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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rusty Shallows
1205
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Posted - 2014.03.23 22:30:00 -
[1] - Quote
Injecting people with my nanites always sounded dirty anyways.
So my Medic ALT is no longer a Logi Bro. It was probably long overdue. Between the changes in social revive/KDR dynamics and the generalized cruelties of Dust 514 (Uprising) a change has been long overdue. I don't think Time-To-Kill being lengthened or a Mass Driver buff can tip the scales.
Yet thanks to a Skill Point grant from Uncle CCP my soldier has received important job training so that he can remain competitive in the modern battlefield.
Meet my Winmatar Combat Engineer. His Adv or Proto Mass Driver can now clear potential Danger Zones of Remote Explosives freeing up Fluxes and the Nanohives needed to resupply them. The Adv Q-Scanner let's him keep tabs on most enemy movements or to check for those tricky invisible HAVs hiding behind the fortification walls. Lastly depending on squad needs either Hives, Uplinks, or my new love Remote Explosives.
If I get ballsy enough the proto might get pulled out with its four equipment slots.
If I get angry enough there's a Mad Bomber fit ready for the scandalously low price of 24k ISK.
Uprising 1.8 is looking up for my Combat Engineer ALT. Should CCP apply half as much effort again the vehicles issue could be solved within months.
Here, have some candy and a Like. :-)
Forums > Game
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DozersMouse XIII
Ultramarine Corp
233
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Posted - 2014.03.23 22:38:00 -
[2] - Quote
IMO its always been better for a scout or assault to run needles and leave the reps for their passives or a logi
in 1.8 I will be running a combo of needle an reps on a scout
the advantage is my speed, and passive scan range assuring there is no predators around
plus i'm from MAG where you made sure you can revive at 100% in a light frame
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Hynox Xitio
Molon Labe. General Tso's Alliance
848
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Posted - 2014.03.23 22:41:00 -
[3] - Quote
I put nanites in my alcohol in the morning to suppress my Chromosome PTSD.
Unleash the Fogwoggler
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8683
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Posted - 2014.03.23 22:50:00 -
[4] - Quote
Really I don't leave home in my Commando suit without atleast a KIN-12 or soon to be Wyrkomi injector.
Nothing like winning a fire fight, watching one ignorant SOB rush me thinking I am alone because he downed my buddies......only for me to revive them with almost all of their armour.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Operative 1171 Aajli
Bragian Order Amarr Empire
1620
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Posted - 2014.03.23 22:55:00 -
[5] - Quote
TL;DR
Yeah, running logi as in medic or corpsman if you will is a lost endeavor unless you are a heavy's prison *****.
Bur, running links, scans and RE or hives on a logi is golden. Yes, carry a mass driver and push the enemy team back is best logi role.
"Stay stealthy scouts."
GÇô Ron Burgundy
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Lorhak Gannarsein
Science For Death
2288
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Posted - 2014.03.23 23:16:00 -
[6] - Quote
Operative 1171 Aajli wrote:TL;DR
Yeah, running logi as in medic or corpsman if you will is a lost endeavor unless you are a heavy's prison b*tch.
But, running links, scans and RE or hives on a logi is golden. Yes, carry a mass driver and push the enemy team back is best logi role.
I like to carry Ishukone and Wiyrkomi hives, proto links and a scanner :)
As well as my Carthum Assault :P
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Soldiersaint
Condotta Rouvenor Gallente Federation
756
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Posted - 2014.03.24 02:23:00 -
[7] - Quote
Operative 1171 Aajli wrote:TL;DR
Yeah, running logi as in medic or corpsman if you will is a lost endeavor unless you are a heavy's prison b*tch.
But, running links, scans and RE or hives on a logi is golden. Yes, carry a mass driver and push the enemy team back is best logi role. wow that just goes to show that this game is just.......any other game people are happy to have a dedicated healer. but on this game your just some one that everybody hates. Maybe i should just stop playing. being a healer on this has been no fun. |
Dauth Jenkins
Ultramarine Corp
273
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Posted - 2014.03.24 02:31:00 -
[8] - Quote
DozersMouse XIII wrote:IMO its always been better for a scout or assault to run needles and leave the reps for their passives or a logi
in 1.8 I will be running a combo of needle an reps on a scout
the advantage is my speed, and passive scan range assuring there is no predators around
plus i'm from MAG where you made sure you can revive at 100% in a light frame
Ahh, MAG, the game where just about everyone was able to revive... The good old days... (thinks back to shredding everyone who tries to pick up another person with my bipoded tier 3 raven MG)
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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dent 308
Subdreddit Test Alliance Please Ignore
2597
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Posted - 2014.03.24 03:01:00 -
[9] - Quote
Active tanking a heavybro in a close fight can make a huge difference, and buckets of WP.
Hail Satan
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Rusty Shallows
1285
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Posted - 2014.03.28 07:28:00 -
[10] - Quote
UPDATE
My Eve alter ego is in tight with Lozdod Pousel a high ranking Security Agent for The Sisters Of Eve stationed in the Osmon star system. We are close to negotiating a trade-in program for Nanite Injectors. The ISK value is still being worked on since there is no open market to compare. She also left open an option for special weapons that should interest every dirt-side Merc.
The trick of course will be in bypassing the current sanctions between us and the Capsuleers. We might be able to smuggle the weapons through orbiting POCOs (Planetary Owned Customs Office). Those tend to have more lax security than the Empire ones.
-GÇö-GÇöGÇöGÇöGÇö
Post Uprising 1.8 having the Minmatar Logi skill at 5 is incredible. The 25% savings on equipment has opened so many options that I'm having to force myself to keep under twelve saved fits. Both my Sentinel and Minja only have four fits each.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Viktor Hadah Jr
Critical-Impact
3207
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Posted - 2014.03.28 07:31:00 -
[11] - Quote
My needle has traces of meth in it. Scouts get a 25% speed bonus for 2 minutes after being stabbed.
Selling Templar BPO Last BPO's(Click link)
Queen improves your Dust Gameplay by 100%
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Mregomies
Beer For Evil Mercs
192
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Posted - 2014.03.28 07:37:00 -
[12] - Quote
Active scanner is "so last season". I changed the scanner to the needle.
Suomi, Finland, PERKELE!
Logibro
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Reign Omega
BurgezzE.T.F General Tso's Alliance
243
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Posted - 2014.03.28 08:38:00 -
[13] - Quote
Soldiersaint wrote:Operative 1171 Aajli wrote:TL;DR
Yeah, running logi as in medic or corpsman if you will is a lost endeavor unless you are a heavy's prison b*tch.
But, running links, scans and RE or hives on a logi is golden. Yes, carry a mass driver and push the enemy team back is best logi role. wow that just goes to show that this game is just.......any other game people are happy to have a dedicated healer. but on this game your just some one that everybody hates. Maybe i should just stop playing. being a healer on this has been no fun.
Don't give up! We fat boys love to see a shmexy young thang like yoself we can holler at.... |
Rusty Shallows
Caldari State
1681
|
Posted - 2014.04.28 04:53:00 -
[14] - Quote
IMPORTANT NOTICE
The trade-in deal is off! That skanky ***** is seeing some guy from CFC who downed the most Titians during that star system being flipped awhile back.
I even went to the dump and dug up the other needles. A 'Sever' fit is ready. Currently looking for a griefing buddy in order to exploit and damage the player base.
Bob's dirty needles, coming to a battle near you.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Athena Sentinel
SOE Knights Templar
286
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Posted - 2014.04.28 05:05:00 -
[15] - Quote
Rusty Shallows wrote:Injecting people with my nanites always sounded dirty anyways.
So my Medic ALT is no longer a Logi Bro. Between the changes in social revive/KDR dynamics and the generalized cruelties of Dust 514 (Uprising) a change has been long overdue. I don't think Time-To-Kill being lengthened or a Mass Driver buff can tip the scales.
Yet thanks to a Skill Point grant from Uncle CCP my soldier has received important job training so that he can remain competitive in the modern battlefield.
Meet my Winmatar Combat Engineer. His Adv or Proto Mass Driver can now clear potential Danger Zones of Remote Explosives freeing up Fluxes and the Nanohives needed to resupply them. The Adv Q-Scanner let's him keep tabs on most enemy movements or to check for those tricky invisible HAVs hiding behind the fortification walls. Lastly depending on squad needs either Hives, Uplinks, or my new love Remote Explosives.
If I get ballsy enough the proto might get pulled out with its four equipment slots.
If I get angry enough there's a Mad Bomber fit ready for the scandalously low price of 24k ISK.
Uprising 1.8 is looking up for my Combat Engineer ALT. Should CCP apply half as much effort again the vehicles issue could be solved within months.
Edit: There is a rep tool on there. That much should be obvious.
I saw a guy today that was cloaking with injectors and would decloak inject on the run and cloak again. It was surprising effective.
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CCP Rattati
C C P C C P Alliance
876
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Posted - 2014.04.28 07:36:00 -
[16] - Quote
I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Viktor Hadah Jr
Critical-Impact
3649
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Posted - 2014.04.28 07:42:00 -
[17] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
WHO ARE YOU, WHAT DO YOU DO!
Sir Hadah for CPM
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The dark cloud
The Rainbow Effect
2921
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Posted - 2014.04.28 07:42:00 -
[18] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Quite simple. People prefer nanohives over injectors because they are selfish and want to have the ability to carry more ammo. in my opinion there should be a ammo expansion equipment so that those people dont need to carry nanohives. Something like +100% max ammo carried on proto lvl. Ya know something like the vehicles have to increase their ammo bay.
Head of public relations from The Rainbow Effect.
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Mossellia Delt
Militaires Sans Jeux
1294
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Posted - 2014.04.28 07:44:00 -
[19] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Mossellia Delt
Militaires Sans Jeux
1294
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Posted - 2014.04.28 07:45:00 -
[20] - Quote
The dark cloud wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Quite simple. People prefer nanohives over injectors because they are selfish and want to have the ability to carry more ammo. in my opinion there should be a ammo expansion equipment so that those people dont need to carry nanohives. Something like +100% max ammo carried on proto lvl. Ya know something like the vehicles have to increase their ammo bay.
Funny, iv seen maybe a handful of people run hives in 1.8. Wish more people would run them.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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jerrmy12 kahoalii
Proficiency V.
1304
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Posted - 2014.04.28 07:47:00 -
[21] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Im jelly If I had an armor suit I would so get lvl 5 hives
I <3 girl gamers
Tears, sweet delicious tears
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1351
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Posted - 2014.04.28 07:47:00 -
[22] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
if its just injecting nanites it could be used in dart form. Hilarity would ensue.
Crush them
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CCP Rattati
C C P C C P Alliance
877
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Posted - 2014.04.28 07:55:00 -
[23] - Quote
Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move
1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent
so basically, bugs are the reason, not really gameplay issues
The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan...
And on the receiving end, deny revive would probably be an improvement.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Taeryn Frost
Zumari Force Projection Caldari State
229
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Posted - 2014.04.28 07:59:00 -
[24] - Quote
"Deny revive" that's all I want |
Mossellia Delt
Militaires Sans Jeux
1295
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Posted - 2014.04.28 07:59:00 -
[25] - Quote
CCP Rattati wrote:Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move 1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent so basically, bugs are the reason, not really gameplay issues The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan... And on the receiving end, deny revive would probably be an improvement.
All my points but the blueberry one are bugs. I understand this. I don't understand why all of them arnt on the known issues list since they have all for the most part been around for over 4 months time.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
138
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Posted - 2014.04.28 08:06:00 -
[26] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Everyone would love the needle if it actually saved your life. If you get needled or not it still counts as a death on your KD; and NOTHING is worse than getting needled and be shot back down.. I absolutely flip my **** when a squad mate needles me.(If I die again or not) All the people I play with know better. I don't give a **** if I lose a proto suit. I'm a kd *****.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Lorhak Gannarsein
Science For Death
3054
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Posted - 2014.04.28 08:12:00 -
[27] - Quote
CCP Rattati wrote:Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move 1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent so basically, bugs are the reason, not really gameplay issues The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan... And on the receiving end, deny revive would probably be an improvement.
The problem is that unlike in BF they still count as a death on your record.
So it's better to regroup somewhere safe where you won't get farmed.
Anyone who tells you otherwise is a liar.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Krixus Flux
Kang Lo Directorate Gallente Federation
205
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Posted - 2014.04.28 08:18:00 -
[28] - Quote
Gimme the option to deny a revive. Blueberries always revive you in gunfire.
Saying what's on people's minds
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CCP Rattati
C C P C C P Alliance
878
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Posted - 2014.04.28 08:39:00 -
[29] - Quote
Adding revives count as minus deaths to my "SirComplains-A-Lot" list
While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
805
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Posted - 2014.04.28 08:40:00 -
[30] - Quote
Viktor Hadah Jr wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
WHO ARE YOU, WHAT DO YOU DO!
He does "Finance" or something not related to the game... he also plays in the dev invasions sometimes... I have good memories of him running me over in a murder taxi!
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jerrmy12 kahoalii
Proficiency V.
1304
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Posted - 2014.04.28 08:45:00 -
[31] - Quote
CCP Rattati wrote:Adding revives count as minus deaths to my "SirComplains-A-Lot" list While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day Good And really multiple assists=kill? My m416 just got happy
I <3 girl gamers
Tears, sweet delicious tears
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The dark cloud
The Rainbow Effect
2921
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Posted - 2014.04.28 08:48:00 -
[32] - Quote
Mossellia Delt wrote:The dark cloud wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Quite simple. People prefer nanohives over injectors because they are selfish and want to have the ability to carry more ammo. in my opinion there should be a ammo expansion equipment so that those people dont need to carry nanohives. Something like +100% max ammo carried on proto lvl. Ya know something like the vehicles have to increase their ammo bay. Funny, iv seen maybe a handful of people run hives in 1.8. Wish more people would run them. Blueberrys dont count, they barely even know how to shot their gun. Well on ambush you mainly see twatts throwing uplinks to increase their WP. I hate that i really hate it when some tard throws a uplink out at the spot where we started instead of a usefull place. And if people run nanohives they usually use the compact hive cause it requires the least amount of PG+CPU. Well maybe it has something to do with it that 95% of the players dont live long enough to get trough their ammo.
Head of public relations from The Rainbow Effect.
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Syeven Reed
G0DS AM0NG MEN Dirt Nap Squad.
522
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Posted - 2014.04.28 08:52:00 -
[33] - Quote
CCP Rattati wrote:Adding revives count as minus deaths to my "SirComplains-A-Lot" list While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day Yes! every two/three assists counts as one kill, came from a match to find myself with about 16 assists which do nothing other than say to myself i didn't kill them quick enough.
Gÿé Syeven 514
Application for CPM1
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Lorhak Gannarsein
Science For Death
3054
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Posted - 2014.04.28 09:06:00 -
[34] - Quote
The dark cloud wrote:Mossellia Delt wrote:The dark cloud wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Quite simple. People prefer nanohives over injectors because they are selfish and want to have the ability to carry more ammo. in my opinion there should be a ammo expansion equipment so that those people dont need to carry nanohives. Something like +100% max ammo carried on proto lvl. Ya know something like the vehicles have to increase their ammo bay. Funny, iv seen maybe a handful of people run hives in 1.8. Wish more people would run them. Blueberrys dont count, they barely even know how to shot their gun. Well on ambush you mainly see twatts throwing uplinks to increase their WP. I hate that i really hate it when some tard throws a uplink out at the spot where we started instead of a usefull place. And if people run nanohives they usually use the compact hive cause it requires the least amount of PG+CPU. Well maybe it has something to do with it that 95% of the players dont live long enough to get trough their ammo.
I wish K-17D didn't have such low ammo regen :( I can't fit an Allotek on my Logistics A/1 after the uplinks :(
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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CCP Rattati
C C P C C P Alliance
879
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Posted - 2014.04.28 09:09:00 -
[35] - Quote
Justicar Karnellia wrote:Viktor Hadah Jr wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
WHO ARE YOU, WHAT DO YOU DO! He does "Finance" or something not related to the game... he also plays in the dev invasions sometimes... I have good memories of him running me over in a murder taxi!
My finest hour, I remember thinking "running a player over in a murder taxi on Twitch.tv is something I will tell my grandchildren"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Korvin Lomont
United Pwnage Service RISE of LEGION
940
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Posted - 2014.04.28 09:09:00 -
[36] - Quote
Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move
Not to forget
Sometimes you are unable to move or use your weapon after being revived. The silliest thing is when you stuck in a wall becasue you died close to one after a revive... |
The Eristic
Sad Panda Solutions
424
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Posted - 2014.04.28 09:18:00 -
[37] - Quote
CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day
I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer. |
Mossellia Delt
Militaires Sans Jeux
1296
|
Posted - 2014.04.28 09:21:00 -
[38] - Quote
The Eristic wrote:CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer.
So much this
Had one game with only 3 kills, but had 68 assists.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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CCP Logibro
C C P C C P Alliance
6859
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Posted - 2014.04.28 09:24:00 -
[39] - Quote
It makes me sad when people throw away their Nanite Injectors
CCP Logibro // Distributor of Nanites // Patron Saint of Logistics
(a¦á_a¦á)
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shaman oga
Nexus Balusa Horizon
1951
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Posted - 2014.04.28 10:20:00 -
[40] - Quote
CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors If it only was faster to revive someone...
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9840
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Posted - 2014.04.28 10:35:00 -
[41] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
I all honesty I see no fault with Needles, our personal corp/ squad doctrine favours needles over hives.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
140
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Posted - 2014.04.28 10:44:00 -
[42] - Quote
No one waits for a needle. I spam X when I see that little needle picture getting closer and closer. I would wait if it didn't count as a death. Hell, I'd wait if it didn't count as a death if I immediately got shot back down but still counted the first.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Litany 0f Fury
Revolution of Evil Henchmen
14
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Posted - 2014.04.28 10:49:00 -
[43] - Quote
It would go a long way to have a drag feature for downed clones so that you can safely revive them. That or have a crawl feature so you can get back into cover where the logi's are.
Commando 'till i die... then another commando
Beta / / Stephenius
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Supacharjed
Alpha Response Command
72
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Posted - 2014.04.28 11:03:00 -
[44] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
In BF4 you get more points the longer you charge the defibs before reviving. Q.Q
The problem with the needles are "Ghost revives" where you see the revive symbols and there is no one to rez.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
209
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Posted - 2014.04.28 11:20:00 -
[45] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
I don't really think there are any faults of the needles themselves, I think the real problem comes with not being able to accept or deny the revive as the downed player. I LOVE how the BF series handles this feature (I think Killzone may also do the same thing) and I think Dust could really benefit from a feature like this.
In short, add a feature where the "revivee" can get needled, and wait to accept the revive for a short period of time to make sure the area is somewhat clear so he doesn't get revived and instantly killed multiple times in a row by WP hungry noobs. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
140
|
Posted - 2014.04.28 11:26:00 -
[46] - Quote
I feel like such a **** admitting this but when I see a guy going for a needle.. I stop shooting. Just yesterday me and a squad mate were 10m from a guy we were in a gun fight when this guy decided it was more important to get the wp from the needle on the first guy we killed before he died than it was to keep fighting. Me and my squad mate both just stopped shooting and watched. Then killed them both.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Thang Bausch
Pierrot Le Fou Industries
115
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Posted - 2014.04.28 12:00:00 -
[47] - Quote
Taeryn Frost wrote:"Deny revive" that's all I want
Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people.
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Thang Bausch
Pierrot Le Fou Industries
115
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Posted - 2014.04.28 12:05:00 -
[48] - Quote
I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. |
TechMechMeds
SWAMPERIUM
3143
|
Posted - 2014.04.28 12:08:00 -
[49] - Quote
Talisman 80 needle because I'm an aurum abusing, isk saving scrub.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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TechMechMeds
SWAMPERIUM
3143
|
Posted - 2014.04.28 12:10:00 -
[50] - Quote
Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming.
This I like. I want sprinkles for running my equipment swag a notch higher than the average Joe.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Thang Bausch
Pierrot Le Fou Industries
116
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Posted - 2014.04.28 12:11:00 -
[51] - Quote
Mikey The Bandaid wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
I don't really think there are any faults of the needles themselves, I think the real problem comes with not being able to accept or deny the revive as the downed player. I LOVE how the BF series handles this feature (I think Killzone may also do the same thing) and I think Dust could really benefit from a feature like this. In short, add a feature where the "revivee" can get needled, and wait to accept the revive for a short period of time to make sure the area is somewhat clear so he doesn't get revived and instantly killed multiple times in a row by WP hungry noobs.
I'd prefer that the player has to actively request a revive for the icon to come up. I never try to revive a body unless it has the icon (and I can't imagine other people doing differently). If I run over to revive someone and they decline even though the situation is under control, I'd be really pissed. Sometimes the squad is moving the line forward with the push, leaving me with no other teammates in the area while I am reviving. I depend on the person I revive (and immediately rep) to team up with me while we move back into the group in case the enemy runs into me while they are trying to flank the group.
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TechMechMeds
SWAMPERIUM
3143
|
Posted - 2014.04.28 12:15:00 -
[52] - Quote
And while we are at it, those fake revives could do with, you know.........fking off lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2728
|
Posted - 2014.04.28 12:17:00 -
[53] - Quote
CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors
Then, uh, maybe fix them?
I try to use needles, I really do, but either I get stuck with the needle (even if using o, rattati, nobody competent uses the wheel for that, silly dev), or it flat out just doesn't work.
The lack of incentive to using higher tier needles is also really lame. I still use them, but many do not.
Add thet to the tryhards who b!tch and b!tch and b!tch about my misguided attempt to actually help the team (*gasp*) harming their precious KDR and boy, sticking REs or a scanner on there instead sounds pretty good...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Django Quik
Dust2Dust.
3023
|
Posted - 2014.04.28 12:20:00 -
[54] - Quote
Thang Bausch wrote:Taeryn Frost wrote:"Deny revive" that's all I want Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people. Never revive someone when there are still enemies around, especially if they're shooting anywhere near the body. Even more so if you're carrying the needle and they're shooting at you!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Thang Bausch
Pierrot Le Fou Industries
119
|
Posted - 2014.04.28 12:22:00 -
[55] - Quote
John Demonsbane wrote:CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors Then, uh, maybe fix them? I try to use needles, I really do, but either I get stuck with the needle (even if using o, rattati, nobody competent uses the wheel for that, silly dev), or it flat out just doesn't work. The lack of incentive to using higher tier needles is also really lame. I still use them, but many do not. Add thet to the tryhards who b!tch and b!tch and b!tch about my misguided attempt to actually help the team (*gasp*) harming their precious KDR and boy, sticking REs or a scanner on there instead sounds pretty good...
Yeah, the KDR obsession annoys me too. Some people care more about saving the money on their suit, others on their KDR. I can't know before I revive which kind of person they are and reviving with anything less than a Cal loyalty proto injector is risky because there could be a sniper that you don't know about or a scout could pop around a corner and uncloak.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
141
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Posted - 2014.04.28 12:26:00 -
[56] - Quote
At least we can all agree that the revive system as it stands could use some work.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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TechMechMeds
SWAMPERIUM
3143
|
Posted - 2014.04.28 12:31:00 -
[57] - Quote
John Demonsbane wrote:CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors Then, uh, maybe fix them? I try to use needles, I really do, but either I get stuck with the needle (even if using o, rattati, nobody competent uses the wheel for that, silly dev), or it flat out just doesn't work. The lack of incentive to using higher tier needles is also really lame. I still use them, but many do not. Add thet to the tryhards who b!tch and b!tch and b!tch about my misguided attempt to actually help the team (*gasp*) harming their precious KDR and boy, sticking REs or a scanner on there instead sounds pretty good...
It is fking ridiculous aye lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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jordy mack
The Southern Legion Final Resolution.
232
|
Posted - 2014.04.28 12:51:00 -
[58] - Quote
there is really only 2 things wrong with needles.
1. ghost revive symbols luring me to my death
2. recently ppl i pick up will appear behind me and often miss reps :(
Less QQ more PewPew
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Thang Bausch
Pierrot Le Fou Industries
120
|
Posted - 2014.04.28 12:54:00 -
[59] - Quote
Django Quik wrote:Thang Bausch wrote:Taeryn Frost wrote:"Deny revive" that's all I want Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people. Never revive someone when there are still enemies around, especially if they're shooting anywhere near the body. Even more so if you're carrying the needle and they're shooting at you!
this generally makes sense and I generally try do wait until the fighting has died down. But absolutely no enemies around seems unrealistic. There are situations where I rep before all enemies are cleared out: - There are maps where if the immediate enemies are down and there is still some fighting going on down the corridor or around the corner, I still revive and immediately rep. A lot of the time, I can revive and rep them to full health or at least enough for them to get into cover (if they come under fire). This sometimes backfires on me, but it's a calculated risk. - When a good portion of my team is popping in and out of a piece of cover during an ambush match, I will run out revive and bring them into cover with my rep tool if there are a number of other team mates out of cover that are taking and giving fire. This is more risky, but I run with an adv injector so 50% shield and health on revive and its ambush so the win is all about clone count and I never dual revive. My success rate is lower on this one compared to the last scenario. - The other night I was playing a dom match and my team was successfully holding the position but the enemy was constantly flanking us and eating through our clones. I revived people here if there were no visible enemies that I could engage with using my CR and the body and me were not under fire (If I'm under fire, I get to cover or engage: I don't play the martyr). The majority of my revives were successful, but there were still a significant number that resulted in the patient dying.
With all that said, I sadly have been switching to my needle before I run over rather than run over with my gun and use the circle button; never thought about that making me a target. I'll have to change that habit. Little ashamed I never thought about this before.
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Thang Bausch
Pierrot Le Fou Industries
120
|
Posted - 2014.04.28 13:00:00 -
[60] - Quote
The Eristic wrote:CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer.
It'd be nice if kill assists contributed to KRD somehow. I don't care much about KDR (I pay attention to it to some degree but don't obsess on it), but it would more accurately reflect the team nature of this game.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1197
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Posted - 2014.04.28 13:13:00 -
[61] - Quote
The biggest problem with the injector is obvious. There is absolutely no incentive to use the better needles when the basic will grant you more WP with a repper (other than when running with a squad you know, and even then you compromise to get WP for orbitals)
"...and all our yesterdays have lighted fools the way to dusty death."
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mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
94
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Posted - 2014.04.28 13:19:00 -
[62] - Quote
People who complain about being revived are just silly, I mean, you the potential to NOT lose a suit, no matter what, I mean, K/D really should not matter, but alas, the butt hurt people of the world just get moar butt hurt, because of K/D, how sad...
Director of G.R.A.V.E
Logi cake here!
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
141
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Posted - 2014.04.28 13:29:00 -
[63] - Quote
mordiby wrote:People who complain about being revived are just silly, I mean, you the potential to NOT lose a suit, no matter what, I mean, K/D really should not matter, but alas, the butt hurt people of the world just get moar butt hurt, because of K/D, how sad...
Logis care about how much wp they get and slayers care about their kd. It's just the roles we play.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Appia Nappia
625
|
Posted - 2014.04.28 13:29:00 -
[64] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
As long as EQ gives equal points for STD, ADV, and PRO. As long as Nanite Injectors give out more War Points than Intel Kill Assists there is a problem
As long as there is no motherfucking "accept revive" option there is SOMETHING WRONG WITH THE WHOLE GAME
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7393
|
Posted - 2014.04.28 13:32:00 -
[65] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
It's the fact that running the higher tiers hamper your ability to make WP.
A simple solution, would be to make the WP given upon revive include the WP that would have been granted from Triage/Repairing.
Proposed Mobile CRU Changes
-HAND
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ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2872
|
Posted - 2014.04.28 13:32:00 -
[66] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
You have to hold the charge to get full points for a revive in BF4.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Luk Manag
of Terror TRE GAFFEL
425
|
Posted - 2014.04.28 13:51:00 -
[67] - Quote
CCP Rattati wrote:Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move 1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent so basically, bugs are the reason, not really gameplay issues The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan... And on the receiving end, deny revive would probably be an improvement.
I appreciate that you took the time to consider these problems. #3 solution is excruciatingly slow! What's worse, it initiates a priority queue where other injections are blocked. It takes literally twice as long to use the "O" option, as compared to manually switching and pressing R1. I wish you would completely remove or optionally disable the "O" option, because the implementation has been a buggy failure.
There will be bullets. ACR+SMG [CEO of Terror]
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Dj grammer
Red Star. EoN.
214
|
Posted - 2014.04.28 14:03:00 -
[68] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves.
Open Beta (03/26/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
142
|
Posted - 2014.04.28 14:05:00 -
[69] - Quote
Dj grammer wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves.
You should be aware of suit your picking up too. My min scout has 80 armor. Even if you have a 100% needle, my **** would be back in the dirt if they even sneezed in my direction.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2350
|
Posted - 2014.04.28 14:07:00 -
[70] - Quote
CCP Rattati wrote:Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move 1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent so basically, bugs are the reason, not really gameplay issues The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan... And on the receiving end, deny revive would probably be an improvement.
It could be awesome if every revived players has his death canceled. Otherwise, most of the time (especially in pubs) it's not convenient to be revived (personally, would probably deny revive anytime). Why not? At last, you're being revived, why should this count as a death?
-#Firmocosìperchènonhopersonalità
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2731
|
Posted - 2014.04.28 14:31:00 -
[71] - Quote
BIind Shot wrote:Dj grammer wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves. You should be aware of suit your picking up too. My min scout has 80 armor. Even if you have a 100% needle, my **** would be back in the dirt if they even sneezed in my direction.
A good point for less experienced players to remember. I might try to pick up a Gal scout, but for the most part I don't use my needle on scouts unless they are in my squad or I'm 100% sure everything is clear (which is basically never in 1.8).
Picking up a Gal or Amarr sentinel with a wyrkomi needle on the other hand... unless we are actively being shot at, I'm pretty much always going for it!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1474
|
Posted - 2014.04.28 14:31:00 -
[72] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Deaths should not be counted until you're clone is terminated. This will encourage people to risk reviving people without fear of much blowback for wrecking someone's stats.
To balance this though, I think that clones should get a limited number of revives per life (I'd say two or three). This will also prevent griefers/stat-padders that repeatedly kill and revive another player.
Me in my ADS: 1,2
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
144
|
Posted - 2014.04.28 14:36:00 -
[73] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Deaths should not be counted until you're clone is terminated. This will encourage people to risk reviving people without fear of much blowback for wrecking someone's stats. To balance this though, I think that clones should get a limited number of revives per life (I'd say two or three). This will also prevent griefers/stat-padders that repeatedly kill and revive another player.
That's the real problem. Everyone believes it shouldn't count as death but the devs know that there's going to be a few (insert derogatory term) that will abuse it. This is why we can't have nice things.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Adelia Lafayette
Science For Death
777
|
Posted - 2014.04.28 14:53:00 -
[74] - Quote
we need to be able to grab the body and carry it to cover to make needles effective. While holding a needle make L1 grab.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Titus Stryker
Ancient Exiles. Dirt Nap Squad.
297
|
Posted - 2014.04.28 14:56:00 -
[75] - Quote
Atiim wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
It's the fact that running the higher tiers hamper your ability to make WP. A simple solution, would be to make the WP given upon revive include the WP that would have been granted from Triage/Repairing. Absolutely. if not all injectors are equal, then don't reward them the same...
I Stream Dust HERE
*However, I am not good so keep expectations low
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Brush Master
HavoK Core RISE of LEGION
1156
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Posted - 2014.04.28 16:50:00 -
[76] - Quote
- Give more WP for higher level injectors
- Add option to accept the revive where it displays a bleed out timer
- Assist points for a limited time after revive would be cool and promote injectors
- Fix the de-sync problems that are still around, bodies fall through areas, etc.
514th Wing // Team Fairy DUST // Havok Core
[email protected] // DustLottery.com
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2732
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Posted - 2014.04.28 17:31:00 -
[77] - Quote
Brush Master wrote:
- Give more WP for higher level injectors
- Add option to accept the revive where it displays a bleed out timer
- Assist points for a limited time after revive would be cool and promote injectors
- Fix the de-sync problems that are still around, bodies fall through areas, etc.
All good points, but #3 I really like and don't think I've seen proposed much: I would even say it would promote using injectors properly, if there's extra WP to be had by being sure the person survives, more people would consider when and where to do it. As it stands now you get the same reward whether or not the person survives so the incentive isn't there.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Talos Vagheitan
Ancient Exiles.
588
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Posted - 2014.04.28 17:52:00 -
[78] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The underlying fault that people cry about most is that it hurts your KD if you die immediately. I once proposed a 10 second timer after revival. Until 10 seconds passes, the Logi does not receive revive WP, and the revived player does not get another death.
After 10 seconds, if the clone is still alive then the Logi received his +60 WP, and the casualty is able to get another death on their record.
Who cares what some sniper has to say
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shaman oga
Nexus Balusa Horizon
1959
|
Posted - 2014.04.28 18:00:00 -
[79] - Quote
There should be no death till the clone termination, if i can revive someone it means that he is not completely dead. Reviving should be faster, like in BF3, for example. Revive should grant a % on total HP not only on armor. Right now it's a risk for both the reviver and the revived.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Leither Yiltron
Twilight Sparkle Best Pony Corp
885
|
Posted - 2014.04.28 18:06:00 -
[80] - Quote
CCP Rattati wrote:
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The biggest problem with needles is that the time in which the person reviving and the target are vulnerable without recourse is incredibly long in FPS terms.
Sticking someone with a needle takes something like 1.5-2s (from memory, don't quote me). During that time your character is crouched, immobile, and positioned exactly over the spot where another player recently died (IE: probably not in the best cover in the world).
The target is similarly immobile after being revived and is also disoriented because of the accompanying screen transition. On top of that, the character comes up with only PART of their armor health pool for the inconvenience. This is downright criminal, not only for shield tankers but for players in general. Again, you're popping up from a previously vulnerable position temporarily immobilized, disoriented, AND you might have half of your total health pool. It's not a pretty picture.
These things MIGHT be justifiable if the opportunity cost of that equipment slot weren't so high. The game design right now has been carefully crafted to make sure that armor repair and ammo replenishment are both very frequently necessary. Giving up one of these equipment types for the iffy investment of taking a needle just doesn't cut it.
Bleeding out gets forced too quickly in general right now. If the timer were longer, maybe players could stay down for long enough for the heat to die down over their bodies and so mitigate some of the previously mentioned problems. As it stands it's very hard to dispatch the enemy who killed your teammate and then go in for a revive. This highlights the excessive vulnerability problems since it forces a reviver to make a resuscitation while a red dot is still around.
In general needles need to cause less vulnerability to use and need to bring people up at higher proportions of their EHP if you want to have reviving stick around as a mechanic.
Have a pony
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
295
|
Posted - 2014.04.28 18:26:00 -
[81] - Quote
they should add the ability to drag fallen teammates, that way you can get them on cover and revive them
One body, two bodies, three and four. One more makes the dragon roar... We the players are what's wrong with dust.
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Thang Bausch
Pierrot Le Fou Industries
122
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Posted - 2014.04.28 18:37:00 -
[82] - Quote
Appia Nappia wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
As long as EQ gives equal points for STD, ADV, and PRO. As long as Nanite Injectors give out more War Points than Intel Kill Assists there is a problem As long as there is no motherfucking "accept revive" option there is SOMETHING WRONG WITH THE WHOLE GAME
Reviving a clone (at least at higher armor repair rates as I mentioned in an earlier post) should get more points than an intel kill assist. Intel Kill assists frequently happen on enemies the team already knew were there.
I also want a request revive option rather than accept revive option. If no revive is requested, then that clone cannot be revived. All the risk should not be put on the logi. The dead clone makes a decision and has to stick with the results. If I get ambushed by a cloaked scout while reviving someone, then they have to stand up and fight with me.
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Thang Bausch
Pierrot Le Fou Industries
122
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Posted - 2014.04.28 18:39:00 -
[83] - Quote
BIind Shot wrote:Dj grammer wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves. You should be aware of suit your picking up too. My min scout has 80 armor. Even if you have a 100% needle, my **** would be back in the dirt if they even sneezed in my direction.
I never thought to look. Great tip.
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Thang Bausch
Pierrot Le Fou Industries
122
|
Posted - 2014.04.28 18:43:00 -
[84] - Quote
John Demonsbane wrote:Brush Master wrote:
- Give more WP for higher level injectors
- Add option to accept the revive where it displays a bleed out timer
- Assist points for a limited time after revive would be cool and promote injectors
- Fix the de-sync problems that are still around, bodies fall through areas, etc.
All good points, but #3 I really like and don't think I've seen proposed much: I would even say it would promote using injectors properly, if there's extra WP to be had by being sure the person survives, more people would consider when and where to do it. As it stands now you get the same reward whether or not the person survives so the incentive isn't there.
The WP for the revive could also be rewarded only if the clone survives so long after the revive.
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Taeryn Frost
Zumari Force Projection Caldari State
232
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Posted - 2014.04.28 19:17:00 -
[85] - Quote
Thang Bausch wrote:Taeryn Frost wrote:"Deny revive" that's all I want Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people.
In addition to what was said earlier ( I only skimmed some replies below) being revived is rarely strategically advantageous for me.
The fact that I died means the person that killed me either was neutralized or is there to kill me again, usually the latter. Its especially annoying to be revived after being sniped, knowing full well you're just going to get laid out again.
I run caldari, so even if your needle gives me 100% armor, any stray shot from a red will lay me down again.
Also, perhaps I was killed because my suit wasn't effective for the situation OR maybe I'm out of ammo and there are no hives or depots nearby.
In both cases, spawning in a fresh suit and most notably in a different location is almost always beneficial. |
Rusty Shallows
Caldari State
1696
|
Posted - 2014.04.28 19:42:00 -
[86] - Quote
mordiby wrote:People who complain about being revived are just silly, I mean, you the potential to NOT lose a suit, no matter what, I mean, K/D really should not matter, but alas, the butt hurt people of the world just get moar butt hurt, because of K/D, how sad... Having a permanent KDR record was a bad call from the get-go. People cannot expect rational behavior when a game includes a flawed mechanic that is easily abused and doesn't measure combat effectiveness.
Vulpes Dolosus wrote:snip
To balance this though, I think that clones should get a limited number of revives per life (I'd say two or three). This will also prevent griefers/stat-padders that repeatedly kill and revive another player. Someone get this man a job at CCP. Dampening Boosting and raising the risk on tight Protostomper squads. Ingenious.
Darken-Sol wrote:if its just injecting nanites it could be used in dart form. Hilarity would ensue. Some sacrificial hero runs out into enemy fire. Safe in cover you throw a dart and revive them. Enemy mows them down again. Rinse and repeat to #1 spot on the Killboard.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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MockHolliday
Ancient Exiles. Dirt Nap Squad.
4
|
Posted - 2014.04.28 20:11:00 -
[87] - Quote
On the reasons to throw away an injector I rarely see those bugs...30 to 1 or so that any of those bugs come up. I am the one receiving the injection in these cases.
Bloody whiners.
KD whores will never be happy. Boy are they going to be disappointed to learn Sony stopped sending out cash rewards for high KD. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2741
|
Posted - 2014.04.28 20:29:00 -
[88] - Quote
MockHolliday wrote: KD whores will never be happy. Boy are they going to be disappointed to learn Sony stopped sending out cash rewards for high KD.
+1. Classic!
Although, lets be honest, the fact that a lot of upper tier corporations have KDR requirments does not help matters any.
(I don't know if AE specifically does so I won't automatically lump you in but I would be more than slightly surprised if there was no such requirement).
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1854
|
Posted - 2014.04.28 20:37:00 -
[89] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
[Request]No "Death" until you lose your clone.
Has Always Been the Answer.
We Start out DUST 514 with this giant movie about how clones cost a life each loss... and how the Technology is discovered that allows Ground Mercenaries the ability to transfer their consciousness when their clone is terminated
Then a FPS genre Fan starts DUST 514... Does relatively well in the Battle Academy with their acquired FPS abilities and gets forced out into normal Public matches for their next round of DUST 514. Spawns, then heads to the Objective to participate in the action.. Get's Sniped... Another Newer Player trying out his Nanite Injector... Fueled by the Starting Movie they just recently watched.. Rushes to the body to save the life... Picks them up! Sniped again! Picks them up again! Sniped.... 1 minute later The New player has now died 10 times, Ruining the experience..
This DOES NOT need to happen... And is a fundamental mechanic to DUST 514 and how it works. Unless a player Looses their Clone their should be no death penalty. |
syzygiet
Vherokior Combat Logistics Minmatar Republic
14
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Posted - 2014.04.28 20:48:00 -
[90] - Quote
Having smoke grenades will help with being shot when reviving or being revived. I run a logi and have injector, hives, and a rep tool. I have proto injectors and hives but i never run them, due to the cost and the reward being the same as the advance and the basic.
My biggest peeve is all the blueberries that run around with the basic injectors and picking people up in the middle of a firefight only to have them shot down, unless i am in a squad i always choose to respawn at a safe zone. |
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
943
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Posted - 2014.04.28 21:35:00 -
[91] - Quote
Operative 1171 Aajli wrote:TL;DR
Yeah, running logi as in medic or corpsman if you will is a lost endeavor unless you are a heavy's prison b*tch.
But, running links, scans and RE or hives on a logi is golden. Yes, carry a mass driver and push the enemy team back is best logi role.
Not really. I do pretty well off of anyone who is absorbing bullets. People always go on about how you need to follow a heavy around. They are the holy grail and enable me to earn double, triple or quadruple the WP of the match's slayers but by no means is it a 'lost endeavour' without them. Well, that's just the experience I've had running medic almost exclusively for the past 18 months.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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Raedon Vo-Graza
Armored Dragon Corp
6
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Posted - 2014.04.28 22:51:00 -
[92] - Quote
i would very much enjoy needles more if they had maybe an advanced and proto a variant that could be thrown to the downed player. i would expect that the amount repaired would be less then others of the same teir. this way the downed player has the sole option of getting back up or not. and with communication, could go see a logi for final reps. has anyone ever played BRINK? i know the game flubbed but it had some neat ideas i would love to see replicated here. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
172
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Posted - 2014.04.28 23:00:00 -
[93] - Quote
Shot in the dark here. Just because a merc is bleeding out why should his gear just stop working? If shields could regen while bleeding out then you could give him a few seconds then needle him safely.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Scrub Zero
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2014.04.29 03:33:00 -
[94] - Quote
CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors It made me sad when I ran 20 meters to revive someone, to find out they didn't need me after all. :( Then I get shot. I say remove needles and let em all bleed out. More iskies in the pot! Have'nt stabbed anyone in over a year.... Even have a BPO injector.. |
Oswald Rehnquist
1340
|
Posted - 2014.04.29 04:00:00 -
[95] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
3 things
1) very susceptible to retaliation (easily punishable)
If needles either A) canceled a death tally on your record or B) gave a .75 second of immunity upon arrival, you'd see it flourish more. As it stands killing a revive person is very easy, and happens frequently, also uplinks are very powerful fps tools, which mitigate much of the issues of death.
2) Most would rather just re spawn back with full ammo in a more heavily attacked zone
I'm guilty of this in several occasions, as long as your ratios are decent and clone counts are good quite often I'll depend on a certain amount of deaths just to be able to be keep a faster pace in matches, being able to teleport via respawn to a more valued hot zone does a lot more to keep the pressure on at times.
3) Abusers
I've been caught in malicious revive kill cycles (record was like 16?), also the militia injector aka wp whores usually put a bad taste in the mouths of many.
Below 28 dB
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
944
|
Posted - 2014.04.29 04:18:00 -
[96] - Quote
CCP Remnant mentioned adding some kind of incentive to use injectors in the guise of some temporary buff to the revived merc. Not sure if that would be damage resistance, damage buff etc or what. This was at FF last year. I know a lot changed with Rouge but I don't think these battlefield elements mentioned in advancing the core were scrapped. Well, time will tell I guess, but they were thinking about it.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
793
|
Posted - 2014.04.29 04:36:00 -
[97] - Quote
I needle a lot. A LOT. But I'm smart about it and I think a lot of new blueberries and even some greedy not newberries are just wp greedy. I hate having to let a blueberry bleed out but sometimes its just for the best. However, I've also rage a bit when I clear a room, revive a merc and they went afk.
I think part of that however is not their fault and they are off interacting with the system in some way, like chat or other clunky menu system that completely takes you out of game. An accept revive would do wonders to remove that because sometimes it doesn't matter if you save the suit, sometimes you're just done with the suit and want to come in with something better.
I have hours of gameplay video stored where I've have these issues repeatedly.
1. I use 'o' to revive and it still doesn't revive the merc and won't give me 'o' option again so I have to manually get the needle back out and mash the button
2. The icon lies about where the body really is. Sometimes the ragdoll disconnects so even tho the body renders below my feet, I have to revive him over 4m away.
3. Leapfrog. I try my best to always clear the room and put my body between the last threat so if there is some fire, my body can cushion the bullets as we both move to cover. Instead, I end up on top of the mercs shoulders unable to move until I'm fall off him.
4. Sticky icon. Body isn't there, but icon is.
5. The MOST ANNOYING. I revive the merc and they are submerged in the floor. They can't get out and are effectively stuck until a redberry comes across for a free kill.
I've played this game a long time and 1.7/1.8 brought the most revive bugs I've ever seen. I even have a video (happened twice now) of the merc revive in the air.
Minmatar Logisis | Heavy lover. Ping for video services.
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castba
Penguin's March
401
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Posted - 2014.04.29 05:02:00 -
[98] - Quote
Taeryn Frost wrote:"Deny revive" that's all I want Yes, or as my mate would say "I just want a GET F**KED button"
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
97
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Posted - 2014.04.29 05:13:00 -
[99] - Quote
Mossellia Delt wrote:The Eristic wrote:CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer. So much this Had one game with only 3 kills, but had 68 assists.
68? Damn... I had 24 the other day and thought that was ridiculously high. Well done. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
97
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Posted - 2014.04.29 05:17:00 -
[100] - Quote
Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming.
Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks. |
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
793
|
Posted - 2014.04.29 05:33:00 -
[101] - Quote
Thokk Nightshade wrote:Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks.
Unlikely. While I also agree it would help the actual battle, the incentive is still not there. You get more wp reviving with a lower level needle and healing with a rep tool than using a higher tiered needle and repping the remainder.
Minmatar Logisis | Heavy lover. Ping for video services.
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Ceadda Sai
Legions of Infinite Dominion Zero-Day
9
|
Posted - 2014.04.29 08:48:00 -
[102] - Quote
Rusty Shallows wrote:
If I get angry enough there's a Mad Bomber fit ready for the scandalously low price of 24k ISK.
I sense there is a good story here.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1856
|
Posted - 2014.04.29 13:04:00 -
[103] - Quote
castba wrote:Taeryn Frost wrote:"Deny revive" that's all I want Yes, or as my mate would say "I just want a GET F**KED button"
Yah but that clone life doesn't belong to that individual solely.. The Clone Also Belongs to the team... And The Teams chance at Victory.
Having an entire indepth story about Mercenary deaths and a transferal of consciousness after a clone is terminated.. Then magically you die 5 times in a needle spam and still havent lost a clone?
That is what is broken...
If someone picking you up with a needle, gave you a chance to defend your ISK investment while Offering no Death penalties for a Clone Termination you never had... Every player would be happy and would welcome the needle... Every Logi would feel confident in Using their needles and not getting yelled at.. And the Person Camping the Body again would have no problem doing what they always do.
All parties Win. And most of all An essential Feature Vital to the Very Core Story of DUST 514 is ACTUALLY WORKING.
No "Death" until you lose your clone.]https://forums.dust514.com/default.aspx?g=posts&t=129679 ^----- Click the Link and Let CCP know how you think... Add some criticism whatever... We need to get The Needle Mechanics and how they work on the battlefield addressed. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2753
|
Posted - 2014.04.29 16:40:00 -
[104] - Quote
castba wrote:Taeryn Frost wrote:"Deny revive" that's all I want Yes, or as my mate would say "I just want a GET F**KED button"
I want that button too, but not for revives. It has an endless number of applications for general use!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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KalOfTheRathi
Nec Tributis
1259
|
Posted - 2014.04.29 16:58:00 -
[105] - Quote
After they Ganked my Minmatar Logi suit in 1.8 I quit playing Logi. Let them all rot.
And so it goes.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
99
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Posted - 2014.04.29 22:08:00 -
[106] - Quote
lee corwood wrote:Thokk Nightshade wrote:Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks. Unlikely. While I also agree it would help the actual battle, the incentive is still not there. You get more wp reviving with a lower level needle and healing with a rep tool than using a higher tiered needle and repping the remainder.
That is a good point. The people doubling up with nanites/reppers are going to do what they can to milk as many WP as possible. Until we give enough incentive for people to use the good stuff (maybe if they get some rollover WP if the person who is revived gets any WP in first 30 seconds after revival as has been mentioned), people are going to use the basic stuff and milk it. |
NextDark Knight
Hellstorm Inc League of Infamy
384
|
Posted - 2014.04.29 23:18:00 -
[107] - Quote
Bethhy wrote:[quote=castba] Yah but that clone life doesn't belong to that individual solely.. The Clone Also Belongs to the team... And The Teams chance at Victory. Having an entire indepth story about Mercenary deaths and a transferal of consciousness after a clone is terminated.. Then magically you die 5 times in a needle spam and still havent lost a clone? That is what is broken... If someone picking you up with a needle, gave you a chance to defend your ISK investment while Offering no Death penalties for a Clone Termination you never had... Every player would be happy and would welcome the needle... Every Logi would feel confident in Using their needles and not getting yelled at.. And the Person Camping the Body again would have no problem doing what they always do. All parties Win. And most of all An essential Feature Vital to the Very Core Story of DUST 514 is ACTUALLY WORKING.[Request]No "Death" until you lose your clone.^----- Click the Link and Let CCP know how you think... Add some criticism whatever... We need to get The Needle Mechanics and how they work on the battlefield addressed.
The problem is a code problem and time and resources to fix this mechanic.
When you are shot you are "incapacitated" and not dead.. Would be interesting to see if we get a +25 Incapacitated and then a +25 Termination.
It will make more people double tap the bodies. .. also if this becomes popular we might in the future get the ability to fire while downed..
The more you know,
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Roy Ventus
Axis of Chaos
1713
|
Posted - 2014.04.29 23:24:00 -
[108] - Quote
Logis should get injectors that buff other assets for characters.
Juicing up their allies to drastically lower the recoil or increasing strafe speed.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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