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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4740
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Posted - 2014.04.01 04:47:00 -
[1] - Quote
CLOAKS are ok, everyone saying they are EZ mode, OP whatever are just salty they cannot see that 300-400HP player running from a mile away.,Its just sad you truly want to take this away from scouts.
''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible.
Some people say this above, is the main issue: Sure then fix it, As soon as you PRESS the change to weapon button the cloak fades COMPLETELY. In exchange swapping speed from Cloak-to-weapon should be at least 50% faster.
THE ONLY ACCEPTABLE NERF WOULD BE, IN MY HONEST opinion= A duration nerf. They last way too long.
I think cloaks should have a duration reduction next to a recharge buff, something like this: STD: 15 Secs Duration 10 secs recharge ADV: 25 Secs Duration 15 Secs Charge Proto: 35 Secs Duration 15 Secs Charge
This way the player will have to truly manage the cloak vs Recharge time in a smart way and still get the most out of it.
opinions?
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4740
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Posted - 2014.04.01 04:54:00 -
[2] - Quote
BARDAS wrote:Proposed duration for each is way to short. It would become tactically useless for what a lot of us use it for: namely shadowing opponents and striking when least expected, running across wide open terrain and then hacking a CRU or objective, and avoiding enemies all together. I think it is fine the way it is and I hope CCP doesn't bend to the QQ cry babies. They should suck it up like we did for the past year we have been virtually impotent in most cases.
Well. im not SAYING THIS NEEDS a nerf. Just saying if something were to get touched this should be it. Nothing more. I use the ADV Cloak and im considering only using the STD one since i truly never need more than 10-15 seconds of invisibility. Although i must admit, that all those cloaked guys just running around thinking no one can see them its pretty funny...
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4740
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Posted - 2014.04.01 04:55:00 -
[3] - Quote
Bormir1r wrote:I agree up to the point for the duration. I believe the duration is very good and doesn't really need a nerf. However I understand a little and you could nerf it a couple seconds say 25,45,65 for std,adv, proto, respectively.
This is reasonable yes.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4740
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Posted - 2014.04.01 05:00:00 -
[4] - Quote
BARDAS wrote:KING CHECKMATE wrote:BARDAS wrote:Proposed duration for each is way to short. It would become tactically useless for what a lot of us use it for: namely shadowing opponents and striking when least expected, running across wide open terrain and then hacking a CRU or objective, and avoiding enemies all together. I think it is fine the way it is and I hope CCP doesn't bend to the QQ cry babies. They should suck it up like we did for the past year we have been virtually impotent in most cases. Well. im not SAYING THIS NEEDS a nerf. Just saying if something were to get touched this should be it. Nothing more. I use the ADV Cloak and im considering only using the STD one since i truly never need more than 10-15 seconds of invisibility. Although i must admit, that all those cloaked guys just running around thinking no one can see them its pretty funny... Yeah I only use the ADV Cloak as well. 1 Minute is long enough for me in most cases to stay invisible for almost the entire match and the Proto Cloak it too much of a resource hog to justify the extra time. And yes, the people running around cloaked who think they are invisible ARE pretty funny ... especially, the medium suits. Like dude even when you are standing still I can still see a Chevron above your head lmao...
Pretty much.They are standing still like: ''OMG Full EZ mode stealthy, so much power.'' With the FREAKN red triangle on top of their head. Dampening is needed to effectively use cloaks buddy XD
@ Berserker. Those are really good ideas too.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4744
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Posted - 2014.04.02 23:30:00 -
[5] - Quote
BARDAS wrote:Cotsy8 wrote:GIANT WALL OF TEXT!!! Please show us on the doll where the mean Scout(s) touched you.
Cotsy8 is officially in my ''IGNORE/Do not take seriously'' list . SPECIALLY if its the same Cotsy from the Unholy LoD i saw playing yesterday, and went negative one game, and 8-6 vs KEQ and then has the balls to call me a noob...LOL (I went 19-1 vs the KEQ dudes,got in late AND my only death was an OB.)
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4745
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Posted - 2014.04.02 23:48:00 -
[6] - Quote
Monkey MAC wrote:
There is an audiable noise while decloaking, problem is you are dead by the time you hear it. We aren't salty about an actual scout taking advantage of momentary lapse of concentration, we are salty about getting shot before you decloak, that's all. The simple solution the animation when you manually turn off the cloak is compulsory even when switching weapons.
If you truly are a good scout me seeing you at 8m as opposed to 5m shouldn't make a difference to you. There is no need to remove cloaked dampening that just hurts everyone involved.
Just make so you can't fire before you finish decloaking and everyone will be happy. Except the KDR chasers, but that is what we want to achieve. If thats not enough for you, I could instead suggest that we bring back the shooting under cloak penalty had originally proposed, but was denied because the community didn't want people shooting while only partially visible,
''There is an audiable noise while decloaking, problem is you are dead by the time you hear it.'' EXACTLY, this noise should be louder than the current one AND will make sound AS SOON as the player hits the button to decloak, so if you are cloaked and switch weapon to decloak and attack,BEFORE you can even press the R1 button ,the noise will have been heard.
its just an idea , dont be too mad at me.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4764
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Posted - 2014.04.03 04:24:00 -
[7] - Quote
medomai grey wrote:KING CHECKMATE wrote:''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible. From personal observations, I can say with a 100% certainty that cloaked players can fire a couple of rounds before actually de-cloaking. Two nights ago, I killed a cloaked enemy scout who was firing on me, the scout did not de-cloak until after I killed him. People don't often acknowledge just how big a deal this really is. Combine this broken mechanic with nova knifes, shotguns, plasma cannon, or the OP combat rifle and your opponent is dead before you actually de-cloak. A mechanic needs to be created to hinder cloaks for being spotted and fired upon. This mechanic should not be too harsh in order to avoid punishing the cloaked player for getting hit by a stray bullet. Iron Wolf Saber went over this topic in his own thread. Cloaks are ALMOST perfect. They need a LITTLE more work. And it's funny how people overzealously disagree when told that.
I ALSO MUST ADMIT, i've only played 1.8 for two days, all that i say is from experience either ME using the cloak or people trying to use the cloak offensively against me.
Now, if you are 100 sure that is the case, then maybe it should be fixed.
No arguing there.
CLOAKS are Fine, stop the QQ and get your awareness and game , UP.
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