:25:00 -
[118] - Quote
Egonz4 wrote:CRNWLLC wrote:I fully agree with Ripley Riley and R F Gyro--the issue isn't with protostomping per se, it's with the NPE. I think gear-based matchmaking is a horrible idea. Not only for the reasons described in the linked post, but also because in EVE, it only applies to PVE sites--you can't choose to only go up against PVP players in T1 frigs. Also, it's just a game. Getting stomped all the time stinks, to be sure, but getting stomped occasionally, occasionally stomping, but mostly playing matches somewhere in between actually keeps things interesting for me. You have a point but as long as the ones getting stomped aren't new players than that'll be fine. But they have to come up with some type of system
That being the big point of contention: it's been how long players have legitimately whined about this singular issue about match making since Beta and we've gotten everything from cloaks, flaylocks, Rail Guns and whatever but for some odd reason it's impossible to find a decent matchmaking system.
It's also doomed because other games have specific caps that make matchmaking easier, Dust doesn't and before I get the same crap of "well EvE does this" EvE doesn't limit you to "x" number of players a match in the first instance now does it? And having the game released this long the way also means they can't actually reverse course and make caps in the game now can they? This is how other FPS shooter games died like MAG; it couldn't entice new players to join and had to keep settling for "loyal fanbases" and that studio went out of business. I don't think CCP is on the brink of destruction but it's not like we're complaining about something meaningless; Dust is a good game with great mechanics but it's core features is a huge turnoff. And unlike the constant dying like Dark Souls, the enemy doesn't get stronger you get to a stage where you can level up and beat him. In this game vets have the supreme advantage versus newcomers and that's can't ever change without dramatically overhauling the game. Even Aurum only goes so far for new players and they're not going to buy into that; they'll just quit. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3989
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Posted - 2014.04.19 06:50:00 -
[119] - Quote
So NPE will provide education to new mercs about how much of an ahole the opposition can be? I don't know why people got this idea that NPE is the savior. You can teach a merc about this game up and down, still doesn't mean he will execute on the field properly. Still doesn't mean he will be prepared for the elite corps who q sync in pub matches ready to protostomp.
Some people just want to see the world burn. Unless you're talking about having a protective bubble for new players (aka game modes that allow only certain dropsuits in or separates the elite from the new) then NPE really doesn't mean jack ****. Especially with players who farmed the hell outta PC and have ISK to run the best of the best fits. NPE can't protect the new player from that unless CCP implements a barrier.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Meknow Intaki
135
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Posted - 2014.04.19 13:44:00 -
[120] - Quote
After they fix PC I'd like CCP to take bake all that dirty money farmed from it =ƒÿü |
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