
Leither Yiltron
Twilight Sparkle Best Pony Corp
885
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Posted - 2014.04.28 18:06:00 -
[1] - Quote
CCP Rattati wrote:
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
The biggest problem with needles is that the time in which the person reviving and the target are vulnerable without recourse is incredibly long in FPS terms.
Sticking someone with a needle takes something like 1.5-2s (from memory, don't quote me). During that time your character is crouched, immobile, and positioned exactly over the spot where another player recently died (IE: probably not in the best cover in the world).
The target is similarly immobile after being revived and is also disoriented because of the accompanying screen transition. On top of that, the character comes up with only PART of their armor health pool for the inconvenience. This is downright criminal, not only for shield tankers but for players in general. Again, you're popping up from a previously vulnerable position temporarily immobilized, disoriented, AND you might have half of your total health pool. It's not a pretty picture.
These things MIGHT be justifiable if the opportunity cost of that equipment slot weren't so high. The game design right now has been carefully crafted to make sure that armor repair and ammo replenishment are both very frequently necessary. Giving up one of these equipment types for the iffy investment of taking a needle just doesn't cut it.
Bleeding out gets forced too quickly in general right now. If the timer were longer, maybe players could stay down for long enough for the heat to die down over their bodies and so mitigate some of the previously mentioned problems. As it stands it's very hard to dispatch the enemy who killed your teammate and then go in for a revive. This highlights the excessive vulnerability problems since it forces a reviver to make a resuscitation while a red dot is still around.
In general needles need to cause less vulnerability to use and need to bring people up at higher proportions of their EHP if you want to have reviving stick around as a mechanic.
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