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xxwhitedevilxx M
Maphia Clan Corporation
1893
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Posted - 2014.03.17 21:07:00 -
[1] - Quote
Big Burns wrote: it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault.
How could it be balanced?
If it takes 3 ADV Forges to effectively take out a tank, just call in 5 tanks and....
You litterally have to turn your entire squad into AV in order to effectively destroy all the tanks in game in a reasonable amount of time. MEanwhile the remaining enemy infantry caps the letters. That's not balanced. Absolutely. Your opinion would be ok if there was a much lower HAV hard cap (like 2).
>Bastard I : "Cce me ne... futt! XD"
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xxwhitedevilxx M
Maphia Clan Corporation
1959
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Posted - 2014.03.23 01:59:00 -
[2] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way.
>Bastard I : "Cce me ne... futt! XD"
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xxwhitedevilxx M
Maphia Clan Corporation
1959
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Posted - 2014.03.23 02:04:00 -
[3] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way. Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof.
You said dual, there's no way you can 3-shots a dual hardened Mad. Moreover, it should have been a seriously unskilled tanker, I'll check it out anyway.
>Bastard I : "Cce me ne... futt! XD"
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xxwhitedevilxx M
Maphia Clan Corporation
1959
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Posted - 2014.03.23 02:31:00 -
[4] - Quote
Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners:
the exact calculation is this:
1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it.
If it were dual hardened, each shot damage would have been 772.14
>Bastard I : "Cce me ne... futt! XD"
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xxwhitedevilxx M
Maphia Clan Corporation
1961
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Posted - 2014.03.23 02:44:00 -
[5] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case.
Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot
>Bastard I : "Cce me ne... futt! XD"
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xxwhitedevilxx M
Maphia Clan Corporation
1964
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Posted - 2014.03.23 02:49:00 -
[6] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case. Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot /facepalm source here That is incorrect. Every module stacked after the initial, is -50%. So it would be -60%,-30%,-30%. This would give you 120%. ???
UH??? where did you get that value?
it's 100% of the value on the first module
87% of the value on the second
57% of the value on the third and so on
>Bastard I : "Cce me ne... futt! XD"
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