|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TYCHUS MAXWELL
The Fun Police
152
|
Posted - 2014.04.10 16:44:00 -
[1] - Quote
Zaaeed Massani wrote:True Adamance wrote:Zaaeed Massani wrote:
Good players can make anything feel OP. Always has been that way in PvP games, and it always will.
Yeah most people cannot believe that my best games came out of 1.4-1.6 against that really powerful long range AV....and where or not they want to admit it HAV have always been the best counter of enemy tanks...... Best counter for a scout? Another scout. Best counter for a sniper? Another sniper. Best counter for a vehicle? Another vehicle. There's no trend here. None at all. Move along.
Sure I'll bite:
Best Counter For a scout? Anything other then a swarm launcher AV grenade or proxy mine. The notion that the best counter for a scout is a scout is completely made up, plenty of different suit and weapon styles can wreck a scout.
Best Counter For a Sniper? This depends, is it a douchebag redline sniper far in the back? Well you need a weapon that can reach them since they nerfed Forge Range so a sniper makes sense. If the redline douchebag is hiding behind the crest of the highest hill and exploiting the FOV to make counter sniping impossible, well you can always try suiciding a dropship into them. For any sniper not being a douchebag newberry sniper, (IE actually moving around the map to assist the front line) like the scout anything other then a swarm launcher av grenade or proxy mine will destroy them.
Best Counter for a Vehicle? Another Vehicle really?! Is that the best way to counter LAVs? Or Dropships even? Only Derpships think crashing into other Derpships is productive. And LAVs are not broken so AV is actually good against them since they got rid of the passive resist bumble bee monster from pre 1.7. Now it is true that the best counter, especially against a triple repped maddy is a rail/missle tank but here's the thing about your fail analogy.
Only tanks are the best at killing other tanks, everything else has many options so pick your poison.
As the saying goes, "One of these things isn't like the others, one of these things just doesn't belong."
Is it *coughtankscough*? Surely they are a necessary edition to an fps with a player cap of 16v16. |
TYCHUS MAXWELL
The Fun Police
152
|
Posted - 2014.04.10 17:33:00 -
[2] - Quote
Tebu Gan wrote:Atiim wrote:Rifter7 wrote:you can't balance a game on pubs. It shouldn't revolve on a gamemode that a small subset of the community participates in either. You also fail to realize the imbalances gear makes. I know people hate PC, namely because they can't break into it, but it is a good basis for balance. Why? Because the only differences between teams are the skill and tactics they use. Everyone WILL be running the best of the best, much unlike the typical pub match.
Oh so flaylocks and potato cannons are balanced in PC? Get out of here with that ****, the imbalances in gear exist because CCP doesn't into balance.
Like I said tanks are force multipliers, if you have two equally skilled teams the one with the most tanks will win, period. That's how force multipliers work.
In MAG and Planetside 2 a force multiplier is fine because your average human no matter how hardcore into this game they are is going to have trouble mass coordinating. This game is far too small in level design and player caps to balance the power that tanks have as force multipliers.
This game has a lot of good concepts, but it's pretty much the facebook Zynga of console shooters. A game for try hards wouldn't penalize players for playing a lot and it wouldn't reward players for not playing the game. |
TYCHUS MAXWELL
The Fun Police
160
|
Posted - 2014.04.10 21:32:00 -
[3] - Quote
Martin0 Brancaleone wrote:How to kill tanks with the minimal skill and Skill Points. 1- Skill into advanced Remote explosives 2- buy militia lav 3- call militia lav 4- strap REs to lav 5- drive lav into tank 6- tank is no more.
I do that when i'm really pissed and/or the enemy team is spamming tanks.
Oh and i killed a maddy with a militia swarm launcher yesterday, its not that hard if you actually COOPERATE with your TEAM.
Jihad Jeeps only work when the tanker has poor situational awareness aka a bad tanker. You can set up a perfect ambush, but this relies on the enemy team to be too derpy to shoot your REs, either way it's about as useful as cooking grenades and throwing them at the last second, true its likely to kill most suits, but they can easily kill you in the time it takes for you to suicide bomb them. As to the second one, I've killed a tank with a Mass driver using "teamwork," just because you got the last hit with a swarm while the tank was getting pounded by a rail gun doesn't mean swarm launchers are balanced. |
TYCHUS MAXWELL
The Fun Police
162
|
Posted - 2014.04.10 21:59:00 -
[4] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Martin0 Brancaleone wrote:How to kill tanks with the minimal skill and Skill Points. 1- Skill into advanced Remote explosives 2- buy militia lav 3- call militia lav 4- strap REs to lav 5- drive lav into tank 6- tank is no more.
I do that when i'm really pissed and/or the enemy team is spamming tanks.
Oh and i killed a maddy with a militia swarm launcher yesterday, its not that hard if you actually COOPERATE with your TEAM. Jihad Jeeps only work when the tanker has poor situational awareness aka a bad tanker. You can set up a perfect ambush, but this relies on the enemy team to be too derpy to shoot your REs, either way it's about as useful as cooking grenades and throwing them at the last second, true its likely to kill most suits, but they can easily kill you in the time it takes for you to suicide bomb them. As to the second one, I've killed a tank with a Mass driver using "teamwork," just because you got the last hit with a swarm while the tank was getting pounded by a rail gun doesn't mean swarm launchers are balanced. You see that's debatable. Situational awareness is not an argument with a solid foundation, vehicles have terrible scan profiles, you have to accout for the tactics used to approach the HAV in the LAV, the placement of remotes on the LAV, etc......
Well I guess in that case I'll use this analogy.
If you believe that scouts are OP if they shotgun Heavies then Jihad Jeeps are OP. If you think, which is of my opinion, that if the heavies sneeze at the scouts with their HMG/Sidearm they will kill over then there is nothing wrong with Jihad Jeeps. Yes the scout can get the drop and obliterate the heavy, but that scout can also be killed by a random passerby en route to the heavy while the same could be said about the Jihad Jeep. Imagine if the only thing that could kill heavies is other heavies or a shotgun and that's the state of Tanks vs. AV. Unlike tanks thank god, heavies can die to just about anything as it should be in a pvp shooter, the only thing about the heavy is that it's hardy. Tanks are immune to most things except for a few weapons and only one is truly effective, the others require multiple assailants, oh and tanks work the best against other tanks. A sentiment that is shared by no other class except redline snipers which are annoying and bullshit but they aren't in your face game breaking like tanks.
Edit: Hell at least the Jihad Jeep can't turn invisible. I don't know why tankers always insist that the game must operate differently for them then it does for everyone else. I don't care how visibly big or expensive your toy is, it's game breaking if it's not balanced in respect to the rest of the game. |
TYCHUS MAXWELL
The Fun Police
164
|
Posted - 2014.04.11 01:36:00 -
[5] - Quote
Racro 01 Arifistan wrote:i do quite well with popping tanks with my wykomi swarms/adv av nades.if i want to fend of infatry they get a charged ion shot to the head.
Newberry tankers don't count, they only seem good because tanks are lazy mode. If you are popping tankers with a swarm launcher and av nades they are a **** tanker. |
|
|
|