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Lightning xVx
R 0 N 1 N
413
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Posted - 2014.03.16 03:50:00 -
[1] - Quote
I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! |
Dexter307
The Unholy Legion Of DarkStar
1036
|
Posted - 2014.03.16 03:53:00 -
[2] - Quote
Increase stamina bonus to 15% or 20% a level With its current bonus the other scouts can still get places faster |
Mossellia Delt
Militaires Sans Jeux
1049
|
Posted - 2014.03.16 03:54:00 -
[3] - Quote
Remove stamina bonus, add 5% per level bonus to biotic modules per level.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Cyrius Li-Moody
3990
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Posted - 2014.03.16 04:02:00 -
[4] - Quote
Mossellia Delt wrote:Remove stamina bonus, add 5% per level bonus to biotic modules per level.
no. absolutely not.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4542
|
Posted - 2014.03.16 04:04:00 -
[5] - Quote
I'm fine with it. But if I had to have something extra, the scrambler pistol thing would be nice. Though I think it would make it kinda OP lol
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Cyrius Li-Moody
3990
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Posted - 2014.03.16 04:07:00 -
[6] - Quote
DJINN Marauder wrote:I'm fine with it. But if I had to have something extra, the scrambler pistol thing would be nice. Though I think it would make it kinda OP lol
it would be insanely OP.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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castba
Penguin's March
337
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Posted - 2014.03.16 04:07:00 -
[7] - Quote
Remove stamina bonus. Change to 4% increase cloak duration and 3% recharge rate per level. |
Lightning xVx
R 0 N 1 N
413
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Posted - 2014.03.16 04:08:00 -
[8] - Quote
DJINN Marauder wrote:I'm fine with it. But if I had to have something extra, the scrambler pistol thing would be nice. Though I think it would make it kinda OP lol
3% per level?, I'm just trying to throw idea's haha |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3963
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Posted - 2014.03.16 04:10:00 -
[9] - Quote
I'm fine with it honestly. Yes, I may be complaining about it, but that is because I think it's a stupid bonus in comparison to the other scouts' bonuses.
I will have proto Amarr Scout a.k0 immediately after I download the patch and enter my MQ, but I think something CCP could do is make it faster than the Minmatar assault...I mean really, a scout that is slower than one of the assault MEDIUM frame suits?!?
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Lightning xVx
R 0 N 1 N
413
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Posted - 2014.03.16 04:10:00 -
[10] - Quote
castba wrote:Remove stamina bonus. Change to 4% increase cloak duration and 3% recharge rate per level.
I like the stamina bonus, I dont want that to go. But I respect your view on it. |
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2363
|
Posted - 2014.03.16 04:12:00 -
[11] - Quote
increase stamina bonus and add a bonus to scambler pistol clip size or something like that.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Lightning xVx
R 0 N 1 N
413
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Posted - 2014.03.16 04:12:00 -
[12] - Quote
Aisha Ctarl wrote:I'm fine with it honestly. Yes, I may be complaining about it, but that is because I think it's a stupid bonus in comparison to the other scouts' bonuses.
I will have proto Amarr Scout a.k0 immediately after I download the patch and enter my MQ, but I think something CCP could do is make it faster than the Minmatar assault...I mean really, a scout that is slower than one of the assault MEDIUM frame suits?!?
I will give you that, idk what CCP was thinking but I'm guessing it has to do with the speed buff on it? Because if you put 3x complex Kin Cats it'll go almost 11 I think. |
Onesimus Tarsus
Bragian Order Amarr Empire
1602
|
Posted - 2014.03.16 04:12:00 -
[13] - Quote
The stamina is a good start. Make mounting uplinks easier and give a modest boost to scrambler pistols, and we'd have something.
Unless you're just addicted to wetsuit paperdolls...
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1052
|
Posted - 2014.03.16 04:12:00 -
[14] - Quote
Maybe add 5% cloak duration per level on top of the current stamina bonuses? |
Lightning xVx
R 0 N 1 N
413
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Posted - 2014.03.16 04:14:00 -
[15] - Quote
Onesimus Tarsus wrote:The stamina is a good start. Make mounting uplinks easier and give a modest boost to scrambler pistols, and we'd have something.
Perhaps an extra bullet? Like instead of 11 you get 12 shots? |
Derrith Erador
The Panty Pugilists
1292
|
Posted - 2014.03.16 04:18:00 -
[16] - Quote
If I had the extra SP, I'd definitely go into it, just to complete the set, and to finally have a suit that doesn't make me feel dirty to use and isn't a caldari one.
The lone monk who traverses the treacherous worlds of New Eden in search of panty dropper songs.
Amarrican to the core.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4542
|
Posted - 2014.03.16 04:44:00 -
[17] - Quote
Nocturnal Soul wrote:increase stamina bonus and add a bonus to scambler pistol clip size or something like that. I like that!
16 shot scrambler
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Atiim
Living Like Larry Schwag
5759
|
Posted - 2014.03.16 04:50:00 -
[18] - Quote
25% bonus to SCP damage would make it OP.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5759
|
Posted - 2014.03.16 04:51:00 -
[19] - Quote
DJINN Marauder wrote:Nocturnal Soul wrote:increase stamina bonus and add a bonus to scambler pistol clip size or something like that. I like that! 16 shot scrambler It works wonders on Minmatar Assault suits.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Asher Night
Dark Tengu
511
|
Posted - 2014.03.16 04:56:00 -
[20] - Quote
Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO!
5%? No way. 2% would be fine. As others have said, more of a stamina bonus would be good too.
100% Tactical Scout Corporation
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Asha Starwind
DUST University Ivy League
491
|
Posted - 2014.03.16 05:04:00 -
[21] - Quote
-2%(or 4%) stamina depletion rate. When I was crunching the numbers the reason the Amarr scout doesn't gain an advantage is because it's stamina and stamina regen increase proportionally to one another which does nothing for overall speed just means you take fewer long breaks in lieu of many short ones when sprinting from destination to destination. It's more of a convenience than a bonus.
32db Mad Bomber.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2014.03.16 05:24:00 -
[22] - Quote
i have 0 problems with this passive, and now the scout is not gonna be all about speed, but sneaking, real sneaking, im gonna go full metal gear with my caldari scout.
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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low genius
The Sound Of Freedom Renegade Alliance
1362
|
Posted - 2014.03.16 05:49:00 -
[23] - Quote
Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO!
it's a bunch of people who haven't played long enough to remember the stamina bonus on the scouts of old.
the amarr scout will be awesome. |
Oswald Rehnquist
1285
|
Posted - 2014.03.16 06:00:00 -
[24] - Quote
I actually would like the amarr scout bonus to be
10% stamina / regen per level and 1% cpu/pg per level (on top of whats there)
Below 28 dB
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Galvan Nized
Deep Space Republic
817
|
Posted - 2014.03.16 06:10:00 -
[25] - Quote
The pistol damage thing would be fine. I'm going to say no to a huge stamina bonus because it compounds with regulators into far too insane of a bonus. Max should be 50%.
Personally I wanted them to have stealthy uplinks and possibly other equipment. Let's say uplink profile rating is 60. I say give a 14% reduction per level, so at level 5 uplinks now uplinks have profile of 18.
I'm not a huge fan of combat bonuses because...it's a scout. But sneaky uplinks leaves the Amarr scout as the infiltrator meant to get behind enemy lines. It's unique to the other scouts and would be balanced with the new uplinks. |
Epicsting pro
Planetary Response Organisation FACTION WARFARE ALLIANCE
327
|
Posted - 2014.03.16 07:00:00 -
[26] - Quote
The current passive plus 3% melee modifier per ever 10 missing stamina per lvl. Up to a max of 250% modifier.
For the mother land.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
541
|
Posted - 2014.03.16 07:11:00 -
[27] - Quote
Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO!
I don't like the stamina bonus because it is completely useless. I have done the math, made charts, ran the numbers, there is just nothing redeeming about it. In a foot race the amarr suit looses EVERY TIME to minmatar (no matter the distance), and it barely keeps up with the gallente and caldari. Mind you that all of these other suits are UNBONUSED.
Anyway, I would change it as follows:
+5% bonus to the efficacy of biotic modules per level -5% cloak recharge time per lvl
This would mean the instead of 12.6% faster for kin-cats, the amarr kin-cats would be 15.75% faster. The cardiac regulators would go from 100/100 to 125/125 and the melee would go from 50 to 62.5%
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
333
|
Posted - 2014.03.16 07:34:00 -
[28] - Quote
Magnus Amadeuss wrote:Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! I don't like the stamina bonus because it is completely useless. I have done the math, made charts, ran the numbers, there is just nothing redeeming about it. In a foot race the amarr suit looses EVERY TIME to minmatar (no matter the distance), and it barely keeps up with the gallente and caldari. Mind you that all of these other suits are UNBONUSED. Anyway, I would change it as follows: +5% bonus to the efficacy of biotic modules per level-5% cloak recharge time per lvl This would mean the instead of 12.6% faster for kin-cats, the amarr kin-cats would be 15.75% faster. The cardiac regulators would go from 100/100 to 125/125 and the melee would go from 50 to 62.5% no, amarr shouldn't have a speed bonus, this is minmattar native identity, maybe we should lower the other scout suit base stamina and regen to make the amarr king in that department, also keep in mind that with 4 low you have a lot of room for kin cat and ccp already stated that as far as speed goes we're already close to the limit, how a minny with only 2 low could compete. Maybe giving it extra native cpu and pg would also be a good thing, i dunno, but please stop with the non sense
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
551
|
Posted - 2014.03.16 08:20:00 -
[29] - Quote
Omareth Nasadra wrote:Magnus Amadeuss wrote:Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! I don't like the stamina bonus because it is completely useless. I have done the math, made charts, ran the numbers, there is just nothing redeeming about it. In a foot race the amarr suit looses EVERY TIME to minmatar (no matter the distance), and it barely keeps up with the gallente and caldari. Mind you that all of these other suits are UNBONUSED. Anyway, I would change it as follows: +5% bonus to the efficacy of biotic modules per level-5% cloak recharge time per lvl This would mean the instead of 12.6% faster for kin-cats, the amarr kin-cats would be 15.75% faster. The cardiac regulators would go from 100/100 to 125/125 and the melee would go from 50 to 62.5% no, amarr shouldn't have a speed bonus, this is minmattar native identity, maybe we should lower the other scout suit base stamina and regen to make the amarr king in that department, also keep in mind that with 4 low you have a lot of room for kin cat and ccp already stated that as far as speed goes we're already close to the limit, how a minny with only 2 low could compete ( EDIT : forgot we'll get a third slot in 1.8 but still you know what i mean) . Maybe giving it extra native cpu and pg would also be a good thing, i dunno, but please stop with the non sense
I ran the math before I posted the suggestion. In order for the amarrian suit to be faster than the minmatar suit it would need to fit 4 complex kincats, which of course would mean that there is no fitting room left at all.
Aside from that, the minmatar suit is faster each time they both fir a kincat:
1 kincat: minnie 0.4 m/sec faster 2 kincat: minnie 0.2 m/sec faster 3 kincat: minnie 0.06 m/sec faster 4 kincat: amarr is 0.39 m/sec faster
I think that is incredibly balanced. Remeber, in eve the crusader (amarr frigate) can go faster than the minmatar counterpart ONLY because it would sacrifice it's entire fit to do so (amarr have more low-slots than minnies)
Also it isn't non-sense. CCP has clearly positioned the gal/cal as the ewar scouts, and the minnie/amarr as the biotic scouts. Keeping in line with the CCP set archetypes, this makes perfect sense. Also it is not a speed bonus, it is a module bonus. It is a rather tame bonus at that as well.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Scout Registry
Nos Nothi
1488
|
Posted - 2014.03.16 08:29:00 -
[30] - Quote
Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! Opinions / Observations: 1) An experienced Amarr Scout will have nearly twice the Stam Pool of an equally fit non-Amarr Scout. 2) Stam and Stam Regen are HUGE for a Scout; you know this because you're actually a Scout. 3) In my personal opinoin, the Amarr Scout is in a good place, as is. 4) ScP's can put alot of damage on target in a hurry; 25% faster would be OP. |
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1045
|
Posted - 2014.03.16 09:08:00 -
[31] - Quote
Phazoid wrote:i have 0 problems with this passive, and now the scout is not gonna be all about speed, but sneaking, real sneaking, im gonna go full metal gear with my caldari scout.
Haha yeaa bro! Its gonna be like back in beta again before the shi**y scanners.
I can't decide if I should go Gallente Scout or Caldari Scout. Humm, maybe both is the best Idea if I can afford them both after getting the Caldari sentinel for forge pew.
Join our public channel -
ACME SPECIAL FORCES PUB
ZERG EVENT 1MILLION CLONES! LETS DO THIS
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Matticus Monk
Ordus Trismegistus
1417
|
Posted - 2014.03.16 09:15:00 -
[32] - Quote
As a scout full-time, the most annoying thing in the world is running out of stamina. I hate the fits I have with no cardiac regulators.... it's not about covering ground for me most of the time as much as it is about quick successive bursts of sprinting and jumping to reposition and evade.
So MANY times have I died because I didn't have the stamina to sprint around a corner, jump over a railing, or make it just 10 more feet to cover. And when I do stop running to aim or fire, having my stamina recharge quickly is a godsend....
The Amarr bonus is not up to parity with the other suits, but I would be seriously bummed if they removed it. SCP damage? The thing already puts so much DPS out it's insane... I think anything over 10% would be sheer insanity.
Honestly, my favorite additional suggestion was the reduction on deployable equipment profiles. Or (out there) make auto-aim not work against the Amarr scout.
You know, because god came down and deflected the bullets.
Double posting like a Kaiser.
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steadyhand amarr
TeamPlayers Negative-Feedback
2577
|
Posted - 2014.03.16 09:58:00 -
[33] - Quote
People who are upset with the amarr scout want to use for things outside its role.
The amarr scout job is get into the thick of it kill of a key target and get out. Its not a stealth suit nor or is it scanning suit.
Its role is all about a blinding all or nothing attack. If u want a cloke bonuses go fit the scout suit that works it. I look forword to showing u all how dangerous this suit is
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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SgtDoughnut
DUST University Ivy League
483
|
Posted - 2014.03.16 10:08:00 -
[34] - Quote
Aisha you gotta remember you may not be the fastest one out there but your the most stylish...your not running your struttin. |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3967
|
Posted - 2014.03.16 10:32:00 -
[35] - Quote
SgtDoughnut wrote:Aisha you gotta remember you may not be the fastest one out there but your the most stylish...your not running your struttin.
#rollingold
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
293
|
Posted - 2014.03.16 10:32:00 -
[36] - Quote
steadyhand amarr wrote:People who are upset with the amarr scout want to use for things outside its role.
The amarr scout job is get into the thick of it kill of a key target and get out. Its not a stealth suit nor or is it scanning suit.
Its role is all about a blinding all or nothing attack. If u want a cloke bonuses go fit the scout suit that works it. I look forword to showing u all how dangerous this suit is stfu
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
293
|
Posted - 2014.03.16 10:40:00 -
[37] - Quote
i got the ******* solution gold paint bucket the gallent scout suit now a beterrrrrrr amarr scout yayyyyyyyyyyyyyy fuk CCP
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
293
|
Posted - 2014.03.16 11:06:00 -
[38] - Quote
The Amarr should be the ******* scout hunter not Caldari , +5% bonus to dropsuit scan radius per level and +19% bonus to Complex Precision Enhancer per level( yes 19% bonus bcuz Amarr lacks high slot) ,,new base dropsuit stat Movement Speed 5.39(current 5.25) , new sprint 7.55(current 7.35),, new stamina 225 (current 275),,, however in exchange Caldari should have bonus to cloaking,,,,,,, +7 % reduction to cloak field cooldown per level,,,+8 % bonus to Cloaked ScProfile Reduction.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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JARREL THOMAS
Dead Man's Game
189
|
Posted - 2014.03.16 12:14:00 -
[39] - Quote
A lot of thes posts are really op ccp your idea is fine I don't to get shot by a scrambler pistol that op. and at least wait until judging.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
189
|
Posted - 2014.03.16 12:17:00 -
[40] - Quote
Faquira Bleuetta wrote:The Amarr should be the ******* scout hunter not Caldari , +5% bonus to dropsuit scan radius per level and +19% bonus to Complex Precision Enhancer per level( yes 19% bonus bcuz Amarr lacks high slot) ,,new base dropsuit stat Movement Speed 5.39(current 5.25) , new sprint 7.55(current 7.35),, new stamina 225 (current 275),,, however in exchange Caldari should have bonus to cloaking,,,,,,, +7 % reduction to cloak field cooldown per level,,,+8 % bonus to Cloaked ScProfile Reduction. Noooo YOU ARE NOT BREAKING MY SCOUT FOR YOURS STICK WITH STAMINA YOU GUYS HAVE MORE HP ANYWAYS.
Caldari Loyalist
I speak for the rabbits
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Arx Ardashir
Imperium Aeternum
680
|
Posted - 2014.03.16 12:29:00 -
[41] - Quote
Everytime someone shoots at you, it turns into a quicktime event.
Tap X to dodge the headshot!
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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IAmDuncanIdaho II
R 0 N 1 N
267
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Posted - 2014.03.16 12:42:00 -
[42] - Quote
Looking at the 1.8 suit stats, it does seem like some sort of armor bonus might be in line with the suit's strengths. Perhaps some armor resists? Or as someone already mentioned, a bonus on the armor plate penalty? However, I've really no idea how good or not the stamina bonus will be, simply because my style is get in fast, get out fast, and I think it's relatively easy to manage stamina just before a fight. |
Scout Registry
Nos Nothi
1491
|
Posted - 2014.03.16 13:38:00 -
[43] - Quote
Faquira Bleuetta wrote:The Amarr should be the ******* scout hunter not Caldari , +5% bonus to dropsuit scan radius per level and +19% bonus to Complex Precision Enhancer per level( yes 19% bonus bcuz Amarr lacks high slot) ,,new base dropsuit stat Movement Speed 5.39(current 5.25) , new sprint 7.55(current 7.35),, new stamina 225 (current 275),,, however in exchange Caldari should have bonus to cloaking,,,,,,, +7 % reduction to cloak field cooldown per level,,,+8 % bonus to Cloaked ScProfile Reduction. Trollhard?
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IAmDuncanIdaho II
R 0 N 1 N
267
|
Posted - 2014.03.16 14:33:00 -
[44] - Quote
Hmm just had a thought. I was thinking about how on occasion, I've ended up running around half the map (in my min scout and 2x complex kincats) and how that's something I try to avoid where possible coz it takes forever, and the reason I'm doing it might not exist by the time I arrive. Seems like that wouldn't be any / much better in a 1.8 Amarr suit due to the base speed.
So I got to thinking about the Amarr scout in combat...how that stamina bonus might be useful. Only thing I can think of is related to jumping...so what if you made them able to jump higher or further? I know for example, that my min scout with the 2x kincats can make jumps in and out of some complexes using boxes etc. that other suits can't, which is a massive tactical advantage given the right situation.
TL;DR
So, what if you gave the Amarr scout some sort of bonus to jumping? |
DEZKA DIABLO
0uter.Heaven
387
|
Posted - 2014.03.16 15:08:00 -
[45] - Quote
I personal am highly considering this suit, the base HP and the stamina basically save you two slots I'd say if anything give it some sort of shield recharge boost or depleted delay boost cuz it's only weaknesses to me are those, a 30 HP shield recharge without the passive armor rep like gallente means your gonna run a shield reg or armor rep.
With a 30 HP recharge and 6 sec delay your gonna depend on a armor rep which means you better have it stacked with speed or be able to cloak ASAP cuz your gonna be two slow if you tank it.
Actually the best bonus I think It could and should have is a REDUCTION TO ARMOR SPEED PENALTY PER LV.
Dude imagine using complex plates with no speed penalty , because if it's slower than a min assault without plates it's gonna be a mini heavy with them, so go for reduction to speed an movement penalty per lv
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Lightning xVx
R 0 N 1 N
415
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Posted - 2014.03.16 20:17:00 -
[46] - Quote
DEZKA DIABLO wrote:I personal am highly considering this suit, the base HP and the stamina basically save you two slots I'd say if anything give it some sort of shield recharge boost or depleted delay boost cuz it's only weaknesses to me are those, a 30 HP shield recharge without the passive armor rep like gallente means your gonna run a shield reg or armor rep.
With a 30 HP recharge and 6 sec delay your gonna depend on a armor rep which means you better have it stacked with speed or be able to cloak ASAP cuz your gonna be two slow if you tank it.
Actually the best bonus I think It could and should have is a REDUCTION TO ARMOR SPEED PENALTY PER LV.
Dude imagine using complex plates with no speed penalty , because if it's slower than a min assault without plates it's gonna be a mini heavy with them, so go for reduction to speed an movement penalty per lv
MORE SPEED!!!! |
Vell0cet
SVER True Blood General Tso's Alliance
1100
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Posted - 2014.03.16 20:25:00 -
[47] - Quote
Remove stam bonus, add 5%/ level to cloak recharge (the original bonus), and give it +0.1 increase to base speed.
It will still be the slowest by a significant amount, but it's at least faster than all assault suits, and it will have less downtime on the cloak, which is a unique and interesting bonus, just like the other scouts have. The Amarr scout will need its cloak for survivability moreso than the other scouts.
Nothing about this suggestion is OP.
Best PvE idea ever!
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DozersMouse XIII
Ultramarine Corp
163
|
Posted - 2014.03.16 20:27:00 -
[48] - Quote
15% to stamina max per level and 5% to regen per level
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
562
|
Posted - 2014.03.16 20:31:00 -
[49] - Quote
Scout Registry wrote:Lightning xVx wrote:I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! Opinions / Observations: 1) An experienced Amarr Scout will have nearly twice the Stam Pool of an equally fit non-Amarr Scout. 2) Stam and Stam Regen are HUGE for a Scout; you know this because you're actually a Scout. 3) ScP's can put alot of damage on target in a hurry; 25% faster would be OP. @ Lightning If I had to propose an alternative bonus, I'd go with 5% reduction to Armor Plate Penalty. I personally think the Amarr Scout is in a pretty good place as is, though I freely defer to your expertise.
1) a person with 8th grade math behind them could figure out that not all stamina is the same (i.e. 1 seconds of sprint for amarr <<<<< 1 seconds sprint for minmatar)
2) Stam and Stam regen combined with stamina efficiency. IF you are slow as an assault suit, tons of stamina doesn't do you any good. You are still super easy to hit, not able to find cover, not able to effectively flank in a decent amount of time, and can't jump/melee anymore than normal.
3) agreed
Also, -5% penalty to armor is a HORRIBLE bonus. So why even have ferroscale plates?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Lightning xVx
R 0 N 1 N
415
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Posted - 2014.03.16 20:31:00 -
[50] - Quote
Vell0cet wrote:Remove stam bonus, add 5%/ level to cloak recharge (the original bonus), and give it +0.1 increase to base speed.
It will still be the slowest by a significant amount, but it's at least faster than all assault suits, and it will have less downtime on the cloak, which is a unique and interesting bonus, just like the other scouts have. The Amarr scout will need its cloak for survivability moreso than the other scouts.
Nothing about this suggestion is OP.
Idk it just seems like it isn't REALLY needed for the Amarr since all Scouts have the reduction to it already. (CPU/PG) The Armor, Stamina or a bonus to its weapon seems more like what they would go for. If I recall they would rather be the tankiest and fashionable out of all other suits.
And maybe perhaps armor efficiency? Like 1 or 3%? |
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Martyr Saboteur
Amarrtyrs
261
|
Posted - 2014.03.16 20:34:00 -
[51] - Quote
+5% Headshot Bonus Damage (for Laser Weapons) per level.
[ScP GODMODE ENGAGED]
Edit: this would also play into the "Potential Damage" theme of Amarrian weaponry. Also, its not like it would even be OP or FotM, as it would require player skill.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
562
|
Posted - 2014.03.16 20:38:00 -
[52] - Quote
steadyhand amarr wrote:People who are upset with the amarr scout want to use for things outside its role.
The amarr scout job is get into the thick of it kill of a key target and get out. Its not a stealth suit nor or is it scanning suit.
Its role is all about a blinding all or nothing attack. If u want a cloke bonuses go fit the scout suit that works it. I look forword to showing u all how dangerous this suit is
Nope, that would be the minmatar suit bonus. Being able to quickly aproach the target while cloaked, do 1200 damage in one strike, recloak and quickly get out of there... maybe hack 1-2 things in the meantime.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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DozersMouse XIII
Ultramarine Corp
164
|
Posted - 2014.03.16 20:38:00 -
[53] - Quote
5% to stamina and stamina regen and 1% to repair module
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Vell0cet
SVER True Blood General Tso's Alliance
1100
|
Posted - 2014.03.16 20:41:00 -
[54] - Quote
Lightning xVx wrote:Vell0cet wrote:Remove stam bonus, add 5%/ level to cloak recharge (the original bonus), and give it +0.1 increase to base speed.
It will still be the slowest by a significant amount, but it's at least faster than all assault suits, and it will have less downtime on the cloak, which is a unique and interesting bonus, just like the other scouts have. The Amarr scout will need its cloak for survivability moreso than the other scouts.
Nothing about this suggestion is OP. Idk it just seems like it isn't REALLY needed for the Amarr since all Scouts have the reduction to it already. (CPU/PG) The Armor, Stamina or a bonus to its weapon seems more like what they would go for. If I recall they would rather be the tankiest and fashionable out of all other suits. And maybe perhaps armor efficiency? Like 1 or 3%? The cloak fitting "bonus" isn't really a bonus, it's a mechanism to allow scouts to fit cloaks while making it very difficult to fit on other suits without completely gimping their fit. It allows for creativity in fitting cloaks on non-scouts, but keeps cloaks predominantly in the scout's domain.
The Amarr scout will be slow, it won't have the inherent e-war of the Cal/Gal, so it will be very vulnerable when not cloaked. A bonus to cloak recharge would reduce this window by 25% at level 5. That's very helpful without being OP.
Best PvE idea ever!
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
|
Posted - 2014.03.16 21:19:00 -
[55] - Quote
The Amarrians may be slow but they have excellent endurance, which keeps them running for longer, it's just how they are & the way they've adapted to.
I have no problem with the Stamina bonus because that's their racial trait... |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
568
|
Posted - 2014.03.16 23:56:00 -
[56] - Quote
ThePlayerkyle13 wrote:The Amarrians may be slow but they have excellent endurance, which keeps them running for longer, it's just how they are & the way they've adapted to.
I have no problem with the Stamina bonus because that's their racial trait...
See arge stamina and stamina recovery used to be an amarrian trait. IT also used to mean that the amarr could probably kep up with the other suits after a certain amount of time had passed.
The CCP went and DOUBLED minmatar stamina. So now amarr no longer have that distinction.
Stamina by itself isn't very useful. Increasing a stamina pool while not increasing stamina recharge means that nearly all functions that require stamina, aside from running, become much more difficult.
TLDR: endurance is no longer an advantage for the amarr thanks to CCP. (it was never much of an advantage to begin with though.)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Lily Q
Red and Silver Hand Amarr Empire
12
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Posted - 2014.03.17 00:08:00 -
[57] - Quote
Magnus Amadeuss wrote:ThePlayerkyle13 wrote:The Amarrians may be slow but they have excellent endurance, which keeps them running for longer, it's just how they are & the way they've adapted to.
I have no problem with the Stamina bonus because that's their racial trait... See arge stamina and stamina recovery used to be an amarrian trait. IT also used to mean that the amarr could probably kep up with the other suits after a certain amount of time had passed. The CCP went and DOUBLED minmatar stamina. So now amarr no longer have that distinction. Stamina by itself isn't very useful. Increasing a stamina pool while not increasing stamina recharge means that nearly all functions that require stamina, aside from running, become much more difficult. TLDR: endurance is no longer an advantage for the amarr thanks to CCP. (it was never much of an advantage to begin with though.) Well they almost doubled the regeneration rate on the Min raising it from 35 to 60, the base stamina increased from 210 to 225. The Amarr scout did not increase in recharge rate but did increase in base from 225 to 275.
The jump from 35 to 60 regen rate on the Min is odd, and I am not sure if it is warranted. I can see increasing it for Melee purposes, as this is where Min are supposed to excel. I think 40 would have been a decent number for an increase if it was necessary. The Amarr scout should have seen an increase to recharge rate though, at least to remain proportional to the base increase. Unless I am missing something here. |
Gavr1Io Pr1nc1p
104
|
Posted - 2014.03.17 00:11:00 -
[58] - Quote
since its so underpowered, i think adding a 32342134% bonus to sprint and move speed and stamina and stamina regen and damage and weapon clip size and armor HP and shield HP and a bonus to every module in existence, and give it all other suits bonuses as well per level will balance it.
Sincerely,
Every single person complaining about the amarr scout
Kills-Archduke Ferdinand
Balance!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8295
|
Posted - 2014.03.17 00:16:00 -
[59] - Quote
Gavr1Io Pr1nc1p wrote:since its so underpowered, i think adding a 32342134% bonus to sprint and move speed and stamina and stamina regen and damage and weapon clip size and armor HP and shield HP and a bonus to every module in existence, and give it all other suits bonuses as well per level will balance it.
Sincerely,
Every single person complaining about the amarr scout
This is a poor generalisation niche communities of the forums make against those who are arguing rationally for balance (trust me I know HAV did it once, Avers did it once...which resulted in bullshit balance). Not a single anti buff player has supported his or her statement with the level of factual evidence and reasoned statements that Magnus has, and refuses to do so not only making them look very immature and foolish but weak.
No Amarr scout buff supporter has suggested EHP buffs we have not even back at the outset of this arguement demanded anything more than fundamental equality of skills, all other scouts get primary skill effects equal to proto type modules, in addition to their primary racial attributes, and of course secondard bonuses like the Gallente 3 reps per sec.
Now when proven the Amarr scout cannot fulfill its supposedly intended role of long range runner we are called out as demanding more than we are due?
The Amarr scout shold not be a light assault...now when the Gallente light frame does even that role better.......
All these Amarr scouts want is a bonus that is valuable and role defining that fits in with the scout ting role. If they wanted to assault they would have picked assault or logi.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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