Zahle Undt
Bullet Cluster Legacy Rising
975
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Posted - 2014.03.17 21:30:00 -
[1] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
977
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Posted - 2014.03.17 21:58:00 -
[2] - Quote
Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!!
Exactly, if I have to pull out a 200K ISK proto suit with proto swarms and still need teamwork to kill a militia tank....tanks are OP. Right now the only truly valid defense against tanks are to have your own good tanker. I suck at tank driving, I have no SP in it I have very little practice or skill with them. However, if for some reason there are no other tanks on the field or no GOOD forge gunners I can LOL stomp on infantry all day with a militia tank. That isn't right
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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