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DeadlyAztec11
Ostrakon Agency Gallente Federation
5077
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Posted - 2014.04.16 03:26:00 -
[1] - Quote
Shields aren't meant to stand and deliver. They are meant for speed, agility and tactical positioning. Armor is meant for pressing the enemy, advancing and out lasting enemies in fair fights.
When you're shield tanking you're suppose to flank hard, dodge & weave and of course retreat fast. Shields aren't meant to be used to fight people head on. You're not suppose to feel comfortable taking on an armor tanker face to face in a fair fight.
Shield tankers either use their speed to close in on there opponents from behind and apply a quick burst of high damage (Minmatar), or get to tactically advantageous cover and use your fast shield regen to out shoot higher HP opponents by recovering HP faster (Caldari). Speed is much better than HP in most situations, and this is proven by how affective Scouts are against heavies who have 4-5x the health they do.
So shield tankers, which I'am one, need to stop playing like armor tankers and more importantly need to stop trying to get as much bonuses as them. Shield tankers get better regen and strafe. Speed is the name of the game, USE IT TO YOUR ADANTAGE. Shields and Armour are completely different play styles and we all need to stop pretending they're the same.The only thing that shield tankers should lobby for is Shield Extenders to be changed from 22 to 33, and 33 to 44.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
296
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Posted - 2014.04.16 03:33:00 -
[2] - Quote
One thing that doesn't make sense to me is, when you get hit and receive the slow down effect, shouldn't that only happen when it hits armor? I mean, isn't the shield around you so it doesn't physically slow you down if it receives damage?
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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jerrmy12 kahoalii
1010
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Posted - 2014.04.16 03:33:00 -
[3] - Quote
ok, as soon as i can take 1 bullet before having to hide then we'll talk.
Closed beta vet
Tears, sweet delicious tears
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Ander Thedas
Subdreddit Test Alliance Please Ignore
489
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Posted - 2014.04.16 03:35:00 -
[4] - Quote
I agree. I was an armor kitted merc in 1.7 and before and now I've swapped to shields. It's an entirely different play style that really forced me to rethink my approach to the game and the weapons that work for it. I had to retire my beautiful Scrambler Rifle and swap to the much superior Assault Rifle for close range hit and run tactics (usually involving multiple enemies). And for the record: I've been running my exile and it's amazing. A lot of people are complaining about the AR being under powered but I honestly just don't see it. It's an extremely effective tool within range and offers a lot of advantages over the other options.
Shield tanking took a bit to really sink into, but once I did I feel like I'm a better player for it. I can't just trade hits anymore, though. Taking cover and popping out to lay damage down isn't as satisfying and way more risky now, but it's a good thing. The game has flow and it has balance in that sense. Personally I think it's fantastic that so many different play styles can be properly represented.
Omnia mutantur nihil interit
FW lvl10 reward
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5079
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Posted - 2014.04.16 03:35:00 -
[5] - Quote
Forever ETC wrote:One thing that doesn't make sense to me is, when you get hit and receive the slow down effect, shouldn't that only happen when it hits armor? I mean, isn't the shield around you so it doesn't physically slow you down if it receives damage? It should be removed all together.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5079
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Posted - 2014.04.16 03:37:00 -
[6] - Quote
jerrmy12 kahoalii wrote:ok, as soon as i can take 1 bullet before having to hide then we'll talk. When I don't have to hide for a quarter of the game to get my armor back to full, then I'll take you seriously.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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jerrmy12 kahoalii
1010
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Posted - 2014.04.16 03:38:00 -
[7] - Quote
DeadlyAztec11 wrote:Forever ETC wrote:One thing that doesn't make sense to me is, when you get hit and receive the slow down effect, shouldn't that only happen when it hits armor? I mean, isn't the shield around you so it doesn't physically slow you down if it receives damage? It should be removed all together. yes please, and shields should have less recharge delay or regulator buff
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
1011
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Posted - 2014.04.16 03:39:00 -
[8] - Quote
DeadlyAztec11 wrote:jerrmy12 kahoalii wrote:ok, as soon as i can take 1 bullet before having to hide then we'll talk. When I don't have to hide for a quarter of the game to get my armor back to full, then I'll take you seriously. rep hives, logi, your shields, dont stack all plates...
Closed beta vet
Tears, sweet delicious tears
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5085
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Posted - 2014.04.16 03:41:00 -
[9] - Quote
Ander Thedas wrote:I agree. I was an armor kitted merc in 1.7 and before and now I've swapped to shields. It's an entirely different play style that really forced me to rethink my approach to the game and the weapons that work for it. I had to retire my beautiful Scrambler Rifle and swap to the much superior Assault Rifle for close range hit and run tactics (usually involving multiple enemies). And for the record: I've been running my exile and it's amazing. A lot of people are complaining about the AR being under powered but I honestly just don't see it. It's an extremely effective tool within range and offers a lot of advantages over the other options.
Shield tanking took a bit to really sink into, but once I did I feel like I'm a better player for it. I can't just trade hits anymore, though. Taking cover and popping out to lay damage down isn't as satisfying and way more risky now, but it's a good thing. The game has flow and it has balance in that sense. Personally I think it's fantastic that so many different play styles can be properly represented. Yep the AR is a lot more suited to Shield suits, or ferroscale stacked suits. Armored Gallante suits are not nearly as affective with the AR as the Caldari, or even the Minmatar, because they're better at strafing.
Speed is a big deal in this game. Back when I used the Gallante Assault I loved to stack Ferroscale so I could keep all my speed.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5085
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Posted - 2014.04.16 03:44:00 -
[10] - Quote
jerrmy12 kahoalii wrote:DeadlyAztec11 wrote:jerrmy12 kahoalii wrote:ok, as soon as i can take 1 bullet before having to hide then we'll talk. When I don't have to hide for a quarter of the game to get my armor back to full, then I'll take you seriously. rep hives, logi, your shields, dont stack all plates... Energizers, Regulators, Kinetic Catalyzers. You have the speed, use it.
Both Amor and Shields have downsides, don't act like shields get the short end of the stick.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Heathen Bastard
The Bastard Brigade
1265
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Posted - 2014.04.16 03:47:00 -
[11] - Quote
yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other...
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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I-Shayz-I
I-----I
2959
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Posted - 2014.04.16 03:53:00 -
[12] - Quote
So I'm guessing you're not one of those shield tanked suits with a rail weapon then.
How do you explain that kind of gameplay style where you're supposed to stay so far away from your opponents that there isn't a chance they can even dent your shields at that range? The whole point being stationary and tanking instead of using speed to your advantage.
This is why I feel that shield tankers complain.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5087
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Posted - 2014.04.16 03:54:00 -
[13] - Quote
Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too.
I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Galvan Nized
Deep Space Republic
880
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Posted - 2014.04.16 03:55:00 -
[14] - Quote
Shield tanking is just not viable in the game right now. You absolutely know it is far inferior to armor tanking.
Shield tanking is far harder to fit, lacks any kind of teamwork that makes it better, regen is too meaningless when the hp gap is too hard to overcome, scales terribly, has no useful secondary mod (regulators and energizers are far too weak.)
It's one advantage, and seriously the only, is speed. Regen debate is completely moot because of rep tools/repair hives and general survivability.
Flanking and attacking is a general tactic, not one only applying to shields tankers.
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Echoist
Dogs of War Gaming Zero-Day
265
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Posted - 2014.04.16 03:59:00 -
[15] - Quote
awww, but my laser rifle loves to munch on those squishy shield suits when I'm not trying to suppress gallente heavy suits and things of such nature.
Noobasaures: "Rawr"
STINGY: Yes I did nickname my laser rifle.
Owner of a "Insta Bacon Machine" called STINGY
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5091
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Posted - 2014.04.16 03:59:00 -
[16] - Quote
I-Shayz-I wrote:So I'm guessing you're not one of those shield tanked suits with a rail weapon then.
How do you explain that kind of gameplay style where you're supposed to stay so far away from your opponents that there isn't a chance they can even dent your shields at that range? The whole point being stationary and tanking instead of using speed to your advantage.
This is why I feel that shield tankers complain. Rail Rifle users are suppose to try to shoot for head shots(to apply the highest damage), then try to have a very curt shoot out with their opponents. If they're are armor tankers then you shoot at each other until you're almost out of shields. Then you hide, reload, regen to full HP and finish them off since their armor regen is bad. You don't have to be a hundred yards from the action, you just need a little bit of cover.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Heathen Bastard
The Bastard Brigade
1266
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Posted - 2014.04.16 04:05:00 -
[17] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:yeah, shields have to run, hide, and pray whenever an armor player shows up, because they won't win a stand up fight, and the armor player has enough tank to simply turn around and gun you down if you do get the drop on them because guess what? they have shields too, and only about 200 less. while you have 1/5 the armor.
because that's parity, right? to just have one side be outright weaker than the other... If I can take on heavies and their Logi minions in a Minmatar Assault(AKA Militia Caldari medium with fast stamina regen) you can fight them too. I play to the Minmatar advantage and run behind enemies and m+¬l+¬e them for 196 damage, then I finish them with CR bursts to the back of the head. The Caldari make the best use of gliding side jumps and strafing. You need to hit your opponents first to slow them down, then you dance around them to finish them. It's all about tactics.
I use the caldari method: take a knee way the hell away from them and turn their face into a fine mist with a rail rifle since that's all I can do. If they get within range then I'm already dead since my regen takes forever, gets canceled out if the wind blows too hard, and oh right, THERE IS NO TEAM SUPPORT FOR SHIELDS AT ALL.
I run heavies(twin RR commando and Burst HMG sent) and scouts. I have less HP than anything that isn't minmatar(and you guys can at least stack armor if you want to), run slower than minmatar, get picked up on scans easier than minmatar(that 4/2 layout is a ***** for scouting modules)
Armor is flat out better and has been since forever.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5091
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Posted - 2014.04.16 04:06:00 -
[18] - Quote
Galvan Nized wrote:Shield tanking is just not viable in the game right now. You absolutely know it is far inferior to armor tanking.
Shield tanking is far harder to fit, lacks any kind of teamwork that makes it better, regen is too meaningless when the hp gap is too hard to overcome, scales terribly, has no useful secondary mod (regulators and energizers are far too weak.)
It's one advantage, and seriously the only, is speed. Regen debate is completely moot because of rep tools/repair hives and general survivability.
Flanking and attacking is a general tactic, not one only applying to shields tankers.
Shield tankers are the best flankers though. Also team work is very much viable with Shiekd suits.
Get behind a piece of cover, or in a building, with some buddies (4+). Two of you shoot at in coming enemies. Then when you two front men get two damaged they switch with the two other guys. The wounded men regen fast and get ammo, then they're ready to fight by the time the two other front men have their shields wasted. In this way Shield tankers can provide a consistent form of defence and pressure, and a much smaller group can take on a much larger force without being caught with their pants down. Armor tankers don't have the regen or general speed to pull this off.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Heathen Bastard
The Bastard Brigade
1266
|
Posted - 2014.04.16 04:09:00 -
[19] - Quote
DeadlyAztec11 wrote:Galvan Nized wrote:Shield tanking is just not viable in the game right now. You absolutely know it is far inferior to armor tanking.
Shield tanking is far harder to fit, lacks any kind of teamwork that makes it better, regen is too meaningless when the hp gap is too hard to overcome, scales terribly, has no useful secondary mod (regulators and energizers are far too weak.)
It's one advantage, and seriously the only, is speed. Regen debate is completely moot because of rep tools/repair hives and general survivability.
Flanking and attacking is a general tactic, not one only applying to shields tankers.
Shield tankers are the best flankers though. Also team work is very much viable with Shiekd suits. Get behind a piece of cover, or in a building, with some buddies (4+). Two of you shoot at in coming enemies. Then when you two front men get two damaged they switch with the two other guys. The wounded men regen fast and get ammo, then they're ready to fight by the time the two other front men have their shields wasted. In this way Shield tankers can provide a consistent form of defence and pressure, and a much smaller group can take on a much larger force without being caught with their pants down. Armor tankers don't have the regen or general speed to pull this off.
You can do the exact same thing with a single heavy armor tanker and a logi with a core focussed rep tool.
"See, it's totally balanced, you only need 4 shield guys working perfectly to do something any two braindead armor tankers can do"
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
493
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Posted - 2014.04.16 04:13:00 -
[20] - Quote
Galvan Nized wrote:Shield tanking is just not viable in the game right now. You absolutely know it is far inferior to armor tanking.
Shield tanking is far harder to fit, lacks any kind of teamwork that makes it better, regen is too meaningless when the hp gap is too hard to overcome, scales terribly, has no useful secondary mod (regulators and energizers are far too weak.)
It's one advantage, and seriously the only, is speed. Regen debate is completely moot because of rep tools/repair hives and general survivability.
Flanking and attacking is a general tactic, not one only applying to shields tankers.
I disagree with this. I think it's very viable, it just isn't viable for the style of play most people wish to use. I think, generally speaking, armor tanking is better suited for MOST people's style of play and that's fine. There's a reason why there are 2 definitive armor races and only one DEFINITIVE shield race (with Minmatar in a hazy nebulous spot between armor, shield, and speed). It serves its function for those who want to play that way but generally speaking most people will be more comfortable with the armor style of play. I know I was for a long while, but after I made the switch and it clicked with me I loved it. I couldn't do what I do now with my old armor suit. And I can't do what I did then with my shield suit. There are options and for the way you play it's more likely than not that shields aren't a good one, which is why you think it's not viable.
It's important to look at all sides of the equation to understand balance. And I will say this: the balance right now between shields and armor is pretty solid. Std and Adv tiers of shield modules might need another look at, since no one seems to run them, but besides that it's not tremendously off.
Omnia mutantur nihil interit
FW lvl10 reward
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1394
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Posted - 2014.04.16 04:15:00 -
[21] - Quote
If that's the case, shield tanked suits and vehicles need much much MUCH higher base shield regen and lower regen times.
Seriously, the cal-mando only gets 20 hp/sec and an 8sec depleted regen time. Dropships, LAVs, cal scouts, and sentinel are decent (idk about minmatar suits), but med suits and tanks have awful regen rates for their hp amount and "hit and run" roles. Perhaps if they changed regen mods to low slots, that would help (lower ehp by removing armor mods but adding tanking shield viability due to higher regen rates).
Me in my ADS: 1,2
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5094
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Posted - 2014.04.16 04:15:00 -
[22] - Quote
Heathen Bastard wrote:
You can do the exact same thing with a single heavy armor tanker and a logi with a core focussed rep tool.
"See, it's totally balanced, you only need 4 shield guys working perfectly to do something any two braindead armor tankers can do"
Except that then you have one guy who's vulnerable to be killed, and then if he does get killed then everyone he's supporting is screwed: "Pull a pin from the bottom and the whole stack falls". If you kill one guy from a group of shield tankers then the only thing that you hurt is their fire power.
That's the big vulnerability of Armor tankers, you need to have a Logi, and you need to make sure they don't die. Or they are stuck to a spot because that's where they have their triage nanohive. Shield tankers don't have to be reliant on other players or equipment, and that's what makes them so flexible and adaptable.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Heathen Bastard
The Bastard Brigade
1266
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Posted - 2014.04.16 04:21:00 -
[23] - Quote
DeadlyAztec11 wrote:Heathen Bastard wrote:
You can do the exact same thing with a single heavy armor tanker and a logi with a core focussed rep tool.
"See, it's totally balanced, you only need 4 shield guys working perfectly to do something any two braindead armor tankers can do"
Except that then you have one guy who's vulnerable to be killed, and then if he does get killed then everyone he's supporting is screwed: "Pull a pin from the bottom and the whole stack falls". If you kill one guy from a group of shield tankers then the only thing that you hurt is their fire power. That's the big vulnerability of Armor tankers, you need to have a Logi, and you need to make sure they don't die. Or they are stuck to a spot because that's where they have their triage nanohive. Shield tankers don't have to be reliant on other players or equipment, and that's what makes them so flexible and adaptable.
the situation you supplied had cover, the logi was safe and the area was unassailable. so yes, I was right those two would do the job of four, much more skilled and aware players.
and that non-reliance also makes them tremendously weak. they have no one the can rely on and everyone knows they can just ignore you. an armor tanker can always find a logi who wants some free points when they're solo. A shield tanker will be lucky to scrounge the scraps of nanohives if they're solo, and if by some miracle, you get armor chewed without dieing, you're going to carry that lower HP for the rest of the game, should you live that long.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5094
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Posted - 2014.04.16 04:28:00 -
[24] - Quote
[quote=Heathen Bastard] Fit a reactive plate, takes care of all armor concerns on shield classes.
Anyways, I'd rather have a seamless force that can remain mobile and provide constant fire power, than a force that has to slow down and repair to provide a short burst of power before they need to take a collective brake.
But that's just the thing, Armor and Shields have different strengths and weaknesses. People just need to pick what fits them best. I do better with shields and speed, so that's what I use.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Denn Maell
PIanet Express Canis Eliminatus Operatives
281
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Posted - 2014.04.16 04:28:00 -
[25] - Quote
Passive tanking and active tanking are not synonymous with shield and armor. In Eve you can tank his and stand and deliver with shield ships (that's what Caldari are all about), and you can fast-regen tank (That's what Gallente favor).
Maybe one day both will be viable in DustGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Heathen Bastard
The Bastard Brigade
1267
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Posted - 2014.04.16 04:33:00 -
[26] - Quote
DeadlyAztec11 wrote:[quote=Heathen Bastard] Fit a reactive plate, takes care of all armor concerns on shield classes.
Anyways, I'd rather have a seamless force that can remain mobile and provide constant fire power, than a force that has to slow down and repair to provide a short burst of power before they need to take a collective brake.
But that's just the thing, Armor and Shields have different strengths and weaknesses. People just need to pick what fits them best. I do better with shields and speed, so that's what I use.
So, to fix the armor/shield imbalance, I have to fit armor plates on my shield suits... NIce, yeah, lets not try to fix the problem, just tell people to fit a plate that slows them down(whoops, there goes your precious speed tanking) so that they have the "right" tank(armor) and that it repairs itself.
and you can rep and walk at the same time. so cram your "armor is slow" argument. Heavies are slow. and shield heavies are again, inferior due to having the wrong tank.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5096
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Posted - 2014.04.16 04:36:00 -
[27] - Quote
Denn Maell wrote:Passive tanking and active tanking are not synonymous with shield and armor. In Eve you can tank his and stand and deliver with shield ships (that's what Caldari are all about), and you can fast-regen tank (That's what Gallente favor).
Maybe one day both will be viable in DustGǪ Those subclasses don't really exist in a consistent form in Dust.
The Gallante are SUPPOSE to have a bit of armor, that allows them moderate speed and that they can quickly regen. While the Amarr are suppose to have the most HP period(Shield and Armor), while using their high stamina to move across the field at a consistent and pressing fashion.
The Caldari are suppose to have a ton of Shields they can regen fast, with no movement penalty. While the Minmatar are suppose to have a slight bit of Shields AND Amor that they can regen at moderate speeds, while having very fast strafe speeds.
These play styles aren't exactly cookie cutter from EVE.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5101
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Posted - 2014.04.16 04:40:00 -
[28] - Quote
Heathen Bastard wrote:DeadlyAztec11 wrote:[quote=Heathen Bastard] Fit a reactive plate, takes care of all armor concerns on shield classes.
Anyways, I'd rather have a seamless force that can remain mobile and provide constant fire power, than a force that has to slow down and repair to provide a short burst of power before they need to take a collective brake.
But that's just the thing, Armor and Shields have different strengths and weaknesses. People just need to pick what fits them best. I do better with shields and speed, so that's what I use. So, to fix the armor/shield imbalance, I have to fit armor plates on my shield suits... NIce, yeah, lets not try to fix the problem, just tell people to fit a plate that slows them down(whoops, there goes your precious speed tanking) so that they have the "right" tank(armor) and that it repairs itself. and you can rep and walk at the same time. so cram your "armor is slow" argument. Heavies are slow. and shield heavies are again, inferior due to having the wrong tank. Basic Reactive plates have no speed penalty, and cost only 10 CPU plus 1 PG.
Anyways if you can't make shields work then that's YOUR issue. All I know is that I get 2 to 3 the amount of kills, and less than half the deaths, with a shield suit over an armor suit.
Shields work for me, armor doesn't work for me :: Armor works for you, shields do not work for you. That's just the way it is. Don't blame the style, blame the artist.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Denn Maell
PIanet Express Canis Eliminatus Operatives
281
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Posted - 2014.04.16 04:42:00 -
[29] - Quote
DeadlyAztec11 wrote:Denn Maell wrote:Passive tanking and active tanking are not synonymous with shield and armor. In Eve you can tank his and stand and deliver with shield ships (that's what Caldari are all about), and you can fast-regen tank (That's what Gallente favor).
Maybe one day both will be viable in DustGǪ Those subclasses don't really exist in a consistent form in Dust. The Gallante are SUPPOSE to have a bit of armor, that allows them moderate speed and that they can quickly regen. While the Amarr are suppose to have the most HP period(Shield and Armor), while using their high stamina to move across the field at a consistent and pressing fashion. The Caldari are suppose to have a ton of Shields they can regen fast, with no movement penalty. While the Minmatar are suppose to have a slight bit of Shields AND Amor that they can regen at moderate speeds, while having very fast strafe speeds. These play styles aren't exactly cookie cutter from EVE.
I know, RepModules don't provide anywhere near enough HP/s for that style to be viable, and shield extenders are woefully pitiful for the otherGǪ
Still triple rep Maddy exists, so maybe hope?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Harpyja
Molon Labe. General Tso's Alliance
1599
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Posted - 2014.04.16 04:50:00 -
[30] - Quote
Technically speaking, you got the Amarr and Caldari that can take the most amount of damage, while Gallente tries to get under your guns and rips you apart with blasters and Minmatar fights in falloff range maintaining a high transversal.
So technically, shield/armor shouldn't dictate playstyle; race and thus racial weaponry should.
Caldari dropsuits should be able to stack shield just as easily as Amarr dropsuits, while Gallente use speed to get in close and use plasma rifles to out-DPS anything at close range and Minmatar uses speed to make aiming difficult at close to medium range.
But unfortunately CCP dumbed it down to two things: you're fragile if you're a shield tanker and a brick if you're an armor tanker.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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