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TYCHUS MAXWELL
The Fun Police
145
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Posted - 2014.04.01 17:57:00 -
[121] - Quote
M1tch Rapp wrote:TYCHUS MAXWELL wrote:Skihids wrote:Faster spawn times are far more strategically important than better hives, so that means Amar over Cadari in the new world order.
If the equipment is drawing CPU and power from my suit all the way across the map, just think about the possibilities of powering suits off of the MCC. Just imagine not having to worry about fitting requirements. Someone should get to work on ths right away! The Amarr is the least equippy one though at the same time and is slightly faster then a fatty. So there is a drawback, just super saiyan. The Amarr is the most combat oriented of the Logis so it would make sense that they would carry the drop and forget uplinks... they are the new swarm launchers!!! OP!!!!!!!111!!!!! Imma cry they ruined my toy you can't even logi anymore since you can't get all bonuses at once my ***** hurt so imma break all mah toys!!! Technically there are differences in logi like the other suits that make them still fit a specific play style, but yes if you over simplify and power game we should all be running blaster tanks right now anyways. You'd think it was the most combat oriented, but it doesn't work out that way in competitive settings.
Well I meant on account of it's high buffer e/hp and side arm capabilities. It is true you can Caldari tank up but that's because CCP went full ****** and broke their own formula giving Caldari logis more high and low slots then any other suit (9 total while most get 7). And the Gallente has higher buffer but it's the often overlooked issue that armor has a higher buffer because shields recharge at a much higher rate than armor. It's just a failure to reconcile that shield tanking and armor tanking operate differently (Armor higher buffer/higher downtime vs. Shields lower buffer/lower downtime). You can get a dedicated logi to hug your ass and rep you the whole time, but that gives you 1 guy and a half instead of 2 guys. The real force multiplier is when you have a logi that reps everyone around them acting as a real paramedic but those are rare.
Edit: And when I say repping everyone I don't mean daisy chain logis.
Also, if you are having problems with those pesky armor brick tankers, knock dem shields off then try a Mass driver, those things are pretty OP now, just fortunately not many have noticed to start QQing yet. I run a militia Gallente light suit with a mass driver sometimes which costs like 5k isk, i'll break LOS with an objective being rushed and ground pound it for lots of kills and assists. The biggest issue with 1.8 is that people are still trying to adapt since there were a lot of changes. Unfortunately CCP is apparently jumping the gun in my opinion on heavies. I think a -10% shield reduction on Gallente and a -10% shield reduction on Amarr basic/sentinels is all that is needed but this -20% blanket nerf is going to gimp minnie and caldari basic/sentinels. |
SirManBoy
Molon Labe. General Tso's Alliance
474
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Posted - 2014.04.02 03:48:00 -
[122] - Quote
I feel like I am repeating myself, but I just don't understand the sense in the bonuses for deployed equipment going away after a suit change. I repeat, I am referring to DEPLOYED EQUIPMENT (uplinks and nanohives) only, not scanners and rep tools. I would never expect to keep my Minmatar rep tool bonus or Gallente scanner bonus while in another suit.
Having the bonuses remain active for deployed equipment seems like such a meager concession considering that:
1. It takes millions and millions of SP to fully spec into all of the logi suits and all of the desired equipment. 2. The deployed equipment is now extremely easy to destroy because its HP has been significantly decreased. 3. The dropsuit command respecs caused a lot of former slayer logis to move into other classes leaving behind true support players whose very support capabilities have been diluted by the new suit changes. 4. No one suit can do it all anymore and therefore only the most dedicated members of the class are willing to invest their skill points in all of the logi suits and play in such a way that would allow them to get the most out of all of the equipment bonuses.
I feel like this functionality is such a simple and fair nod to the logi community that it's almost unimaginable that anyone would actively resist its implementation. |
Leadfoot10
Molon Labe. General Tso's Alliance
992
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Posted - 2014.04.02 03:56:00 -
[123] - Quote
I agree.
However, CCP apparently believed that removing equipment spam was more important -- even if this implementation would likely lead to more rather than less.
But let's help them out.
How would you propose we solve equipment spam yet keep the bonus to deployed equipment after a suit change?
Ideas? |
SirManBoy
Molon Labe. General Tso's Alliance
474
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Posted - 2014.04.02 06:34:00 -
[124] - Quote
Leadfoot10 wrote:I agree.
However, CCP apparently believed that removing equipment spam was more important -- even if this implementation would likely lead to more rather than less.
But let's help them out.
How would you propose we solve equipment spam yet keep the bonus to deployed equipment after a suit change?
Ideas?
The perfect solution would be to improve stabilization without affecting anything related to game play, including equipment spam. There is nothing inherently wrong with it other than the fact that it is charged with being responsible for lag. However, a short term fix might be to develop a limit to how many overlapping hives a player can have in one place. Perhaps make it so a nanohive deployment can't occur if you're standing anywhere within the pulse of another nanohive. That doesn't put a limit on how many a person can deploy but it certainly restricts where they can be placed. Again, such solutions are not my preference as I think it is well within CCP's capabilities to find a solution that doesn't remove sandbox play elements from the game. |
Doc Browner
Subsonic Synthesis RISE of LEGION
236
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Posted - 2014.04.14 23:13:00 -
[125] - Quote
Minmatar Mercenary 9292 wrote:To me this just makes the Amarr logi the only logi even worth putting points into, if you wanted to be a dedicated logi the uplink bonus is BY FAR the best bonus out of any of them, nanohives are still decent without the bonus, the rep bonus is kinda meh and a scout with good passive scan can be just as effective as a scanner can.
So just spam your awesome uplinks then, spam your nanohives then grab your suit with a rep tool, scanner and whatever else and go to town all in your amarr suit. To me the zerg of 3 second uplinks is so much better than the other sh!tty bonus's and if the equipment loses it's bonus upon suit swap i dont think those other suits are worth the SP to me.
The proto Nano's pop sooooo fast now, if I have a squad they will eat up 3 in about 7 seconds Just saying, I agree with the rest of your post though
I spill my Blood for Freedom and righteousness
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