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Thread Statistics | Show CCP posts - 5 post(s) |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1197
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Posted - 2014.04.28 13:13:00 -
[61] - Quote
The biggest problem with the injector is obvious. There is absolutely no incentive to use the better needles when the basic will grant you more WP with a repper (other than when running with a squad you know, and even then you compromise to get WP for orbitals)
"...and all our yesterdays have lighted fools the way to dusty death."
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mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
94
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Posted - 2014.04.28 13:19:00 -
[62] - Quote
People who complain about being revived are just silly, I mean, you the potential to NOT lose a suit, no matter what, I mean, K/D really should not matter, but alas, the butt hurt people of the world just get moar butt hurt, because of K/D, how sad...
Director of G.R.A.V.E
Logi cake here!
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
141
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Posted - 2014.04.28 13:29:00 -
[63] - Quote
mordiby wrote:People who complain about being revived are just silly, I mean, you the potential to NOT lose a suit, no matter what, I mean, K/D really should not matter, but alas, the butt hurt people of the world just get moar butt hurt, because of K/D, how sad...
Logis care about how much wp they get and slayers care about their kd. It's just the roles we play.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Appia Nappia
625
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Posted - 2014.04.28 13:29:00 -
[64] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
As long as EQ gives equal points for STD, ADV, and PRO. As long as Nanite Injectors give out more War Points than Intel Kill Assists there is a problem
As long as there is no motherfucking "accept revive" option there is SOMETHING WRONG WITH THE WHOLE GAME
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7393
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Posted - 2014.04.28 13:32:00 -
[65] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
It's the fact that running the higher tiers hamper your ability to make WP.
A simple solution, would be to make the WP given upon revive include the WP that would have been granted from Triage/Repairing.
Proposed Mobile CRU Changes
-HAND
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ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2872
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Posted - 2014.04.28 13:32:00 -
[66] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
You have to hold the charge to get full points for a revive in BF4.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Luk Manag
of Terror TRE GAFFEL
425
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Posted - 2014.04.28 13:51:00 -
[67] - Quote
CCP Rattati wrote:Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move 1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent so basically, bugs are the reason, not really gameplay issues The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan... And on the receiving end, deny revive would probably be an improvement.
I appreciate that you took the time to consider these problems. #3 solution is excruciatingly slow! What's worse, it initiates a priority queue where other injections are blocked. It takes literally twice as long to use the "O" option, as compared to manually switching and pressing R1. I wish you would completely remove or optionally disable the "O" option, because the implementation has been a buggy failure.
There will be bullets. ACR+SMG [CEO of Terror]
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Dj grammer
Red Star. EoN.
214
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Posted - 2014.04.28 14:03:00 -
[68] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves.
Open Beta (03/26/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
142
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Posted - 2014.04.28 14:05:00 -
[69] - Quote
Dj grammer wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves.
You should be aware of suit your picking up too. My min scout has 80 armor. Even if you have a 100% needle, my **** would be back in the dirt if they even sneezed in my direction.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2350
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Posted - 2014.04.28 14:07:00 -
[70] - Quote
CCP Rattati wrote:Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move 1) never happened to me, but ok 2)not really bad for me as a needler, who doesnt revive under fire and rep tools immediately 3) circle revives without shifting to needle 4) not really a huge problem, maybe once in a while its not where it seems 5) a bug, no idea how frequent 6) a bug, no idea how frequent so basically, bugs are the reason, not really gameplay issues The most annoying thing as a logi is to get killed while reviving and see your patient killed again, much sad, I assure you that wasn't the plan... And on the receiving end, deny revive would probably be an improvement.
It could be awesome if every revived players has his death canceled. Otherwise, most of the time (especially in pubs) it's not convenient to be revived (personally, would probably deny revive anytime). Why not? At last, you're being revived, why should this count as a death?
-#Firmocosìperchènonhopersonalità
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2731
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Posted - 2014.04.28 14:31:00 -
[71] - Quote
BIind Shot wrote:Dj grammer wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves. You should be aware of suit your picking up too. My min scout has 80 armor. Even if you have a 100% needle, my **** would be back in the dirt if they even sneezed in my direction.
A good point for less experienced players to remember. I might try to pick up a Gal scout, but for the most part I don't use my needle on scouts unless they are in my squad or I'm 100% sure everything is clear (which is basically never in 1.8).
Picking up a Gal or Amarr sentinel with a wyrkomi needle on the other hand... unless we are actively being shot at, I'm pretty much always going for it!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1474
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Posted - 2014.04.28 14:31:00 -
[72] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Deaths should not be counted until you're clone is terminated. This will encourage people to risk reviving people without fear of much blowback for wrecking someone's stats.
To balance this though, I think that clones should get a limited number of revives per life (I'd say two or three). This will also prevent griefers/stat-padders that repeatedly kill and revive another player.
Me in my ADS: 1,2
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
144
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Posted - 2014.04.28 14:36:00 -
[73] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Deaths should not be counted until you're clone is terminated. This will encourage people to risk reviving people without fear of much blowback for wrecking someone's stats. To balance this though, I think that clones should get a limited number of revives per life (I'd say two or three). This will also prevent griefers/stat-padders that repeatedly kill and revive another player.
That's the real problem. Everyone believes it shouldn't count as death but the devs know that there's going to be a few (insert derogatory term) that will abuse it. This is why we can't have nice things.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Adelia Lafayette
Science For Death
777
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Posted - 2014.04.28 14:53:00 -
[74] - Quote
we need to be able to grab the body and carry it to cover to make needles effective. While holding a needle make L1 grab.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Titus Stryker
Ancient Exiles. Dirt Nap Squad.
297
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Posted - 2014.04.28 14:56:00 -
[75] - Quote
Atiim wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
It's the fact that running the higher tiers hamper your ability to make WP. A simple solution, would be to make the WP given upon revive include the WP that would have been granted from Triage/Repairing. Absolutely. if not all injectors are equal, then don't reward them the same...
I Stream Dust HERE
*However, I am not good so keep expectations low
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Brush Master
HavoK Core RISE of LEGION
1156
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Posted - 2014.04.28 16:50:00 -
[76] - Quote
- Give more WP for higher level injectors
- Add option to accept the revive where it displays a bleed out timer
- Assist points for a limited time after revive would be cool and promote injectors
- Fix the de-sync problems that are still around, bodies fall through areas, etc.
514th Wing // Team Fairy DUST // Havok Core
[email protected] // DustLottery.com
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2732
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Posted - 2014.04.28 17:31:00 -
[77] - Quote
Brush Master wrote:
- Give more WP for higher level injectors
- Add option to accept the revive where it displays a bleed out timer
- Assist points for a limited time after revive would be cool and promote injectors
- Fix the de-sync problems that are still around, bodies fall through areas, etc.
All good points, but #3 I really like and don't think I've seen proposed much: I would even say it would promote using injectors properly, if there's extra WP to be had by being sure the person survives, more people would consider when and where to do it. As it stands now you get the same reward whether or not the person survives so the incentive isn't there.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Talos Vagheitan
Ancient Exiles.
588
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Posted - 2014.04.28 17:52:00 -
[78] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The underlying fault that people cry about most is that it hurts your KD if you die immediately. I once proposed a 10 second timer after revival. Until 10 seconds passes, the Logi does not receive revive WP, and the revived player does not get another death.
After 10 seconds, if the clone is still alive then the Logi received his +60 WP, and the casualty is able to get another death on their record.
Who cares what some sniper has to say
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shaman oga
Nexus Balusa Horizon
1959
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Posted - 2014.04.28 18:00:00 -
[79] - Quote
There should be no death till the clone termination, if i can revive someone it means that he is not completely dead. Reviving should be faster, like in BF3, for example. Revive should grant a % on total HP not only on armor. Right now it's a risk for both the reviver and the revived.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Leither Yiltron
Twilight Sparkle Best Pony Corp
885
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Posted - 2014.04.28 18:06:00 -
[80] - Quote
CCP Rattati wrote:
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The biggest problem with needles is that the time in which the person reviving and the target are vulnerable without recourse is incredibly long in FPS terms.
Sticking someone with a needle takes something like 1.5-2s (from memory, don't quote me). During that time your character is crouched, immobile, and positioned exactly over the spot where another player recently died (IE: probably not in the best cover in the world).
The target is similarly immobile after being revived and is also disoriented because of the accompanying screen transition. On top of that, the character comes up with only PART of their armor health pool for the inconvenience. This is downright criminal, not only for shield tankers but for players in general. Again, you're popping up from a previously vulnerable position temporarily immobilized, disoriented, AND you might have half of your total health pool. It's not a pretty picture.
These things MIGHT be justifiable if the opportunity cost of that equipment slot weren't so high. The game design right now has been carefully crafted to make sure that armor repair and ammo replenishment are both very frequently necessary. Giving up one of these equipment types for the iffy investment of taking a needle just doesn't cut it.
Bleeding out gets forced too quickly in general right now. If the timer were longer, maybe players could stay down for long enough for the heat to die down over their bodies and so mitigate some of the previously mentioned problems. As it stands it's very hard to dispatch the enemy who killed your teammate and then go in for a revive. This highlights the excessive vulnerability problems since it forces a reviver to make a resuscitation while a red dot is still around.
In general needles need to cause less vulnerability to use and need to bring people up at higher proportions of their EHP if you want to have reviving stick around as a mechanic.
Have a pony
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
295
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Posted - 2014.04.28 18:26:00 -
[81] - Quote
they should add the ability to drag fallen teammates, that way you can get them on cover and revive them
One body, two bodies, three and four. One more makes the dragon roar... We the players are what's wrong with dust.
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Thang Bausch
Pierrot Le Fou Industries
122
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Posted - 2014.04.28 18:37:00 -
[82] - Quote
Appia Nappia wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
As long as EQ gives equal points for STD, ADV, and PRO. As long as Nanite Injectors give out more War Points than Intel Kill Assists there is a problem As long as there is no motherfucking "accept revive" option there is SOMETHING WRONG WITH THE WHOLE GAME
Reviving a clone (at least at higher armor repair rates as I mentioned in an earlier post) should get more points than an intel kill assist. Intel Kill assists frequently happen on enemies the team already knew were there.
I also want a request revive option rather than accept revive option. If no revive is requested, then that clone cannot be revived. All the risk should not be put on the logi. The dead clone makes a decision and has to stick with the results. If I get ambushed by a cloaked scout while reviving someone, then they have to stand up and fight with me.
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Thang Bausch
Pierrot Le Fou Industries
122
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Posted - 2014.04.28 18:39:00 -
[83] - Quote
BIind Shot wrote:Dj grammer wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The dirty needle or the god mode state wykromi needle will save you ISK when picked up but highly depending on how smart the logistics player is. The BIG NO NO for all logistics is to pick up down mercenaries while under heavy fire. It also depends on the player themselves. You should be aware of suit your picking up too. My min scout has 80 armor. Even if you have a 100% needle, my **** would be back in the dirt if they even sneezed in my direction.
I never thought to look. Great tip.
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Thang Bausch
Pierrot Le Fou Industries
122
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Posted - 2014.04.28 18:43:00 -
[84] - Quote
John Demonsbane wrote:Brush Master wrote:
- Give more WP for higher level injectors
- Add option to accept the revive where it displays a bleed out timer
- Assist points for a limited time after revive would be cool and promote injectors
- Fix the de-sync problems that are still around, bodies fall through areas, etc.
All good points, but #3 I really like and don't think I've seen proposed much: I would even say it would promote using injectors properly, if there's extra WP to be had by being sure the person survives, more people would consider when and where to do it. As it stands now you get the same reward whether or not the person survives so the incentive isn't there.
The WP for the revive could also be rewarded only if the clone survives so long after the revive.
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Taeryn Frost
Zumari Force Projection Caldari State
232
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Posted - 2014.04.28 19:17:00 -
[85] - Quote
Thang Bausch wrote:Taeryn Frost wrote:"Deny revive" that's all I want Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people.
In addition to what was said earlier ( I only skimmed some replies below) being revived is rarely strategically advantageous for me.
The fact that I died means the person that killed me either was neutralized or is there to kill me again, usually the latter. Its especially annoying to be revived after being sniped, knowing full well you're just going to get laid out again.
I run caldari, so even if your needle gives me 100% armor, any stray shot from a red will lay me down again.
Also, perhaps I was killed because my suit wasn't effective for the situation OR maybe I'm out of ammo and there are no hives or depots nearby.
In both cases, spawning in a fresh suit and most notably in a different location is almost always beneficial. |
Rusty Shallows
Caldari State
1696
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Posted - 2014.04.28 19:42:00 -
[86] - Quote
mordiby wrote:People who complain about being revived are just silly, I mean, you the potential to NOT lose a suit, no matter what, I mean, K/D really should not matter, but alas, the butt hurt people of the world just get moar butt hurt, because of K/D, how sad... Having a permanent KDR record was a bad call from the get-go. People cannot expect rational behavior when a game includes a flawed mechanic that is easily abused and doesn't measure combat effectiveness.
Vulpes Dolosus wrote:snip
To balance this though, I think that clones should get a limited number of revives per life (I'd say two or three). This will also prevent griefers/stat-padders that repeatedly kill and revive another player. Someone get this man a job at CCP. Dampening Boosting and raising the risk on tight Protostomper squads. Ingenious.
Darken-Sol wrote:if its just injecting nanites it could be used in dart form. Hilarity would ensue. Some sacrificial hero runs out into enemy fire. Safe in cover you throw a dart and revive them. Enemy mows them down again. Rinse and repeat to #1 spot on the Killboard.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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MockHolliday
Ancient Exiles. Dirt Nap Squad.
4
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Posted - 2014.04.28 20:11:00 -
[87] - Quote
On the reasons to throw away an injector I rarely see those bugs...30 to 1 or so that any of those bugs come up. I am the one receiving the injection in these cases.
Bloody whiners.
KD whores will never be happy. Boy are they going to be disappointed to learn Sony stopped sending out cash rewards for high KD. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2741
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Posted - 2014.04.28 20:29:00 -
[88] - Quote
MockHolliday wrote: KD whores will never be happy. Boy are they going to be disappointed to learn Sony stopped sending out cash rewards for high KD.
+1. Classic!
Although, lets be honest, the fact that a lot of upper tier corporations have KDR requirments does not help matters any.
(I don't know if AE specifically does so I won't automatically lump you in but I would be more than slightly surprised if there was no such requirement).
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1854
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Posted - 2014.04.28 20:37:00 -
[89] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
[Request]No "Death" until you lose your clone.
Has Always Been the Answer.
We Start out DUST 514 with this giant movie about how clones cost a life each loss... and how the Technology is discovered that allows Ground Mercenaries the ability to transfer their consciousness when their clone is terminated
Then a FPS genre Fan starts DUST 514... Does relatively well in the Battle Academy with their acquired FPS abilities and gets forced out into normal Public matches for their next round of DUST 514. Spawns, then heads to the Objective to participate in the action.. Get's Sniped... Another Newer Player trying out his Nanite Injector... Fueled by the Starting Movie they just recently watched.. Rushes to the body to save the life... Picks them up! Sniped again! Picks them up again! Sniped.... 1 minute later The New player has now died 10 times, Ruining the experience..
This DOES NOT need to happen... And is a fundamental mechanic to DUST 514 and how it works. Unless a player Looses their Clone their should be no death penalty. |
syzygiet
Vherokior Combat Logistics Minmatar Republic
14
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Posted - 2014.04.28 20:48:00 -
[90] - Quote
Having smoke grenades will help with being shot when reviving or being revived. I run a logi and have injector, hives, and a rep tool. I have proto injectors and hives but i never run them, due to the cost and the reward being the same as the advance and the basic.
My biggest peeve is all the blueberries that run around with the basic injectors and picking people up in the middle of a firefight only to have them shot down, unless i am in a squad i always choose to respawn at a safe zone. |
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