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SirManBoy
Molon Labe. General Tso's Alliance
449
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Posted - 2014.03.30 21:03:00 -
[1] - Quote
I'm noticing that the uplinks I drop as an Amarr aren't retaining their bonus as I change suits throughout a match. As a multiracially spec'd logi who tries to adapt to ever-changing conditions on the field, I find this totally unacceptable and tactically nonsensical.
Bottom line, is this an error/bug, or is this intentional?
My position is this...if you drop a piece of bonus-enhanced equipment then it should retain its effectiveness for as long as it is functional. In other words, suit changes shouldn't cause previously deployed bonus-enhanced equipment to lose its efficacy.
What's going on here, CCP? |
SirManBoy
Molon Labe. General Tso's Alliance
449
|
Posted - 2014.03.30 22:02:00 -
[2] - Quote
I never attack people on these forums but you guys who hate equipment deployment and aggressive logi play are truly a-holes. This game should promote creativity and allow players to fully express themselves in a variety of ways. Moreover, a logi with my experience and investment into the class should be allowed to excel in the deployment of equipment. The equipment bonuses and the nerfs that came with them were more than enough to create balance, but if I'm a motivated enough support player to spec into multiple logi suits and make several trips to the supply depot to take on different roles, my equipment should be as effective throughout the match as it was when it was first deployed.
This is a total fail, CCP.
Think about what you are saying. So it's okay for me to switch into several iterations of an Amarr suit and spam 20 highly effective uplinks with no issues related to their efficacy, and it's okay for me to do the same with a Caldari suit and nanohives, but if I want to drop two or three uplinks in my Amarr suit and switch to a Minmatar suit for heavy support then this system dictates that my previously deployed uplinks get penalized. I don't agree with that at all. It's dumb and it devalues both my extensive investment into this class and my worth to my squad/team. |
SirManBoy
Molon Labe. General Tso's Alliance
449
|
Posted - 2014.03.30 22:21:00 -
[3] - Quote
GeneralButtNaked wrote:Simple solution:
Die instead of switching suits at a depot. On your next spawn, spawn minny with your rep tool.
All the bonuses all for the cost of a suit.
Oh, you didn't want to spend a proto suit to just get faster spawns and lots of WP while you play johnny rep tool? Tough.
No free lunches.
Are you familiar with the term false dichotomy? Look it up, champ. |
SirManBoy
Molon Labe. General Tso's Alliance
449
|
Posted - 2014.03.30 22:30:00 -
[4] - Quote
GeneralButtNaked wrote:SirManBoy wrote:
Are you familiar with the term false dichotomy? Look it up, champ.
Oh no, a person from Melon Lube attempted to act smart. And failed by misusing a term. Well done, now please continue to explain why you should be able to stack bonuses across suits without dying.
No, you explain why your choices are the only ones on offer. Why should I have to die? Again, you're offering false choices when there are other possibilities, many more logical than your premise that I...A) Get over it. or B) Die and keep the bonuses. |
SirManBoy
Molon Labe. General Tso's Alliance
449
|
Posted - 2014.03.31 00:08:00 -
[5] - Quote
This "intended mechanic" really takes the shine off of several suits. I have all of the logi suits but under these conditions I see little reason to use something other than the Amarr suit. Sure, I don't get the rep tool, scanner, or nanohive bonus, but I have the ability to spam great uplinks and I still retain the ability to mindlessly spam a large quantity nanohives and/or use a rep tool and/or nanite injector effectively and for huge WP.
What exactly is CCP stopping me from doing by locking these bonuses to the suit type? The one thing that they have done is made me far less likely to use my other logi suits. Keeping the bonuses tied to the deployed equipment could have been a cool mechanic for the thinking man's logi who wanted to fully immerse him or herself in the support role and be able to provide the right support at the right time.
If anything, you're forcing me to play the spam game for quantity rather than providing a large variety of quality support.
Meh. Have it your way, gang. |
SirManBoy
Molon Labe. General Tso's Alliance
462
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Posted - 2014.03.31 20:04:00 -
[6] - Quote
Aero Yassavi wrote:Honestly all equipment should be destroyed if you change suits and that piece of equipment is not fitted on the new suit. Think of it as the equipment requiring energy from the suit (PG and CPU) and when connection to that energy source is lost the equipment is destroyed. Would go a long ways in ending equipment spam.
Congrats, your idea just destroyed the logistics class. Your prize is no support. Ever. |
SirManBoy
Molon Labe. General Tso's Alliance
474
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Posted - 2014.04.02 03:48:00 -
[7] - Quote
I feel like I am repeating myself, but I just don't understand the sense in the bonuses for deployed equipment going away after a suit change. I repeat, I am referring to DEPLOYED EQUIPMENT (uplinks and nanohives) only, not scanners and rep tools. I would never expect to keep my Minmatar rep tool bonus or Gallente scanner bonus while in another suit.
Having the bonuses remain active for deployed equipment seems like such a meager concession considering that:
1. It takes millions and millions of SP to fully spec into all of the logi suits and all of the desired equipment. 2. The deployed equipment is now extremely easy to destroy because its HP has been significantly decreased. 3. The dropsuit command respecs caused a lot of former slayer logis to move into other classes leaving behind true support players whose very support capabilities have been diluted by the new suit changes. 4. No one suit can do it all anymore and therefore only the most dedicated members of the class are willing to invest their skill points in all of the logi suits and play in such a way that would allow them to get the most out of all of the equipment bonuses.
I feel like this functionality is such a simple and fair nod to the logi community that it's almost unimaginable that anyone would actively resist its implementation. |
SirManBoy
Molon Labe. General Tso's Alliance
474
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Posted - 2014.04.02 06:34:00 -
[8] - Quote
Leadfoot10 wrote:I agree.
However, CCP apparently believed that removing equipment spam was more important -- even if this implementation would likely lead to more rather than less.
But let's help them out.
How would you propose we solve equipment spam yet keep the bonus to deployed equipment after a suit change?
Ideas?
The perfect solution would be to improve stabilization without affecting anything related to game play, including equipment spam. There is nothing inherently wrong with it other than the fact that it is charged with being responsible for lag. However, a short term fix might be to develop a limit to how many overlapping hives a player can have in one place. Perhaps make it so a nanohive deployment can't occur if you're standing anywhere within the pulse of another nanohive. That doesn't put a limit on how many a person can deploy but it certainly restricts where they can be placed. Again, such solutions are not my preference as I think it is well within CCP's capabilities to find a solution that doesn't remove sandbox play elements from the game. |
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