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Speedddogg
Aaries Logistic Assault
0
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Posted - 2014.04.10 00:11:00 -
[1] - Quote
So I sometimes complain about tanks after dying to them immediately as I spawn. (On the eleventh time, I managed to cloak just before they killed me, and started messing with them. Of course I only have so much stamina, and I eventually got a missile to the face.) Well here's a few reasons why skilling into AV doesn't really fix that.
1. Most of the time, they'll shoot you upon spawn. Even if you spawn at the MCC. I got blasted once mid-fall. 2. You're implying that I have spare SP. No... I don't. And if I did, it wouldn't be put into a class that I only use when I need to take out an annoying tank. 3. AVV (Anti-vehicle Vehicle) doesn't work if there's more then one tank. They just gang up on you. 4. You can't do it alone. I have a heavy suit with a forge just for tanks (and the occasional forge sniping. Hey, if you're just sitting there, you deserve to die. Especially if you've sniped me five times), but it takes five shots from my militia forge (Like I said, I don't have the SP to get to weapon level five and get the Heavy Weapons skill. I'm busy trying to get to Scout level 3 so I have more then just a railgun and advanced nova knives on my suit with the cloak), to destroy a militia tank. And believe it or not, some tankers have actually gone beyond that point! GASP! Shocking I know. The problem is, there needs to be more then one person shooting. And for some reason, my teammates don't think to get something out to wreck the tank. 5. If you try to destroy a tank, the infantry will destroy you. The best weapon I can get on my heavy besides the forge is a Advanced Magsec SMG.
Now I know tanks are supposed to be a terrifying force that can turn the tides of battle. Its just that when there are four tanks roaming the map, and every member of my team is in hiding, hoping the tanks don't notice them, its a problem. And I, and most others, can't really do anything about it. So the next time somebody says "SKILL INTO AV TO FIGHT TANKS", well.... I'll probably hunt them down and stab them in the back, because I am so tired of hearing that. The only real downside for tanks is... dear god they're harder to control then a LAV with a fuel injector (Although that is amazingly fun. I bounced myself onto a building once by getting out of my LAV after it started rolling). After fitting a Rail Sica, I've found out why tankers get so annoyed when I jump onto their turrets. |
Lynn Beck
Wake N' Bake Inc Top Men.
1068
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Posted - 2014.04.10 00:14:00 -
[2] - Quote
Skilling into AV is necessary for killing tanks.
You complain because you wish not to skill into AV, and would rather AV be buffed to 1.6 levels when a Militia Forge could drop a 900k ISK tabk/ads.
No thanks?
Edit: it's much like the scout hunter's dilemma. You wish for scouts to have a counter, you don't wish to skill into said counter, you die to thing you wish to not exist.
Either Skill AV or stop complaining that you're dying to tanks.
General John Ripper is my 2nd best friend!
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
454
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Posted - 2014.04.10 00:17:00 -
[3] - Quote
"I don't want to do it because it isn't easy, would require me to invest in something other than assault rifles and I'd have to actually make an effort to cooperate with others" |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9382
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Posted - 2014.04.10 00:17:00 -
[4] - Quote
I'm not going to say I disagree with you...this still could have been posted in a more constructive manner though.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Youknowutimsayin
Ahrendee Mercenaries Dirt Nap Squad.
104
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Posted - 2014.04.10 00:17:00 -
[5] - Quote
Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. |
Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
48
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Posted - 2014.04.10 00:21:00 -
[6] - Quote
Speedddogg wrote:So I sometimes complain about tanks after dying to them immediately as I spawn.
I have two things:
1) Don't play ambush if you are unwilling to skill and use AV
2) If you are getting spawn killed on Domination or Skirmish matches because they are being camped, that is SOMETHING TO TAKE UP WITH MAP DEVELOPMENT, not AV/Tank balancing.
admitting you are being illogical doesn't validate your point. It shows you know you are being dumb and keep talking
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Atiim
Living Like Larry Schwag
6514
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Posted - 2014.04.10 00:23:00 -
[7] - Quote
Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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zDemoncake
Horizons' Edge
105
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Posted - 2014.04.10 00:26:00 -
[8] - Quote
Some tanks are still solo-able. It depends on how the tank is positioned. Most of the time a single person doing AV work will only be enough to deter the vehicle from a certain spot.
If skillpoints are a concern, and ISK really doesn't bother you, a sica should be suffice to do the job. It would then fall on you to devise a plan of attack against a certain tank(s).
Most of the time if you get the first shot and the other tank cannot steer clear into cover, then you're most likely going to win.
Just this morning I took out 6 tanks ( 3 Gunloggis, 2 Madrugars, and a Soma.) Besides the Soma and 1 Madrugar, they were all sporting a damage mod on a particle cannon. I lost about 3 tanks in the process.
I'll admit I got lucky twice, one Gunloggi backed into a hill and missed a shot or two. One of my Madrugar kills was due to him missing 2 shots. I assume they had skills into Railgun proficiency because while I went forward, and backward; he overshot my tank by turning the turret to far in a direction.
CEO of Horizons' Edge mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Youknowutimsayin
Ahrendee Mercenaries Dirt Nap Squad.
104
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Posted - 2014.04.10 00:29:00 -
[9] - Quote
Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers.
I keep hearing that. Its almost like you're saying I shoulden't try because it might be hard. |
Zaaeed Massani
RisingSuns Dark Taboo
127
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Posted - 2014.04.10 00:36:00 -
[10] - Quote
True Adamance wrote:I'm not going to say I disagree with you...this still could have been posted in a more constructive manner though.
^
Proud Federal Marine & Republic Commando
/
Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9383
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Posted - 2014.04.10 00:36:00 -
[11] - Quote
Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers.
Yeah because its fine to punish tankers for being good at what they do and not sucking?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zaaeed Massani
RisingSuns Dark Taboo
127
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Posted - 2014.04.10 00:38:00 -
[12] - Quote
Youknowutimsayin wrote:Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. I keep hearing that. Its almost like you're saying I shoulden't try because it might be hard.
There is a distinct difference between "hard" and "suicidal".
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
127
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Posted - 2014.04.10 00:39:00 -
[13] - Quote
True Adamance wrote:Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. Yeah because its fine to punish tankers for being good at what they do and not sucking? Dude eventually you are going to have to realise that players from pre 1.7 who were successful ......myself included cannot be nerfed, you can reduce our stats and I will still find ways to go 20/0 in matches.
Well, because even if your stats are reduced the stats of worse players who like to play the same loadout as you will get nerfed also.
Nerfing is not always the answer.
Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
5016
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Posted - 2014.04.10 00:40:00 -
[14] - Quote
Anti-Vehicle Vehicle works just fine. Even if you're outnumbered, just flank and kill 1 at a time. Rail is OP :3
Skilling into AV is not worth it when you have Mlt rail tanks.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior Pro I | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9384
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Posted - 2014.04.10 00:41:00 -
[15] - Quote
Zaaeed Massani wrote:True Adamance wrote:Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. Yeah because its fine to punish tankers for being good at what they do and not sucking? Dude eventually you are going to have to realise that players from pre 1.7 who were successful ......myself included cannot be nerfed, you can reduce our stats and I will still find ways to go 20/0 in matches. Well, because even if your stats are reduced the stats of worse players who like to play the same loadout as you will get nerfed also. Nerfing is not always the answer. Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Yeah most people cannot believe that my best games came out of 1.4-1.6 against that really powerful long range AV....and where or not they want to admit it HAV have always been the best counter of enemy tanks......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zaaeed Massani
RisingSuns Dark Taboo
127
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Posted - 2014.04.10 00:50:00 -
[16] - Quote
True Adamance wrote:Zaaeed Massani wrote:
Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Yeah most people cannot believe that my best games came out of 1.4-1.6 against that really powerful long range AV....and where or not they want to admit it HAV have always been the best counter of enemy tanks......
Best counter for a scout? Another scout.
Best counter for a sniper? Another sniper.
Best counter for a vehicle? Another vehicle.
There's no trend here. None at all.
Move along.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Harpyja
Molon Labe. General Tso's Alliance
1558
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Posted - 2014.04.10 01:14:00 -
[17] - Quote
Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. RE's don't show up on passive scan...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9388
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Posted - 2014.04.10 01:17:00 -
[18] - Quote
Harpyja wrote:Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. RE's don't show up on passive scan... Mhmmm only on the active scan modules. If it weren't for that I would never know if I was primed or not.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zirzo Valcyn
Kameira Lodge Amarr Empire
416
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Posted - 2014.04.10 01:23:00 -
[19] - Quote
it's hard to network with tank killers. some have social walls because AV doesn't always score extremely high and are looked down upon by the slayers who go 40 kills and the AV guy gets1-3 kills but they slayers don't give him any love even tho he is destroying the tanks the slayers cry on forums about. so he's like, screw these ungrateful hipsters who then challenge him to some kind of duel to "see who is better", they want to challenge their AV squad mate with their cloaked bricked scouts to some kind of duel.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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negative49er
Tronhadar Free Guard Minmatar Republic
565
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Posted - 2014.04.10 01:30:00 -
[20] - Quote
I'm having difficulty with my proto swarms or is i just me Help
Dedicated Shotgun Scout and professional backstabber
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Seigfried Warheit
Caught Me With My Pants Down
301
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Posted - 2014.04.10 01:33:00 -
[21] - Quote
Speedddogg wrote:............Its just that when there are four tanks roaming the map, and every member of my team is in hiding, hoping the tanks don't notice them, its a problem. And I, and most others, can't really do anything about it............
Thats the main thing I got from your post...seems like you playing solo and being stuck with crappy teams that just cower in fear of tanks and anything else that shoots them.
I didn't have spare SP but I earned some SP and skilled into forges cause I wanted to blow up tanks adv still wrecks tanks doesn't take a lot to get to adv...I'm blowing up tanks now. Sometimes I can blow them up just by myself cause 1.7 brought a lot of terrible tankers..when I cant I ask a friend to come and help me do some tank busting.
So you should probably run with a good squad or at least 1-2 other people you know like to fight back instead of taking easy ways out. This game isn't meant to be soloable and you shouldn't wine when you try to solo everything and end up face first into the ground cause you cant solo everything. When you solo don't expect any type of support cause you are not getting it. |
Atiim
Living Like Larry Schwag
6514
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Posted - 2014.04.10 01:46:00 -
[22] - Quote
Seigfried Warheit wrote:Speedddogg wrote:............Its just that when there are four tanks roaming the map, and every member of my team is in hiding, hoping the tanks don't notice them, its a problem. And I, and most others, can't really do anything about it............ Thats the main thing I got from your post...seems like you playing solo and being stuck with crappy teams that just cower in fear of tanks and anything else that shoots them. I didn't have spare SP but I earned some SP and skilled into forges cause I wanted to blow up tanks adv still wrecks tanks doesn't take a lot to get to adv...I'm blowing up tanks now. Sometimes I can blow them up just by myself cause 1.7 brought a lot of terrible tankers..when I cant I ask a friend to come and help me do some tank busting. So you should probably run with a good squad or at least 1-2 other people you know like to fight back instead of taking easy ways out. This game isn't meant to be soloable and you shouldn't wine when you try to solo everything and end up face first into the ground cause you cant solo everything. When you solo don't expect any type of support cause you are not getting it. So how many people does it take to operate a vehicle again?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6514
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Posted - 2014.04.10 01:49:00 -
[23] - Quote
Youknowutimsayin wrote:Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. I keep hearing that. Its almost like you're saying I shoulden't try because it might be hard. No I'm saying you shouldn't try that because it would never work on me, or anyone who has an IQ greater than 10.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Lynn Beck
Wake N' Bake Inc Top Men.
1073
|
Posted - 2014.04.10 01:50:00 -
[24] - Quote
negative49er wrote:I'm having difficulty with my proto swarms or is i just me Help Minmatar commando.
Reload bonus + damage buff.
Reload bonus allows youto reload before shields start regenning, and Dmg bonus makes individual missiles stop shield regen.
Best part is even with std swarms you can stop shields thx to only thing changing being missile count.
Also, swarm Op decreasing lock times is almost necessary.
General John Ripper is my 2nd best friend!
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Atiim
Living Like Larry Schwag
6514
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Posted - 2014.04.10 02:00:00 -
[25] - Quote
Lynn Beck wrote:negative49er wrote:I'm having difficulty with my proto swarms or is i just me Help Minmatar commando. Reload bonus + damage buff. Reload bonus allows youto reload before shields start regenning, and Dmg bonus makes individual missiles stop shield regen. Best part is even with std swarms you can stop shields thx to only thing changing being missile count. Also, swarm Op decreasing lock times is almost necessary. Fun Fact:
The Maximum amount of extra damage you can achieve with a Minmatar Commando running Damage Modifiers is 19.56%, while you could get an extra 26.38% damage in 1.7 from Damage Modifiers alone. Your actually dealing less damage than you did before the update.
Please refrain from calling it a buff when it's actually a nerf.
PS, The thing that allows Swarm Missiles to stop shield regen is the fact that they nerfed Shield Hardeners down to 40%.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6514
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Posted - 2014.04.10 02:05:00 -
[26] - Quote
True Adamance wrote: Yeah because its fine to punish tankers for being good at what they do and not sucking? Dude eventually you are going to have to realize that players from pre 1.7 who were successful ......myself included cannot be nerfed, you can reduce our stats and I will still find ways to go 20/0 in matches.
Who's asking to punish tankers? (Well, in this instance anyways).
Considering how the only build I've ever played where an enemy tanker didn't die was 1.7, I'm going to dismiss your statement.
As it assumes that there is a subset of the vehicle community that is better than the entire Anti-Vehicle community. Not only is that claim arrogant and generally untrue, it's easily dismissible.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Lynn Beck
Wake N' Bake Inc Top Men.
1073
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Posted - 2014.04.10 02:10:00 -
[27] - Quote
Atiim wrote:Lynn Beck wrote:negative49er wrote:I'm having difficulty with my proto swarms or is i just me Help Minmatar commando. Reload bonus + damage buff. Reload bonus allows youto reload before shields start regenning, and Dmg bonus makes individual missiles stop shield regen. Best part is even with std swarms you can stop shields thx to only thing changing being missile count. Also, swarm Op decreasing lock times is almost necessary. Fun Fact: The Maximum amount of extra damage you can achieve with a Minmatar Commando running Damage Modifiers is 19.56%, while you could get an extra 26.38% damage in 1.7 from Damage Modifiers alone. Your actually dealing less damage than you did before the update. Please refrain from calling it a buff when it's actually a nerf. PS, The thing that allows Swarm Missiles to stop shield regen is the fact that they nerfed Shield Hardeners down to 40%. I guess that's it, although even Passive tanked maddies were impossible to kill 1.7, now they're actually possible to drop (albeit they're idiots if they sit through 5 clips)
Edit: also 1.7 it was impossible to attain 25% reload along with the 19.%% amount, which was a great problem with DPS.
Now we trade 7% damage per missile for 25% reload, along with the capability to combat infantry/dual wield Swarmies.
General John Ripper is my 2nd best friend!
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The Terminator T-1000
Skynet Incorporated
378
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Posted - 2014.04.10 02:13:00 -
[28] - Quote
Dont bother skilling into AV. It will not help. My AV suits consits of proto swarm with 2 complex dmg mods and it still sucks |
Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
167
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Posted - 2014.04.10 04:02:00 -
[29] - Quote
Zaaeed Massani wrote:True Adamance wrote:Atiim wrote:Youknowutimsayin wrote:Actual skill > skilling completely into AV
My Flux and RE equipped Dragonfly makes pretty quick work of all shield tanked vehicles, and the armor tanked guys run away pretty quickly after seeing their HP drop. Stop crying about A/V. Considering how you can see the player placing the REs on, hear the REs being armed, and even scan the REs, that's only going to work against the bad tankers. Yeah because its fine to punish tankers for being good at what they do and not sucking? Dude eventually you are going to have to realise that players from pre 1.7 who were successful ......myself included cannot be nerfed, you can reduce our stats and I will still find ways to go 20/0 in matches. Well, because even if your stats are reduced the stats of worse players who like to play the same loadout as you will get nerfed also. Nerfing is not always the answer. Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Ohmigawd, so THIS ^^
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1350
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Posted - 2014.04.10 04:10:00 -
[30] - Quote
1) Tanks can be seen from the orbital map thing. You can even see infantry now and then. Seriously, why are you wasting 10 lives before learning to spawn somewhere else?
2) No one has spare SP. It take >250m SP to max out everything (iirc). Make choices.
3-5) Teamwork > All.
Me in my ADS: 1,2
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9401
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Posted - 2014.04.10 04:20:00 -
[31] - Quote
Vulpes Dolosus wrote:1) Tanks can be seen from the orbital map thing. You can even see infantry now and then. Seriously, why are you wasting 10 lives before learning to spawn somewhere else?
2) No one has spare SP. It take >250m SP to max out everything (iirc). Make choices.
3-5) Teamwork > All.
I have 5 million spare SP........
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zaaeed Massani
RisingSuns Dark Taboo
130
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Posted - 2014.04.10 09:11:00 -
[32] - Quote
Vulpes Dolosus wrote:1) Tanks can be seen from the orbital map thing. You can even see infantry now and then. Seriously, why are you wasting 10 lives before learning to spawn somewhere else?
2) No one has spare SP. It take >250m SP to max out everything (iirc). Make choices.
3-5) Teamwork > All.
Doesn't mean anyone is going to CHOOSE to max out everything...
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Lorhak Gannarsein
Science For Death
2694
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Posted - 2014.04.10 09:50:00 -
[33] - Quote
Zaaeed Massani wrote:Vulpes Dolosus wrote:1) Tanks can be seen from the orbital map thing. You can even see infantry now and then. Seriously, why are you wasting 10 lives before learning to spawn somewhere else?
2) No one has spare SP. It take >250m SP to max out everything (iirc). Make choices.
3-5) Teamwork > All. Doesn't mean anyone is going to CHOOSE to max out everything...
In 1.5 I chose to start investing in FG. Spent my next 2M on proto forges and an ADV basic heavy frame, when I would much have preferred to max out my tank fittings instead.
I can still solo a tank without issues. Some tanks I have a problem with.
Some tanks I have an issue killing now in my rail tank - sometimes you find rail tanks entrenched in the redline in some headglitch-y position and it takes a friend to shift them, either by outflanking or sheer DPS.
And for those saying 'how any people does it take to operate a tank' what do you say when you 2v1 other tanks and win? Does that mean my tank is OP but theirs are gimped?
ak.0 4 LYFE
RARITY IS BEST PONE
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
793
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Posted - 2014.04.10 10:36:00 -
[34] - Quote
I'd say the point is moot until they actually fix forge guns (current skill bug makes them unusable) After 1.7 if you had proficiency in them (I had 5) and were running advanced or proto forges you could most of the time kill bad tankers. Some tankers were still unkillable since all the other elements of HAV's - formidable speed, 5 second recall (even while under fire!) and hardener cycling meant you could just duck out of line of sight for a few seconds to recharge (or just recall your vehicle).
Add to this the low ammo counts of the AV weapon and you're not going to be killing many tanks at all. If you're serious about killing tanks just get another tank - as of this moment it's cheaper and more efficient - it can also kill infantry... oh and once you're done killing tanks, just spend 5 seconds recalling it - you can't do that with your AV suit without a supply depot! |
Korvin Lomont
United Pwnage Service RISE of LEGION
904
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Posted - 2014.04.10 11:09:00 -
[35] - Quote
Lynn Beck wrote:Skilling into AV is necessary for killing tanks.
You complain because you wish not to skill into AV, and would rather AV be buffed to 1.6 levels when a Militia Forge could drop a 900k ISK tabk/ads.
No thanks?
Edit: it's much like the scout hunter's dilemma. You wish for scouts to have a counter, you don't wish to skill into said counter, you die to thing you wish to not exist.
Either Skill AV or stop complaining that you're dying to tanks.
I have skilled into AV but since 1.7 RE's works better AND its more fun. I really like the cat and mouse game with tanks. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1827
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Posted - 2014.04.10 11:21:00 -
[36] - Quote
Lynn Beck wrote:Skilling into AV is necessary for killing tanks.
You complain because you wish not to skill into AV, and would rather AV be buffed to 1.6 levels when a Militia Forge could drop a 900k ISK tabk/ads.
No thanks?
Edit: it's much like the scout hunter's dilemma. You wish for scouts to have a counter, you don't wish to skill into said counter, you die to thing you wish to not exist.
Either Skill AV or stop complaining that you're dying to tanks.
Point is people shouldn't have to skill into dealing with something when the problem is the prevalence of something in the first place.
Something is causing the problem in the game. You don't fix it in the game with ther make-believe stuff. You fix the damn product.
Brick tanking a scout suit since April 2013!
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Heavenly Daughter
the Aurum Grinder and Company
365
|
Posted - 2014.04.10 11:39:00 -
[37] - Quote
MINA Longstrike wrote:"would require me to invest in something other than assault rifles and I'd have to actually make an effort to cooperate with others"
Err, Just pointing out the obvious here, but this is an MMO, you're supposed to co-operate with other, and secondly, No one is an island, you cannot win a battle on your own, Thirdly, you will eventually spec into AV.
You may only have Assault rifles now, but in time if you keep playing, that will not be so. Of the main light weapons, only 2 am i NOT proto in.
Tanks are not so tough, you learn to take measure that work well, 1 suit is capable of laying 15 proxy mines , bye bye tank, and when you have 2 or 3 people laying mines, well...... I've lost count how many times I've done this, then theres the swarms and forgers lying in wait as we know they're about.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2333
|
Posted - 2014.04.10 11:59:00 -
[38] - Quote
you don 't skill into av to kill tanks you spec into tanks to kill tanks. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
785
|
Posted - 2014.04.10 12:35:00 -
[39] - Quote
Speedddogg wrote:So I sometimes complain about tanks after dying to them immediately as I spawn. (On the eleventh time, I managed to cloak just before they killed me, and started messing with them. Of course I only have so much stamina, and I eventually got a missile to the face.) Well here's a few reasons why skilling into AV doesn't really fix that.
1. Most of the time, they'll shoot you upon spawn. Even if you spawn at the MCC. I got blasted once mid-fall. 2. You're implying that I have spare SP. No... I don't. And if I did, it wouldn't be put into a class that I only use when I need to take out an annoying tank. 3. AVV (Anti-vehicle Vehicle) doesn't work if there's more then one tank. They just gang up on you. 4. You can't do it alone. I have a heavy suit with a forge just for tanks (and the occasional forge sniping. Hey, if you're just sitting there, you deserve to die. Especially if you've sniped me five times), but it takes five shots from my militia forge (Like I said, I don't have the SP to get to weapon level five and get the Heavy Weapons skill. I'm busy trying to get to Scout level 3 so I have more then just a railgun and advanced nova knives on my suit with the cloak), to destroy a militia tank. And believe it or not, some tankers have actually gone beyond that point! GASP! Shocking I know. The problem is, there needs to be more then one person shooting. And for some reason, my teammates don't think to get something out to wreck the tank. 5. If you try to destroy a tank, the infantry will destroy you. The best weapon I can get on my heavy besides the forge is a Advanced Magsec SMG.
Now I know tanks are supposed to be a terrifying force that can turn the tides of battle. Its just that when there are four tanks roaming the map, and every member of my team is in hiding, hoping the tanks don't notice them, its a problem. And I, and most others, can't really do anything about it. So the next time somebody says "SKILL INTO AV TO FIGHT TANKS", well.... I'll probably hunt them down and stab them in the back, because I am so tired of hearing that. The only real downside for tanks is... dear god they're harder to control then a LAV with a fuel injector (Although that is amazingly fun. I bounced myself onto a building once by getting out of my LAV after it started rolling). After fitting a Rail Sica, I've found out why tankers get so annoyed when I jump onto their turrets.
AV is still in a bad place regardless of the nerfs to hardeners and rail range. Can't imagine anything less than proto actually killing a skilled tanker, or even a well fit sica or soma.
Hopefully a few more months and they will finally have a real working solution to the imbalance.
But don't forget proximity mines. They can be a powerful asset against even the best of tankers that feel there is no threat about. Good placements, IE entrances to cities, or other structures that funnel a tank into a tight area. Or bait them into prox mines with the thought of an easy kill.
Although not all tankers will fall for it, it does give them pause and force them to either go around, shoot them, or try to tank the damage. Just have your AV nades and swarms handy.
Another tip, use STD prox mines and ADV prox mines. You can lay like 9 down at a time or something like that. Plenty to blow up a tank, or send it back limpin.
Tanks - Balancing Turrets
|
NAV HIV
The Generals General Tso's Alliance
1402
|
Posted - 2014.04.10 12:52:00 -
[40] - Quote
Speedddogg wrote:So I sometimes complain about tanks after dying to them immediately as I spawn. (On the eleventh time, I managed to cloak just before they killed me, and started messing with them. Of course I only have so much stamina, and I eventually got a missile to the face.) Well here's a few reasons why skilling into AV doesn't really fix that.
1. Most of the time, they'll shoot you upon spawn. Even if you spawn at the MCC. I got blasted once mid-fall. 2. You're implying that I have spare SP. No... I don't. And if I did, it wouldn't be put into a class that I only use when I need to take out an annoying tank. 3. AVV (Anti-vehicle Vehicle) doesn't work if there's more then one tank. They just gang up on you. 4. You can't do it alone. I have a heavy suit with a forge just for tanks (and the occasional forge sniping. Hey, if you're just sitting there, you deserve to die. Especially if you've sniped me five times), but it takes five shots from my militia forge (Like I said, I don't have the SP to get to weapon level five and get the Heavy Weapons skill. I'm busy trying to get to Scout level 3 so I have more then just a railgun and advanced nova knives on my suit with the cloak), to destroy a militia tank. And believe it or not, some tankers have actually gone beyond that point! GASP! Shocking I know. The problem is, there needs to be more then one person shooting. And for some reason, my teammates don't think to get something out to wreck the tank. 5. If you try to destroy a tank, the infantry will destroy you. The best weapon I can get on my heavy besides the forge is a Advanced Magsec SMG.
Now I know tanks are supposed to be a terrifying force that can turn the tides of battle. Its just that when there are four tanks roaming the map, and every member of my team is in hiding, hoping the tanks don't notice them, its a problem. And I, and most others, can't really do anything about it. So the next time somebody says "SKILL INTO AV TO FIGHT TANKS", well.... I'll probably hunt them down and stab them in the back, because I am so tired of hearing that. The only real downside for tanks is... dear god they're harder to control then a LAV with a fuel injector (Although that is amazingly fun. I bounced myself onto a building once by getting out of my LAV after it started rolling). After fitting a Rail Sica, I've found out why tankers get so annoyed when I jump onto their turrets.
By AV you mean a Free LAV and Remotes ?!
It's a lot cheaper than speccing into Swarms and Forges
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Nothing Certain
Bioshock Rejects
457
|
Posted - 2014.04.10 13:30:00 -
[41] - Quote
Zaaeed Massani wrote:True Adamance wrote:Zaaeed Massani wrote:
Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Yeah most people cannot believe that my best games came out of 1.4-1.6 against that really powerful long range AV....and where or not they want to admit it HAV have always been the best counter of enemy tanks...... Best counter for a scout? Another scout. Best counter for a sniper? Another sniper. Best counter for a vehicle? Another vehicle. There's no trend here. None at all. Move along.
Because, that's why.
|
Nothing Certain
Bioshock Rejects
457
|
Posted - 2014.04.10 15:03:00 -
[42] - Quote
negative49er wrote:I'm having difficulty with my proto swarms or is i just me Help
No, it is not just you and there is no help. Swarms by themselves are not viable, they can work in conjunction with some other measure.
Because, that's why.
|
Rifter7
Ancient Exiles. Dirt Nap Squad.
377
|
Posted - 2014.04.10 15:16:00 -
[43] - Quote
you can't balance a game on pubs. |
Atiim
Living Like Larry Schwag
6532
|
Posted - 2014.04.10 15:18:00 -
[44] - Quote
Rifter7 wrote:you can't balance a game on pubs. It shouldn't revolve on a gamemode that a small subset of the community participates in either.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
TYCHUS MAXWELL
The Fun Police
152
|
Posted - 2014.04.10 16:44:00 -
[45] - Quote
Zaaeed Massani wrote:True Adamance wrote:Zaaeed Massani wrote:
Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Yeah most people cannot believe that my best games came out of 1.4-1.6 against that really powerful long range AV....and where or not they want to admit it HAV have always been the best counter of enemy tanks...... Best counter for a scout? Another scout. Best counter for a sniper? Another sniper. Best counter for a vehicle? Another vehicle. There's no trend here. None at all. Move along.
Sure I'll bite:
Best Counter For a scout? Anything other then a swarm launcher AV grenade or proxy mine. The notion that the best counter for a scout is a scout is completely made up, plenty of different suit and weapon styles can wreck a scout.
Best Counter For a Sniper? This depends, is it a douchebag redline sniper far in the back? Well you need a weapon that can reach them since they nerfed Forge Range so a sniper makes sense. If the redline douchebag is hiding behind the crest of the highest hill and exploiting the FOV to make counter sniping impossible, well you can always try suiciding a dropship into them. For any sniper not being a douchebag newberry sniper, (IE actually moving around the map to assist the front line) like the scout anything other then a swarm launcher av grenade or proxy mine will destroy them.
Best Counter for a Vehicle? Another Vehicle really?! Is that the best way to counter LAVs? Or Dropships even? Only Derpships think crashing into other Derpships is productive. And LAVs are not broken so AV is actually good against them since they got rid of the passive resist bumble bee monster from pre 1.7. Now it is true that the best counter, especially against a triple repped maddy is a rail/missle tank but here's the thing about your fail analogy.
Only tanks are the best at killing other tanks, everything else has many options so pick your poison.
As the saying goes, "One of these things isn't like the others, one of these things just doesn't belong."
Is it *coughtankscough*? Surely they are a necessary edition to an fps with a player cap of 16v16. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
786
|
Posted - 2014.04.10 17:20:00 -
[46] - Quote
Atiim wrote:Rifter7 wrote:you can't balance a game on pubs. It shouldn't revolve on a gamemode that a small subset of the community participates in either.
You also fail to realize the imbalances gear makes. I know people hate PC, namely because they can't break into it, but it is a good basis for balance.
Why?
Because the only differences between teams are the skill and tactics they use. Everyone WILL be running the best of the best, much unlike the typical pub match.
Tanks - Balancing Turrets
|
TYCHUS MAXWELL
The Fun Police
152
|
Posted - 2014.04.10 17:33:00 -
[47] - Quote
Tebu Gan wrote:Atiim wrote:Rifter7 wrote:you can't balance a game on pubs. It shouldn't revolve on a gamemode that a small subset of the community participates in either. You also fail to realize the imbalances gear makes. I know people hate PC, namely because they can't break into it, but it is a good basis for balance. Why? Because the only differences between teams are the skill and tactics they use. Everyone WILL be running the best of the best, much unlike the typical pub match.
Oh so flaylocks and potato cannons are balanced in PC? Get out of here with that ****, the imbalances in gear exist because CCP doesn't into balance.
Like I said tanks are force multipliers, if you have two equally skilled teams the one with the most tanks will win, period. That's how force multipliers work.
In MAG and Planetside 2 a force multiplier is fine because your average human no matter how hardcore into this game they are is going to have trouble mass coordinating. This game is far too small in level design and player caps to balance the power that tanks have as force multipliers.
This game has a lot of good concepts, but it's pretty much the facebook Zynga of console shooters. A game for try hards wouldn't penalize players for playing a lot and it wouldn't reward players for not playing the game. |
IR Scifi
Knights of Eternal Darkness League of Infamy
139
|
Posted - 2014.04.10 19:24:00 -
[48] - Quote
Can I at least complain about useless my plasma cannon feels against armor tanks? |
Rusty Shallows
1478
|
Posted - 2014.04.10 19:35:00 -
[49] - Quote
Contaminator Aquarius wrote:snip
2) If you are getting spawn killed on Domination or Skirmish matches because they are being camped, that is SOMETHING TO TAKE UP WITH MAP DEVELOPMENT, not AV/Tank balancing. We had map discussions last year, so many of them. Based on CCPs nerfing pattern that is not a valid counter-point. Regardless what we think about it.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Rusty Shallows
1478
|
Posted - 2014.04.10 19:38:00 -
[50] - Quote
IR Scifi wrote:Can I at least complain about useless my plasma cannon feels against armor tanks? No. PLC & Flaylock users do not get to vote or express their emotions. Return to the subterranean getto cities we keep your kind in.
If only CCP had listened to me those Commandos wouldn't have pulled off that exodus.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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|
Atiim
Living Like Larry Schwag
6557
|
Posted - 2014.04.10 19:45:00 -
[51] - Quote
Tebu Gan wrote: You also fail to realize the imbalances gear makes. I know people hate PC, namely because they can't break into it, but it is a good basis for balance.
Why?
Because the only differences between teams are the skill and tactics they use. Everyone WILL be running the best of the best, much unlike the typical pub match.
Who says I hate PC? if it weren't for the fact that most of the good players in my corp quit, we'd probably be fighting the Doughnut right now as we speak.
That still doesn't change the fact that if you balance around Planetary Conquest, it would force nearly the entire playerbase to play an imbalanced game for the sake of about 3-500 people.
Although, balancing on a 1v1 scale wouldn't really break things for either PC, FW, or PUBs.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Marc Rime
372
|
Posted - 2014.04.10 19:46:00 -
[52] - Quote
IR Scifi wrote:Can I at least complain about useless my plasma cannon feels against armor tanks? Do you mean how even the most sluggish target in the game has enough acceleration to dodge your shots? Or how, when they can't be bothered to do that, the damage is barely noticeable and pretty much instantly repaired? ;) |
Assault Swarm Launcher
29
|
Posted - 2014.04.10 19:46:00 -
[53] - Quote
Rusty Shallows wrote:IR Scifi wrote:Can I at least complain about useless my plasma cannon feels against armor tanks? No. PLC & Flaylock users do not get to vote or express their emotions. Return to the subterranean getto cities we keep your kind in. If only CCP had listened to me those Commandos wouldn't have pulled off that exodus. It's not that bad.
Despite the horrible living conditions, we're pretty friendly people.
[...]
|
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
76
|
Posted - 2014.04.10 20:11:00 -
[54] - Quote
Lynn Beck wrote:negative49er wrote:I'm having difficulty with my proto swarms or is i just me Help Minmatar commando. Reload bonus + damage buff. Reload bonus allows youto reload before shields start regenning, and Dmg bonus makes individual missiles stop shield regen. Best part is even with std swarms you can stop shields thx to only thing changing being missile count. Also, swarm Op decreasing lock times is almost necessary.
That is what i use, a proto dual swarm minn commando, it does wonders against tanks |
Johnny Guilt
Algintal Core
642
|
Posted - 2014.04.10 20:11:00 -
[55] - Quote
CCP make A heavy forgegun starterfit please
A strange game.
The only winning move is
not to play.
GalHeav E-vo
|
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
76
|
Posted - 2014.04.10 20:15:00 -
[56] - Quote
The Terminator T-1000 wrote:Dont bother skilling into AV. It will not help. My AV suits consits of proto swarm with 2 complex dmg mods and it still sucks
learn how to use it. i have been AV since i started this game and with all the changes i still find a way to take tanks down |
Jenza's Pants
The Hetairoi
152
|
Posted - 2014.04.10 20:17:00 -
[57] - Quote
What does the triple rep maddy say to proto swarms? TROLOLOLOLOLOLOLOLO |
Martin0 Brancaleone
Maphia Clan Corporation
522
|
Posted - 2014.04.10 20:23:00 -
[58] - Quote
How to kill tanks with the minimal skill and Skill Points. 1- Skill into advanced Remote explosives 2- buy militia lav 3- call militia lav 4- strap REs to lav 5- drive lav into tank 6- tank is no more.
I do that when i'm really pissed and/or the enemy team is spamming tanks.
Oh and i killed a maddy with a militia swarm launcher yesterday, its not that hard if you actually COOPERATE with your TEAM. |
IR Scifi
Knights of Eternal Darkness League of Infamy
140
|
Posted - 2014.04.10 20:48:00 -
[59] - Quote
Marc Rime wrote:IR Scifi wrote:Can I at least complain about useless my plasma cannon feels against armor tanks? Do you mean how even the most sluggish target in the game has enough acceleration to dodge your shots? Or how, when they can't be bothered to do that, the damage is barely noticeable and pretty much instantly repaired? ;)
Or my personal favorite, "No damage for you!"
Guess I'll go shuffle off to my hole then, I hear the c.h.u.d's aren't so bad once you get to know them.
|
TYCHUS MAXWELL
The Fun Police
160
|
Posted - 2014.04.10 21:32:00 -
[60] - Quote
Martin0 Brancaleone wrote:How to kill tanks with the minimal skill and Skill Points. 1- Skill into advanced Remote explosives 2- buy militia lav 3- call militia lav 4- strap REs to lav 5- drive lav into tank 6- tank is no more.
I do that when i'm really pissed and/or the enemy team is spamming tanks.
Oh and i killed a maddy with a militia swarm launcher yesterday, its not that hard if you actually COOPERATE with your TEAM.
Jihad Jeeps only work when the tanker has poor situational awareness aka a bad tanker. You can set up a perfect ambush, but this relies on the enemy team to be too derpy to shoot your REs, either way it's about as useful as cooking grenades and throwing them at the last second, true its likely to kill most suits, but they can easily kill you in the time it takes for you to suicide bomb them. As to the second one, I've killed a tank with a Mass driver using "teamwork," just because you got the last hit with a swarm while the tank was getting pounded by a rail gun doesn't mean swarm launchers are balanced. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9429
|
Posted - 2014.04.10 21:48:00 -
[61] - Quote
TYCHUS MAXWELL wrote:Martin0 Brancaleone wrote:How to kill tanks with the minimal skill and Skill Points. 1- Skill into advanced Remote explosives 2- buy militia lav 3- call militia lav 4- strap REs to lav 5- drive lav into tank 6- tank is no more.
I do that when i'm really pissed and/or the enemy team is spamming tanks.
Oh and i killed a maddy with a militia swarm launcher yesterday, its not that hard if you actually COOPERATE with your TEAM. Jihad Jeeps only work when the tanker has poor situational awareness aka a bad tanker. You can set up a perfect ambush, but this relies on the enemy team to be too derpy to shoot your REs, either way it's about as useful as cooking grenades and throwing them at the last second, true its likely to kill most suits, but they can easily kill you in the time it takes for you to suicide bomb them. As to the second one, I've killed a tank with a Mass driver using "teamwork," just because you got the last hit with a swarm while the tank was getting pounded by a rail gun doesn't mean swarm launchers are balanced.
You see that's debatable.
Situational awareness is not an argument with a solid foundation, vehicles have terrible scan profiles, you have to accout for the tactics used to approach the HAV in the LAV, the placement of remotes on the LAV, etc......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Rusty Shallows
1479
|
Posted - 2014.04.10 21:58:00 -
[62] - Quote
True Adamance wrote:Vulpes Dolosus wrote:1) Tanks can be seen from the orbital map thing. You can even see infantry now and then. Seriously, why are you wasting 10 lives before learning to spawn somewhere else?
2) No one has spare SP. It take >250m SP to max out everything (iirc). Make choices.
3-5) Teamwork > All. I have 5 million spare SP........ Holding onto 12 million unallocated SP for Fanfest in case they toss out the last two Heavy Weapons. Although in my case that is a choice since there is stuff I really could use now.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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TYCHUS MAXWELL
The Fun Police
162
|
Posted - 2014.04.10 21:59:00 -
[63] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Martin0 Brancaleone wrote:How to kill tanks with the minimal skill and Skill Points. 1- Skill into advanced Remote explosives 2- buy militia lav 3- call militia lav 4- strap REs to lav 5- drive lav into tank 6- tank is no more.
I do that when i'm really pissed and/or the enemy team is spamming tanks.
Oh and i killed a maddy with a militia swarm launcher yesterday, its not that hard if you actually COOPERATE with your TEAM. Jihad Jeeps only work when the tanker has poor situational awareness aka a bad tanker. You can set up a perfect ambush, but this relies on the enemy team to be too derpy to shoot your REs, either way it's about as useful as cooking grenades and throwing them at the last second, true its likely to kill most suits, but they can easily kill you in the time it takes for you to suicide bomb them. As to the second one, I've killed a tank with a Mass driver using "teamwork," just because you got the last hit with a swarm while the tank was getting pounded by a rail gun doesn't mean swarm launchers are balanced. You see that's debatable. Situational awareness is not an argument with a solid foundation, vehicles have terrible scan profiles, you have to accout for the tactics used to approach the HAV in the LAV, the placement of remotes on the LAV, etc......
Well I guess in that case I'll use this analogy.
If you believe that scouts are OP if they shotgun Heavies then Jihad Jeeps are OP. If you think, which is of my opinion, that if the heavies sneeze at the scouts with their HMG/Sidearm they will kill over then there is nothing wrong with Jihad Jeeps. Yes the scout can get the drop and obliterate the heavy, but that scout can also be killed by a random passerby en route to the heavy while the same could be said about the Jihad Jeep. Imagine if the only thing that could kill heavies is other heavies or a shotgun and that's the state of Tanks vs. AV. Unlike tanks thank god, heavies can die to just about anything as it should be in a pvp shooter, the only thing about the heavy is that it's hardy. Tanks are immune to most things except for a few weapons and only one is truly effective, the others require multiple assailants, oh and tanks work the best against other tanks. A sentiment that is shared by no other class except redline snipers which are annoying and bullshit but they aren't in your face game breaking like tanks.
Edit: Hell at least the Jihad Jeep can't turn invisible. I don't know why tankers always insist that the game must operate differently for them then it does for everyone else. I don't care how visibly big or expensive your toy is, it's game breaking if it's not balanced in respect to the rest of the game. |
Speedddogg
Aaries Logistic Assault
3
|
Posted - 2014.04.10 23:53:00 -
[64] - Quote
True Adamance wrote:I'm not going to say I disagree with you...this still could have been posted in a more constructive manner though.
Honestly I was kinda tired when I wrote this. |
Speedddogg
Aaries Logistic Assault
3
|
Posted - 2014.04.11 00:00:00 -
[65] - Quote
zDemoncake wrote: Some tanks are still solo-able. It depends on how the tank is positioned. Most of the time a single person doing AV work will only be enough to deter the vehicle from a certain spot.
If skillpoints are a concern, and ISK really doesn't bother you, a sica should be suffice to do the job. It would then fall on you to devise a plan of attack against a certain tank(s).
Most of the time if you get the first shot and the other tank cannot steer clear into cover, then you're most likely going to win.
Just this morning I took out 6 tanks ( 3 Gunloggis, 2 Madrugars, and a Soma.) Besides the Soma and 1 Madrugar, they were all sporting a damage mod on a particle cannon. I lost about 3 tanks in the process.
I'll admit I got lucky twice, one Gunloggi backed into a hill and missed a shot or two. One of my Madrugar kills was due to him missing 2 shots. I assume they had skills into Railgun proficiency because while I went forward, and backward; he overshot my tank by turning the turret to far in a direction.
I've actually made a railgun tank. I used it just last match actually. It was Dom (the bridge map) and my team was getting tired of all the vehicles. So I decided to bring in a tank along with them. So I'm getting ready to just start going to town on these guys, an enemy tank rolls up, and I start firing straight at him before he can even notice me. AND... nothing happened. I fire eight times, and none of them made contact, even though I was staring straight down at him. Either I wasn't firing for some reason, or the blasts where just going... who knows where. I've had this problem before, where I would be aiming down and some of my shots would hit the mountain on the other side of the map, but this is new.
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Speedddogg
Aaries Logistic Assault
3
|
Posted - 2014.04.11 00:02:00 -
[66] - Quote
Seigfried Warheit wrote:Speedddogg wrote:............Its just that when there are four tanks roaming the map, and every member of my team is in hiding, hoping the tanks don't notice them, its a problem. And I, and most others, can't really do anything about it............ Thats the main thing I got from your post...seems like you playing solo and being stuck with crappy teams that just cower in fear of tanks and anything else that shoots them. I didn't have spare SP but I earned some SP and skilled into forges cause I wanted to blow up tanks adv still wrecks tanks doesn't take a lot to get to adv...I'm blowing up tanks now. Sometimes I can blow them up just by myself cause 1.7 brought a lot of terrible tankers..when I cant I ask a friend to come and help me do some tank busting. So you should probably run with a good squad or at least 1-2 other people you know like to fight back instead of taking easy ways out. This game isn't meant to be soloable and you shouldn't wine when you try to solo everything and end up face first into the ground cause you cant solo everything. When you solo don't expect any type of support cause you are not getting it.
Actually almost every battle I'm in, I'm in a squad with people from my corp. And they try to destroy the vehicles too, but they just get killed before they do any real damage. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
285
|
Posted - 2014.04.11 00:06:00 -
[67] - Quote
i do quite well with popping tanks with my wykomi swarms/adv av nades.if i want to fend of infatry they get a charged ion shot to the head.
Elite Gallenten Soldier
|
TYCHUS MAXWELL
The Fun Police
164
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Posted - 2014.04.11 01:36:00 -
[68] - Quote
Racro 01 Arifistan wrote:i do quite well with popping tanks with my wykomi swarms/adv av nades.if i want to fend of infatry they get a charged ion shot to the head.
Newberry tankers don't count, they only seem good because tanks are lazy mode. If you are popping tankers with a swarm launcher and av nades they are a **** tanker. |
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