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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8328
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Posted - 2014.03.17 21:05:00 -
[1] - Quote
I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8329
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Posted - 2014.03.17 21:09:00 -
[2] - Quote
ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly.
Maybe not MLT but STD forge guns sure.
I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun.
Now if only I had the Assault or Breach like Aero or Eirik.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8329
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Posted - 2014.03.17 21:11:00 -
[3] - Quote
Big Burns wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment. See here I would disagree.
This weekend proved otherwise that the HAV doesn't have to be something I do alone to protect my team, its somethign I work on with my team to aid them, and have them protect me.
Cryptic I know but I want to keep the FoTM tankers ignorant of where HAV strengths really lie.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 21:22:00 -
[4] - Quote
Big Burns wrote:True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik. I would love to have you in my squad/on my team, anytime. You are clearly a intelligent soldier.
No you wouldn't I'm a terrible shot. I'm just a squad mate who tries to make sure what his squad leader tells him to do gets done.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 21:45:00 -
[5] - Quote
Green Living wrote:Fully EWAR'ed out on m Proto Gallente Scout and Tanks STILL ARE NOT SHOWING UP ON TACNET. How can heavy armor not show up on tacnet as SOON as it enters?
Hmmm well I might show up in your scan range but outside of that why should you be able to see it?
This however is why I am pushing for Proto/ Specialised HAV tiers.
Enforcers- Highest Damage potential and moderate mobility, lowest shield/armour Marauder- Highest Armour with moderate damage, lowest Mobility and handling Spec Ops- Highest Mobility, moderate Shield/Armour, lowest fire power...... Lowest Scan profile (AKA hard to scan).
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 22:00:00 -
[6] - Quote
Zahle Undt wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
Hmmmm thats a poor generalisation.
But i agree with the ISK think HAV need to cost a little bit more....however frames already cost.... 200K and logically speaking why would I pay 300K ISK for a tank when I could buy a frigate and cannons the size of and HAV for an equivalent price?
Have you ever considered that our gears costs too much for what it is and we are being paid too much for what we do.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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