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Thread Statistics | Show CCP posts - 4 post(s) |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
658
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Posted - 2014.03.26 09:06:00 -
[1] - Quote
The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit.
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
661
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Posted - 2014.03.26 09:29:00 -
[2] - Quote
Justicar Karnellia wrote:Jastad wrote:The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit. This would be a start yes. Also removing the vehicle recall functionality outside the redline, so that when you're taking tremendous fire and think you can't escape you can just step out of your tank and make it disappear.
i'm also for removing the recall function, let's people recall Tanks only near a depot.
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
670
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Posted - 2014.03.26 21:16:00 -
[3] - Quote
MarasdF Loron wrote: Then switching suits needs to take a lot longer too, and you need to be killable the whole time. You don't realize that some people are actually using it how it's meant to be used, adapting to the current situation on the battlefield. Your suggestion makes it a lot harder to use it for the intended use. It would not affect those wishing to recall damaged vehicles as they have no desire of calling in a new one in the heat of battle. Instead recall time should be linked to armor % lost on the vehicle. And recall should have a cooldown of 1-2 mins to stop people avoiding cooldowns on rail tanks.
The main flow in your argument is that YOU couldn't adapt in the middle of the field. That negate the WINDOW of opportunity thing that ccP want for tanks.
Recall was an useful feature when Tanks where blowing up like soap bubble. (Again part of it was also V-driver fault. Many back in beta tasted the invincibility mode that the Sagaris and the Surya. If you play like you ae in god mode, when you leave god mode you tendo to play like you still have it.)
Right now Recall for TANKS ( 'cause LAV and Dropship can still transport people.) is simply a way to negate window of opportunity. i'm not talking about recalling under fire, that is like a glitch. I'm talking about the role that DEPOT are for tanks right know.
Imagine that depot now matter for tanker:
You can't recall outside the Depot area, so now supply depot are to an easy +100 wp but are important. With this also have ammo count, 'cause you can't recall you tank and bring a full ammo. That mean that or you defend the depot in battle area or you are going deep in base, leaving the battle for enough time to give infantry a breathe.
For AV that mean that they have for sure a place where you must go. That mean ambush and traps on the road to the depot. With that having INF support for a tank become useful.
Many issue needed a look into: Swarms where too powerful for a fire and forget weapon, auto-seeking AV nade where an issue too. But you can't buff a thing and in the same time nerf the other. That become a double buff.
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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