lee corwood
Knights Of Ender Galactic Skyfleet Empire
793
|
Posted - 2014.04.29 04:36:00 -
[1] - Quote
I needle a lot. A LOT. But I'm smart about it and I think a lot of new blueberries and even some greedy not newberries are just wp greedy. I hate having to let a blueberry bleed out but sometimes its just for the best. However, I've also rage a bit when I clear a room, revive a merc and they went afk.
I think part of that however is not their fault and they are off interacting with the system in some way, like chat or other clunky menu system that completely takes you out of game. An accept revive would do wonders to remove that because sometimes it doesn't matter if you save the suit, sometimes you're just done with the suit and want to come in with something better.
I have hours of gameplay video stored where I've have these issues repeatedly.
1. I use 'o' to revive and it still doesn't revive the merc and won't give me 'o' option again so I have to manually get the needle back out and mash the button
2. The icon lies about where the body really is. Sometimes the ragdoll disconnects so even tho the body renders below my feet, I have to revive him over 4m away.
3. Leapfrog. I try my best to always clear the room and put my body between the last threat so if there is some fire, my body can cushion the bullets as we both move to cover. Instead, I end up on top of the mercs shoulders unable to move until I'm fall off him.
4. Sticky icon. Body isn't there, but icon is.
5. The MOST ANNOYING. I revive the merc and they are submerged in the floor. They can't get out and are effectively stuck until a redberry comes across for a free kill.
I've played this game a long time and 1.7/1.8 brought the most revive bugs I've ever seen. I even have a video (happened twice now) of the merc revive in the air.
Minmatar Logisis | Heavy lover. Ping for video services.
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
793
|
Posted - 2014.04.29 05:33:00 -
[2] - Quote
Thokk Nightshade wrote:Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks.
Unlikely. While I also agree it would help the actual battle, the incentive is still not there. You get more wp reviving with a lower level needle and healing with a rep tool than using a higher tiered needle and repping the remainder.
Minmatar Logisis | Heavy lover. Ping for video services.
|