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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 20:59:00 -
[1] - Quote
PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
Possibly the best around.
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One Eyed King
Eyniletti Rangers Minmatar Republic
641
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Posted - 2014.03.17 21:03:00 -
[2] - Quote
OP is simply a comparison of the ability or power of an item in relation to the views of the other in game items.
To say that everything else is UP is just a roundabout way of saying tanks are OP.
Stop trying to spin the issue into some positive light for tankers.
We need practical ways to achieve balance, not justifications and rationalizations.
Looking for the scout hangout?
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
649
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Posted - 2014.03.17 21:03:00 -
[3] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8328
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Posted - 2014.03.17 21:05:00 -
[4] - Quote
I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:06:00 -
[5] - Quote
COVERT SUBTERFUGE wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread.
Quote:As I do both I can respectfully evaluate this situation from both points of view. As I said,
Possibly the best around.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
546
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Posted - 2014.03.17 21:06:00 -
[6] - Quote
True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Miokai Zahou
The Southern Legion League of Infamy
154
|
Posted - 2014.03.17 21:07:00 -
[7] - Quote
Tl;Dr tanks are over powered in the way of the (right now) modules and oh lackluster AV is at the moment. Nothing should justify taken 6 people to kill just one tank with dedicated AVs in a 32 player map.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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xxwhitedevilxx M
Maphia Clan Corporation
1893
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Posted - 2014.03.17 21:07:00 -
[8] - Quote
Big Burns wrote: it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault.
How could it be balanced?
If it takes 3 ADV Forges to effectively take out a tank, just call in 5 tanks and....
You litterally have to turn your entire squad into AV in order to effectively destroy all the tanks in game in a reasonable amount of time. MEanwhile the remaining enemy infantry caps the letters. That's not balanced. Absolutely. Your opinion would be ok if there was a much lower HAV hard cap (like 2).
>Bastard I : "Cce me ne... futt! XD"
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:09:00 -
[9] - Quote
True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment.
Possibly the best around.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8329
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Posted - 2014.03.17 21:09:00 -
[10] - Quote
ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly.
Maybe not MLT but STD forge guns sure.
I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun.
Now if only I had the Assault or Breach like Aero or Eirik.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Rusty Shallows
1141
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Posted - 2014.03.17 21:10:00 -
[11] - Quote
COVERT SUBTERFUGE wrote:Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread. Not any time soon and certainly not in any meaningful way. Until then HAVs can continue to run on the clean alternative fuel called tears.
Here, have some candy and a Like. :-)
Forums > Game
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8329
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Posted - 2014.03.17 21:11:00 -
[12] - Quote
Big Burns wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment. See here I would disagree.
This weekend proved otherwise that the HAV doesn't have to be something I do alone to protect my team, its somethign I work on with my team to aid them, and have them protect me.
Cryptic I know but I want to keep the FoTM tankers ignorant of where HAV strengths really lie.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Aurum ISK
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2014.03.17 21:13:00 -
[13] - Quote
Sounds like someone is a little butt-hurt about their tanks being called "OP" im sorry bud.. the truth hurts.
Militia gear is like a dull blade , you can kill people with it , but only in the most unusual ways.
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
650
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Posted - 2014.03.17 21:13:00 -
[14] - Quote
Rusty Shallows wrote:COVERT SUBTERFUGE wrote:Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread. Not any time soon and certainly not in any meaningful way. Until then HAVs can continue to run on the clean alternative fuel called tears.
I'm pretty sure I read somewhere that module resources are going to be changed. it wasn't the intended gameplay to have multiple hardeners that are able to mitigate almost all the damage of AV. I could be wrong, gettin' rusty in my old age but I'm pretty sure it was a dev or CPM who said it.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:14:00 -
[15] - Quote
Miokai Zahou wrote:Tl;Dr tanks are over powered in the way of the (right now) modules and oh lackluster AV is at the moment. Nothing should justify taken 6 people to kill just one tank with dedicated AVs in a 32 player map.
If the majority of the opposing team is in vehicles, then that's an easy win, and easy WP's. Use common sense and get into the compound, which every map has. I love it when everyone spams tanks, because I get more WP's and we always win. lol.
Possibly the best around.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
547
|
Posted - 2014.03.17 21:14:00 -
[16] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik.
Go Assault. The breach damage is great, but it so damn slow even at 5, an Assault can do considerably more damage over time.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
864
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Posted - 2014.03.17 21:15:00 -
[17] - Quote
yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. |
Meee One
The dyst0pian Corporation Zero-Day
539
|
Posted - 2014.03.17 21:16:00 -
[18] - Quote
Protip:Guys don't mind burny here he's from NF and they have 0 credibility.
I game over like a boss.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:16:00 -
[19] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik.
I would love to have you in my squad/on my team, anytime. You are clearly a intelligent soldier.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:19:00 -
[20] - Quote
Aurum ISK wrote:Sounds like someone is a little butt-hurt about their tanks being called "OP" im sorry bud.. the truth hurts. " "As I do both I can respectfully evaluate this situation from both points of view" Did you even read the entire thread?
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:20:00 -
[21] - Quote
Meee One wrote:Protip:Guys don't mind burny here he's from NF and they have 0 credibility.
How many districts do you own again?
Possibly the best around.
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Lanius Pulvis
Bullet Cluster Legacy Rising
192
|
Posted - 2014.03.17 21:21:00 -
[22] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik. On my Heavy alt I hated them right up until I got the DAU 2. I freakin love them now, Assault is definitely where it's at.
Not new, just new to you.
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JIMvc2
UNREAL WARRIORS
29
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Posted - 2014.03.17 21:21:00 -
[23] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
You really like to get attention dont you ? Since you think that Tanks are the Best thing out there and that no one can destroy then do me a favor, instead of calling your tank just to get kills, Spawn on the battlefield so I can shoot your ass. Not all tankers are dicks but you, you are a ****. I have a special surprise for you since you like being a tank but since you lack in tactics, you'll only last for 1 second. " Get good" like wtf, its a game not a sport, you think Kd is important well duh no its not.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
|
Posted - 2014.03.17 21:22:00 -
[24] - Quote
Big Burns wrote:True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik. I would love to have you in my squad/on my team, anytime. You are clearly a intelligent soldier.
No you wouldn't I'm a terrible shot. I'm just a squad mate who tries to make sure what his squad leader tells him to do gets done.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:22:00 -
[25] - Quote
Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job.
Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:24:00 -
[26] - Quote
JIMvc2 wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You really like to get attention dont you ? Since you think that Tanks are the Best thing out there and that no one can destroy then do me a favor, instead of calling your tank just to get kills, Spawn on the battlefield so I can shoot your ass. Not all tankers are dicks but you, you are a ****. I have a special surprise for you since you like being a tank but since you lack in tactics, you'll only last for 1 second. " Get good" like wtf, its a game not a sport, you think Kd is important well duh no its not.
WTF!? You have to be the funniest guy on the forums. You are truly the master of trolling.
Possibly the best around.
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Spkr4theDead
Red Star. EoN.
1923
|
Posted - 2014.03.17 21:25:00 -
[27] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You almost cost me a tank by destroying a suicide LAV that was right up my rear. It dropped my Gunnlogi to less than half armor because you just had to blow it up.
Your opinion means less than nothing due to extreme stupidity.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:28:00 -
[28] - Quote
Spkr4theDead wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You almost cost me a tank by destroying a suicide LAV that was right up my rear. It dropped my Gunnlogi to less than half armor because you just had to blow it up. Your opinion means less than nothing due to extreme stupidity. C'mon you know it was funny. lol.
Possibly the best around.
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Zahle Undt
Bullet Cluster Legacy Rising
975
|
Posted - 2014.03.17 21:30:00 -
[29] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
|
Posted - 2014.03.17 21:35:00 -
[30] - Quote
Zahle Undt wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
I think tanks should cost more SP and isk. That is not the point I'm trying to make though. A tank is a tank. A good tanker will have 2-3x as many skill points into them, than what it takes for a infantry to destroy them. All I'm saying is they are not OP, they can be taken out, pretty easily I might add.
Possibly the best around.
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Green Living
0uter.Heaven
1217
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Posted - 2014.03.17 21:39:00 -
[31] - Quote
Fully EWAR'ed out on m Proto Gallente Scout and Tanks STILL ARE NOT SHOWING UP ON TACNET. How can heavy armor not show up on tacnet as SOON as it enters? |
Rusty Shallows
1141
|
Posted - 2014.03.17 21:40:00 -
[32] - Quote
COVERT SUBTERFUGE wrote:Rusty Shallows wrote:COVERT SUBTERFUGE wrote:Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread. Not any time soon and certainly not in any meaningful way. Until then HAVs can continue to run on the clean alternative fuel called tears. I'm pretty sure I read somewhere that module resources are going to be changed. it wasn't the intended gameplay to have multiple hardeners that are able to mitigate almost all the damage of AV. I could be wrong, gettin' rusty in my old age but I'm pretty sure it was a dev or CPM who said it. I'd kill for a link. The last I heard was awhile ago from CCP Logibro in a forum post about them looking at Militia HAVs. That was before or around the same time Borne V(something) dropped a great observational post with his experiences. Some of the replies were golden for those of us who enjoy a serious discussion.
The only problem I know CCP is aware of is the negative influences that a population of us have had on the Dev's and that CCP Rogue is/was looking into it. Even that information is second hand and unverified.
Here, have some candy and a Like. :-)
Forums > Game
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 21:45:00 -
[33] - Quote
Green Living wrote:Fully EWAR'ed out on m Proto Gallente Scout and Tanks STILL ARE NOT SHOWING UP ON TACNET. How can heavy armor not show up on tacnet as SOON as it enters?
Hmmm well I might show up in your scan range but outside of that why should you be able to see it?
This however is why I am pushing for Proto/ Specialised HAV tiers.
Enforcers- Highest Damage potential and moderate mobility, lowest shield/armour Marauder- Highest Armour with moderate damage, lowest Mobility and handling Spec Ops- Highest Mobility, moderate Shield/Armour, lowest fire power...... Lowest Scan profile (AKA hard to scan).
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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ROMULUS H3X
research lab
87
|
Posted - 2014.03.17 21:50:00 -
[34] - Quote
Big Burns wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment.
Nah, milita tanks are not the problem, they go down like happy meals to my Forge..
The real problem is SEEMINGLY LIMITLESS TANKS CAN GET CALLED IN, and losers who run tank spamming squads in Ambush to ensure easy wins.
Couple this with a proto scanner on the field and you get SUPER Ez-MODE.. Good thing scannerinas are getting dealt with in 1.8
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1277
|
Posted - 2014.03.17 21:51:00 -
[35] - Quote
Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine.
Wait, wait...
Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!?
TROLOLOLOLOLO!!!!!!!! |
Zahle Undt
Bullet Cluster Legacy Rising
977
|
Posted - 2014.03.17 21:58:00 -
[36] - Quote
Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!!
Exactly, if I have to pull out a 200K ISK proto suit with proto swarms and still need teamwork to kill a militia tank....tanks are OP. Right now the only truly valid defense against tanks are to have your own good tanker. I suck at tank driving, I have no SP in it I have very little practice or skill with them. However, if for some reason there are no other tanks on the field or no GOOD forge gunners I can LOL stomp on infantry all day with a militia tank. That isn't right
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
|
Posted - 2014.03.17 22:00:00 -
[37] - Quote
Zahle Undt wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
Hmmmm thats a poor generalisation.
But i agree with the ISK think HAV need to cost a little bit more....however frames already cost.... 200K and logically speaking why would I pay 300K ISK for a tank when I could buy a frigate and cannons the size of and HAV for an equivalent price?
Have you ever considered that our gears costs too much for what it is and we are being paid too much for what we do.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Green Living
0uter.Heaven
1218
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Posted - 2014.03.17 22:04:00 -
[38] - Quote
I would be ok with tanks if it weren't for Militia Tanks with Blaster Turrets and Scanners. I can deal with the bugs, fatal errors and sub par FPS gameplay but 3 Blaster tanks with scanners on a small map pushes me ever further to delete. |
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 01:37:00 -
[39] - Quote
Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!!
So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:42:00 -
[40] - Quote
Big Burns wrote:Antecdotal banter
When you can disprove this video, I'll admit that HAVs are balanced.
Until then, your just wasting everyone's time.
[/thread]
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:44:00 -
[41] - Quote
Green Living wrote:I would be ok with tanks if it weren't for Militia Tanks with Blaster Turrets and Scanners. I can deal with the bugs, fatal errors and sub par FPS gameplay but 3 Blaster tanks with scanners on a small map pushes me ever further to delete.
Really, you think the maps are small? I think they are to large. I can't kill fast enough to satisfy my urge.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:48:00 -
[42] - Quote
Atiim wrote:Big Burns wrote:Antecdotal banter
When you can disprove this video, I'll admit that HAVs are balanced. Until then, your just wasting everyone's time. [/thread]
The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Possibly the best around.
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KenKaniff69
Fatal Absolution
2247
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Posted - 2014.03.23 01:48:00 -
[43] - Quote
The problem is clearly stated in my signature.
The problem with tanks
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:52:00 -
[44] - Quote
Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately.
That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you.
Eat your words please.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:53:00 -
[45] - Quote
Big Burns wrote: The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Considering how he also shows it against 0SP MLT Vehicles, yes you do.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 01:55:00 -
[46] - Quote
Atiim wrote:Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you. Eat your words please.
Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
Possibly the best around.
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xxwhitedevilxx M
Maphia Clan Corporation
1959
|
Posted - 2014.03.23 01:59:00 -
[47] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way.
>Bastard I : "Cce me ne... futt! XD"
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:00:00 -
[48] - Quote
Atiim wrote:Big Burns wrote: The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Considering how he also shows it against 0SP MLT Vehicles, yes you do.
It's called a forge gun. And the only reason he couldn't take down that militia tank, was because he was using a swarm launcher and all tank hardeners are marked at 40% armor and 60% shield. lol. And that team of swarms on that madrugar where doing just fine, considering that guy has 6mil into tanks.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:01:00 -
[49] - Quote
xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way.
Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof.
Possibly the best around.
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Far Fall
DUST University Ivy League
31
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Posted - 2014.03.23 02:01:00 -
[50] - Quote
Big Burns wrote:Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!! So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Dude, that's not what he said at all. Did you even read his post? If you can't agree with what he said then it really hurts your credibility, because you seem biased beyond being able to be reasoned with. He is saying that him, using proto AV, cannot take down a militia tank with a full clip. That either says swarms are underpowered or militia tanks are overpowered. He said absolutely nothing about militia doing more damage than proto. Or that sp doesn't matter. How much sp does it take to skill into a militia tank again? |
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xxwhitedevilxx M
Maphia Clan Corporation
1959
|
Posted - 2014.03.23 02:04:00 -
[51] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way. Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof.
You said dual, there's no way you can 3-shots a dual hardened Mad. Moreover, it should have been a seriously unskilled tanker, I'll check it out anyway.
>Bastard I : "Cce me ne... futt! XD"
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1536
|
Posted - 2014.03.23 02:05:00 -
[52] - Quote
I got a dau on a dren suit that can severely damage a tank. Most times it would only take another shot or two to take it down. There are problems like staying alive under sustained blaster damage for 10-20 seconds while i deliver all that damage. I got an ishakone assault Fg that destroys tanks with a proper position and timing. Its spendy and i have to avoid battle but fun. I got a sica with two hardeners i can out tank the bastards with.
on the other side i have a Maddy that reps at 492 a second that Av has almost no chance of taking out. A gunloggi with an ion cannon and double hardeners that only pops if i let it. I got frontline rails that i slaughter with.
the tanking is way cheaper and more effective.the AV isto show my combat prowess. If it comes down to it I'll rock a sica before proto AV.
Who wants some?
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:05:00 -
[53] - Quote
Big Burns wrote:Atiim wrote:Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you. Eat your words please. Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
lol. Why would you need Minimitar Specifically? Dropsuit command 2...lol. C'mon! You should already have that. Even tankers have that. You don't need level 5 electronics and powergrid either. RE's? wtf!? lol. Just pick one AV weapon. Why do you have sub-machine guns on there. lol. Your sooo ********. lol. Tell me your not serious.
Possibly the best around.
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Rynoceros
Rise Of Old Dudes
3272
|
Posted - 2014.03.23 02:08:00 -
[54] - Quote
You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******.
I GÖú Kittens.
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Gavr1Io Pr1nc1p
255
|
Posted - 2014.03.23 02:11:00 -
[55] - Quote
all these goddamn tankers ask for anyone but themselves to use teamwork, but if we need to use teamwork, then you can't fire your big cannon while your in your tank, and can only drive and use speed mods. The gunner can use the big cannon and damage mods. the AI guy who uses the swivel turret uses defensive mods
Kills-Archduke Ferdinand
Balance!
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:13:00 -
[56] - Quote
xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way. Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof. You said dual, there's no way you can 3-shots a dual hardened Mad. Moreover, it should have been a seriously unskilled tanker, I'll check it out anyway.
It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6043
|
Posted - 2014.03.23 02:17:00 -
[57] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing.
Why do you need 12mil? I have the following skills in HAVs atm:
Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry.
You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules.
Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6046
|
Posted - 2014.03.23 02:19:00 -
[58] - Quote
Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
You do realized that pretty much everybody rallied against that and now all of the rifles are being nerfed in 3 days right?
But since you claim that they are worth complaining about, you'll also rally with us to nerf 80GJ Blasters?
Or are you a hypocrite?
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Takron Nistrom
Tinfoil Hatz
280
|
Posted - 2014.03.23 02:20:00 -
[59] - Quote
Despite your wall of text and lack of paragraphs, your use of punctuation was admirable.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:20:00 -
[60] - Quote
Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******.
You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place.
Possibly the best around.
|
|
Gavr1Io Pr1nc1p
256
|
Posted - 2014.03.23 02:24:00 -
[61] - Quote
Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. wow you are really good at a video game--therefore, your ridiculous and illogical opinion must matter right?
Oh btw, you are definitely spkr4thedead alt. I'm calling it now
Kills-Archduke Ferdinand
Balance!
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:27:00 -
[62] - Quote
Atiim wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing. Why do you need 12mil? I have the following skills in HAVs atm: Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry. You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules. Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun.
It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6047
|
Posted - 2014.03.23 02:30:00 -
[63] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
lol. Why would you need Minimitar Specifically? Dropsuit command 2...lol. C'mon! You should already have that. Even tankers have that. You don't need level 5 electronics and powergrid either. RE's? wtf!? lol. Just pick one AV weapon. Why do you have sub-machine guns on there. lol. Your sooo ********. lol. Tell me your not serious.[/quote] I used Minmatar Frames as an example, because that's what I use.
When your stacking 3 Complex Damage Modifiers with a Weapon that has an amazing 118 CPU, while on a suit that is quite literally CPU/PG starved, yes you do. This alone proves that you need Electronics and Powergrid V.
I listed SMGs because I need them as an AVer. Or would you like to tell me a cool story about how to kill infantry units with a Swarm Launcher? Remote Explosives are supplementary, but aren't viable as a stand-alone AV weapon.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
xxwhitedevilxx M
Maphia Clan Corporation
1959
|
Posted - 2014.03.23 02:31:00 -
[64] - Quote
Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners:
the exact calculation is this:
1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it.
If it were dual hardened, each shot damage would have been 772.14
>Bastard I : "Cce me ne... futt! XD"
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Rynoceros
Rise Of Old Dudes
3276
|
Posted - 2014.03.23 02:34:00 -
[65] - Quote
Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. Oh, so you were a Logi hanging behind people with actual gun game and cashing in on not providing any cover fire?
I GÖú Kittens.
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:34:00 -
[66] - Quote
Big Burns wrote:Atiim wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing. Why do you need 12mil? I have the following skills in HAVs atm: Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry. You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules. Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun. It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
Possibly the best around.
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:36:00 -
[67] - Quote
Rynoceros wrote:Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. Oh, so you were a Logi hanging behind people with actual gun game and cashing in on not providing any cover fire?
No. Your a troll. Hop into my squad and I'll show you what I do and how to play. I'll be on in 20mins. k? I think I'd surprise you and open your eyes to a whole new level of support.
Possibly the best around.
|
Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:39:00 -
[68] - Quote
Big Burns wrote: It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
Damn. You don't read do you?
Atiim wrote: You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules.
I'd also like to correct you on something. Shield Hardeners require 0 SP to get into if you use the MLT Variants.
With your gross incompetence, and failure to present anything that's not anecdotal, It would be very logical to assume that you don't comprehend the complexity of this situation. Is the pot calling the kettle black again?
Also, I've been capping every week straight for the past year. I don't think it's possible to have 27mil SP without having enough run-time experience with this game.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:40:00 -
[69] - Quote
xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14
Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case.
Possibly the best around.
|
Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:43:00 -
[70] - Quote
Big Burns wrote: I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
So you believe that "because you can" is a valid argument? I guess that means I spent 12mil into AV "because I can" as well. By your logic, that is perfectly acceptable.
You don't need to prepare for anything. The HAV Command skill is for all of the racial HAVs (and so on and so forth for DS, ADS, and LAV command skills)
8/10
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
|
xxwhitedevilxx M
Maphia Clan Corporation
1961
|
Posted - 2014.03.23 02:44:00 -
[71] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case.
Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot
>Bastard I : "Cce me ne... futt! XD"
|
Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:45:00 -
[72] - Quote
Big Burns wrote: No. Your a troll. Hop into my squad and I'll show you what I do and how to play. I'll be on in 20mins. k? I think I'd surprise you and open your eyes to a whole new level of support.
Can't.
My niece is over, and I promised I'd let her play on my PS3.
edit: Whoops. I thought you were quoting me lol.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:49:00 -
[73] - Quote
xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case. Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot /facepalm source here
That is incorrect. Every module stacked after the initial, is -50%. So it would be -60%,-30%,-30%. This would give you 120%. ???
Possibly the best around.
|
xxwhitedevilxx M
Maphia Clan Corporation
1964
|
Posted - 2014.03.23 02:49:00 -
[74] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case. Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot /facepalm source here That is incorrect. Every module stacked after the initial, is -50%. So it would be -60%,-30%,-30%. This would give you 120%. ???
UH??? where did you get that value?
it's 100% of the value on the first module
87% of the value on the second
57% of the value on the third and so on
>Bastard I : "Cce me ne... futt! XD"
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:53:00 -
[75] - Quote
Atiim wrote:Big Burns wrote: I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
So you believe that "because you can" is a valid argument? I guess that means I spent 12mil into AV "because I can" as well. By your logic, that is perfectly acceptable. You don't need to prepare for anything. The HAV Command skill is for all of the racial HAVs (and so on and so forth for DS, ADS, and LAV command skills) 8/10
You brought it up. Your the one trying to make the argument that, you skilled into all that AV for the purpose of trying to destroy tanks. I just skilled into it for the hell of it. Are you really trying to make the argument that because you skilled into all of that unnecessary AV, that tanks are OP because of it?
Possibly the best around.
|
Atiim
Living Like Larry Schwag
6051
|
Posted - 2014.03.23 02:58:00 -
[76] - Quote
Big Burns wrote: You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place.
If we are playing the karma game, then wouldn't Uprising 1.0-1.6 be payback for the vehicle imbalance in Chromosome?
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
85
|
Posted - 2014.03.23 03:09:00 -
[77] - Quote
Gavr1Io Pr1nc1p wrote:all these goddamn tankers ask for anyone but themselves to use teamwork, but if we need to use teamwork, then you can't fire your big cannon while your in your tank, and can only drive and use speed mods. The gunner can use the big cannon and damage mods. the AI guy who uses the swivel turret uses defensive mods
This is what I've been saying every time I catch a Tank thread. Tanks should require teamwork to take down, fine, tanks should require teamwork to operate effectively then.
My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infantry and here's how it can be done.
Large Missle Turret: Lower splash damage to 1 meter making near direct hits mandatory, that combined with a slow rotation it already has means it can direct hit other vehicles but be rough at taking out infantry.
Rail Turret: Lower splash to 1 meter as well making direct hits where it's useful for taking out vehicles.
Blaster Turrets: Give them a massive spread on their shots while upping their damage so that they can compete for damage on large targets like vehicles but again be fairly ineffective when trying to mow down infantry.
I'll call your av needs teamwork and raise you a tanks should require teamwork too.
Edit: But you don't want people to have to help you to be all around effective? Well av doesn't want to have to gang up on you to also be effective. Be a hypocrite all you want but I will point out the hypocrisy every chance I get. |
OliX PRZESMIEWCA
Bezimienni...
69
|
Posted - 2014.03.23 03:16:00 -
[78] - Quote
The whole tankers vs infantry thing will stay until vehicles will benefit from pilot suit and it's core skills.
Right now any dedicated tanker can order tank for somebody else. And the only difference between those two guys are: turret core dmg bonus and experience in operating tank. That's unfair.
Second problem is tank spam. Two days ago I had really good ambush game (1st suggestion). No tanks until moment when we had around 30 clones left and opposite team got ~24. After moment we saw 5 tanks. They lost anyway but only because we left some links in town and were prepared for it. Two tanks for each side is good amount.
I wish to see any tanker face when 3 70k militia tanks try to kill my ~200k logi. I kill people while not moving any direction. Tanks eats 80% of my hp and then like in Loony Toons I scream "Mee Mee" and in 10 sec time I'm in my redline... |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1292
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Posted - 2014.03.23 11:41:00 -
[79] - Quote
Far Fall wrote:Big Burns wrote:Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!! So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself. Dude, that's not what he said at all. Did you even read his post? If you can't agree with what he said then it really hurts your credibility, because you seem biased beyond being able to be reasoned with. He is saying that him, using proto AV, cannot take down a militia tank with a full clip. That either says swarms are underpowered or militia tanks are overpowered. He said absolutely nothing about militia doing more damage than proto. Or that sp doesn't matter. How much sp does it take to skill into a militia tank again?
I told you guys...
Now please stop feeding the troll.
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J0hlss0n
Molon Labe. General Tso's Alliance
117
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Posted - 2014.03.23 12:09:00 -
[80] - Quote
TYCHUS MAXWELL wrote: This is what I've been saying every time I catch a Tank thread. Tanks should require teamwork to take down, fine, tanks should require teamwork to operate effectively then.
My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infantry and here's how it can be done.
Large Missle Turret: Lower splash damage to 1 meter making near direct hits mandatory, that combined with a slow rotation it already has means it can direct hit other vehicles but be rough at taking out infantry.
Rail Turret: Lower splash to 1 meter as well making direct hits where it's useful for taking out vehicles.
Blaster Turrets: Give them a massive spread on their shots while upping their damage so that they can compete for damage on large targets like vehicles but again be fairly ineffective when trying to mow down infantry.
I'll call your av needs teamwork and raise you a tanks should require teamwork too.
Edit: But you don't want people to have to help you to be all around effective? Well av doesn't want to have to gang up on you to also be effective. Be a hypocrite all you want but I will point out the hypocrisy every chance I get.
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