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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:42:00 -
[1] - Quote
Big Burns wrote:Antecdotal banter
When you can disprove this video, I'll admit that HAVs are balanced.
Until then, your just wasting everyone's time.
[/thread]
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:52:00 -
[2] - Quote
Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately.
That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you.
Eat your words please.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:53:00 -
[3] - Quote
Big Burns wrote: The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Considering how he also shows it against 0SP MLT Vehicles, yes you do.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6043
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Posted - 2014.03.23 02:17:00 -
[4] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing.
Why do you need 12mil? I have the following skills in HAVs atm:
Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry.
You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules.
Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6046
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Posted - 2014.03.23 02:19:00 -
[5] - Quote
Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
You do realized that pretty much everybody rallied against that and now all of the rifles are being nerfed in 3 days right?
But since you claim that they are worth complaining about, you'll also rally with us to nerf 80GJ Blasters?
Or are you a hypocrite?
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6047
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Posted - 2014.03.23 02:30:00 -
[6] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
lol. Why would you need Minimitar Specifically? Dropsuit command 2...lol. C'mon! You should already have that. Even tankers have that. You don't need level 5 electronics and powergrid either. RE's? wtf!? lol. Just pick one AV weapon. Why do you have sub-machine guns on there. lol. Your sooo ********. lol. Tell me your not serious.[/quote] I used Minmatar Frames as an example, because that's what I use.
When your stacking 3 Complex Damage Modifiers with a Weapon that has an amazing 118 CPU, while on a suit that is quite literally CPU/PG starved, yes you do. This alone proves that you need Electronics and Powergrid V.
I listed SMGs because I need them as an AVer. Or would you like to tell me a cool story about how to kill infantry units with a Swarm Launcher? Remote Explosives are supplementary, but aren't viable as a stand-alone AV weapon.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:39:00 -
[7] - Quote
Big Burns wrote: It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
Damn. You don't read do you?
Atiim wrote: You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules.
I'd also like to correct you on something. Shield Hardeners require 0 SP to get into if you use the MLT Variants.
With your gross incompetence, and failure to present anything that's not anecdotal, It would be very logical to assume that you don't comprehend the complexity of this situation. Is the pot calling the kettle black again?
Also, I've been capping every week straight for the past year. I don't think it's possible to have 27mil SP without having enough run-time experience with this game.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:43:00 -
[8] - Quote
Big Burns wrote: I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
So you believe that "because you can" is a valid argument? I guess that means I spent 12mil into AV "because I can" as well. By your logic, that is perfectly acceptable.
You don't need to prepare for anything. The HAV Command skill is for all of the racial HAVs (and so on and so forth for DS, ADS, and LAV command skills)
8/10
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:45:00 -
[9] - Quote
Big Burns wrote: No. Your a troll. Hop into my squad and I'll show you what I do and how to play. I'll be on in 20mins. k? I think I'd surprise you and open your eyes to a whole new level of support.
Can't.
My niece is over, and I promised I'd let her play on my PS3.
edit: Whoops. I thought you were quoting me lol.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6051
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Posted - 2014.03.23 02:58:00 -
[10] - Quote
Big Burns wrote: You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place.
If we are playing the karma game, then wouldn't Uprising 1.0-1.6 be payback for the vehicle imbalance in Chromosome?
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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