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Lightning xVx
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Posted - 2014.03.16 03:50:00 -
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I'm specifically making this topic to hear and see what the majority people don't like about the Amarr Scout and possibly have CCP look into it. I for one am in LOVE with the Stamina part of it, it literally is a Hunting Scout through and through. But to everyone else who are NOT satisfied with this upgrade; What would be ONE extra small bonus you would like on the Amarr Scout? I personally wouldn't mind a bonus 5% bonus to pistol damage overall for each level you go into the suit. Ideas GO! |
Lightning xVx
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Posted - 2014.03.16 04:08:00 -
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DJINN Marauder wrote:I'm fine with it. But if I had to have something extra, the scrambler pistol thing would be nice. Though I think it would make it kinda OP lol
3% per level?, I'm just trying to throw idea's haha |
Lightning xVx
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Posted - 2014.03.16 04:10:00 -
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castba wrote:Remove stamina bonus. Change to 4% increase cloak duration and 3% recharge rate per level.
I like the stamina bonus, I dont want that to go. But I respect your view on it. |
Lightning xVx
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Posted - 2014.03.16 04:12:00 -
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Aisha Ctarl wrote:I'm fine with it honestly. Yes, I may be complaining about it, but that is because I think it's a stupid bonus in comparison to the other scouts' bonuses.
I will have proto Amarr Scout a.k0 immediately after I download the patch and enter my MQ, but I think something CCP could do is make it faster than the Minmatar assault...I mean really, a scout that is slower than one of the assault MEDIUM frame suits?!?
I will give you that, idk what CCP was thinking but I'm guessing it has to do with the speed buff on it? Because if you put 3x complex Kin Cats it'll go almost 11 I think. |
Lightning xVx
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Posted - 2014.03.16 04:14:00 -
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Onesimus Tarsus wrote:The stamina is a good start. Make mounting uplinks easier and give a modest boost to scrambler pistols, and we'd have something.
Perhaps an extra bullet? Like instead of 11 you get 12 shots? |
Lightning xVx
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Posted - 2014.03.16 20:17:00 -
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DEZKA DIABLO wrote:I personal am highly considering this suit, the base HP and the stamina basically save you two slots I'd say if anything give it some sort of shield recharge boost or depleted delay boost cuz it's only weaknesses to me are those, a 30 HP shield recharge without the passive armor rep like gallente means your gonna run a shield reg or armor rep.
With a 30 HP recharge and 6 sec delay your gonna depend on a armor rep which means you better have it stacked with speed or be able to cloak ASAP cuz your gonna be two slow if you tank it.
Actually the best bonus I think It could and should have is a REDUCTION TO ARMOR SPEED PENALTY PER LV.
Dude imagine using complex plates with no speed penalty , because if it's slower than a min assault without plates it's gonna be a mini heavy with them, so go for reduction to speed an movement penalty per lv
MORE SPEED!!!! |
Lightning xVx
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415
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Posted - 2014.03.16 20:31:00 -
[7] - Quote
Vell0cet wrote:Remove stam bonus, add 5%/ level to cloak recharge (the original bonus), and give it +0.1 increase to base speed.
It will still be the slowest by a significant amount, but it's at least faster than all assault suits, and it will have less downtime on the cloak, which is a unique and interesting bonus, just like the other scouts have. The Amarr scout will need its cloak for survivability moreso than the other scouts.
Nothing about this suggestion is OP.
Idk it just seems like it isn't REALLY needed for the Amarr since all Scouts have the reduction to it already. (CPU/PG) The Armor, Stamina or a bonus to its weapon seems more like what they would go for. If I recall they would rather be the tankiest and fashionable out of all other suits.
And maybe perhaps armor efficiency? Like 1 or 3%? |
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