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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 20:59:00 -
[1] - Quote
PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
Possibly the best around.
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One Eyed King
Eyniletti Rangers Minmatar Republic
641
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Posted - 2014.03.17 21:03:00 -
[2] - Quote
OP is simply a comparison of the ability or power of an item in relation to the views of the other in game items.
To say that everything else is UP is just a roundabout way of saying tanks are OP.
Stop trying to spin the issue into some positive light for tankers.
We need practical ways to achieve balance, not justifications and rationalizations.
Looking for the scout hangout?
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
649
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Posted - 2014.03.17 21:03:00 -
[3] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8328
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Posted - 2014.03.17 21:05:00 -
[4] - Quote
I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:06:00 -
[5] - Quote
COVERT SUBTERFUGE wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread.
Quote:As I do both I can respectfully evaluate this situation from both points of view. As I said,
Possibly the best around.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
546
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Posted - 2014.03.17 21:06:00 -
[6] - Quote
True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Miokai Zahou
The Southern Legion League of Infamy
154
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Posted - 2014.03.17 21:07:00 -
[7] - Quote
Tl;Dr tanks are over powered in the way of the (right now) modules and oh lackluster AV is at the moment. Nothing should justify taken 6 people to kill just one tank with dedicated AVs in a 32 player map.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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xxwhitedevilxx M
Maphia Clan Corporation
1893
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Posted - 2014.03.17 21:07:00 -
[8] - Quote
Big Burns wrote: it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault.
How could it be balanced?
If it takes 3 ADV Forges to effectively take out a tank, just call in 5 tanks and....
You litterally have to turn your entire squad into AV in order to effectively destroy all the tanks in game in a reasonable amount of time. MEanwhile the remaining enemy infantry caps the letters. That's not balanced. Absolutely. Your opinion would be ok if there was a much lower HAV hard cap (like 2).
>Bastard I : "Cce me ne... futt! XD"
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:09:00 -
[9] - Quote
True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment.
Possibly the best around.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8329
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Posted - 2014.03.17 21:09:00 -
[10] - Quote
ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly.
Maybe not MLT but STD forge guns sure.
I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun.
Now if only I had the Assault or Breach like Aero or Eirik.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Rusty Shallows
1141
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Posted - 2014.03.17 21:10:00 -
[11] - Quote
COVERT SUBTERFUGE wrote:Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread. Not any time soon and certainly not in any meaningful way. Until then HAVs can continue to run on the clean alternative fuel called tears.
Here, have some candy and a Like. :-)
Forums > Game
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8329
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Posted - 2014.03.17 21:11:00 -
[12] - Quote
Big Burns wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment. See here I would disagree.
This weekend proved otherwise that the HAV doesn't have to be something I do alone to protect my team, its somethign I work on with my team to aid them, and have them protect me.
Cryptic I know but I want to keep the FoTM tankers ignorant of where HAV strengths really lie.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Aurum ISK
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2014.03.17 21:13:00 -
[13] - Quote
Sounds like someone is a little butt-hurt about their tanks being called "OP" im sorry bud.. the truth hurts.
Militia gear is like a dull blade , you can kill people with it , but only in the most unusual ways.
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
650
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Posted - 2014.03.17 21:13:00 -
[14] - Quote
Rusty Shallows wrote:COVERT SUBTERFUGE wrote:Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread. Not any time soon and certainly not in any meaningful way. Until then HAVs can continue to run on the clean alternative fuel called tears.
I'm pretty sure I read somewhere that module resources are going to be changed. it wasn't the intended gameplay to have multiple hardeners that are able to mitigate almost all the damage of AV. I could be wrong, gettin' rusty in my old age but I'm pretty sure it was a dev or CPM who said it.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:14:00 -
[15] - Quote
Miokai Zahou wrote:Tl;Dr tanks are over powered in the way of the (right now) modules and oh lackluster AV is at the moment. Nothing should justify taken 6 people to kill just one tank with dedicated AVs in a 32 player map.
If the majority of the opposing team is in vehicles, then that's an easy win, and easy WP's. Use common sense and get into the compound, which every map has. I love it when everyone spams tanks, because I get more WP's and we always win. lol.
Possibly the best around.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
547
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Posted - 2014.03.17 21:14:00 -
[16] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik.
Go Assault. The breach damage is great, but it so damn slow even at 5, an Assault can do considerably more damage over time.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
864
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Posted - 2014.03.17 21:15:00 -
[17] - Quote
yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. |
Meee One
The dyst0pian Corporation Zero-Day
539
|
Posted - 2014.03.17 21:16:00 -
[18] - Quote
Protip:Guys don't mind burny here he's from NF and they have 0 credibility.
I game over like a boss.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:16:00 -
[19] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik.
I would love to have you in my squad/on my team, anytime. You are clearly a intelligent soldier.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:19:00 -
[20] - Quote
Aurum ISK wrote:Sounds like someone is a little butt-hurt about their tanks being called "OP" im sorry bud.. the truth hurts. " "As I do both I can respectfully evaluate this situation from both points of view" Did you even read the entire thread?
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:20:00 -
[21] - Quote
Meee One wrote:Protip:Guys don't mind burny here he's from NF and they have 0 credibility.
How many districts do you own again?
Possibly the best around.
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Lanius Pulvis
Bullet Cluster Legacy Rising
192
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Posted - 2014.03.17 21:21:00 -
[22] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik. On my Heavy alt I hated them right up until I got the DAU 2. I freakin love them now, Assault is definitely where it's at.
Not new, just new to you.
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JIMvc2
UNREAL WARRIORS
29
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Posted - 2014.03.17 21:21:00 -
[23] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
You really like to get attention dont you ? Since you think that Tanks are the Best thing out there and that no one can destroy then do me a favor, instead of calling your tank just to get kills, Spawn on the battlefield so I can shoot your ass. Not all tankers are dicks but you, you are a ****. I have a special surprise for you since you like being a tank but since you lack in tactics, you'll only last for 1 second. " Get good" like wtf, its a game not a sport, you think Kd is important well duh no its not.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 21:22:00 -
[24] - Quote
Big Burns wrote:True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik. I would love to have you in my squad/on my team, anytime. You are clearly a intelligent soldier.
No you wouldn't I'm a terrible shot. I'm just a squad mate who tries to make sure what his squad leader tells him to do gets done.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:22:00 -
[25] - Quote
Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job.
Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:24:00 -
[26] - Quote
JIMvc2 wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You really like to get attention dont you ? Since you think that Tanks are the Best thing out there and that no one can destroy then do me a favor, instead of calling your tank just to get kills, Spawn on the battlefield so I can shoot your ass. Not all tankers are dicks but you, you are a ****. I have a special surprise for you since you like being a tank but since you lack in tactics, you'll only last for 1 second. " Get good" like wtf, its a game not a sport, you think Kd is important well duh no its not.
WTF!? You have to be the funniest guy on the forums. You are truly the master of trolling.
Possibly the best around.
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Spkr4theDead
Red Star. EoN.
1923
|
Posted - 2014.03.17 21:25:00 -
[27] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You almost cost me a tank by destroying a suicide LAV that was right up my rear. It dropped my Gunnlogi to less than half armor because you just had to blow it up.
Your opinion means less than nothing due to extreme stupidity.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:28:00 -
[28] - Quote
Spkr4theDead wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You almost cost me a tank by destroying a suicide LAV that was right up my rear. It dropped my Gunnlogi to less than half armor because you just had to blow it up. Your opinion means less than nothing due to extreme stupidity. C'mon you know it was funny. lol.
Possibly the best around.
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Zahle Undt
Bullet Cluster Legacy Rising
975
|
Posted - 2014.03.17 21:30:00 -
[29] - Quote
Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:35:00 -
[30] - Quote
Zahle Undt wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
I think tanks should cost more SP and isk. That is not the point I'm trying to make though. A tank is a tank. A good tanker will have 2-3x as many skill points into them, than what it takes for a infantry to destroy them. All I'm saying is they are not OP, they can be taken out, pretty easily I might add.
Possibly the best around.
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