Nelo Angel0
Zumari Force Projection Caldari State
219
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Posted - 2014.04.16 05:19:00 -
[1] - Quote
Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics. I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL. I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules) Armor is flat out better and has been since forever.
Just want to correct the bolded. Armor has not been good since forever, it's gotten good sometime after uprising. Up until then shields were insanely good but in classic CCP fashion they got the nerf hammer. |
Nelo Angel0
Zumari Force Projection Caldari State
219
|
Posted - 2014.04.16 13:50:00 -
[2] - Quote
RuckingFetard wrote:Nelo Angel0 wrote:Heathen Bastard wrote:DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics. I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL. I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules) Armor is flat out better and has been since forever. Just want to correct the bolded. Armor has not been good since forever, it's gotten good sometime after uprising. Up until then shields were insanely good but in classic CCP fashion they got the nerf hammer. This is just pathetic. Shields were NEVER nerfed ( except for that teeny-weeny delay penalty)
Are you sure? I personally don't have the stats for shields prior to uprising ( chromosone ). But they were alot better than armor. Though it could have been mainly from the fact that armor had a different penalty and they didn't gve as much HP. Again, and i'm stating this not to be misquoted in the future, I don't have the stats for armor and shields before uprising and during early uprising. So most of this is remembering what CCP might've changed.
Shield HP increase, though, has always been the same. |