XxGhazbaranxX wrote:shady merc wrote:The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar
sounds interesesting but then they would have to be completely invisible and without shimmer or else there would be no point
I Wrote something like this on another thread before..
As it is now, cloak is not that useful in doing what it was meant for (infliltrate/evade) and way too good in killing people.
At the same time it's too good vs randoms, not exactly vs organized teams.
If a good squad is holding a point you won't be able to infiltrate because you're still visible. (you can obviously do that in other ways, but so what's the point in running a cloack instead of any other piece of equipment?)
If a enemy spots you from a distance, the cloak mechanics "suggest" you to stop to become fully invisible instead of running at full speed to get to cover / get away.
What I found abot this equipment is that it helps you a lot vs "random deaths" (rail rifle spotting you 80 meters away etc.) and stuff like this, which isn't bad at all XD, but i have no "new options".
I play exactly as I was doing in 1.7. Only difference is now I can too many times engage enemies without flanking them.
And this is bad.
I think the mechanics of the cloak should be inverted.
You're a scout, you have to run in order to get a bonus, not to stay still
Something like: You are COMPLETELY invisible till you sprint (enemy crosshairs will still become red if they get you), you appear as you start moving at lower speed (This will give some more bonus to amarr, which are suffering a little from other scouts bonuses).
This will also reward fitting cardios instead of brick tanking while cloaked. I don't care if you brick tank your scout, I mean, it's yours... but a lot of tank + cloak is game breaking.. tried it on day 1 on gal adv, no need to think how to engage a enemy.
Obviously this cloack should have HUGE cpu/pg requirements. You should be barely able to defend yourself if spotted.
And cloackin time should be a lot shorter. you should use this tool if you need to, not to be perma-cloaked.
You should actually think WHEN and WHY activating the cloack could be useful.
Like: cloack yourself, bypassing those 6 enemies holding the objective, get to a safe point, de-cloak, throw down uplinks to flank the enemy, re-cloak and run away.
Or: a enemy spots you and start shooting, you activate your cloak (if you still have charge, because this way cloaks will effectively run out of charge if you use them too much) and so you have 10-15 secs to get to cover.
I think this way would be more useful in infiltrating/evading and less in slaying.
Slaying is something you should do when visible.
Now you can't do that because when cloacked you're still to visible. But with the current mechanics you HAVE to be a little visible.