Garrett Blacknova
Codex Troopers
4641
|
Posted - 2014.03.28 17:03:00 -
[1] - Quote
Lets look at the scenario presented, and see what happens with a competent and alert "victim":
stlcarlos989 wrote:1) Spot an enemy 2) Cloak 3) Get kill in moments (no tank because cloak + KinCats) 4) Respawn and this time get killed before even having time to cloak 5) Repeat As a non-cloaking Shotgun Scout, I can see enemy Scouts coming, watch them cloak, watch them TRY to circle around me and shoot them in the face while they still have the cloak equipped and before they pull their own Shotgun out to try and shoot me.
As a Rail Rifle Assault, I can see enemy Scouts coming and shoot them a handful of times and see them die before getting a chance to cloak.
As an AR Assault, I can see enemy Scouts coming, watch them cloak, then shoot them a few seconds later when they're in range because they aren't actually invisible.
As a Logi with my SMG, I can watch the Scout come close while cloaked, then unload on their face before they make it into their Shotgun's effective range. They can take a chunk out of my shields, but that's about it.
Lrn2eyes. |
Garrett Blacknova
Codex Troopers
4649
|
Posted - 2014.03.29 05:49:00 -
[2] - Quote
Cotsy8 wrote:1- you're cloaked 2- your enemies lack the awareness required to see a shimmery blue thing next to a flashing objective marker that's clearly in the process of being hacked or fail to see a bright glowing blue figure run across vast open terrain 3- objective hacked, or crossed the open terrain and the enemy's poor observation skills are punished and you are able to do something when when the decision to do it was risky and could have been punished. Fixed.
Quote:1- you're cloaked 2- instead of flanking, you take on a target head on. Their lack of observation skills provides the advantage you require to get off the first shot, and you down an opponent even when your gameplay is ****. 3- you realise you were lucky cause you killed someone who should have seen you coming, you are happy and love cloaks. Also fixed.
Quote:1- you're not cloaked 2- you use strategy and movement to properly identify a target, you use movement to get behind him and you proceed to close the distance between you with your movement and kill him. 3- he never sees you because you use speed, stealth, movement, strategy and thought and yet you killed him anyways. Omg, this isn't 1.8 - scouts couldn't possibly have been used by anyone and got kills before a cloak was released. This is almost exactly how I use my non-cloaked Scout in 1.8 - After having a 22/5 match and many others with 2.0 K/D or better, I'm pretty sure that NOT wasting fitting capabilities on a cloak was a smart move for me.
But now for something less important. LRN2INGRISH:
Quote:You are cape makes up for your crappy gameplay, you are lack of skill, you are terribly decision making process in pathing or which targets to engage. There were several examples of the same mistake in the previous parts of your post, but I fixed those to make sense instead of showing you why you were wrong. Typing "you're" always means "you are". If you DON'T mean to say that, don't type it.
Quote:Cloaks aren't required to kill someone, scouts were fine before 1.8 No, cloaks aren't required to kill someone, as a Scout or any other suit. But no, Scouts were definitely NOT fine before 1.8 - they needed a buff to be competitive.
It's possible to get together an AV squad with 6 Swarm Launchers and kill a tank if it doesn't run away, but that doesn't mean that Swarm Launchers are as effective as they should be. It was possible to get kills with the HMG the last time it had been over-nerfed, but that doesn't mean it was fine. Top-tier Scouts pre-1.8 were only keeping up with good-but-not-great Assault players. Now a good Scout - Cloak or otherwise - can keep up effectively IF THEY'RE GOOD.
Cloaks are OP against people who don't bother paying attention. Don't be one of those people, and Cloaks won't be OP. |