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Gavr1lo Pr1nc1p
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1185
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Posted - 2014.04.07 02:55:00 -
[1] - Quote
and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1185
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Posted - 2014.04.07 03:06:00 -
[2] - Quote
Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!" the fact that a tank is harder to passively scan than a basic scout destroys your entire argument.
You may now leave this thread with your "Im a poor widdle tanker and have to deal with these OP infantry that can't even hurt me get angry whenever i pull out my win-machine that can easily kill each and every one of them" whinings. The whole of scrub tanker kind needs to stop it--it pisses me off.
Also, lets just examine the advantages of a tank compared to a drop suit, shall we? Tank is faster Tank regenerates HP faster Tank has more HP Tank has more range and damage Tank has AV and AI capabilities at the same time Tank is invisible to passive scans Tank is invulnerable to all non-tank fire Tank requires less teamwork to win
So why exactly are you complaining?
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1188
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Posted - 2014.04.07 03:09:00 -
[3] - Quote
True Adamance wrote:KING CHECKMATE wrote:Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!" Ok crutch boy. Sadly, the Noise of TANKS is not HIGH enough. Constant visaul Contact with enemy tanks is hard and is VERY map dependant. Now, ,if i have 2 Complex Precision enhancers , Scan precision on 5, on a Gal scout with 2 Complex range amplifiers...GIVE ME A GOOD REASON WHY I CAN DETECT enemy scouts and Med frames 40 mts away but i cant see a tank sneaking behind me. Dude..... you need to pay more attention then. You can hear them from 50m away.... I mean sure I am a Tanker but sound awareness is key to identifying HAV types and locations. Give it a try, an hour or two and you can do it as well. Sure the sound is good, but why are they more dampened than drop suits? that makes no feasible sense. You are one of the few tankers whose opinion i can value, so id like your opinion on my OP.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1188
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Posted - 2014.04.07 03:10:00 -
[4] - Quote
Sev Alcatraz wrote:And all infantry should be in binds so they cannot run and dropships should have to use water as ballast and be tetherd to a jeep on the ground Ah, the classic tanker troll
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1191
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Posted - 2014.04.07 03:24:00 -
[5] - Quote
The Eristic wrote:Vehicles have a huge scan profile, like 150db, it's just been bugged forever. As far as picking them up by sound, doesn't really help when there are numerous vehicles on the field with no way to differentiate between friendly and enemy plus sound lag plus they are all stupidly fast plus the fact that the sound doesn't do a great job of helping place them without good phones and/or surround sound. Imo, they should be permanently visible (as they were most likely intended to be) until stealth mods and counters are introduced for vehicles. This right here. Tell us to fuckin adapt again tankers i dare you. you should learn to adapt yourselves
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1195
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Posted - 2014.04.07 03:40:00 -
[6] - Quote
Sev Alcatraz wrote:If I sneak up on you in a 85 ton tank and you just completely ignor me, you and your ignorance deserve to be blasted into oblivion with a Farris slug, the same goes for the sniper who I drove up behind on manus peak got out of the tank looked at him got back in lined the rail gun up with his head then seperated the top of his body from the lower half. the reason you can sneak up on us isn't due to ignorance but rather severe tunnel vision and the complete invisibility of tankson the radar
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1195
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Posted - 2014.04.07 03:49:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1196
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Posted - 2014.04.07 03:54:00 -
[8] - Quote
Harpyja wrote:KING CHECKMATE wrote:Harpyja wrote:Perhaps there is a problem with passive scan picking up vehicles within the passive scan radius. If it's a bug, I'm all for it to being fixed.
Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and having situational awareness. Not having situational awareness is not an excuse to moan about tanks sneaking up on you. Even I can hear other tanks when I'm in my own and I'm not even using a headset; I at times stop dead in my tracks to get a better ear on my surroundings. If the constant pulsating sound given off by tanks isn't enough for you, then whenever they fire it should be a dead giveaway that there's a tank nearby. But if you still fail to hear them before they 'sneak' up on you, then it's entirely your fault. What you are saying is that if im a DEAF person, im not allowed to Enjoy Dust514? That if , because im out of work TOO late EVERYDAY ,and i have to play with VERY low volume, then i must just accept my fate, so that tankers can keep being Radar invisible? NEIN. You.are.wrong. You know what, considering the THREAT they are, Tanks should ALWAYS be on every infantry men radar at a MINIMUM range of 50mts, regardless their sp investment on E-war skills.... Your personal problems are your own. You can't ask for a game to be catered to you because of your personal problems. I find what you asked to be just plain wrong. Well what if a BLIND person wanted to enjoy Dust? I'm sorry but your comment is unacceptable. What if you were missing your legs but you really wanted to go mountaineering or rock climbing? You probably could, depending on how good you are, but there's no doubt that it will be a lot harder on you than someone that's able. On your last statement, what if I made a counter-argument and said that because of the threat that AV infantry poses to my vehicle, they should always be on my TacNet at a minimum range of 50 meters. It's like asking that no AV grenadier should be able to get within throwing distance of me, simply because I'm in a vehicle with better electronics systems so I should be able to detect you as well no matter what. Active scanners are still OP and can permascan all infantry within 50 meters, soGǪ.
Besides that, infantry AV poses 0 threat to tankers unless the tanker stands still for >15 seconds so i can place RE's, flux, PLC and detonate before you run away
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1196
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Posted - 2014.04.07 04:07:00 -
[9] - Quote
Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells Your suit has a maximum detection range. You want to see tanks further out? Put on range extenders. So basically, you're telling me, that you are both deaf AND blind? Have you seen the huge change of ambient light that is splayed in front of a tank? I can walk across the map, look around and say, "I see lights over there, so it must be a vehicle". Then there's the sound... "OH wait, that noise approaching sounds like a tank (turns camera) Yeah it's on the road to my left, so this area is clear" I have NEVER encountered a tank where I did not expect one while running the ground game. Sorry that my ground game far exceeds yours due to me being competent. But that's not an excuse to start crying. Fine, i demand third person view and active scanners that scan 360 for me for 30 seconds. Also, i demand you buy me surround sound and that enemy tanks have different sounds than friendly tanks so that your points about situational awareness are validated.
Kills- Archduke Ferdinand
Balance!
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