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Heathen Bastard
The Bastard Brigade
1273
|
Posted - 2014.04.16 04:52:00 -
[31] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:DeadlyAztec11 wrote:[quote=Heathen Bastard] Fit a reactive plate, takes care of all armor concerns on shield classes.
Anyways, I'd rather have a seamless force that can remain mobile and provide constant fire power, than a force that has to slow down and repair to provide a short burst of power before they need to take a collective brake.
But that's just the thing, Armor and Shields have different strengths and weaknesses. People just need to pick what fits them best. I do better with shields and speed, so that's what I use. So, to fix the armor/shield imbalance, I have to fit armor plates on my shield suits... NIce, yeah, lets not try to fix the problem, just tell people to fit a plate that slows them down(whoops, there goes your precious speed tanking) so that they have the "right" tank(armor) and that it repairs itself. and you can rep and walk at the same time. so cram your "armor is slow" argument. Heavies are slow. and shield heavies are again, inferior due to having the wrong tank. Basic Reactive plates have no speed penalty, and cost only 10 CPU plus 1 PG. Anyways if you can't make shields work then that's YOUR issue. All I know is that I get 2 to 3 the amount of kills, and less than half the deaths, with a shield suit over an armor suit. Shields work for me, armor doesn't work for me :: Armor works for you, shields do not work for you. That's just the way it is. Don't blame the style, blame the artist.
I've used shields since closed beta. the only armor suit I've ever had was the heavy when we weren't given choice. I god-damned know what I'm doing. I hate sneaking up, shooting them in the back, and then they have time to casually turn around, twirl a cane and kill me because they have AT LEAST double my EHP.
I have no issue getting most kills, I can take heavies out of buildings with simple hit and run tactics and clever use of windows and doors. I can break a logi's equipment mid-firefight. I've wiped entire rooms on nothing but surprise, a flux, an assault rail, and my titanium plated balls.
I just get so tired of ALWAYS having an uphill fight, no matter the suit.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5102
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Posted - 2014.04.16 05:02:00 -
[32] - Quote
Heathen Bastard wrote:
I've used shields since closed beta
See, you still have the mentality from that time period. Back then everybody ran shields, so you could face people in fair open gun fights and not be at a disadvantage. Things are different now, people actually use armor outside of heavies.
Try being am armor tanker(medium suit) for a week. I guarantee you'll get over your "shields are worst in every possible way" attitude. You think having yo wait 20 seconds to recharge shields is bad? Try having to wait 1:30 for your armor to heal. The struggle is real, and I can guarantee that the grass is no greener on the other side.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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jerrmy12 kahoalii
1016
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Posted - 2014.04.16 05:07:00 -
[33] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:
I've used shields since closed beta
See, you still have the mentality from that time period. Back then everybody ran shields, so you could face people in fair open gun fights and not be at a disadvantage. Things are different now, people actually use armor outside of heavies. Try being am armor tanker(medium suit) for a week. I guarantee you'll get over your "shields are worst in every possible way" attitude. You think having yo wait 20 seconds to recharge shields is bad? Try having to wait 1:30 for your armor to heal. The struggle is real, and I can guarantee that the grass is no greener on the other side. lets see, 250 shields, 400+ armor, decent regen, much higher chance of winning fights, what am i missing?
Closed beta vet
Tears, sweet delicious tears
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Heathen Bastard
The Bastard Brigade
1276
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Posted - 2014.04.16 05:10:00 -
[34] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:
I've used shields since closed beta
See, you still have the mentality from that time period. Back then everybody ran shields, so you could face people in fair open gun fights and not be at a disadvantage. Things are different now, people actually use armor outside of heavies. Try being am armor tanker(medium suit) for a week. I guarantee you'll get over your "shields are worst in every possible way" attitude. You think having yo wait 20 seconds to recharge shields is bad? Try having to wait 1:30 for your armor to heal. The struggle is real, and I can guarantee that the grass is no greener on the other side.
Again, I sneak, I flank, I've always done that, it's always been my strategy in games since friggin' unreal tournament. before I was rewarded for being exponentially better, because everyone was on even ground and skill mattered. Now? you can just stack armor to make up for having no skill.
I like games that are on even ground. Because then being better means you win, not you've got decent odds of winning, unless the other guy lands one lucky bullet, then you get vacuumed into the entire barrage and get chewed in half.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4241
|
Posted - 2014.04.16 05:11:00 -
[35] - Quote
DeadlyAztec11 wrote:Shields aren't meant to stand and deliver. They are meant for speed, agility and tactical positioning. Armor is meant for pressing the enemy, advancing and out lasting enemies in fair fights.
When you're shield tanking you're suppose to flank hard, dodge & weave and of course retreat fast. Shields aren't meant to be used to fight people head on. You're not suppose to feel comfortable taking on an armor tanker face to face in a fair fight.
Shield tankers either use their speed to close in on there opponents from behind and apply a quick burst of high damage (Minmatar), or get to tactically advantageous cover and use your fast shield regen to out shoot higher HP opponents by recovering HP faster (Caldari). Speed is much better than HP in most situations, and this is proven by how affective Scouts are against heavies who have 4-5x the health they do.
So shield tankers, which I'am one, need to stop playing like armor tankers and more importantly need to stop trying to get as much bonuses as them. Shield tankers get better regen and strafe. Speed is the name of the game, USE IT TO YOUR ADANTAGE. Shields and Armour are completely different play styles and we all need to stop pretending they're the same.The only thing that shield tankers should lobby for is Shield Extenders to be changed from 22 to 33, and 33 to 44.
*Brofist*
Take my fit for example. Min Scout, with 265 shields at proto. All I need. Why?
I run an enhanced energizer and a Complex Regulator. That gives me 60 shield a second and 3 second downtime. On Top of a cloak, dampener, and speed.
I can engage targets, and destroy them in a game of attrition. Take down a target quickly. Weaken another. Fall back when I take damage. Cloak, re-position, re-engage. Rinse and Repeat until they all die. If reinforcements prove too much? Fall all the way back. At least you slowed them down a bit.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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jerrmy12 kahoalii
1018
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Posted - 2014.04.16 05:14:00 -
[36] - Quote
well my cal scout assault i cant fit a cloak...just 2 shield regs
Closed beta vet
Tears, sweet delicious tears
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5104
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Posted - 2014.04.16 05:15:00 -
[37] - Quote
jerrmy12 kahoalii wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:
I've used shields since closed beta
See, you still have the mentality from that time period. Back then everybody ran shields, so you could face people in fair open gun fights and not be at a disadvantage. Things are different now, people actually use armor outside of heavies. Try being am armor tanker(medium suit) for a week. I guarantee you'll get over your "shields are worst in every possible way" attitude. You think having yo wait 20 seconds to recharge shields is bad? Try having to wait 1:30 for your armor to heal. The struggle is real, and I can guarantee that the grass is no greener on the other side. lets see, 250 shields, 400+ armor, decent regen, much higher chance of winning fights, what am i missing? Strafe speed, jump height, and stamina regen. A gun fight is more than just X + b = T, it's more like Watermelon -¦ Duct tape = -|Lobster x (27++0)|
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5104
|
Posted - 2014.04.16 05:16:00 -
[38] - Quote
Ghost Kaisar wrote:DeadlyAztec11 wrote:Shields aren't meant to stand and deliver. They are meant for speed, agility and tactical positioning. Armor is meant for pressing the enemy, advancing and out lasting enemies in fair fights.
When you're shield tanking you're suppose to flank hard, dodge & weave and of course retreat fast. Shields aren't meant to be used to fight people head on. You're not suppose to feel comfortable taking on an armor tanker face to face in a fair fight.
Shield tankers either use their speed to close in on there opponents from behind and apply a quick burst of high damage (Minmatar), or get to tactically advantageous cover and use your fast shield regen to out shoot higher HP opponents by recovering HP faster (Caldari). Speed is much better than HP in most situations, and this is proven by how affective Scouts are against heavies who have 4-5x the health they do.
So shield tankers, which I'am one, need to stop playing like armor tankers and more importantly need to stop trying to get as much bonuses as them. Shield tankers get better regen and strafe. Speed is the name of the game, USE IT TO YOUR ADANTAGE. Shields and Armour are completely different play styles and we all need to stop pretending they're the same.The only thing that shield tankers should lobby for is Shield Extenders to be changed from 22 to 33, and 33 to 44. *Brofist* Take my fit for example. Min Scout, with 265 shields at proto. All I need. Why? I run an enhanced energizer and a Complex Regulator. That gives me 60 shield a second and 3 second downtime. On Top of a cloak, dampener, and speed. I can engage targets, and destroy them in a game of attrition. Take down a target quickly. Weaken another. Fall back when I take damage. Cloak, re-position, re-engage. Rinse and Repeat until they all die. If reinforcements prove too much? Fall all the way back. At least you slowed them down a bit. Damn straight, give me skin cuz.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Heathen Bastard
The Bastard Brigade
1276
|
Posted - 2014.04.16 05:17:00 -
[39] - Quote
DeadlyAztec11 wrote:jerrmy12 kahoalii wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:
I've used shields since closed beta
See, you still have the mentality from that time period. Back then everybody ran shields, so you could face people in fair open gun fights and not be at a disadvantage. Things are different now, people actually use armor outside of heavies. Try being am armor tanker(medium suit) for a week. I guarantee you'll get over your "shields are worst in every possible way" attitude. You think having yo wait 20 seconds to recharge shields is bad? Try having to wait 1:30 for your armor to heal. The struggle is real, and I can guarantee that the grass is no greener on the other side. lets see, 250 shields, 400+ armor, decent regen, much higher chance of winning fights, what am i missing? Strafe speed, jump height, and stamina regen. A gun fight is more than just X + b = T, it's more like Watermelon -¦ Duct tape = -|Lobster x (27++0)|
one bullet hits you and the "physical impulse" kills you because your precious speed just got yanked, jumps put you on a nice, predictable path, and if you live long enough to regen stamina, then the other person is terrible and should feel bad.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5104
|
Posted - 2014.04.16 05:19:00 -
[40] - Quote
jerrmy12 kahoalii wrote:well my cal scout assault i cant fit a cloak...just 2 shield regs Cloaks are overrated. Most good players will see you coming from a mile away anyways and anyone who can't is easy enough to take out without wearing a cloak.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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jerrmy12 kahoalii
1018
|
Posted - 2014.04.16 05:19:00 -
[41] - Quote
DeadlyAztec11 wrote:jerrmy12 kahoalii wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:
I've used shields since closed beta
See, you still have the mentality from that time period. Back then everybody ran shields, so you could face people in fair open gun fights and not be at a disadvantage. Things are different now, people actually use armor outside of heavies. Try being am armor tanker(medium suit) for a week. I guarantee you'll get over your "shields are worst in every possible way" attitude. You think having yo wait 20 seconds to recharge shields is bad? Try having to wait 1:30 for your armor to heal. The struggle is real, and I can guarantee that the grass is no greener on the other side. Strafe speed, jump height, and stamina regen. A gun fight is more than just X + b = T, it's more like Watermelon -¦ Duct tape = -|Lobster x (27++0)| lets see hp>speed always a logi near aim assist better fitting, for better weapons & such so, shields are SO much better
Closed beta vet
Tears, sweet delicious tears
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Nelo Angel0
Zumari Force Projection Caldari State
219
|
Posted - 2014.04.16 05:19:00 -
[42] - Quote
Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics. I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL. I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules) Armor is flat out better and has been since forever.
Just want to correct the bolded. Armor has not been good since forever, it's gotten good sometime after uprising. Up until then shields were insanely good but in classic CCP fashion they got the nerf hammer. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5104
|
Posted - 2014.04.16 05:23:00 -
[43] - Quote
Heathen Bastard wrote:
one bullet hits you and the "physical impulse" kills you because your precious speed just got yanked, jumps put you on a nice, predictable path, and if you live long enough to regen stamina, then the other person is terrible and should feel bad.
Looks like 90% of my opponents need to go give back their proto gear and go.back to the academy. Also, the stamina regen on the Minmatar Assault is ridiculously, absurdly, and even stupidly fast. You blink twice and you have half your stamina back. Also, jumps are used best when behind people, then when they start turning.around you can jump sideways to put a couple more shots in them before they can shoot back.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5104
|
Posted - 2014.04.16 05:26:00 -
[44] - Quote
jerrmy12 kahoalii wrote: lets see hp>speed always a logi near aim assist better fitting, for better weapons & such so, shields are SO much better
If you think HP>Speed then you probably never witnessed a scout with less than 209 HP take our a heavy with more than 1k HP. It happens a lot more often then you'd think. Everybody has aim assist so it's irrelevant, and Logi's are usually cannon fodder (walking ISK).
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Heathen Bastard
The Bastard Brigade
1277
|
Posted - 2014.04.16 05:26:00 -
[45] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:
one bullet hits you and the "physical impulse" kills you because your precious speed just got yanked, jumps put you on a nice, predictable path, and if you live long enough to regen stamina, then the other person is terrible and should feel bad.
Looks like 90% of my opponents need to go give back their proto gear and go.back to the academy. Also, the stamina regen on the Minmatar Assault is ridiculously, absurdly, and even stupidly fast. You blink twice and you have half your stamina back. Also, jumps are used best when behind people, then when they start turning.around you can jump sideways to put a couple more shots in them before they can shoot back.
and then they shoot back, and you get killed.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Galvan Nized
Deep Space Republic
882
|
Posted - 2014.04.16 05:34:00 -
[46] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:
You can do the exact same thing with a single heavy armor tanker and a logi with a core focussed rep tool.
"See, it's totally balanced, you only need 4 shield guys working perfectly to do something any two braindead armor tankers can do"
Except that then you have one guy who's vulnerable to be killed, and then if he does get killed then everyone he's supporting is screwed: "Pull a pin from the bottom and the whole stack falls". If you kill one guy from a group of shield tankers then the only thing that you hurt is their fire power. That's the big vulnerability of Armor tankers, you need to have a Logi, and you need to make sure they don't die. Or they are stuck to a spot because that's where they have their triage nanohive. Shield tankers don't have to be reliant on other players or equipment, and that's what makes them so flexible and adaptable.
It doesn't though. All suits except the heavy can carry either a rep tool or armor rep hives. Usually isn't just one guy running some combination of that.
Shield tankers don't have to rely on equipment but get no advantages from it. Armor tankers can rely solely on reppers if they must but with equipment they are all of the sudden better at regen (and it's not even close.)
To me, I think balance isn't too bad in terms of hp. It's in the fitting cost and scaling that it is screwed up. That and the fact that equipment is far better than secondary shield mods
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5105
|
Posted - 2014.04.16 05:35:00 -
[47] - Quote
Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:
one bullet hits you and the "physical impulse" kills you because your precious speed just got yanked, jumps put you on a nice, predictable path, and if you live long enough to regen stamina, then the other person is terrible and should feel bad.
Looks like 90% of my opponents need to go give back their proto gear and go.back to the academy. Also, the stamina regen on the Minmatar Assault is ridiculously, absurdly, and even stupidly fast. You blink twice and you have half your stamina back. Also, jumps are used best when behind people, then when they start turning.around you can jump sideways to put a couple more shots in them before they can shoot back. and then they shoot back, and you get killed. I just don't know what to tell you. All I know is that nothing I tell you will convince you that Shields are on par with armor. Still, I'm content knowing the proof is in the putting, and darn it that's good enough for me. I remember five months ago, when I armor tanked, I tried convincing them that Armor was fine.
Anyways, go try out an armor tanked medium suit. Heck, you may just like it better than shields and switch over, or you may realize how even Shields and Armor are. Either way you spin it, the experience should be good for you.
Anyways, I'm probably going to log off soon. Night, from NoVa.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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medomai grey
WarRavens League of Infamy
593
|
Posted - 2014.04.16 05:42:00 -
[48] - Quote
I'd like to correct a misconception.
Shield tanking does not make you faster; they don't. Although for some odd reason, stacking shield extenders make you worse at shield tanking? And the speed penalty for armor plates was reduced to non-factor levels a long time ago.
Is there a balance issue between shields and armor? I believe so. Caldari medium frames are dual tanking. Stacking heavy armor reps on your vehicle heals you faster than shields can recharge, but constantly.
Medium frame EHP is not medium
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
294
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Posted - 2014.04.16 05:48:00 -
[49] - Quote
Forever ETC wrote:One thing that doesn't make sense to me is, when you get hit and receive the slow down effect, shouldn't that only happen when it hits armor? I mean, isn't the shield around you so it doesn't physically slow you down if it receives damage?
physics says pushback clollison form shield absorping the shot.
Elite Gallenten Soldier
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5105
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Posted - 2014.04.16 08:06:00 -
[50] - Quote
medomai grey wrote:I'd like to correct a misconception.
Shield tanking does not make you faster; they don't. Although for some odd reason, stacking shield extenders make you worse at shield tanking? And the speed penalty for armor plates was reduced to non-factor levels a long time ago.
Is there a balance issue between shields and armor? I believe so. Caldari medium frames are dual tanking. Stacking heavy armor reps on your vehicle heals you faster than shields can recharge, but constantly. They introduced the shield extender penalty because Armor tanking was extremely easy to do on the Logi suits and made Armor redundant as you could play like Armor, while maintaining all the good points on shields.
Logi suits, particularly the Caldari Logi, have been nerfed enough that the shield extender delay penalty is no longer needed.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Harpyja
Molon Labe. General Tso's Alliance
1599
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Posted - 2014.04.16 13:09:00 -
[51] - Quote
Racro 01 Arifistan wrote:Forever ETC wrote:One thing that doesn't make sense to me is, when you get hit and receive the slow down effect, shouldn't that only happen when it hits armor? I mean, isn't the shield around you so it doesn't physically slow you down if it receives damage? physics says pushback clollison form shield absorping the shot. And even if this is New Eden, conservation of momentum must still apply.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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RuckingFetard
Better Hide R Die
783
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Posted - 2014.04.16 13:20:00 -
[52] - Quote
Nelo Angel0 wrote:Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics. I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL. I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules) Armor is flat out better and has been since forever. Just want to correct the bolded. Armor has not been good since forever, it's gotten good sometime after uprising. Up until then shields were insanely good but in classic CCP fashion they got the nerf hammer. This is just pathetic. Shields were NEVER nerfed ( except for that teeny-weeny delay penalty)
Running pure shield tanked Caldari 'cuz me a hippy
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Nelo Angel0
Zumari Force Projection Caldari State
219
|
Posted - 2014.04.16 13:50:00 -
[53] - Quote
RuckingFetard wrote:Nelo Angel0 wrote:Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics. I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL. I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules) Armor is flat out better and has been since forever. Just want to correct the bolded. Armor has not been good since forever, it's gotten good sometime after uprising. Up until then shields were insanely good but in classic CCP fashion they got the nerf hammer. This is just pathetic. Shields were NEVER nerfed ( except for that teeny-weeny delay penalty)
Are you sure? I personally don't have the stats for shields prior to uprising ( chromosone ). But they were alot better than armor. Though it could have been mainly from the fact that armor had a different penalty and they didn't gve as much HP. Again, and i'm stating this not to be misquoted in the future, I don't have the stats for armor and shields before uprising and during early uprising. So most of this is remembering what CCP might've changed.
Shield HP increase, though, has always been the same. |
Flix Keptick
Red Star. EoN.
3515
|
Posted - 2014.04.16 14:28:00 -
[54] - Quote
The recharge delay is just waaaay too long. It used to be alright before the hit detection fix. But now that combat is much faster paced a 4s recharge delay just doesn't cut it. I basically have the time to die 10 times before my shields start recharging...
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 14:32:00 -
[55] - Quote
DeadlyAztec11 wrote:Denn Maell wrote:Passive tanking and active tanking are not synonymous with shield and armor. In Eve you can tank his and stand and deliver with shield ships (that's what Caldari are all about), and you can fast-regen tank (That's what Gallente favor).
Maybe one day both will be viable in DustGǪ Those subclasses don't really exist in a consistent form in Dust. The Gallante are SUPPOSE to have a bit of armor, that allows them moderate speed and that they can quickly regen. While the Amarr are suppose to have the most HP period(Shield and Armor), while using their high stamina to move across the field at a consistent and pressing fashion. The Caldari are suppose to have a ton of Shields they can regen fast, with no movement penalty. While the Minmatar are suppose to have a slight bit of Shields AND Amor that they can regen at moderate speeds, while having very fast strafe speeds. These play styles aren't exactly cookie cutter from EVE.
You know why - they dropped the speed penalties.
Couple that with easy to fit plates and AA and stunlock and your great theory of an op doesnt play out quite as nicely as it should.
If Armor really bogged down tankers then they would use their lows with the proper mix of plates, catalysers and reps leaving the open slot for hack or range or damp. What we have is load up with cheap armor that slows you down fractionally and use the aiming mechanics to your advantage to negate any real speed advantage of the opponent.
"Shine bright like a diamond"
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Principus Shmoof Triariian
Sardianii-Triarii Planetary Services Armed-n-Hammered
109
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Posted - 2014.04.16 17:07:00 -
[56] - Quote
DeadlyAztec11 wrote:Shields aren't meant to stand and deliver. They are meant for speed, agility and tactical positioning. Armor is meant for pressing the enemy, advancing and out lasting enemies in fair fights.
When you're shield tanking you're suppose to flank hard, dodge & weave and of course retreat fast. Shields aren't meant to be used to fight people head on. You're not suppose to feel comfortable taking on an armor tanker face to face in a fair fight.
Shield tankers either use their speed to close in on there opponents from behind and apply a quick burst of high damage (Minmatar), or get to tactically advantageous cover and use your fast shield regen to out shoot higher HP opponents by recovering HP faster (Caldari). Speed is much better than HP in most situations, and this is proven by how affective Scouts are against heavies who have 4-5x the health they do.
So shield tankers, which I'am one, need to stop playing like armor tankers and more importantly need to stop trying to get as much bonuses as them. Shield tankers get better regen and strafe. Speed is the name of the game, USE IT TO YOUR ADANTAGE. Shields and Armour are completely different play styles and we all need to stop pretending they're the same.The only thing that shield tankers should lobby for is Shield Extenders to be changed from 22 to 33, and 33 to 44.
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Heathen Bastard
The Bastard Brigade
1286
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Posted - 2014.04.16 17:53:00 -
[57] - Quote
RuckingFetard wrote:Nelo Angel0 wrote:Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics. I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL. I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules) Armor is flat out better and has been since forever. Just want to correct the bolded. Armor has not been good since forever, it's gotten good sometime after uprising. Up until then shields were insanely good but in classic CCP fashion they got the nerf hammer. This is just pathetic. Shields were NEVER nerfed ( except for that teeny-weeny delay penalty)
Correct, armor has been buffed through the roof though.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Atiim
Living Like Larry Schwag
6782
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Posted - 2014.04.16 18:09:00 -
[58] - Quote
The only problem I see with Shields is the fact that the Basic and Enhanced Extenders don't scale well compared to Basic and Enhanced Plates.
Adjusting them to 33/44/66 would seem to fix the issue.
Well that, and the CPU/PG requirements.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5116
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Posted - 2014.04.16 18:32:00 -
[59] - Quote
Principus Shmoof Triariian wrote:DeadlyAztec11 wrote:Shields aren't meant to stand and deliver. They are meant for speed, agility and tactical positioning. Armor is meant for pressing the enemy, advancing and out lasting enemies in fair fights.
When you're shield tanking you're suppose to flank hard, dodge & weave and of course retreat fast. Shields aren't meant to be used to fight people head on. You're not suppose to feel comfortable taking on an armor tanker face to face in a fair fight.
Shield tankers either use their speed to close in on there opponents from behind and apply a quick burst of high damage (Minmatar), or get to tactically advantageous cover and use your fast shield regen to out shoot higher HP opponents by recovering HP faster (Caldari). Speed is much better than HP in most situations, and this is proven by how affective Scouts are against heavies who have 4-5x the health they do.
So shield tankers, which I'am one, need to stop playing like armor tankers and more importantly need to stop trying to get as much bonuses as them. Shield tankers get better regen and strafe. Speed is the name of the game, USE IT TO YOUR ADANTAGE. Shields and Armour are completely different play styles and we all need to stop pretending they're the same.The only thing that shield tankers should lobby for is Shield Extenders to be changed from 22 to 33, and 33 to 44. Shield doesn't mean fast. Caldari weapons and tactics aren't built around speed, but are built around range. An often said quote for the Caldari weapons systems are "I don't need a fast ship, I can hit you from here". The ion pistol, rail rifle, forge gun, are all longer range weapons (Longer than their cousin hybrid, the blaster), with slower rates of fire, slower tracking, and more volley damage. Ideally, a Rail Rifle should have a lot of trouble up close, and would lose to a blaster 1v1 (pitting hybrid versus hybrid), but at range, Rail Rifle should stand tall and kill the Blaster (Being the Assault Rifle). Even though the Gallente are armor, they are most likely more agile than the Caldari, and are meant for close range combat. That's EVE, in Dust the Gallante are slower than the Caldari in every single aspect that counts. Also the Rail Rifle is stronger in CQC than the AR.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
659
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Posted - 2014.04.16 18:39:00 -
[60] - Quote
DeadlyAztec11 wrote:Forever ETC wrote:One thing that doesn't make sense to me is, when you get hit and receive the slow down effect, shouldn't that only happen when it hits armor? I mean, isn't the shield around you so it doesn't physically slow you down if it receives damage? It should be removed all together. It negatively affects everyone in the game and is more of a hassle than it's worth.
I thought it was a glitch. You mean someone actually intended this!!!! |
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