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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Eurydice Itzhak
Providence Guard Templis CALSF
371
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Posted - 2014.03.26 06:50:00 -
[1] - Quote
Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? |
Luna Angelo
We Who Walk Alone
865
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Posted - 2014.03.26 06:51:00 -
[2] - Quote
No. I just ignore the immortal tanks.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Eurydice Itzhak
Providence Guard Templis CALSF
371
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Posted - 2014.03.26 06:53:00 -
[3] - Quote
Luna Angelo wrote:No. I just ignore the immortal tanks. Vehicle specialist here. Quit playing dust due to the increased frailty of vehicles.
Railgun OP.
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CCP Saberwing
C C P C C P Alliance
2825
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Posted - 2014.03.26 06:53:00 -
[4] - Quote
Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Zirzo Valcyn
Kameira Lodge Amarr Empire
303
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Posted - 2014.03.26 06:54:00 -
[5] - Quote
not true, the SP does pay off if spent well
there's way less AV atm less tanks, dropships got good enough where people are crying nerf
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Jadek Menaheim
Xer Cloud Consortium
2430
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Posted - 2014.03.26 06:57:00 -
[6] - Quote
CCP Saberwing wrote:Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns. Are you addressing the issue that vehicle users are receiving war points for vehicle damage. This creates a payout disparity which enourages greater tank spam.
Video: I don't always fight dropships, but when I do...
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Eurydice Itzhak
Providence Guard Templis CALSF
371
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Posted - 2014.03.26 06:59:00 -
[7] - Quote
CCP Saberwing wrote:Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns. Very surprised for a dev response haha.
I know the community is screaming for infantry based AV to be more effective and I can dig it but vehicle based AV is hilariously strong.
If railguns are nerfed in a large way and mlt vehicles have more drawbacks than just cooldowns you'll have two returning players on your hands.
Any specifics on the hotfix? Or any general ideas? Or possibly cryptic haiku? |
Emerald Bellerophon
Nenikekamen
114
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Posted - 2014.03.26 07:03:00 -
[8] - Quote
CCP Saberwing wrote:Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns.
People have been complaining about this for more than three months, and now you're thinking about a hotfix sometime in the next week?
Seriously?
Don't tell me you've been on vacation this entire time. |
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CCP Saberwing
C C P C C P Alliance
2825
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Posted - 2014.03.26 07:03:00 -
[9] - Quote
I can't elaborate more at this stage (simply because I'm not aware precisely what these fixes would entail yet), but I know that the guys are taking a look at it.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
2825
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Posted - 2014.03.26 07:04:00 -
[10] - Quote
Emerald Bellerophon wrote: Seriously?
Don't tell me you've been on vacation this entire time.
These kinds of statements aren't really constructive, we've been working at pulling together the content for 1.8 too (of which there is a lot).
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Eurydice Itzhak
Providence Guard Templis CALSF
371
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Posted - 2014.03.26 07:09:00 -
[11] - Quote
CCP Saberwing wrote:I can't elaborate more at this stage (simply because I'm not aware precisely what these fixes would entail yet), but I know that the guys are taking a look at it. Vague but hopefully something good will come out of it.
I appreciate the replies and ill check back over the next few weeks for this hotfix.
Have a good night/day.
P.s. If it only addresses infantry AV ill cry and blame you for getting my hopes up |
Eurydice Itzhak
Providence Guard Templis CALSF
371
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Posted - 2014.03.26 07:13:00 -
[12] - Quote
Zirzo Valcyn wrote:not true, the SP does pay off if spent well
there's way less AV atm less tanks, dropships got good enough where people are crying nerf Also i dont want to make YET ANOTHER thread about this but not really. With my 15m sp spent I have better cooldowns and some small quality of life improvements but nothing that gives any edge over 0 sp tanks in a head on fight.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
689
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Posted - 2014.03.26 07:43:00 -
[13] - Quote
CCP Saberwing wrote:Emerald Bellerophon wrote:Seriously?
Don't tell me you've been on vacation this entire time. These kinds of statements aren't really constructive, we've been working at pulling together the content for 1.8 too (of which there is a lot).
If they're not working toward making webifiers function, then the only other thing I could think of would be to reduce vehicle speed by about 10-15% and eliminate the ADV and PRO variants of tank turrets, instead having the damage scale as a reflection of skill level in the respective gear... the maximum would have to be below ADV level of power, as currently the PRO level weaponry is just absurd and unnecessary... But that would in turn create problems with fitting vs power and cost.
Hardeners are also a terse area, but if tank weaponry is reduced as mentioned above, the need for 2 hardeners at the same time just to survive a barrage would be removed, and would allow infantry a bit of a comeback without fully stomping down the tanks.
Also, the WP for damaging tanks may cause a shift in favor of AV over the next few weeks.
If you can read this, it means you are reading.
Unless you are skimming
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Emerald Bellerophon
Nenikekamen
114
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Posted - 2014.03.26 07:44:00 -
[14] - Quote
CCP Saberwing wrote:Emerald Bellerophon wrote:Seriously?
Don't tell me you've been on vacation this entire time. These kinds of statements aren't really constructive, we've been working at pulling together the content for 1.8 too (of which there is a lot).
I've been calling you out for non-responsiveness and a tin-ear toward the community for more than 10 months.
Don't give me your crap about being not constructive. Many more forum-posters than myself have been abundantly constructive on this issue, and you've managed to do jack ****.
Get your house together already. You've had plenty time to do it, but you've failed abjectly.
Personally, I'd rather keep playing Chromosome than try out 1.8 for all the one-step-forward two-steps-back treatment you've given this game. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
689
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Posted - 2014.03.26 07:46:00 -
[15] - Quote
Emerald Bellerophon wrote:CCP Saberwing wrote:Emerald Bellerophon wrote:Seriously?
Don't tell me you've been on vacation this entire time. These kinds of statements aren't really constructive, we've been working at pulling together the content for 1.8 too (of which there is a lot). I've been calling you out for non-responsiveness and a tin-ear toward the community for more than 10 months. Don't give me your crap about being not constructive. Many more forum-posters than myself have been abundantly constructive on this issue, and you've managed to do jack ****. Get your house together already. You've had plenty time to do it, but you've failed abjectly. Personally, I'd rather keep playing Chromosome than try out 1.8 for all the one-step-forward two-steps-back treatment you've given this game. Not being constructive means your post has no suggestions or solutions presented.
If you can read this, it means you are reading.
Unless you are skimming
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Emerald Bellerophon
Nenikekamen
114
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Posted - 2014.03.26 07:51:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote:Emerald Bellerophon wrote:CCP Saberwing wrote:Emerald Bellerophon wrote:Seriously?
Don't tell me you've been on vacation this entire time. These kinds of statements aren't really constructive, we've been working at pulling together the content for 1.8 too (of which there is a lot). I've been calling you out for non-responsiveness and a tin-ear toward the community for more than 10 months. Don't give me your crap about being not constructive. Many more forum-posters than myself have been abundantly constructive on this issue, and you've managed to do jack ****. Get your house together already. You've had plenty time to do it, but you've failed abjectly. Personally, I'd rather keep playing Chromosome than try out 1.8 for all the one-step-forward two-steps-back treatment you've given this game. Not being constructive means your post has no suggestions or solutions presented.
Then look at my previous posts, or any well-esteemed posts from the last year.
Otherwise, tell me and any other of the half-brained likely-drunken irrational rage-QQs since the beginning of December why they should type out the same thing that has been said over and over and over again for your personal satisfaction. |
Martin0 Brancaleone
Maphia Clan Corporation
503
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Posted - 2014.03.26 07:55:00 -
[17] - Quote
I've returned recently to dust and tried out tanks to see if they really are so broken. IMO there are 2 things that are broken about tanks.
- Large railguns. High alpha damage AND high dps is just too good.
- Overdrive booster-thingie. I tried it and Loled. It's stupidly powerful. Is this module that makes tank invincible as they can just turn it on and run at ridiculous speed.
Cut the overdrive speed bonus by 30-40% (maybe even 50%) and tanks will be fine, good tankers will plan ahead their escape and scrubs will just die.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
305
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Posted - 2014.03.26 08:00:00 -
[18] - Quote
Eurydice Itzhak wrote:Zirzo Valcyn wrote:not true, the SP does pay off if spent well
there's way less AV atm less tanks, dropships got good enough where people are crying nerf Also i dont want to make YET ANOTHER thread about this but not really. With my 15m sp spent I have better cooldowns and some small quality of life improvements but nothing that gives any edge over 0 sp tanks in a head on fight. well thats the trick tho is to not go head on with a rail tank. it's really the only counter to a 15m DS.. this guy ran out of swarms on my hovering grimness so i landed and massholed him
if you get over the tank then you can own it especially with a gunner. there hasn't been much tank tonight
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Emerald Bellerophon
Nenikekamen
114
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Posted - 2014.03.26 08:53:00 -
[19] - Quote
Martin0 Brancaleone wrote:I've returned recently to dust and tried out tanks to see if they really are so broken. IMO there are 2 things that are broken about tanks.
- Large railguns. High alpha damage AND high dps is just too good.
- Overdrive booster-thingie. I tried it and Loled. It's stupidly powerful. Is this module that makes tank invincible as they can just turn it on and run at ridiculous speed.
Cut the overdrive speed bonus by 30-40% (maybe even 50%) and tanks will be fine, good tankers will plan ahead their escape and scrubs will just die.
THANK YOU.
You've said pretty much the only thing I've seen rationally said about vehicles being OP for months; no more, no less.
Evidently our dear Saberwing has yet to bother to listen to these things in their now-quite-historical contest, and after an extended period of barely-disguised overt laziness on the part of the CCP devs, decides to try to assuage our eminently-reasonable fears with obviously-empty platitudes to the contrary.
I might hope that this could serve as a wake-up call about the incompetence among the devs at CCP (which extends well beyond the glaringly-persistent imbalance-into-ridiculous recent apologies by an oft-quoted but questionally-revered individual sometimes known as "IWS"), but apparently multiple months of "vacation" have done stunningly little to establish the reality of this much-vaunted balance, or any other signs that this is other than a half-bit FPS perpetuated by a group of morons, except for those moments that "IWS" and others continue to defend it on substantive grounds beyond their own self-aggrandizement, which just so happen not t exist as far as I've been able to tell.
I suppose I shouldn't aggrandize myself just now, but I do feel some entitlement so far as I have been a player whose patience has already exceeded that of the 'normal' gamer upon which you (CCP!) might expand your revenues to a reasonable level, and so far as someone who might or might not have funneled similar revenues to your doorstop in the belief that you don't entirely suck at your jobs: You suck at your jobs.
I can't possibly be the least invested in the fate of DUST 514, considering the hours I have given to it, and I can't possibly be the only one out of patience with how the development of this game has gone, considering the tenor of the forums in general since I decided to stop playing, and in consideration of those two things, I can tell you that I have no future even nearly-comparable to that of EVE's, and that you'd likely be better-off listening to anyone other than the members of your vaunted CPM and their respective sycophants than you would a community calling for other obvious changes and not massaging your undeserved egoes. |
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CCP Saberwing
C C P C C P Alliance
2830
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Posted - 2014.03.26 09:02:00 -
[20] - Quote
Martin0 Brancaleone wrote:I've returned recently to dust and tried out tanks to see if they really are so broken. IMO there are 2 things that are broken about tanks.
- Large railguns. High alpha damage AND high dps is just too good.
- Overdrive booster-thingie. I tried it and Loled. It's stupidly powerful. Is this module that makes tank invincible as they can just turn it on and run at ridiculous speed.
Cut the overdrive speed bonus by 30-40% (maybe even 50%) and tanks will be fine, good tankers will plan ahead their escape and scrubs will just die. As I mentioned, we'll be looking at rolling out a hotfix for Vehicles over the next week or so. :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
658
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Posted - 2014.03.26 09:06:00 -
[21] - Quote
The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit.
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
760
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Posted - 2014.03.26 09:14:00 -
[22] - Quote
Jastad wrote:The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit.
This would be a start yes. Also removing the vehicle recall functionality outside the redline, so that when you're taking tremendous fire and think you can't escape you can just step out of your tank and make it disappear.
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Emerald Bellerophon
Nenikekamen
114
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Posted - 2014.03.26 09:16:00 -
[23] - Quote
CCP Saberwing wrote:Martin0 Brancaleone wrote:I've returned recently to dust and tried out tanks to see if they really are so broken. IMO there are 2 things that are broken about tanks.
- Large railguns. High alpha damage AND high dps is just too good.
- Overdrive booster-thingie. I tried it and Loled. It's stupidly powerful. Is this module that makes tank invincible as they can just turn it on and run at ridiculous speed.
Cut the overdrive speed bonus by 30-40% (maybe even 50%) and tanks will be fine, good tankers will plan ahead their escape and scrubs will just die. As I mentioned, we'll be looking at rolling out a hotfix for Vehicles over the next week or so. :)
We?
Who is we?
Would that be happen to be the same people who've been bungling this game for almost a year now, or does "we" happen to include some prodigious newcomers whose efforts will (beyoud the awareness of the community?) miraculously come to pass?
Jastad wrote:The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit.
This should be the first evidence that you really can't bother reassuring myself or anyone else. We've been there for your changes and we've been there for your neglect, and we're tired of the fact that the former has also included the latter.
Don't bother to give me smileyfaces until I can be arsed to smileyface myself, and you are just aboui 12 months too late for that. |
Alena Ventrallis
The Neutral Zone
1011
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Posted - 2014.03.26 09:16:00 -
[24] - Quote
CCP Saberwing wrote:Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns. Can we have some info on what y'all are considering?
Best PVE idea I've seen.
Fixed link.
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2157
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Posted - 2014.03.26 09:22:00 -
[25] - Quote
CCP Saberwing wrote:Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns.
Sweet zombie Jesus please work it out this week, the QQ is making the battlefield all muddy and I am tired of getting mud on my rep tool! #logilove
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
661
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Posted - 2014.03.26 09:29:00 -
[26] - Quote
Justicar Karnellia wrote:Jastad wrote:The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit. This would be a start yes. Also removing the vehicle recall functionality outside the redline, so that when you're taking tremendous fire and think you can't escape you can just step out of your tank and make it disappear.
i'm also for removing the recall function, let's people recall Tanks only near a depot.
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2157
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Posted - 2014.03.26 09:33:00 -
[27] - Quote
CCP Saberwing wrote:I can't elaborate more at this stage (simply because I'm not aware precisely what these fixes would entail yet), but I know that the guys are taking a look at it.
To me, the best way to do it would be to change the fitting costs on vehicle modules and make it where the pilots have to choose between speed, DPS or EHP. I am not all in for the speed change idea because vehicles should be able to run and hide just like infantry. A small nerf may be in order for speed mods but too much of a nerf to them wouldn't allow good pilots to escape destruction. I am not a pilot but I don't want good pilots to be overly punished because people don't work together to achieve their desired goals. Thanks for posting, every blue tag we see shows the community that you are here and listening to us. Thanks for the hard work and I am really enjoying 1.8.
I have heard more laughing and giggling over coms today because of the cloak than I have in over a year. It is in a good spot. Scouts feel empowered and non scouts are nervous.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Judge Rhadamanthus
Amarr Templar One
1731
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Posted - 2014.03.26 09:43:00 -
[28] - Quote
Emerald Bellerophon wrote:
Would that be happen to be the same people who've been bungling this game for almost a year now, or does "we" happen to include some prodigious newcomers whose efforts will (beyondthe awareness of the community?) miraculously come to pass?..................This should be the first evidence that you really can't bother reassuring myself or anyone else. We've been there for your changes and we've been there for your neglect, and we're tired of the fact that the former has also included the latter.
I feel your frustration too, but when I saw Sabrewings post; I saw an opportunity to give feedback, where you saw an opportunity to give abuse. One of these approaches has a better chance to improve things. Do you want to fix tanks or upset people?
Everything Dropship youtube channel
my Community Spotlight
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Fyra Yacile
Kang Lo Directorate Gallente Federation
48
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Posted - 2014.03.26 10:53:00 -
[29] - Quote
CCP Saberwing wrote:Eurydice Itzhak wrote:Quit playing for a few months because of the tank patch. Railguns stupid OP. LAVs worthless. 0 sp mlt tanks 100% as combat effective as 20m sp tanks.
Have any of these been addressed? We're looking at running a hotfix (hopefully by the end of this week - but if not then next week) to address some concerns.
**** off
4 months ... it should've been sorted in Jan .. go back on holiday |
CLONE ALPHA 001
Ultramarine Corp
15
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Posted - 2014.03.26 10:54:00 -
[30] - Quote
i see ppl crying because they can't take a tank out by themselves. ITS A TANK you shouldn't be able to kill it buy your self. get a friend in your squad. |
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